Esempio n. 1
0
void ArenasScreen::setFocusOnTrack(const std::string& trackName)
{
    DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("tracks");
    assert( w != NULL );

    w->setSelection(trackName, PLAYER_ID_GAME_MASTER, true);
}   // setFOxuOnTrack
Esempio n. 2
0
void ArenasScreen::init()
{
    Screen::init();
    buildTrackList();
    DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("tracks");
    // select something by default for the game master
    assert( w != NULL );
    w->setSelection(w->getItems()[0].m_code_name, PLAYER_ID_GAME_MASTER, true);
}   // init
// -----------------------------------------------------------------------------
void EditTrackScreen::selectTrack(const std::string& id)
{
    DynamicRibbonWidget* tracks = getWidget<DynamicRibbonWidget>("tracks");
    assert(tracks != NULL);
    LabelWidget* selected_track = getWidget<LabelWidget>("selected_track");
    assert(selected_track != NULL);
    SpinnerWidget* laps = getWidget<SpinnerWidget>("laps");
    assert(laps != NULL);
    LabelWidget* label_reverse = getWidget<LabelWidget>("reverse_label");
    assert(label_reverse != NULL);
    CheckBoxWidget* reverse = getWidget<CheckBoxWidget>("reverse");
    assert(reverse != NULL);
    ButtonWidget* ok_button = getWidget<ButtonWidget>("ok");
    assert(ok_button != NULL);

    m_track = track_manager->getTrack(id);
    if (m_track != NULL)
    {
        tracks->setSelection(m_track->getIdent(), PLAYER_ID_GAME_MASTER, true);
        selected_track->setText(m_track->getName(), true);

        laps->setValue(m_laps);

        reverse->setVisible(m_track->reverseAvailable());
        label_reverse->setVisible(m_track->reverseAvailable());

        ok_button->setActivated();
    }
    else
    {
        tracks->setSelection("", PLAYER_ID_GAME_MASTER, true);
        selected_track->setText(_("Select a track"), true);

        // We can't set a better default for number of laps. On the other
        // hand, if a track is selected, the number of laps will be updated.
        laps->setValue(3);

        reverse->setVisible(true);
        reverse->setState(false);

        ok_button->setDeactivated();
    }
}
Esempio n. 4
0
// ------------------------------------------------------------------------
void KartHoverListener::onSelectionChanged(DynamicRibbonWidget* theWidget,
        const std::string& selectionID,
        const irr::core::stringw& selectionText,
        const int player_id)
{
    assert(m_magic_number == 0xCAFEC001);

    // Check if this player has a kart
    if (m_parent->m_kart_widgets.size() <= unsigned(player_id))
    {
        GUIEngine::focusNothingForPlayer(player_id);
        return;
    }

    // Don't allow changing the selection after confirming it
    if (m_parent->m_kart_widgets[player_id].isReady())
    {
        // discard events sent when putting back to the right kart
        if (selectionID ==
                m_parent->m_kart_widgets[player_id].m_kartInternalName) return;

        DynamicRibbonWidget* w =
            m_parent->getWidget<DynamicRibbonWidget>("karts");
        assert(w != NULL);

        w->setSelection(m_parent->m_kart_widgets[player_id]
                        .m_kartInternalName, player_id, true);
        return;
    }

    if (m_parent->m_kart_widgets[player_id].getKartInternalName() == selectionID)
        return; // already selected

    m_parent->updateKartWidgetModel(player_id, selectionID, selectionText);
    m_parent->m_kart_widgets[player_id].setKartInternalName(selectionID);
    m_parent->updateKartStats(player_id, selectionID);
    m_parent->validateKartChoices();
}   // onSelectionChanged
Esempio n. 5
0
/**
 * Callback handling events from the kart selection menu
 */
void KartSelectionScreen::eventCallback(Widget* widget,
                                        const std::string& name,
                                        const int player_id)
{
    // don't allow changing group after someone confirmed
    if (name == "kartgroups" && !m_game_master_confirmed)
    {
        RibbonWidget* tabs = getWidget<RibbonWidget>("kartgroups");
        assert(tabs != NULL);
        DynamicRibbonWidget* w = getWidget<DynamicRibbonWidget>("karts");
        assert(w != NULL);

        setKartsFromCurrentGroup();

        const std::string &selected_kart_group =
            tabs->getSelectionIDString(PLAYER_ID_GAME_MASTER);

        UserConfigParams::m_last_used_kart_group = selected_kart_group;

        RandomGenerator random;

        const int num_players = m_kart_widgets.size();
        for (int n=0; n<num_players; n++)
        {
            // The game master is the one that can change the groups, leave
            // his focus on the tabs for others, remove focus from kart that
            // might no more exist in this tab.
            if (n != PLAYER_ID_GAME_MASTER)
                GUIEngine::focusNothingForPlayer(n);

            if (!m_kart_widgets[n].isReady())
            {
                // try to preserve the same kart for each player (except for
                // game master, since it's the one  that can change the
                // groups, so focus for this player must remain on the tabs)
                const std::string& selected_kart =
                    m_kart_widgets[n].getKartInternalName();
                if (!w->setSelection( selected_kart, n,
                                      n != PLAYER_ID_GAME_MASTER))
                {
                    // if we get here, it means one player "lost" his kart in
                    // the tab switch
                    if (UserConfigParams::logGUI())
                        Log::info("KartSelectionScreen", "Player %u"
                                  " lost their selection when switching tabs!!!",n);

                    // Select a random kart in this case
                    const int count = (int) w->getItems().size();
                    if (count > 0)
                    {
                        // FIXME: two players may be given the same kart by
                        // the use of random
                        const int random_id = random.get( count );

                        // select kart for players > 0 (player 0 is the one
                        // that can change the groups, so focus for player 0
                        // must remain on the tabs)
                        const bool success =
                            w->setSelection( random_id, n,
                                             n != PLAYER_ID_GAME_MASTER );
                        if (!success)
                            Log::warn("KartSelectionScreen",
                                      "setting kart of player %u failed");
                    }
                    else
                    {
                        Log::warn("KartSelectionScreen",  " 0 items "
                                  "in the ribbon");
                    }
                }
            }
        } // end for
    }
    else if (name == "karts")
    {
        if (m_kart_widgets.size() > unsigned(player_id))
            playerConfirm(player_id);
    }
    else if (name == "back")
    {
        StateManager::get()->escapePressed();
    }
    else
    {
        // Transmit to all subwidgets, maybe *they* care about this event
        const int amount = m_kart_widgets.size();
        for (int n=0; n<amount; n++)
        {
            m_kart_widgets[n].transmitEvent(widget, name, player_id);
        }

        // those events may mean that a player selection changed, so
        // validate again
        validateIdentChoices();
        validateKartChoices();
    }
}   // eventCallback
Esempio n. 6
0
bool KartSelectionScreen::playerQuit(StateManager::ActivePlayer* player)
{
    int player_id = -1;

    DynamicRibbonWidget* w = getWidget<DynamicRibbonWidget>("karts");
    if (w == NULL)
    {
        Log::error("KartSelectionScreen", "playerQuit() called "
                  "outside of kart selection screen, "
                  "or the XML file for this screen was changed without "
                  "adapting the code accordingly");
        return false;
    }

    // If last player quits, return to main menu
    if (m_kart_widgets.size() <= 1)
    {
        StateManager::get()->escapePressed();
        return true;
    }

    std::map<PlayerKartWidget*, std::string> selections;

    // Find the player ID associated to this player
    for (unsigned int n=0; n<m_kart_widgets.size(); n++)
    {
        if (m_kart_widgets[n].getAssociatedPlayer() == player)
        {
            // Check that this player has not already confirmed,
            // then they can't back out
            if (m_kart_widgets[n].isReady())
            {
                SFXManager::get()->quickSound( "anvil" );
                return true;
            }

            player_id = n;
        }
        else
        {
            selections[m_kart_widgets.get(n)] =
                m_kart_widgets[n].getKartInternalName();
        }
    }
    if (player_id == -1)
    {
        Log::warn("KartSelectionScreen", "playerQuit cannot find "
                  "passed player");
        return false;
    }
    if(UserConfigParams::logGUI())
        Log::info("KartSelectionScreen", "playerQuit(%d)", player_id);

    // Just a cheap way to check if there is any discrepancy
    // between m_kart_widgets and the active player array
    assert( m_kart_widgets.size() == StateManager::get()->activePlayerCount());

    // unset selection of this player
    GUIEngine::focusNothingForPlayer(player_id);

    // delete a previous removed widget that didn't have time to fully shrink
    // yet.
    // TODO: handle multiple shrinking widgets gracefully?
    if (m_removed_widget != NULL)
    {
        manualRemoveWidget(m_removed_widget);
        delete m_removed_widget;
        m_removed_widget = NULL;
    }

    // keep the removed kart a while, for the 'disappear' animation
    // to take place
    m_removed_widget = m_kart_widgets.remove(player_id);

    // Tell the StateManager to remove this player
    StateManager::get()->removeActivePlayer(player_id);

    addMultiplayerMessage();

    // Karts count changed, maybe order too, so renumber them.
    renumberKarts();

    // Tell the removed widget to perform the shrinking animation (which will
    // be updated in onUpdate, and will stop when the widget has disappeared)
    Widget* fullarea = getWidget("playerskarts");
    m_removed_widget->move(m_removed_widget->m_x + m_removed_widget->m_w/2,
                           fullarea->m_y + fullarea->m_h, 0, 0);

    // update selections

    const unsigned int amount = m_kart_widgets.size();
    for (unsigned int n=0; n<amount; n++)
    {
        const std::string& selectedKart = selections[m_kart_widgets.get(n)];
        if (selectedKart.size() > 0)
        {
            //std::cout << m_kart_widgets[n].getAssociatedPlayer()
            //              ->getProfile()->getName() << " selected "
            //          << selectedKart.c_str() << "\n";
            const bool success = w->setSelection(selectedKart, n, true);
            if (!success)
            {
                Log::warn("KartSelectionScreen", "Failed to select kart %s"
                          " for player %u, what's going on??", selectedKart.c_str(),n);
            }
        }
    }


    // check if all players are ready
    bool allPlayersReady = true;
    for (unsigned int n=0; n<amount; n++)
    {
        if (!m_kart_widgets[n].isReady())
        {
            allPlayersReady = false;
            break;
        }
    }
    if (allPlayersReady && (!m_multiplayer || amount > 1)) allPlayersDone();

    return true;
}   // playerQuit
Esempio n. 7
0
// ----------------------------------------------------------------------------
// Return true if event was handled successfully
bool KartSelectionScreen::joinPlayer(InputDevice* device)
{
    bool first_player = m_kart_widgets.size() == 0;

    if (UserConfigParams::logGUI())
        Log::info("KartSelectionScreen",  "joinPlayer() invoked");
    if (!m_multiplayer && !first_player) return false;

    assert (m_dispatcher != NULL);

    DynamicRibbonWidget* w = getWidget<DynamicRibbonWidget>("karts");
    if (w == NULL)
    {
        Log::error("KartSelectionScreen", "joinPlayer(): Called outside of "
                  "kart selection screen.");
        return false;
    }
    else if (device == NULL)
    {
        Log::error("KartSelectionScreen", "joinPlayer(): Received null "
                  "device pointer");
        return false;
    }

    if (StateManager::get()->activePlayerCount() >= MAX_PLAYER_COUNT)
    {
        Log::error("KartSelectionScreen", "Maximum number of players "
                  "reached");
        SFXManager::get()->quickSound( "anvil" );
        return false;
    }

    // ---- Create new active player
    PlayerProfile* profile_to_use = PlayerManager::getCurrentPlayer();

    // Make sure enough guest character exists. At this stage this player has
    // not been added, so the number of guests requested for the first player
    // is 0 --> forcing at least one real player.
    PlayerManager::get()->createGuestPlayers(
                                     StateManager::get()->activePlayerCount());
    if (!first_player)
    {
        // Give each player a different start profile
        const int num_active_players = StateManager::get()->activePlayerCount();
        profile_to_use = PlayerManager::get()->getPlayer(num_active_players);

        removeMultiplayerMessage();
    }

    const int new_player_id =
        StateManager::get()->createActivePlayer(profile_to_use, device);
    StateManager::ActivePlayer* aplayer =
        StateManager::get()->getActivePlayer(new_player_id);

    RibbonWidget* tabs = getWidget<RibbonWidget>("kartgroups");
    assert(tabs != NULL);

    std::string selected_kart_group =
        tabs->getSelectionIDString(PLAYER_ID_GAME_MASTER);

    // ---- Get available area for karts
    // make a copy of the area, ands move it to be outside the screen
    Widget* kartsAreaWidget = getWidget("playerskarts");
    // start at the rightmost of the screen
    const int shift = irr_driver->getFrameSize().Width;
    core::recti kartsArea(kartsAreaWidget->m_x + shift,
                          kartsAreaWidget->m_y,
                          kartsAreaWidget->m_x + shift + kartsAreaWidget->m_w,
                          kartsAreaWidget->m_y + kartsAreaWidget->m_h);

    // ---- Create player/kart widget
    PlayerKartWidget* newPlayerWidget =
        new PlayerKartWidget(this, aplayer, NULL, kartsArea, m_kart_widgets.size(),
                             selected_kart_group);

    manualAddWidget(newPlayerWidget);
    m_kart_widgets.push_back(newPlayerWidget);

    newPlayerWidget->add();

    // ---- Divide screen space among all karts
    const int amount = m_kart_widgets.size();
    Widget* fullarea = getWidget("playerskarts");

    // in this special case, leave room for a message on the right
    if (m_multiplayer && first_player)
    {
        addMultiplayerMessage();
        const int splitWidth = fullarea->m_w / 2;
        m_kart_widgets[0].move( fullarea->m_x, fullarea->m_y, splitWidth,
                                fullarea->m_h );
    }
    else
    {
        const int splitWidth = fullarea->m_w / amount;

        for (int n=0; n<amount; n++)
        {
            m_kart_widgets[n].move( fullarea->m_x + splitWidth * n,
                                    fullarea->m_y, splitWidth, fullarea->m_h);
        }
    }

    // select something (anything) in the ribbon; by default, only the
    // game master has something selected. Thus, when a new player joins,
    // we need to select something for them
    w->setSelection(new_player_id, new_player_id, true);

    newPlayerWidget->m_player_ident_spinner
                   ->setFocusForPlayer(new_player_id);

    if (!m_multiplayer)
    {
        input_manager->getDeviceManager()->setSinglePlayer(StateManager::get()
                                                         ->getActivePlayer(0));
    }

    return true;
}   // joinPlayer
Esempio n. 8
0
void KartSelectionScreen::init()
{
    m_instance_ptr = this;
    Screen::init();
    m_must_delete_on_back = false;

    RibbonWidget* tabs = getWidget<RibbonWidget>("kartgroups");
    assert( tabs != NULL );
    tabs->select(UserConfigParams::m_last_used_kart_group,
                 PLAYER_ID_GAME_MASTER);

    Widget* placeholder = getWidget("playerskarts");
    assert(placeholder != NULL);

    // FIXME : The reserved id value is -1 when we switch from KSS to NKSS and vice-versa

    m_dispatcher->setRootID(placeholder->m_reserved_id);

    g_root_id = placeholder->m_reserved_id;
    if (!m_widgets.contains(m_dispatcher))
    {
        m_widgets.push_back(m_dispatcher);

        // this is only needed if the dispatcher wasn't already in
        // the list of widgets. If it already was, it was added along
        // other widgets.
        m_dispatcher->add();
    }

    m_game_master_confirmed = false;

    tabs->setActive(true);

    m_kart_widgets.clearAndDeleteAll();
    StateManager::get()->resetActivePlayers();
    input_manager->getDeviceManager()->setAssignMode(DETECT_NEW);

    DynamicRibbonWidget* w = getWidget<DynamicRibbonWidget>("karts");
    assert( w != NULL );


    KartHoverListener* karthoverListener = new KartHoverListener(this);
    w->registerHoverListener(karthoverListener);


    // Build kart list (it is built everytime, to account for .g. locking)
    setKartsFromCurrentGroup();

    /*

     TODO: Ultimately, it'd be nice to *not* clear m_kart_widgets so that
     when players return to the kart selection screen, it will appear as
     it did when they left (at least when returning from the track menu).
     Rebuilding the screen is a little tricky.

     */

    /*
    if (m_kart_widgets.size() > 0)
    {
        // trying to rebuild the screen
        for (int n = 0; n < m_kart_widgets.size(); n++)
        {
            PlayerKartWidget *pkw;
            pkw = m_kart_widgets.get(n);
            manualAddWidget(pkw);
            pkw->add();
        }

    }
    else */
    // For now this is what will happen
    if (!m_multiplayer)
    {
        joinPlayer(input_manager->getDeviceManager()->getLatestUsedDevice());
        w->updateItemDisplay();

        // Player 0 select default kart
        if (!w->setSelection(UserConfigParams::m_default_kart, 0, true))
        {
            // if kart from config not found, select the first instead
            w->setSelection(0, 0, true);
        }
    } else
        // Add multiplayer message
        addMultiplayerMessage();

    // This flag will cause that a 'fire' event will be mapped to 'select' (if
    // 'fire' is not assigned to a GUI event). This is done to support the old
    // way of player joining by pressing 'fire' instead of 'select'.
    input_manager->getDeviceManager()->mapFireToSelect(true);

}   // init
Esempio n. 9
0
void OptionsScreenVideo::init()
{
    Screen::init();
    RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
    assert(ribbon != NULL);
    ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );

    ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );
    ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );
    ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
    ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );

    GUIEngine::ButtonWidget* applyBtn =
        getWidget<GUIEngine::ButtonWidget>("apply_resolution");
    assert( applyBtn != NULL );

    GUIEngine::SpinnerWidget* gfx =
        getWidget<GUIEngine::SpinnerWidget>("gfx_level");
    assert( gfx != NULL );

    GUIEngine::CheckBoxWidget* vsync =
        getWidget<GUIEngine::CheckBoxWidget>("vsync");
    assert( vsync != NULL );
    vsync->setState( UserConfigParams::m_vsync );


    // ---- video modes
    DynamicRibbonWidget* res = getWidget<DynamicRibbonWidget>("resolutions");
    assert( res != NULL );


    CheckBoxWidget* full = getWidget<CheckBoxWidget>("fullscreen");
    assert( full != NULL );
    full->setState( UserConfigParams::m_fullscreen );

    CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
    rememberWinpos->setState(UserConfigParams::m_remember_window_location);

    rememberWinpos->setActive(UserConfigParams::m_fullscreen);

    // --- get resolution list from irrlicht the first time
    if (!m_inited)
    {
        res->clearItems();

        const std::vector<IrrDriver::VideoMode>& modes =
            irr_driver->getVideoModes();
        const int amount = (int)modes.size();

        std::vector<Resolution> resolutions;
        Resolution r;

        bool found_config_res = false;

        // for some odd reason, irrlicht sometimes fails to report the good
        // old standard resolutions
        // those are always useful for windowed mode
        bool found_1024_768 = false;

        for (int n=0; n<amount; n++)
        {
            r.width  = modes[n].getWidth();
            r.height = modes[n].getHeight();
            resolutions.push_back(r);

            if (r.width  == UserConfigParams::m_width &&
                    r.height == UserConfigParams::m_height)
            {
                found_config_res = true;
            }

            if (r.width == 1024 && r.height == 768)
            {
                found_1024_768 = true;
            }
        }

        if (!found_config_res)
        {
            r.width  = UserConfigParams::m_width;
            r.height = UserConfigParams::m_height;
            resolutions.push_back(r);

            if (r.width == 1024 && r.height == 768)
            {
                found_1024_768 = true;
            }
        } // next found resolution

        // Add default resolutions that were not found by irrlicht
        if (!found_1024_768)
        {
            r.width  = 1024;
            r.height = 768;
            resolutions.push_back(r);
        }

        // Sort resolutions by size
        std::sort(resolutions.begin(), resolutions.end());

        // Add resolutions list
        for(std::vector<Resolution>::iterator it = resolutions.begin();
                it != resolutions.end(); it++)
        {
            const float ratio = it->getRatio();
            char name[32];
            sprintf(name, "%ix%i", it->width, it->height);

            core::stringw label;
            label += it->width;
            label += L"\u00D7";
            label += it->height;

#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)

            if      (ABOUT_EQUAL( ratio, (5.0f/4.0f) ))
                res->addItem(label, name, "/gui/screen54.png");
            else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen43.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/10.0f)))
                res->addItem(label, name, "/gui/screen1610.png");
            else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen53.png");
            else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) ))
                res->addItem(label, name, "/gui/screen32.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) ))
                res->addItem(label, name, "/gui/screen169.png");
            else
                res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
        } // add next resolution
    } // end if not inited

    res->updateItemDisplay();

    // ---- select current resolution every time
    char searching_for[32];
    snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width,
             (int)UserConfigParams::m_height);


    if (!res->setSelection(searching_for, PLAYER_ID_GAME_MASTER,
                           false /* focus it */, true /* even if deactivated*/))
    {
        Log::error("OptionsScreenVideo", "Cannot find resolution %s", searching_for);
    }


    // --- set gfx settings values
    updateGfxSlider();

    // ---- forbid changing resolution or animation settings from in-game
    // (we need to disable them last because some items can't be edited when
    // disabled)
    bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU;

    res->setActive(!in_game);
    full->setActive(!in_game);
    applyBtn->setActive(!in_game);
    gfx->setActive(!in_game);
    getWidget<ButtonWidget>("custom")->setActive(!in_game);
}   // init
Esempio n. 10
0
void OptionsScreenVideo::init()
{
    Screen::init();
    RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
    if (ribbon != NULL)  ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );

    ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );
    ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );
    ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
    ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );

    GUIEngine::ButtonWidget* applyBtn =
        getWidget<GUIEngine::ButtonWidget>("apply_resolution");
    assert( applyBtn != NULL );

    GUIEngine::SpinnerWidget* gfx =
        getWidget<GUIEngine::SpinnerWidget>("gfx_level");
    assert( gfx != NULL );

    GUIEngine::CheckBoxWidget* vsync =
        getWidget<GUIEngine::CheckBoxWidget>("vsync");
    assert( vsync != NULL );
    vsync->setState( UserConfigParams::m_vsync );


    // ---- video modes
    DynamicRibbonWidget* res = getWidget<DynamicRibbonWidget>("resolutions");
    assert( res != NULL );


    CheckBoxWidget* full = getWidget<CheckBoxWidget>("fullscreen");
    assert( full != NULL );
    full->setState( UserConfigParams::m_fullscreen );

    CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
    rememberWinpos->setState(UserConfigParams::m_remember_window_location);

    if (UserConfigParams::m_fullscreen) rememberWinpos->setDeactivated();
    else rememberWinpos->setActivated();


    // --- get resolution list from irrlicht the first time
    if (!m_inited)
    {
        res->clearItems();

        const std::vector<IrrDriver::VideoMode>& modes =
                                                irr_driver->getVideoModes();
        const int amount = (int)modes.size();

        bool found_config_res = false;

        // for some odd reason, irrlicht sometimes fails to report the good
        // old standard resolutions
        // those are always useful for windowed mode
        // allow 800x600 only for debug mode
#ifdef DEBUG
        bool found_800_600 = false;
#endif
        bool found_1024_640 = false;
        bool found_1024_768 = false;

        for (int n=0; n<amount; n++)
        {
            const int w = modes[n].getWidth();
            const int h = modes[n].getHeight();
            const float ratio = (float)w / h;

            if (w == UserConfigParams::m_width &&
                h == UserConfigParams::m_height)
            {
                found_config_res = true;
            }

            if (w == 800 && h == 600)
            {
#ifdef DEBUG
                found_800_600 = true;
#else
                continue;
#endif
            }
            else if (w == 1024 && h == 640)
            {
                found_1024_640 = true;
            }
            else if (w == 1024 && h == 768)
            {
                found_1024_768 = true;
            }

            char name[32];
            sprintf( name, "%ix%i", w, h );

            core::stringw label;
            label += w;
            label += L"\u00D7";
            label += h;

#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)

            if      (ABOUT_EQUAL( ratio, (5.0f/4.0f) ))
                res->addItem(label, name, "/gui/screen54.png");
            else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen43.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/10.0f)))
                res->addItem(label, name, "/gui/screen1610.png");
            else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen53.png");
            else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) ))
                res->addItem(label, name, "/gui/screen32.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) ))
                res->addItem(label, name, "/gui/screen169.png");
            else
                res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
        } // next resolution

        if (!found_config_res)
        {
            const int w = UserConfigParams::m_width;
            const int h = UserConfigParams::m_height;
            const float ratio = (float)w / h;

            if (w == 800 && h == 600)
            {
#ifdef DEBUG
                found_800_600 = true;
#endif
            }
            else if (w == 1024 && h == 640)
            {
                found_1024_640 = true;
            }
            else if (w == 1024 && h == 768)
            {
                found_1024_768 = true;
            }

            char name[32];
            sprintf( name, "%ix%i", w, h );

            core::stringw label;
            label += w;
            label += L"\u00D7";
            label += h;

#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)

            if      (ABOUT_EQUAL( ratio, (5.0f/4.0f)   ))
                res->addItem(label, name, "/gui/screen54.png");
            else if (ABOUT_EQUAL( ratio, (4.0f/3.0f)   ))
                res->addItem(label, name, "/gui/screen43.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/10.0f) ))
                res->addItem(label, name, "/gui/screen1610.png");
            else if (ABOUT_EQUAL( ratio, (5.0f/3.0f)   ))
                res->addItem(label, name, "/gui/screen53.png");
            else if (ABOUT_EQUAL( ratio, (3.0f/2.0f)   ))
                res->addItem(label, name, "/gui/screen32.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/9.0f)   ))
                res->addItem(label, name, "/gui/screen169.png");
            else
                res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
        }

#ifdef DEBUG
        if (!found_800_600)
        {
            res->addItem(L"800\u00D7600", "800x600", "/gui/screen43.png");
        }
#endif
        if (!found_1024_640)
        {
            res->addItem(L"1024\u00D7640", "1024x640", "/gui/screen1610.png");
        }
        if (!found_1024_768)
        {
            res->addItem(L"1024\u00D7768", "1024x768", "/gui/screen43.png");
        }

    } // end if not inited

    res->updateItemDisplay();

    // ---- select current resolution every time
    char searching_for[32];
    snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width,
                                         (int)UserConfigParams::m_height);


    if (!res->setSelection(searching_for, PLAYER_ID_GAME_MASTER,
                          false /* focus it */, true /* even if deactivated*/))
    {
        Log::error("OptionsScreenVideo", "Cannot find resolution %s", searching_for);
    }


    // --- set gfx settings values
    updateGfxSlider();

    // ---- forbid changing resolution or animation settings from in-game
    // (we need to disable them last because some items can't be edited when
    // disabled)
    if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
    {
        res->setDeactivated();
        full->setDeactivated();
        applyBtn->setDeactivated();
        gfx->setDeactivated();
        getWidget<ButtonWidget>("custom")->setDeactivated();
    }
    else
    {
        // Enable back widgets if they were visited in-game previously
        res->setActivated();
        full->setActivated();
        applyBtn->setActivated();
        gfx->setActivated();
        getWidget<ButtonWidget>("custom")->setActivated();
    }
}   // init