Esempio n. 1
0
void KartSelectionScreen::renumberKarts()
{
    DynamicRibbonWidget* w = getWidget<DynamicRibbonWidget>("karts");
    assert( w != NULL );
    Widget* fullarea = getWidget("playerskarts");
    int splitWidth = fullarea->m_w / m_kart_widgets.size();
    if (m_kart_widgets.size() == 1)
        splitWidth /= 2;

    for (unsigned int n=0; n < m_kart_widgets.size(); n++)
    {
        m_kart_widgets[n].setPlayerID(n);
        m_kart_widgets[n].move( fullarea->m_x + splitWidth*n, fullarea->m_y,
                                splitWidth, fullarea->m_h );
    }

    w->updateItemDisplay();
}   // renumberKarts
Esempio n. 2
0
void ArenasScreen::buildTrackList()
{
    DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("tracks");
    assert( w != NULL );

    // Re-build track list everytime (accounts for locking changes, etc.)
    w->clearItems();

    RibbonWidget* tabs = this->getWidget<RibbonWidget>("trackgroups");
    assert( tabs != NULL );
    const std::string curr_group_name = tabs->getSelectionIDString(0);

    bool soccer_mode = race_manager->getMinorMode() == RaceManager::MINOR_MODE_SOCCER;
    bool arenas_have_navmesh = false;

    if (curr_group_name == ALL_ARENA_GROUPS_ID)
    {
        const int track_amount = (int)track_manager->getNumberOfTracks();

        for (int n=0; n<track_amount; n++)
        {
            Track* curr = track_manager->getTrack(n);
            if (soccer_mode)
            {
                if(curr->isSoccer() && curr->hasNavMesh() && !arenas_have_navmesh)
                    arenas_have_navmesh = true;

                if(!curr->isSoccer()                     ||
                  (!(curr->hasNavMesh()                  ||
                  race_manager->getNumLocalPlayers() > 1 ||
                  UserConfigParams::m_artist_debug_mode)))
                {
                    if (curr->isSoccer())
                        m_unsupported_arena.insert(n);
                    continue;
                }
            }
            else
            {
                if(curr->isArena() && curr->hasNavMesh() && !arenas_have_navmesh)
                    arenas_have_navmesh = true;

                if(!curr->isArena()                      ||
                  (!(curr->hasNavMesh()                  ||
                  race_manager->getNumLocalPlayers() > 1 ||
                  UserConfigParams::m_artist_debug_mode)))
                {
                    if (curr->isArena())
                        m_unsupported_arena.insert(n);
                    continue;
                }
            }

            if (PlayerManager::getCurrentPlayer()->isLocked(curr->getIdent()))
            {
                w->addItem( _("Locked : solve active challenges to gain access to more!"),
                           "locked", curr->getScreenshotFile(), LOCKED_BADGE );
            }
            else
            {
                w->addItem( translations->fribidize(curr->getName()), curr->getIdent(), curr->getScreenshotFile(), 0,
                           IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE );
            }
        }

    }
    else
    {
        const std::vector<int>& currArenas = track_manager->getArenasInGroup(curr_group_name, soccer_mode);
        const int track_amount = (int)currArenas.size();

        for (int n=0; n<track_amount; n++)
        {
            Track* curr = track_manager->getTrack(currArenas[n]);
            if (soccer_mode)
            {
                if(curr->isSoccer() && curr->hasNavMesh() && !arenas_have_navmesh)
                    arenas_have_navmesh = true;

                if(!curr->isSoccer()                     ||
                  (!(curr->hasNavMesh()                  ||
                  race_manager->getNumLocalPlayers() > 1 ||
                  UserConfigParams::m_artist_debug_mode)))
                {
                    if (curr->isSoccer())
                        m_unsupported_arena.insert(currArenas[n]);
                    continue;
                }
            }
            else
            {
                if(curr->isArena() && curr->hasNavMesh() && !arenas_have_navmesh)
                    arenas_have_navmesh = true;

                if(!curr->isArena()                      ||
                  (!(curr->hasNavMesh()                  ||
                  race_manager->getNumLocalPlayers() > 1 ||
                  UserConfigParams::m_artist_debug_mode)))
                {
                    if (curr->isArena())
                        m_unsupported_arena.insert(currArenas[n]);
                    continue;
                }
            }

            if (PlayerManager::getCurrentPlayer()->isLocked(curr->getIdent()))
            {
                w->addItem( _("Locked : solve active challenges to gain access to more!"),
                           "locked", curr->getScreenshotFile(), LOCKED_BADGE );
            }
            else
            {
                w->addItem( translations->fribidize(curr->getName()), curr->getIdent(), curr->getScreenshotFile(), 0,
                           IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE );
            }
        }
    }
    if (arenas_have_navmesh || race_manager->getNumLocalPlayers() > 1 ||
        UserConfigParams::m_artist_debug_mode)
        w->addItem(_("Random Arena"), "random_track", "/gui/icons/track_random.png");
    w->updateItemDisplay();

    if (m_unsupported_arena.size() > 0)
        w->setText( _P("%d arena unavailable in single player.",
                       "%d arenas unavailable in single player.",
                       (int)m_unsupported_arena.size()) );
}
Esempio n. 3
0
void KartSelectionScreen::init()
{
    m_instance_ptr = this;
    Screen::init();
    m_must_delete_on_back = false;

    RibbonWidget* tabs = getWidget<RibbonWidget>("kartgroups");
    assert( tabs != NULL );
    tabs->select(UserConfigParams::m_last_used_kart_group,
                 PLAYER_ID_GAME_MASTER);

    Widget* placeholder = getWidget("playerskarts");
    assert(placeholder != NULL);

    // FIXME : The reserved id value is -1 when we switch from KSS to NKSS and vice-versa

    m_dispatcher->setRootID(placeholder->m_reserved_id);

    g_root_id = placeholder->m_reserved_id;
    if (!m_widgets.contains(m_dispatcher))
    {
        m_widgets.push_back(m_dispatcher);

        // this is only needed if the dispatcher wasn't already in
        // the list of widgets. If it already was, it was added along
        // other widgets.
        m_dispatcher->add();
    }

    m_game_master_confirmed = false;

    tabs->setActive(true);

    m_kart_widgets.clearAndDeleteAll();
    StateManager::get()->resetActivePlayers();
    input_manager->getDeviceManager()->setAssignMode(DETECT_NEW);

    DynamicRibbonWidget* w = getWidget<DynamicRibbonWidget>("karts");
    assert( w != NULL );


    KartHoverListener* karthoverListener = new KartHoverListener(this);
    w->registerHoverListener(karthoverListener);


    // Build kart list (it is built everytime, to account for .g. locking)
    setKartsFromCurrentGroup();

    /*

     TODO: Ultimately, it'd be nice to *not* clear m_kart_widgets so that
     when players return to the kart selection screen, it will appear as
     it did when they left (at least when returning from the track menu).
     Rebuilding the screen is a little tricky.

     */

    /*
    if (m_kart_widgets.size() > 0)
    {
        // trying to rebuild the screen
        for (int n = 0; n < m_kart_widgets.size(); n++)
        {
            PlayerKartWidget *pkw;
            pkw = m_kart_widgets.get(n);
            manualAddWidget(pkw);
            pkw->add();
        }

    }
    else */
    // For now this is what will happen
    if (!m_multiplayer)
    {
        joinPlayer(input_manager->getDeviceManager()->getLatestUsedDevice());
        w->updateItemDisplay();

        // Player 0 select default kart
        if (!w->setSelection(UserConfigParams::m_default_kart, 0, true))
        {
            // if kart from config not found, select the first instead
            w->setSelection(0, 0, true);
        }
    } else
        // Add multiplayer message
        addMultiplayerMessage();

    // This flag will cause that a 'fire' event will be mapped to 'select' (if
    // 'fire' is not assigned to a GUI event). This is done to support the old
    // way of player joining by pressing 'fire' instead of 'select'.
    input_manager->getDeviceManager()->mapFireToSelect(true);

}   // init
Esempio n. 4
0
void KartSelectionScreen::setKartsFromCurrentGroup()
{
    RibbonWidget* tabs = getWidget<RibbonWidget>("kartgroups");
    assert(tabs != NULL);

    std::string selected_kart_group =
        tabs->getSelectionIDString(PLAYER_ID_GAME_MASTER);

    UserConfigParams::m_last_used_kart_group = selected_kart_group;

    // This can happen if addons are removed so that also the previously
    // selected kart group is removed. In this case, select the
    // 'standard' group
    if (selected_kart_group != ALL_KART_GROUPS_ID &&
        !kart_properties_manager->getKartsInGroup(selected_kart_group).size())
    {
        selected_kart_group = DEFAULT_GROUP_NAME;
    }

    DynamicRibbonWidget* w = getWidget<DynamicRibbonWidget>("karts");
    w->clearItems();

    int usable_kart_count = 0;
    PtrVector<const KartProperties, REF> karts;

    for(unsigned int i=0; i<kart_properties_manager->getNumberOfKarts(); i++)
    {
        const KartProperties* prop = kart_properties_manager->getKartById(i);
        // Ignore karts that are not in the selected group
        if(selected_kart_group != ALL_KART_GROUPS_ID &&
            !prop->isInGroup(selected_kart_group))
            continue;
        karts.push_back(prop);
    }
    karts.insertionSort();

    for(unsigned int i=0; i<karts.size(); i++)
    {
        const KartProperties* prop = karts.get(i);
        if (PlayerManager::getCurrentPlayer()->isLocked(prop->getIdent()) &&
            !m_multiplayer)
        {
            w->addItem(_("Locked : solve active challenges to gain access to more!"),
                       ID_LOCKED + prop->getIdent(),
                       prop->getAbsoluteIconFile(), LOCKED_BADGE,
                       IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
        }
        else
        {
            w->addItem(translations->fribidize(prop->getName()),
                       prop->getIdent(),
                       prop->getAbsoluteIconFile(), 0,
                       IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
            usable_kart_count++;
        }
    }

    // add random
    if (usable_kart_count > 1)
    {
        w->addItem(_("Random Kart"), RANDOM_KART_ID, "/gui/random_kart.png");
    }

    w->updateItemDisplay();
}
Esempio n. 5
0
void ArenasScreen::buildTrackList()
{
    DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("tracks");
    assert( w != NULL );

    // Re-build track list everytime (accounts for locking changes, etc.)
    w->clearItems();

    RibbonWidget* tabs = this->getWidget<RibbonWidget>("trackgroups");
    assert( tabs != NULL );
    const std::string curr_group_name = tabs->getSelectionIDString(0);

    bool soccer_mode = race_manager->getMinorMode() == RaceManager::MINOR_MODE_SOCCER;

    if (curr_group_name == ALL_ARENA_GROUPS_ID)
    {
        const int trackAmount = track_manager->getNumberOfTracks();

        for (int n=0; n<trackAmount; n++)
        {
            Track* curr = track_manager->getTrack(n);
            if (soccer_mode)
            {
                if(!curr->isSoccer()) continue;
            }
            else
            {
                if(!curr->isArena()) continue;
            }

            if (PlayerManager::get()->getCurrentPlayer()->isLocked(curr->getIdent()))
            {
                w->addItem( _("Locked : solve active challenges to gain access to more!"),
                           "locked", curr->getScreenshotFile(), LOCKED_BADGE );
            }
            else
            {
                w->addItem( curr->getName(), curr->getIdent(), curr->getScreenshotFile(), 0,
                           IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE );
            }
        }

    }
    else
    {
        const std::vector<int>& currArenas = track_manager->getArenasInGroup(curr_group_name, soccer_mode);
        const int trackAmount = currArenas.size();

        for (int n=0; n<trackAmount; n++)
        {
            Track* curr = track_manager->getTrack(currArenas[n]);
            if (soccer_mode)
            {
                if(!curr->isSoccer()) continue;
            }
            else
            {
                if(!curr->isArena()) continue;
            }

            if (PlayerManager::get()->getCurrentPlayer()->isLocked(curr->getIdent()))
            {
                w->addItem( _("Locked : solve active challenges to gain access to more!"),
                           "locked", curr->getScreenshotFile(), LOCKED_BADGE );
            }
            else
            {
                w->addItem( curr->getName(), curr->getIdent(), curr->getScreenshotFile(), 0,
                           IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE );
            }
        }
    }
    w->addItem(_("Random Arena"), "random_track", "/gui/track_random.png");
    w->updateItemDisplay();

    assert(w->getItems().size() > 0);
}
Esempio n. 6
0
void OptionsScreenVideo::init()
{
    Screen::init();
    RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
    assert(ribbon != NULL);
    ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );

    ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );
    ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );
    ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
    ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );

    GUIEngine::ButtonWidget* applyBtn =
        getWidget<GUIEngine::ButtonWidget>("apply_resolution");
    assert( applyBtn != NULL );

    GUIEngine::SpinnerWidget* gfx =
        getWidget<GUIEngine::SpinnerWidget>("gfx_level");
    assert( gfx != NULL );

    GUIEngine::CheckBoxWidget* vsync =
        getWidget<GUIEngine::CheckBoxWidget>("vsync");
    assert( vsync != NULL );
    vsync->setState( UserConfigParams::m_vsync );


    // ---- video modes
    DynamicRibbonWidget* res = getWidget<DynamicRibbonWidget>("resolutions");
    assert( res != NULL );


    CheckBoxWidget* full = getWidget<CheckBoxWidget>("fullscreen");
    assert( full != NULL );
    full->setState( UserConfigParams::m_fullscreen );

    CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
    rememberWinpos->setState(UserConfigParams::m_remember_window_location);

    rememberWinpos->setActive(UserConfigParams::m_fullscreen);

    // --- get resolution list from irrlicht the first time
    if (!m_inited)
    {
        res->clearItems();

        const std::vector<IrrDriver::VideoMode>& modes =
            irr_driver->getVideoModes();
        const int amount = (int)modes.size();

        std::vector<Resolution> resolutions;
        Resolution r;

        bool found_config_res = false;

        // for some odd reason, irrlicht sometimes fails to report the good
        // old standard resolutions
        // those are always useful for windowed mode
        bool found_1024_768 = false;

        for (int n=0; n<amount; n++)
        {
            r.width  = modes[n].getWidth();
            r.height = modes[n].getHeight();
            resolutions.push_back(r);

            if (r.width  == UserConfigParams::m_width &&
                    r.height == UserConfigParams::m_height)
            {
                found_config_res = true;
            }

            if (r.width == 1024 && r.height == 768)
            {
                found_1024_768 = true;
            }
        }

        if (!found_config_res)
        {
            r.width  = UserConfigParams::m_width;
            r.height = UserConfigParams::m_height;
            resolutions.push_back(r);

            if (r.width == 1024 && r.height == 768)
            {
                found_1024_768 = true;
            }
        } // next found resolution

        // Add default resolutions that were not found by irrlicht
        if (!found_1024_768)
        {
            r.width  = 1024;
            r.height = 768;
            resolutions.push_back(r);
        }

        // Sort resolutions by size
        std::sort(resolutions.begin(), resolutions.end());

        // Add resolutions list
        for(std::vector<Resolution>::iterator it = resolutions.begin();
                it != resolutions.end(); it++)
        {
            const float ratio = it->getRatio();
            char name[32];
            sprintf(name, "%ix%i", it->width, it->height);

            core::stringw label;
            label += it->width;
            label += L"\u00D7";
            label += it->height;

#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)

            if      (ABOUT_EQUAL( ratio, (5.0f/4.0f) ))
                res->addItem(label, name, "/gui/screen54.png");
            else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen43.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/10.0f)))
                res->addItem(label, name, "/gui/screen1610.png");
            else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen53.png");
            else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) ))
                res->addItem(label, name, "/gui/screen32.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) ))
                res->addItem(label, name, "/gui/screen169.png");
            else
                res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
        } // add next resolution
    } // end if not inited

    res->updateItemDisplay();

    // ---- select current resolution every time
    char searching_for[32];
    snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width,
             (int)UserConfigParams::m_height);


    if (!res->setSelection(searching_for, PLAYER_ID_GAME_MASTER,
                           false /* focus it */, true /* even if deactivated*/))
    {
        Log::error("OptionsScreenVideo", "Cannot find resolution %s", searching_for);
    }


    // --- set gfx settings values
    updateGfxSlider();

    // ---- forbid changing resolution or animation settings from in-game
    // (we need to disable them last because some items can't be edited when
    // disabled)
    bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU;

    res->setActive(!in_game);
    full->setActive(!in_game);
    applyBtn->setActive(!in_game);
    gfx->setActive(!in_game);
    getWidget<ButtonWidget>("custom")->setActive(!in_game);
}   // init
void OptionsScreenVideo::init()
{
    Screen::init();
    RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
    if (ribbon != NULL)  ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );

    ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );
    ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );
    ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
    ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );

    GUIEngine::ButtonWidget* applyBtn =
        getWidget<GUIEngine::ButtonWidget>("apply_resolution");
    assert( applyBtn != NULL );

    GUIEngine::SpinnerWidget* gfx =
        getWidget<GUIEngine::SpinnerWidget>("gfx_level");
    assert( gfx != NULL );

    GUIEngine::CheckBoxWidget* vsync =
        getWidget<GUIEngine::CheckBoxWidget>("vsync");
    assert( vsync != NULL );
    vsync->setState( UserConfigParams::m_vsync );


    // ---- video modes
    DynamicRibbonWidget* res = getWidget<DynamicRibbonWidget>("resolutions");
    assert( res != NULL );


    CheckBoxWidget* full = getWidget<CheckBoxWidget>("fullscreen");
    assert( full != NULL );
    full->setState( UserConfigParams::m_fullscreen );

    CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
    rememberWinpos->setState(UserConfigParams::m_remember_window_location);

    if (UserConfigParams::m_fullscreen) rememberWinpos->setDeactivated();
    else rememberWinpos->setActivated();


    // --- get resolution list from irrlicht the first time
    if (!m_inited)
    {
        res->clearItems();

        const std::vector<IrrDriver::VideoMode>& modes =
                                                irr_driver->getVideoModes();
        const int amount = (int)modes.size();

        bool found_config_res = false;

        // for some odd reason, irrlicht sometimes fails to report the good
        // old standard resolutions
        // those are always useful for windowed mode
        // allow 800x600 only for debug mode
#ifdef DEBUG
        bool found_800_600 = false;
#endif
        bool found_1024_640 = false;
        bool found_1024_768 = false;

        for (int n=0; n<amount; n++)
        {
            const int w = modes[n].getWidth();
            const int h = modes[n].getHeight();
            const float ratio = (float)w / h;

            if (w == UserConfigParams::m_width &&
                h == UserConfigParams::m_height)
            {
                found_config_res = true;
            }

            if (w == 800 && h == 600)
            {
#ifdef DEBUG
                found_800_600 = true;
#else
                continue;
#endif
            }
            else if (w == 1024 && h == 640)
            {
                found_1024_640 = true;
            }
            else if (w == 1024 && h == 768)
            {
                found_1024_768 = true;
            }

            char name[32];
            sprintf( name, "%ix%i", w, h );

            core::stringw label;
            label += w;
            label += L"\u00D7";
            label += h;

#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)

            if      (ABOUT_EQUAL( ratio, (5.0f/4.0f) ))
                res->addItem(label, name, "/gui/screen54.png");
            else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen43.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/10.0f)))
                res->addItem(label, name, "/gui/screen1610.png");
            else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen53.png");
            else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) ))
                res->addItem(label, name, "/gui/screen32.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) ))
                res->addItem(label, name, "/gui/screen169.png");
            else
                res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
        } // next resolution

        if (!found_config_res)
        {
            const int w = UserConfigParams::m_width;
            const int h = UserConfigParams::m_height;
            const float ratio = (float)w / h;

            if (w == 800 && h == 600)
            {
#ifdef DEBUG
                found_800_600 = true;
#endif
            }
            else if (w == 1024 && h == 640)
            {
                found_1024_640 = true;
            }
            else if (w == 1024 && h == 768)
            {
                found_1024_768 = true;
            }

            char name[32];
            sprintf( name, "%ix%i", w, h );

            core::stringw label;
            label += w;
            label += L"\u00D7";
            label += h;

#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)

            if      (ABOUT_EQUAL( ratio, (5.0f/4.0f)   ))
                res->addItem(label, name, "/gui/screen54.png");
            else if (ABOUT_EQUAL( ratio, (4.0f/3.0f)   ))
                res->addItem(label, name, "/gui/screen43.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/10.0f) ))
                res->addItem(label, name, "/gui/screen1610.png");
            else if (ABOUT_EQUAL( ratio, (5.0f/3.0f)   ))
                res->addItem(label, name, "/gui/screen53.png");
            else if (ABOUT_EQUAL( ratio, (3.0f/2.0f)   ))
                res->addItem(label, name, "/gui/screen32.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/9.0f)   ))
                res->addItem(label, name, "/gui/screen169.png");
            else
                res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
        }

#ifdef DEBUG
        if (!found_800_600)
        {
            res->addItem(L"800\u00D7600", "800x600", "/gui/screen43.png");
        }
#endif
        if (!found_1024_640)
        {
            res->addItem(L"1024\u00D7640", "1024x640", "/gui/screen1610.png");
        }
        if (!found_1024_768)
        {
            res->addItem(L"1024\u00D7768", "1024x768", "/gui/screen43.png");
        }

    } // end if not inited

    res->updateItemDisplay();

    // ---- select current resolution every time
    char searching_for[32];
    snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width,
                                         (int)UserConfigParams::m_height);


    if (!res->setSelection(searching_for, PLAYER_ID_GAME_MASTER,
                          false /* focus it */, true /* even if deactivated*/))
    {
        Log::error("OptionsScreenVideo", "Cannot find resolution %s", searching_for);
    }


    // --- set gfx settings values
    updateGfxSlider();

    // ---- forbid changing resolution or animation settings from in-game
    // (we need to disable them last because some items can't be edited when
    // disabled)
    if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
    {
        res->setDeactivated();
        full->setDeactivated();
        applyBtn->setDeactivated();
        gfx->setDeactivated();
        getWidget<ButtonWidget>("custom")->setDeactivated();
    }
    else
    {
        // Enable back widgets if they were visited in-game previously
        res->setActivated();
        full->setActivated();
        applyBtn->setActivated();
        gfx->setActivated();
        getWidget<ButtonWidget>("custom")->setActivated();
    }
}   // init