Esempio n. 1
0
void UndefBranchChecker::checkBranchCondition(const Stmt *Condition,
                                              BranchNodeBuilder &Builder,
                                              ExprEngine &Eng) const {
  const GRState *state = Builder.getState();
  SVal X = state->getSVal(Condition);
  if (X.isUndef()) {
    ExplodedNode *N = Builder.generateNode(state, true);
    if (N) {
      N->markAsSink();
      if (!BT)
        BT.reset(
               new BuiltinBug("Branch condition evaluates to a garbage value"));

      // What's going on here: we want to highlight the subexpression of the
      // condition that is the most likely source of the "uninitialized
      // branch condition."  We do a recursive walk of the condition's
      // subexpressions and roughly look for the most nested subexpression
      // that binds to Undefined.  We then highlight that expression's range.
      BlockEdge B = cast<BlockEdge>(N->getLocation());
      const Expr* Ex = cast<Expr>(B.getSrc()->getTerminatorCondition());
      assert (Ex && "Block must have a terminator.");

      // Get the predecessor node and check if is a PostStmt with the Stmt
      // being the terminator condition.  We want to inspect the state
      // of that node instead because it will contain main information about
      // the subexpressions.
      assert (!N->pred_empty());

      // Note: any predecessor will do.  They should have identical state,
      // since all the BlockEdge did was act as an error sink since the value
      // had to already be undefined.
      ExplodedNode *PrevN = *N->pred_begin();
      ProgramPoint P = PrevN->getLocation();
      const GRState* St = N->getState();

      if (PostStmt* PS = dyn_cast<PostStmt>(&P))
        if (PS->getStmt() == Ex)
          St = PrevN->getState();

      FindUndefExpr FindIt(Eng.getStateManager(), St);
      Ex = FindIt.FindExpr(Ex);

      // Emit the bug report.
      EnhancedBugReport *R = new EnhancedBugReport(*BT, BT->getDescription(),N);
      R->addVisitorCreator(bugreporter::registerTrackNullOrUndefValue, Ex);
      R->addRange(Ex->getSourceRange());

      Eng.getBugReporter().EmitReport(R);
    }

    Builder.markInfeasible(true);
    Builder.markInfeasible(false);
  }
}
Esempio n. 2
0
ExplodedNode *StmtNodeBuilder::MakeNode(ExplodedNodeSet &Dst,
                                        const Stmt *S, 
                                        ExplodedNode *Pred,
                                        const ProgramState *St,
                                        ProgramPoint::Kind K) {

  ExplodedNode *N = generateNode(S, St, Pred, K);

  if (N) {
    if (BuildSinks)
      N->markAsSink();
    else
      Dst.Add(N);
  }
  
  return N;
}
Esempio n. 3
0
ExplodedNode *
GenericNodeBuilderImpl::generateNodeImpl(const ProgramState *state,
                                         ExplodedNode *pred,
                                         ProgramPoint programPoint,
                                         bool asSink) {
  
  hasGeneratedNode = true;
  bool isNew;
  ExplodedNode *node = engine.getGraph().getNode(programPoint, state, &isNew);
  if (pred)
    node->addPredecessor(pred, engine.getGraph());
  if (isNew) {
    if (asSink) {
      node->markAsSink();
      sinksGenerated.push_back(node);
    }
    return node;
  }
  return 0;
}
Esempio n. 4
0
ExplodedNode*
GRIndirectGotoNodeBuilder::generateNode(const iterator& I, const GRState* St,
                                        bool isSink) {
  bool IsNew;

  ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
                                      Pred->getLocationContext()), St, &IsNew);

  Succ->addPredecessor(Pred, *Eng.G);

  if (IsNew) {

    if (isSink)
      Succ->markAsSink();
    else
      Eng.WList->Enqueue(Succ);

    return Succ;
  }

  return NULL;
}
Esempio n. 5
0
ExplodedNode*
GRSwitchNodeBuilder::generateDefaultCaseNode(const GRState* St, bool isSink) {

  // Get the block for the default case.
  assert (Src->succ_rbegin() != Src->succ_rend());
  CFGBlock* DefaultBlock = *Src->succ_rbegin();

  bool IsNew;

  ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock,
                                       Pred->getLocationContext()), St, &IsNew);
  Succ->addPredecessor(Pred, *Eng.G);

  if (IsNew) {
    if (isSink)
      Succ->markAsSink();
    else
      Eng.WList->Enqueue(Succ);

    return Succ;
  }

  return NULL;
}
ExplodedGraph*
ExplodedGraph::TrimInternal(const ExplodedNode* const* BeginSources,
                            const ExplodedNode* const* EndSources,
                            InterExplodedGraphMap* M,
                   llvm::DenseMap<const void*, const void*> *InverseMap) const {

  typedef llvm::DenseSet<const ExplodedNode*> Pass1Ty;
  Pass1Ty Pass1;

  typedef llvm::DenseMap<const ExplodedNode*, ExplodedNode*> Pass2Ty;
  Pass2Ty& Pass2 = M->M;

  SmallVector<const ExplodedNode*, 10> WL1, WL2;

  // ===- Pass 1 (reverse DFS) -===
  for (const ExplodedNode* const* I = BeginSources; I != EndSources; ++I) {
    assert(*I);
    WL1.push_back(*I);
  }

  // Process the first worklist until it is empty.  Because it is a std::list
  // it acts like a FIFO queue.
  while (!WL1.empty()) {
    const ExplodedNode *N = WL1.back();
    WL1.pop_back();

    // Have we already visited this node?  If so, continue to the next one.
    if (Pass1.count(N))
      continue;

    // Otherwise, mark this node as visited.
    Pass1.insert(N);

    // If this is a root enqueue it to the second worklist.
    if (N->Preds.empty()) {
      WL2.push_back(N);
      continue;
    }

    // Visit our predecessors and enqueue them.
    for (ExplodedNode** I=N->Preds.begin(), **E=N->Preds.end(); I!=E; ++I)
      WL1.push_back(*I);
  }

  // We didn't hit a root? Return with a null pointer for the new graph.
  if (WL2.empty())
    return 0;

  // Create an empty graph.
  ExplodedGraph* G = MakeEmptyGraph();

  // ===- Pass 2 (forward DFS to construct the new graph) -===
  while (!WL2.empty()) {
    const ExplodedNode *N = WL2.back();
    WL2.pop_back();

    // Skip this node if we have already processed it.
    if (Pass2.find(N) != Pass2.end())
      continue;

    // Create the corresponding node in the new graph and record the mapping
    // from the old node to the new node.
    ExplodedNode *NewN = G->getNode(N->getLocation(), N->State, NULL);
    Pass2[N] = NewN;

    // Also record the reverse mapping from the new node to the old node.
    if (InverseMap) (*InverseMap)[NewN] = N;

    // If this node is a root, designate it as such in the graph.
    if (N->Preds.empty())
      G->addRoot(NewN);

    // In the case that some of the intended predecessors of NewN have already
    // been created, we should hook them up as predecessors.

    // Walk through the predecessors of 'N' and hook up their corresponding
    // nodes in the new graph (if any) to the freshly created node.
    for (ExplodedNode **I=N->Preds.begin(), **E=N->Preds.end(); I!=E; ++I) {
      Pass2Ty::iterator PI = Pass2.find(*I);
      if (PI == Pass2.end())
        continue;

      NewN->addPredecessor(PI->second, *G);
    }

    // In the case that some of the intended successors of NewN have already
    // been created, we should hook them up as successors.  Otherwise, enqueue
    // the new nodes from the original graph that should have nodes created
    // in the new graph.
    for (ExplodedNode **I=N->Succs.begin(), **E=N->Succs.end(); I!=E; ++I) {
      Pass2Ty::iterator PI = Pass2.find(*I);
      if (PI != Pass2.end()) {
        PI->second->addPredecessor(NewN, *G);
        continue;
      }

      // Enqueue nodes to the worklist that were marked during pass 1.
      if (Pass1.count(*I))
        WL2.push_back(*I);
    }

    // Finally, explicitly mark all nodes without any successors as sinks.
    if (N->isSink())
      NewN->markAsSink();
  }

  return G;
}