void SpriteManager::win() { batchNode->removeChild(allSp[0],true); Director *director = Director::getInstance(); director->pause();//暂停各种运动 createSprite(NULL, Rect(419,652,619-419,708-652), batchNode, 0.5, 0.5, WIDTH/2, HEIGHT/2, 500, 200, PauseBGZOrder+1); //左上角 的返回键按钮 allSp[23] = createSprite(NULL, Rect(871,154,910-871,186-154), batchNode, 0.5f, 0.5f, 45, 540-37, 63, 55, GoBackZOrder); allSp[23]->setRotation(-90.0f); AddEventListenerSprite(allSp[23]); }