Esempio n. 1
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ExplodedNode*
SwitchNodeBuilder::generateDefaultCaseNode(ProgramStateRef St,
                                           bool IsSink) {
  // Get the block for the default case.
  assert(Src->succ_rbegin() != Src->succ_rend());
  CFGBlock *DefaultBlock = *Src->succ_rbegin();

  // Sanity check for default blocks that are unreachable and not caught
  // by earlier stages.
  if (!DefaultBlock)
    return NULL;
  
  bool IsNew;
  ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock,
                                      Pred->getLocationContext()), St,
                                      IsSink, &IsNew);
  Succ->addPredecessor(Pred, *Eng.G);

  if (!IsNew)
    return 0;

  if (!IsSink)
    Eng.WList->enqueue(Succ);

  return Succ;
}
Esempio n. 2
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void ExprEngine::processCallEnter(NodeBuilderContext& BC, CallEnter CE,
                                  ExplodedNode *Pred) {
  // Get the entry block in the CFG of the callee.
  const StackFrameContext *calleeCtx = CE.getCalleeContext();
  PrettyStackTraceLocationContext CrashInfo(calleeCtx);
  const CFGBlock *Entry = CE.getEntry();

  // Validate the CFG.
  assert(Entry->empty());
  assert(Entry->succ_size() == 1);

  // Get the solitary successor.
  const CFGBlock *Succ = *(Entry->succ_begin());

  // Construct an edge representing the starting location in the callee.
  BlockEdge Loc(Entry, Succ, calleeCtx);

  ProgramStateRef state = Pred->getState();

  // Construct a new node, notify checkers that analysis of the function has
  // begun, and add the resultant nodes to the worklist.
  bool isNew;
  ExplodedNode *Node = G.getNode(Loc, state, false, &isNew);
  Node->addPredecessor(Pred, G);
  if (isNew) {
    ExplodedNodeSet DstBegin;
    processBeginOfFunction(BC, Node, DstBegin, Loc);
    Engine.enqueue(DstBegin);
  }
}
Esempio n. 3
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void StmtNodeBuilder::GenerateAutoTransition(ExplodedNode *N) {
  assert (!N->isSink());

  // Check if this node entered a callee.
  if (isa<CallEnter>(N->getLocation())) {
    // Still use the index of the CallExpr. It's needed to create the callee
    // StackFrameContext.
    Eng.WList->enqueue(N, &B, Idx);
    return;
  }

  // Do not create extra nodes. Move to the next CFG element.
  if (isa<PostInitializer>(N->getLocation())) {
    Eng.WList->enqueue(N, &B, Idx+1);
    return;
  }

  PostStmt Loc(getStmt(), N->getLocationContext());

  if (Loc == N->getLocation()) {
    // Note: 'N' should be a fresh node because otherwise it shouldn't be
    // a member of Deferred.
    Eng.WList->enqueue(N, &B, Idx+1);
    return;
  }

  bool IsNew;
  ExplodedNode *Succ = Eng.G->getNode(Loc, N->State, &IsNew);
  Succ->addPredecessor(N, *Eng.G);

  if (IsNew)
    Eng.WList->enqueue(Succ, &B, Idx+1);
}
Esempio n. 4
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ExplodedNode* GRBranchNodeBuilder::generateNode(const GRState* State,
                                                bool branch) {

  // If the branch has been marked infeasible we should not generate a node.
  if (!isFeasible(branch))
    return NULL;

  bool IsNew;

  ExplodedNode* Succ =
    Eng.G->getNode(BlockEdge(Src,branch ? DstT:DstF,Pred->getLocationContext()),
                   State, &IsNew);

  Succ->addPredecessor(Pred, *Eng.G);

  if (branch)
    GeneratedTrue = true;
  else
    GeneratedFalse = true;

  if (IsNew) {
    Deferred.push_back(Succ);
    return Succ;
  }

  return NULL;
}
void ExprEngine::processCallEnter(CallEnter CE, ExplodedNode *Pred) {
  // Get the entry block in the CFG of the callee.
  const StackFrameContext *calleeCtx = CE.getCalleeContext();
  PrettyStackTraceLocationContext CrashInfo(calleeCtx);

  const CFG *CalleeCFG = calleeCtx->getCFG();
  const CFGBlock *Entry = &(CalleeCFG->getEntry());

  // Validate the CFG.
  assert(Entry->empty());
  assert(Entry->succ_size() == 1);

  // Get the solitary successor.
  const CFGBlock *Succ = *(Entry->succ_begin());

  // Construct an edge representing the starting location in the callee.
  BlockEdge Loc(Entry, Succ, calleeCtx);

  ProgramStateRef state = Pred->getState();

  // Construct a new node and add it to the worklist.
  bool isNew;
  ExplodedNode *Node = G.getNode(Loc, state, false, &isNew);
  Node->addPredecessor(Pred, G);
  if (isNew)
    Engine.getWorkList()->enqueue(Node);
}
Esempio n. 6
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ExplodedNode *CoreEngine::generateCallExitBeginNode(ExplodedNode *N) {
  // Create a CallExitBegin node and enqueue it.
  const StackFrameContext *LocCtx
                         = cast<StackFrameContext>(N->getLocationContext());

  // Use the the callee location context.
  CallExitBegin Loc(LocCtx);

  bool isNew;
  ExplodedNode *Node = G->getNode(Loc, N->getState(), false, &isNew);
  Node->addPredecessor(N, *G);
  return isNew ? Node : 0;
}
Esempio n. 7
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ExplodedNode*
SwitchNodeBuilder::generateCaseStmtNode(const iterator &I,
                                        ProgramStateRef St) {
  bool IsNew;
  ExplodedNode *Succ =
      Eng.G.getNode(BlockEdge(Src, I.getBlock(), Pred->getLocationContext()),
                    St, false, &IsNew);
  Succ->addPredecessor(Pred, Eng.G);
  if (!IsNew)
    return nullptr;

  Eng.WList->enqueue(Succ);
  return Succ;
}
Esempio n. 8
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void CallExitNodeBuilder::generateNode(const ProgramState *state) {
  // Get the callee's location context.
  const StackFrameContext *LocCtx 
                         = cast<StackFrameContext>(Pred->getLocationContext());
  // When exiting an implicit automatic obj dtor call, the callsite is the Stmt
  // that triggers the dtor.
  PostStmt Loc(LocCtx->getCallSite(), LocCtx->getParent());
  bool isNew;
  ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
  Node->addPredecessor(const_cast<ExplodedNode*>(Pred), *Eng.G);
  if (isNew)
    Eng.WList->enqueue(Node, LocCtx->getCallSiteBlock(),
                       LocCtx->getIndex() + 1);
}
Esempio n. 9
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void ExprEngine::processCallExit(ExplodedNode *Pred) {
  ProgramStateRef state = Pred->getState();
  const StackFrameContext *calleeCtx = 
    Pred->getLocationContext()->getCurrentStackFrame();
  const LocationContext *callerCtx = calleeCtx->getParent();
  const Stmt *CE = calleeCtx->getCallSite();
  
  // If the callee returns an expression, bind its value to CallExpr.
  if (const ReturnStmt *RS = getReturnStmt(Pred)) {
    const LocationContext *LCtx = Pred->getLocationContext();
    SVal V = state->getSVal(RS, LCtx);
    state = state->BindExpr(CE, callerCtx, V);
  }
  
  // Bind the constructed object value to CXXConstructExpr.
  if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(CE)) {
    const CXXThisRegion *ThisR =
    getCXXThisRegion(CCE->getConstructor()->getParent(), calleeCtx);
    
    SVal ThisV = state->getSVal(ThisR);
    // Always bind the region to the CXXConstructExpr.
    state = state->BindExpr(CCE, Pred->getLocationContext(), ThisV);
  }
  
  static SimpleProgramPointTag returnTag("ExprEngine : Call Return");
  PostStmt Loc(CE, callerCtx, &returnTag);
  bool isNew;
  ExplodedNode *N = G.getNode(Loc, state, false, &isNew);
  N->addPredecessor(Pred, G);
  if (!isNew)
    return;
  
  // Perform the post-condition check of the CallExpr.
  ExplodedNodeSet Dst;
  NodeBuilderContext Ctx(Engine, calleeCtx->getCallSiteBlock(), N);
  SaveAndRestore<const NodeBuilderContext*> NBCSave(currentBuilderContext,
                                                    &Ctx);
  SaveAndRestore<unsigned> CBISave(currentStmtIdx, calleeCtx->getIndex());
  
  getCheckerManager().runCheckersForPostStmt(Dst, N, CE, *this,
                                             /* wasInlined */ true);
  
  // Enqueue the next element in the block.
  for (ExplodedNodeSet::iterator I = Dst.begin(), E = Dst.end(); I != E; ++I) {
    Engine.getWorkList()->enqueue(*I,
                                  calleeCtx->getCallSiteBlock(),
                                  calleeCtx->getIndex()+1);
  }
}
Esempio n. 10
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void CoreEngine::enqueueStmtNode(ExplodedNode *N,
                                 const CFGBlock *Block, unsigned Idx) {
  assert(Block);
  assert(!N->isSink());

  // Check if this node entered a callee.
  if (N->getLocation().getAs<CallEnter>()) {
    // Still use the index of the CallExpr. It's needed to create the callee
    // StackFrameContext.
    WList->enqueue(N, Block, Idx);
    return;
  }

  // Do not create extra nodes. Move to the next CFG element.
  if (N->getLocation().getAs<PostInitializer>() ||
      N->getLocation().getAs<PostImplicitCall>()||
      N->getLocation().getAs<LoopExit>()) {
    WList->enqueue(N, Block, Idx+1);
    return;
  }

  if (N->getLocation().getAs<EpsilonPoint>()) {
    WList->enqueue(N, Block, Idx);
    return;
  }

  if ((*Block)[Idx].getKind() == CFGElement::NewAllocator) {
    WList->enqueue(N, Block, Idx+1);
    return;
  }

  // At this point, we know we're processing a normal statement.
  CFGStmt CS = (*Block)[Idx].castAs<CFGStmt>();
  PostStmt Loc(CS.getStmt(), N->getLocationContext());

  if (Loc == N->getLocation().withTag(nullptr)) {
    // Note: 'N' should be a fresh node because otherwise it shouldn't be
    // a member of Deferred.
    WList->enqueue(N, Block, Idx+1);
    return;
  }

  bool IsNew;
  ExplodedNode *Succ = G.getNode(Loc, N->getState(), false, &IsNew);
  Succ->addPredecessor(N, G);

  if (IsNew)
    WList->enqueue(Succ, Block, Idx+1);
}
Esempio n. 11
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ExplodedNode*
SwitchNodeBuilder::generateCaseStmtNode(const iterator &I,
                                        const ProgramState *St) {

  bool IsNew;
  ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
                                      Pred->getLocationContext()),
                                      St, &IsNew);
  Succ->addPredecessor(Pred, *Eng.G);
  if (IsNew) {
    Eng.WList->enqueue(Succ);
    return Succ;
  }
  return NULL;
}
Esempio n. 12
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ExplodedNode*
StmtNodeBuilder::generateNodeInternal(const ProgramPoint &Loc,
                                      const ProgramState *State,
                                      ExplodedNode *Pred) {
  bool IsNew;
  ExplodedNode *N = Eng.G->getNode(Loc, State, &IsNew);
  N->addPredecessor(Pred, *Eng.G);
  Deferred.erase(Pred);

  if (IsNew) {
    Deferred.insert(N);
    return N;
  }

  return NULL;
}
Esempio n. 13
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/// GenerateNode - Utility method to generate nodes, hook up successors,
///  and add nodes to the worklist.
void GRCoreEngine::GenerateNode(const ProgramPoint& Loc,
                                const GRState* State, ExplodedNode* Pred) {

  bool IsNew;
  ExplodedNode* Node = G->getNode(Loc, State, &IsNew);

  if (Pred)
    Node->addPredecessor(Pred, *G);  // Link 'Node' with its predecessor.
  else {
    assert (IsNew);
    G->addRoot(Node);  // 'Node' has no predecessor.  Make it a root.
  }

  // Only add 'Node' to the worklist if it was freshly generated.
  if (IsNew) WList->Enqueue(Node);
}
Esempio n. 14
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void EndOfFunctionNodeBuilder::GenerateCallExitNode(const ProgramState *state) {
  hasGeneratedNode = true;
  // Create a CallExit node and enqueue it.
  const StackFrameContext *LocCtx
                         = cast<StackFrameContext>(Pred->getLocationContext());
  const Stmt *CE = LocCtx->getCallSite();

  // Use the the callee location context.
  CallExit Loc(CE, LocCtx);

  bool isNew;
  ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
  Node->addPredecessor(Pred, *Eng.G);

  if (isNew)
    Eng.WList->enqueue(Node);
}
Esempio n. 15
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// This function generate a new ExplodedNode but not a new branch(block edge).
ExplodedNode *BranchNodeBuilder::generateNode(const Stmt *Condition,
                                              const ProgramState *State) {
  bool IsNew;
  
  ExplodedNode *Succ 
    = Eng.G->getNode(PostCondition(Condition, Pred->getLocationContext()), State,
                     &IsNew);
  
  Succ->addPredecessor(Pred, *Eng.G);
  
  Pred = Succ;
  
  if (IsNew) 
    return Succ;
  
  return NULL;
}
Esempio n. 16
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ExplodedNode* NodeBuilder::generateNodeImpl(const ProgramPoint &Loc,
                                            ProgramStateRef State,
                                            ExplodedNode *FromN,
                                            bool MarkAsSink) {
  HasGeneratedNodes = true;
  bool IsNew;
  ExplodedNode *N = C.Eng.G->getNode(Loc, State, MarkAsSink, &IsNew);
  N->addPredecessor(FromN, *C.Eng.G);
  Frontier.erase(FromN);

  if (!IsNew)
    return 0;

  if (!MarkAsSink)
    Frontier.Add(N);

  return N;
}
Esempio n. 17
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ExplodedNode*
GREndPathNodeBuilder::generateNode(const GRState* State, const void *tag,
                                   ExplodedNode* P) {
  HasGeneratedNode = true;
  bool IsNew;

  ExplodedNode* Node = Eng.G->getNode(BlockEntrance(&B,
                               Pred->getLocationContext(), tag), State, &IsNew);

  Node->addPredecessor(P ? P : Pred, *Eng.G);

  if (IsNew) {
    Eng.G->addEndOfPath(Node);
    return Node;
  }

  return NULL;
}
Esempio n. 18
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ExplodedNode*
IndirectGotoNodeBuilder::generateNode(const iterator &I,
                                      ProgramStateRef St,
                                      bool IsSink) {
  bool IsNew;
  ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
                                      Pred->getLocationContext()), St,
                                      IsSink, &IsNew);
  Succ->addPredecessor(Pred, *Eng.G);

  if (!IsNew)
    return 0;

  if (!IsSink)
    Eng.WList->enqueue(Succ);

  return Succ;
}
Esempio n. 19
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void GRStmtNodeBuilder::GenerateAutoTransition(ExplodedNode* N) {
  assert (!N->isSink());

  PostStmt Loc(getStmt(), N->getLocationContext());

  if (Loc == N->getLocation()) {
    // Note: 'N' should be a fresh node because otherwise it shouldn't be
    // a member of Deferred.
    Eng.WList->Enqueue(N, B, Idx+1);
    return;
  }

  bool IsNew;
  ExplodedNode* Succ = Eng.G->getNode(Loc, N->State, &IsNew);
  Succ->addPredecessor(N, *Eng.G);

  if (IsNew)
    Eng.WList->Enqueue(Succ, B, Idx+1);
}
Esempio n. 20
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void CoreEngine::enqueueStmtNode(ExplodedNode *N,
                                 const CFGBlock *Block, unsigned Idx) {
  assert(Block);
  assert (!N->isSink());

  // Check if this node entered a callee.
  if (isa<CallEnter>(N->getLocation())) {
    // Still use the index of the CallExpr. It's needed to create the callee
    // StackFrameContext.
    WList->enqueue(N, Block, Idx);
    return;
  }

  // Do not create extra nodes. Move to the next CFG element.
  if (isa<PostInitializer>(N->getLocation())) {
    WList->enqueue(N, Block, Idx+1);
    return;
  }

  if (isa<EpsilonPoint>(N->getLocation())) {
    WList->enqueue(N, Block, Idx);
    return;
  }

  const CFGStmt *CS = (*Block)[Idx].getAs<CFGStmt>();
  const Stmt *St = CS ? CS->getStmt() : 0;
  PostStmt Loc(St, N->getLocationContext());

  if (Loc == N->getLocation()) {
    // Note: 'N' should be a fresh node because otherwise it shouldn't be
    // a member of Deferred.
    WList->enqueue(N, Block, Idx+1);
    return;
  }

  bool IsNew;
  ExplodedNode *Succ = G->getNode(Loc, N->getState(), false, &IsNew);
  Succ->addPredecessor(N, *G);

  if (IsNew)
    WList->enqueue(Succ, Block, Idx+1);
}
Esempio n. 21
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ExplodedNode *
GenericNodeBuilderImpl::generateNodeImpl(const ProgramState *state,
                                         ExplodedNode *pred,
                                         ProgramPoint programPoint,
                                         bool asSink) {
  
  hasGeneratedNode = true;
  bool isNew;
  ExplodedNode *node = engine.getGraph().getNode(programPoint, state, &isNew);
  if (pred)
    node->addPredecessor(pred, engine.getGraph());
  if (isNew) {
    if (asSink) {
      node->markAsSink();
      sinksGenerated.push_back(node);
    }
    return node;
  }
  return 0;
}
Esempio n. 22
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ExplodedNode*
EndOfFunctionNodeBuilder::generateNode(const ProgramState *State,
                                       ExplodedNode *P,
                                       const ProgramPointTag *tag) {
  hasGeneratedNode = true;
  bool IsNew;

  ExplodedNode *Node = Eng.G->getNode(BlockEntrance(&B,
                               Pred->getLocationContext(), tag ? tag : Tag),
                               State, &IsNew);

  Node->addPredecessor(P ? P : Pred, *Eng.G);

  if (IsNew) {
    Eng.G->addEndOfPath(Node);
    return Node;
  }

  return NULL;
}
Esempio n. 23
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ExplodedNode*
GRIndirectGotoNodeBuilder::generateNode(const iterator& I, const GRState* St,
                                        bool isSink) {
  bool IsNew;

  ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
                                      Pred->getLocationContext()), St, &IsNew);

  Succ->addPredecessor(Pred, *Eng.G);

  if (IsNew) {

    if (isSink)
      Succ->markAsSink();
    else
      Eng.WList->Enqueue(Succ);

    return Succ;
  }

  return NULL;
}
Esempio n. 24
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void CallInliner::EvalCall(ExplodedNodeSet& Dst, GRExprEngine& Engine,
                           GRStmtNodeBuilder& Builder, CallExpr* CE, SVal L,
                           ExplodedNode* Pred) {
  FunctionDecl const *FD = L.getAsFunctionDecl();
  if (!FD)
    return; // GRExprEngine is responsible for the autotransition.

  // Make a new LocationContext.
  StackFrameContext const *LocCtx =
  Engine.getAnalysisManager().getStackFrame(FD, Pred->getLocationContext(), CE);

  CFGBlock const *Entry = &(LocCtx->getCFG()->getEntry());

  assert (Entry->empty() && "Entry block must be empty.");

  assert (Entry->succ_size() == 1 && "Entry block must have 1 successor.");

  // Get the solitary successor.
  CFGBlock const *SuccB = *(Entry->succ_begin());

  // Construct an edge representing the starting location in the function.
  BlockEdge Loc(Entry, SuccB, LocCtx);

  GRState const *state = Builder.GetState(Pred);  
  state = Engine.getStoreManager().EnterStackFrame(state, LocCtx);

  bool isNew;
  ExplodedNode *SuccN = Engine.getGraph().getNode(Loc, state, &isNew);
  SuccN->addPredecessor(Pred, Engine.getGraph());

  Builder.Deferred.erase(Pred);

  // This is a hack. We really should not use the GRStmtNodeBuilder.
  if (isNew)
    Builder.getWorkList()->Enqueue(SuccN);

  Builder.HasGeneratedNode = true;
}
Esempio n. 25
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ExplodedNode*
GRSwitchNodeBuilder::generateDefaultCaseNode(const GRState* St, bool isSink) {

  // Get the block for the default case.
  assert (Src->succ_rbegin() != Src->succ_rend());
  CFGBlock* DefaultBlock = *Src->succ_rbegin();

  bool IsNew;

  ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock,
                                       Pred->getLocationContext()), St, &IsNew);
  Succ->addPredecessor(Pred, *Eng.G);

  if (IsNew) {
    if (isSink)
      Succ->markAsSink();
    else
      Eng.WList->Enqueue(Succ);

    return Succ;
  }

  return NULL;
}
Esempio n. 26
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ExplodedGraph*
ExplodedGraph::TrimInternal(const ExplodedNode* const* BeginSources,
                            const ExplodedNode* const* EndSources,
                            InterExplodedGraphMap* M,
                   llvm::DenseMap<const void*, const void*> *InverseMap) const {

  typedef llvm::DenseSet<const ExplodedNode*> Pass1Ty;
  Pass1Ty Pass1;

  typedef llvm::DenseMap<const ExplodedNode*, ExplodedNode*> Pass2Ty;
  Pass2Ty& Pass2 = M->M;

  SmallVector<const ExplodedNode*, 10> WL1, WL2;

  // ===- Pass 1 (reverse DFS) -===
  for (const ExplodedNode* const* I = BeginSources; I != EndSources; ++I) {
    assert(*I);
    WL1.push_back(*I);
  }

  // Process the first worklist until it is empty.  Because it is a std::list
  // it acts like a FIFO queue.
  while (!WL1.empty()) {
    const ExplodedNode *N = WL1.back();
    WL1.pop_back();

    // Have we already visited this node?  If so, continue to the next one.
    if (Pass1.count(N))
      continue;

    // Otherwise, mark this node as visited.
    Pass1.insert(N);

    // If this is a root enqueue it to the second worklist.
    if (N->Preds.empty()) {
      WL2.push_back(N);
      continue;
    }

    // Visit our predecessors and enqueue them.
    for (ExplodedNode::pred_iterator I = N->Preds.begin(), E = N->Preds.end();
         I != E; ++I)
      WL1.push_back(*I);
  }

  // We didn't hit a root? Return with a null pointer for the new graph.
  if (WL2.empty())
    return 0;

  // Create an empty graph.
  ExplodedGraph* G = MakeEmptyGraph();

  // ===- Pass 2 (forward DFS to construct the new graph) -===
  while (!WL2.empty()) {
    const ExplodedNode *N = WL2.back();
    WL2.pop_back();

    // Skip this node if we have already processed it.
    if (Pass2.find(N) != Pass2.end())
      continue;

    // Create the corresponding node in the new graph and record the mapping
    // from the old node to the new node.
    ExplodedNode *NewN = G->getNode(N->getLocation(), N->State, N->isSink(), 0);
    Pass2[N] = NewN;

    // Also record the reverse mapping from the new node to the old node.
    if (InverseMap) (*InverseMap)[NewN] = N;

    // If this node is a root, designate it as such in the graph.
    if (N->Preds.empty())
      G->addRoot(NewN);

    // In the case that some of the intended predecessors of NewN have already
    // been created, we should hook them up as predecessors.

    // Walk through the predecessors of 'N' and hook up their corresponding
    // nodes in the new graph (if any) to the freshly created node.
    for (ExplodedNode::pred_iterator I = N->Preds.begin(), E = N->Preds.end();
         I != E; ++I) {
      Pass2Ty::iterator PI = Pass2.find(*I);
      if (PI == Pass2.end())
        continue;

      NewN->addPredecessor(PI->second, *G);
    }

    // In the case that some of the intended successors of NewN have already
    // been created, we should hook them up as successors.  Otherwise, enqueue
    // the new nodes from the original graph that should have nodes created
    // in the new graph.
    for (ExplodedNode::succ_iterator I = N->Succs.begin(), E = N->Succs.end();
         I != E; ++I) {
      Pass2Ty::iterator PI = Pass2.find(*I);
      if (PI != Pass2.end()) {
        PI->second->addPredecessor(NewN, *G);
        continue;
      }

      // Enqueue nodes to the worklist that were marked during pass 1.
      if (Pass1.count(*I))
        WL2.push_back(*I);
    }
  }

  return G;
}
Esempio n. 27
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/// The call exit is simulated with a sequence of nodes, which occur between
/// CallExitBegin and CallExitEnd. The following operations occur between the
/// two program points:
/// 1. CallExitBegin (triggers the start of call exit sequence)
/// 2. Bind the return value
/// 3. Run Remove dead bindings to clean up the dead symbols from the callee.
/// 4. CallExitEnd (switch to the caller context)
/// 5. PostStmt<CallExpr>
void ExprEngine::processCallExit(ExplodedNode *CEBNode) {
  // Step 1 CEBNode was generated before the call.
  PrettyStackTraceLocationContext CrashInfo(CEBNode->getLocationContext());
  const StackFrameContext *calleeCtx =
      CEBNode->getLocationContext()->getCurrentStackFrame();

  // The parent context might not be a stack frame, so make sure we
  // look up the first enclosing stack frame.
  const StackFrameContext *callerCtx =
    calleeCtx->getParent()->getCurrentStackFrame();

  const Stmt *CE = calleeCtx->getCallSite();
  ProgramStateRef state = CEBNode->getState();
  // Find the last statement in the function and the corresponding basic block.
  const Stmt *LastSt = nullptr;
  const CFGBlock *Blk = nullptr;
  std::tie(LastSt, Blk) = getLastStmt(CEBNode);

  // Generate a CallEvent /before/ cleaning the state, so that we can get the
  // correct value for 'this' (if necessary).
  CallEventManager &CEMgr = getStateManager().getCallEventManager();
  CallEventRef<> Call = CEMgr.getCaller(calleeCtx, state);

  // Step 2: generate node with bound return value: CEBNode -> BindedRetNode.

  // If the callee returns an expression, bind its value to CallExpr.
  if (CE) {
    if (const ReturnStmt *RS = dyn_cast_or_null<ReturnStmt>(LastSt)) {
      const LocationContext *LCtx = CEBNode->getLocationContext();
      SVal V = state->getSVal(RS, LCtx);

      // Ensure that the return type matches the type of the returned Expr.
      if (wasDifferentDeclUsedForInlining(Call, calleeCtx)) {
        QualType ReturnedTy =
          CallEvent::getDeclaredResultType(calleeCtx->getDecl());
        if (!ReturnedTy.isNull()) {
          if (const Expr *Ex = dyn_cast<Expr>(CE)) {
            V = adjustReturnValue(V, Ex->getType(), ReturnedTy,
                                  getStoreManager());
          }
        }
      }

      state = state->BindExpr(CE, callerCtx, V);
    }

    // Bind the constructed object value to CXXConstructExpr.
    if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(CE)) {
      loc::MemRegionVal This =
        svalBuilder.getCXXThis(CCE->getConstructor()->getParent(), calleeCtx);
      SVal ThisV = state->getSVal(This);

      // If the constructed object is a temporary prvalue, get its bindings.
      if (isTemporaryPRValue(CCE, ThisV))
        ThisV = state->getSVal(ThisV.castAs<Loc>());

      state = state->BindExpr(CCE, callerCtx, ThisV);
    }
  }

  // Step 3: BindedRetNode -> CleanedNodes
  // If we can find a statement and a block in the inlined function, run remove
  // dead bindings before returning from the call. This is important to ensure
  // that we report the issues such as leaks in the stack contexts in which
  // they occurred.
  ExplodedNodeSet CleanedNodes;
  if (LastSt && Blk && AMgr.options.AnalysisPurgeOpt != PurgeNone) {
    static SimpleProgramPointTag retValBind("ExprEngine", "Bind Return Value");
    PostStmt Loc(LastSt, calleeCtx, &retValBind);
    bool isNew;
    ExplodedNode *BindedRetNode = G.getNode(Loc, state, false, &isNew);
    BindedRetNode->addPredecessor(CEBNode, G);
    if (!isNew)
      return;

    NodeBuilderContext Ctx(getCoreEngine(), Blk, BindedRetNode);
    currBldrCtx = &Ctx;
    // Here, we call the Symbol Reaper with 0 statement and callee location
    // context, telling it to clean up everything in the callee's context
    // (and its children). We use the callee's function body as a diagnostic
    // statement, with which the program point will be associated.
    removeDead(BindedRetNode, CleanedNodes, nullptr, calleeCtx,
               calleeCtx->getAnalysisDeclContext()->getBody(),
               ProgramPoint::PostStmtPurgeDeadSymbolsKind);
    currBldrCtx = nullptr;
  } else {
    CleanedNodes.Add(CEBNode);
  }

  for (ExplodedNodeSet::iterator I = CleanedNodes.begin(),
                                 E = CleanedNodes.end(); I != E; ++I) {

    // Step 4: Generate the CallExit and leave the callee's context.
    // CleanedNodes -> CEENode
    CallExitEnd Loc(calleeCtx, callerCtx);
    bool isNew;
    ProgramStateRef CEEState = (*I == CEBNode) ? state : (*I)->getState();
    ExplodedNode *CEENode = G.getNode(Loc, CEEState, false, &isNew);
    CEENode->addPredecessor(*I, G);
    if (!isNew)
      return;

    // Step 5: Perform the post-condition check of the CallExpr and enqueue the
    // result onto the work list.
    // CEENode -> Dst -> WorkList
    NodeBuilderContext Ctx(Engine, calleeCtx->getCallSiteBlock(), CEENode);
    SaveAndRestore<const NodeBuilderContext*> NBCSave(currBldrCtx,
        &Ctx);
    SaveAndRestore<unsigned> CBISave(currStmtIdx, calleeCtx->getIndex());

    CallEventRef<> UpdatedCall = Call.cloneWithState(CEEState);

    ExplodedNodeSet DstPostCall;
    getCheckerManager().runCheckersForPostCall(DstPostCall, CEENode,
                                               *UpdatedCall, *this,
                                               /*WasInlined=*/true);

    ExplodedNodeSet Dst;
    if (const ObjCMethodCall *Msg = dyn_cast<ObjCMethodCall>(Call)) {
      getCheckerManager().runCheckersForPostObjCMessage(Dst, DstPostCall, *Msg,
                                                        *this,
                                                        /*WasInlined=*/true);
    } else if (CE) {
      getCheckerManager().runCheckersForPostStmt(Dst, DstPostCall, CE,
                                                 *this, /*WasInlined=*/true);
    } else {
      Dst.insert(DstPostCall);
    }

    // Enqueue the next element in the block.
    for (ExplodedNodeSet::iterator PSI = Dst.begin(), PSE = Dst.end();
                                   PSI != PSE; ++PSI) {
      Engine.getWorkList()->enqueue(*PSI, calleeCtx->getCallSiteBlock(),
                                    calleeCtx->getIndex()+1);
    }
  }
}
Esempio n. 28
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void CallEnterNodeBuilder::generateNode(const ProgramState *state) {
  // Check if the callee is in the same translation unit.
  if (CalleeCtx->getTranslationUnit() != 
      Pred->getLocationContext()->getTranslationUnit()) {
    // Create a new engine. We must be careful that the new engine should not
    // reference data structures owned by the old engine.

    AnalysisManager &OldMgr = Eng.SubEng.getAnalysisManager();
    
    // Get the callee's translation unit.
    idx::TranslationUnit *TU = CalleeCtx->getTranslationUnit();

    // Create a new AnalysisManager with components of the callee's
    // TranslationUnit.
    // The Diagnostic is  actually shared when we create ASTUnits from AST files.
    AnalysisManager AMgr(TU->getASTContext(), TU->getDiagnostic(), 
                         OldMgr.getLangOptions(), 
                         OldMgr.getPathDiagnosticClient(),
                         OldMgr.getStoreManagerCreator(),
                         OldMgr.getConstraintManagerCreator(),
                         OldMgr.getCheckerManager(),
                         OldMgr.getIndexer(),
                         OldMgr.getMaxNodes(), OldMgr.getMaxVisit(),
                         OldMgr.shouldVisualizeGraphviz(),
                         OldMgr.shouldVisualizeUbigraph(),
                         OldMgr.shouldPurgeDead(),
                         OldMgr.shouldEagerlyAssume(),
                         OldMgr.shouldTrimGraph(),
                         OldMgr.shouldInlineCall(),
                     OldMgr.getAnalysisContextManager().getUseUnoptimizedCFG(),
                     OldMgr.getAnalysisContextManager().
                         getCFGBuildOptions().AddImplicitDtors,
                     OldMgr.getAnalysisContextManager().
                         getCFGBuildOptions().AddInitializers,
                     OldMgr.shouldEagerlyTrimExplodedGraph());
    // Create the new engine.
    // FIXME: This cast isn't really safe.
    bool GCEnabled = static_cast<ExprEngine&>(Eng.SubEng).isObjCGCEnabled();
    ExprEngine NewEng(AMgr, GCEnabled);

    // Create the new LocationContext.
    AnalysisContext *NewAnaCtx = AMgr.getAnalysisContext(CalleeCtx->getDecl(), 
                                               CalleeCtx->getTranslationUnit());
    const StackFrameContext *OldLocCtx = CalleeCtx;
    const StackFrameContext *NewLocCtx = AMgr.getStackFrame(NewAnaCtx, 
                                               OldLocCtx->getParent(),
                                               OldLocCtx->getCallSite(),
                                               OldLocCtx->getCallSiteBlock(), 
                                               OldLocCtx->getIndex());

    // Now create an initial state for the new engine.
    const ProgramState *NewState =
      NewEng.getStateManager().MarshalState(state, NewLocCtx);
    ExplodedNodeSet ReturnNodes;
    NewEng.ExecuteWorkListWithInitialState(NewLocCtx, AMgr.getMaxNodes(), 
                                           NewState, ReturnNodes);
    return;
  }

  // Get the callee entry block.
  const CFGBlock *Entry = &(CalleeCtx->getCFG()->getEntry());
  assert(Entry->empty());
  assert(Entry->succ_size() == 1);

  // Get the solitary successor.
  const CFGBlock *SuccB = *(Entry->succ_begin());

  // Construct an edge representing the starting location in the callee.
  BlockEdge Loc(Entry, SuccB, CalleeCtx);

  bool isNew;
  ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
  Node->addPredecessor(const_cast<ExplodedNode*>(Pred), *Eng.G);

  if (isNew)
    Eng.WList->enqueue(Node);
}
Esempio n. 29
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std::unique_ptr<ExplodedGraph>
ExplodedGraph::trim(ArrayRef<const NodeTy *> Sinks,
                    InterExplodedGraphMap *ForwardMap,
                    InterExplodedGraphMap *InverseMap) const {

  if (Nodes.empty())
    return nullptr;

  typedef llvm::DenseSet<const ExplodedNode*> Pass1Ty;
  Pass1Ty Pass1;

  typedef InterExplodedGraphMap Pass2Ty;
  InterExplodedGraphMap Pass2Scratch;
  Pass2Ty &Pass2 = ForwardMap ? *ForwardMap : Pass2Scratch;

  SmallVector<const ExplodedNode*, 10> WL1, WL2;

  // ===- Pass 1 (reverse DFS) -===
  for (ArrayRef<const NodeTy *>::iterator I = Sinks.begin(), E = Sinks.end();
       I != E; ++I) {
    if (*I)
      WL1.push_back(*I);
  }

  // Process the first worklist until it is empty.
  while (!WL1.empty()) {
    const ExplodedNode *N = WL1.pop_back_val();

    // Have we already visited this node?  If so, continue to the next one.
    if (!Pass1.insert(N).second)
      continue;

    // If this is a root enqueue it to the second worklist.
    if (N->Preds.empty()) {
      WL2.push_back(N);
      continue;
    }

    // Visit our predecessors and enqueue them.
    WL1.append(N->Preds.begin(), N->Preds.end());
  }

  // We didn't hit a root? Return with a null pointer for the new graph.
  if (WL2.empty())
    return nullptr;

  // Create an empty graph.
  std::unique_ptr<ExplodedGraph> G = MakeEmptyGraph();

  // ===- Pass 2 (forward DFS to construct the new graph) -===
  while (!WL2.empty()) {
    const ExplodedNode *N = WL2.pop_back_val();

    // Skip this node if we have already processed it.
    if (Pass2.find(N) != Pass2.end())
      continue;

    // Create the corresponding node in the new graph and record the mapping
    // from the old node to the new node.
    ExplodedNode *NewN = G->createUncachedNode(N->getLocation(), N->State, N->isSink());
    Pass2[N] = NewN;

    // Also record the reverse mapping from the new node to the old node.
    if (InverseMap) (*InverseMap)[NewN] = N;

    // If this node is a root, designate it as such in the graph.
    if (N->Preds.empty())
      G->addRoot(NewN);

    // In the case that some of the intended predecessors of NewN have already
    // been created, we should hook them up as predecessors.

    // Walk through the predecessors of 'N' and hook up their corresponding
    // nodes in the new graph (if any) to the freshly created node.
    for (ExplodedNode::pred_iterator I = N->Preds.begin(), E = N->Preds.end();
         I != E; ++I) {
      Pass2Ty::iterator PI = Pass2.find(*I);
      if (PI == Pass2.end())
        continue;

      NewN->addPredecessor(const_cast<ExplodedNode *>(PI->second), *G);
    }

    // In the case that some of the intended successors of NewN have already
    // been created, we should hook them up as successors.  Otherwise, enqueue
    // the new nodes from the original graph that should have nodes created
    // in the new graph.
    for (ExplodedNode::succ_iterator I = N->Succs.begin(), E = N->Succs.end();
         I != E; ++I) {
      Pass2Ty::iterator PI = Pass2.find(*I);
      if (PI != Pass2.end()) {
        const_cast<ExplodedNode *>(PI->second)->addPredecessor(NewN, *G);
        continue;
      }

      // Enqueue nodes to the worklist that were marked during pass 1.
      if (Pass1.count(*I))
        WL2.push_back(*I);
    }
  }

  return G;
}
Esempio n. 30
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/// The call exit is simulated with a sequence of nodes, which occur between 
/// CallExitBegin and CallExitEnd. The following operations occur between the 
/// two program points:
/// 1. CallExitBegin (triggers the start of call exit sequence)
/// 2. Bind the return value
/// 3. Run Remove dead bindings to clean up the dead symbols from the callee.
/// 4. CallExitEnd (switch to the caller context)
/// 5. PostStmt<CallExpr>
void ExprEngine::processCallExit(ExplodedNode *CEBNode) {
  // Step 1 CEBNode was generated before the call.

  const StackFrameContext *calleeCtx =
      CEBNode->getLocationContext()->getCurrentStackFrame();
  const LocationContext *callerCtx = calleeCtx->getParent();
  const Stmt *CE = calleeCtx->getCallSite();
  ProgramStateRef state = CEBNode->getState();
  // Find the last statement in the function and the corresponding basic block.
  const Stmt *LastSt = 0;
  const CFGBlock *Blk = 0;
  llvm::tie(LastSt, Blk) = getLastStmt(CEBNode);

  // Step 2: generate node with binded return value: CEBNode -> BindedRetNode.

  // If the callee returns an expression, bind its value to CallExpr.
  if (const ReturnStmt *RS = dyn_cast_or_null<ReturnStmt>(LastSt)) {
    const LocationContext *LCtx = CEBNode->getLocationContext();
    SVal V = state->getSVal(RS, LCtx);
    state = state->BindExpr(CE, callerCtx, V);
  }

  // Bind the constructed object value to CXXConstructExpr.
  if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(CE)) {
    const CXXThisRegion *ThisR =
        getCXXThisRegion(CCE->getConstructor()->getParent(), calleeCtx);

    SVal ThisV = state->getSVal(ThisR);
    // Always bind the region to the CXXConstructExpr.
    state = state->BindExpr(CCE, CEBNode->getLocationContext(), ThisV);
  }

  static SimpleProgramPointTag retValBindTag("ExprEngine : Bind Return Value");
  PostStmt Loc(LastSt, calleeCtx, &retValBindTag);
  bool isNew;
  ExplodedNode *BindedRetNode = G.getNode(Loc, state, false, &isNew);
  BindedRetNode->addPredecessor(CEBNode, G);
  if (!isNew)
    return;

  // Step 3: BindedRetNode -> CleanedNodes
  // If we can find a statement and a block in the inlined function, run remove
  // dead bindings before returning from the call. This is important to ensure
  // that we report the issues such as leaks in the stack contexts in which
  // they occurred.
  ExplodedNodeSet CleanedNodes;
  if (LastSt && Blk) {
    NodeBuilderContext Ctx(getCoreEngine(), Blk, BindedRetNode);
    currentBuilderContext = &Ctx;
    // Here, we call the Symbol Reaper with 0 statement and caller location
    // context, telling it to clean up everything in the callee's context
    // (and it's children). We use LastStmt as a diagnostic statement, which
    // which the PreStmtPurge Dead point will be associated.
    removeDead(BindedRetNode, CleanedNodes, 0, callerCtx, LastSt,
               ProgramPoint::PostStmtPurgeDeadSymbolsKind);
    currentBuilderContext = 0;
  }

  for (ExplodedNodeSet::iterator I = CleanedNodes.begin(),
                                 E = CleanedNodes.end(); I != E; ++I) {

    // Step 4: Generate the CallExit and leave the callee's context.
    // CleanedNodes -> CEENode
    CallExitEnd Loc(CE, callerCtx);
    bool isNew;
    ExplodedNode *CEENode = G.getNode(Loc, (*I)->getState(), false, &isNew);
    CEENode->addPredecessor(*I, G);
    if (!isNew)
      return;

    // Step 5: Perform the post-condition check of the CallExpr and enqueue the
    // result onto the work list.
    // CEENode -> Dst -> WorkList
    ExplodedNodeSet Dst;
    NodeBuilderContext Ctx(Engine, calleeCtx->getCallSiteBlock(), CEENode);
    SaveAndRestore<const NodeBuilderContext*> NBCSave(currentBuilderContext,
        &Ctx);
    SaveAndRestore<unsigned> CBISave(currentStmtIdx, calleeCtx->getIndex());

    getCheckerManager().runCheckersForPostStmt(Dst, CEENode, CE, *this, true);

    // Enqueue the next element in the block.
    for (ExplodedNodeSet::iterator PSI = Dst.begin(), PSE = Dst.end();
                                   PSI != PSE; ++PSI) {
      Engine.getWorkList()->enqueue(*PSI, calleeCtx->getCallSiteBlock(),
                                    calleeCtx->getIndex()+1);
    }
  }
}