void UndefBranchChecker::checkBranchCondition(const Stmt *Condition, BranchNodeBuilder &Builder, ExprEngine &Eng) const { const GRState *state = Builder.getState(); SVal X = state->getSVal(Condition); if (X.isUndef()) { ExplodedNode *N = Builder.generateNode(state, true); if (N) { N->markAsSink(); if (!BT) BT.reset( new BuiltinBug("Branch condition evaluates to a garbage value")); // What's going on here: we want to highlight the subexpression of the // condition that is the most likely source of the "uninitialized // branch condition." We do a recursive walk of the condition's // subexpressions and roughly look for the most nested subexpression // that binds to Undefined. We then highlight that expression's range. BlockEdge B = cast<BlockEdge>(N->getLocation()); const Expr* Ex = cast<Expr>(B.getSrc()->getTerminatorCondition()); assert (Ex && "Block must have a terminator."); // Get the predecessor node and check if is a PostStmt with the Stmt // being the terminator condition. We want to inspect the state // of that node instead because it will contain main information about // the subexpressions. assert (!N->pred_empty()); // Note: any predecessor will do. They should have identical state, // since all the BlockEdge did was act as an error sink since the value // had to already be undefined. ExplodedNode *PrevN = *N->pred_begin(); ProgramPoint P = PrevN->getLocation(); const GRState* St = N->getState(); if (PostStmt* PS = dyn_cast<PostStmt>(&P)) if (PS->getStmt() == Ex) St = PrevN->getState(); FindUndefExpr FindIt(Eng.getStateManager(), St); Ex = FindIt.FindExpr(Ex); // Emit the bug report. EnhancedBugReport *R = new EnhancedBugReport(*BT, BT->getDescription(),N); R->addVisitorCreator(bugreporter::registerTrackNullOrUndefValue, Ex); R->addRange(Ex->getSourceRange()); Eng.getBugReporter().EmitReport(R); } Builder.markInfeasible(true); Builder.markInfeasible(false); } }
ExplodedNode *StmtNodeBuilder::MakeNode(ExplodedNodeSet &Dst, const Stmt *S, ExplodedNode *Pred, const ProgramState *St, ProgramPoint::Kind K) { ExplodedNode *N = generateNode(S, St, Pred, K); if (N) { if (BuildSinks) N->markAsSink(); else Dst.Add(N); } return N; }
ExplodedNode * GenericNodeBuilderImpl::generateNodeImpl(const ProgramState *state, ExplodedNode *pred, ProgramPoint programPoint, bool asSink) { hasGeneratedNode = true; bool isNew; ExplodedNode *node = engine.getGraph().getNode(programPoint, state, &isNew); if (pred) node->addPredecessor(pred, engine.getGraph()); if (isNew) { if (asSink) { node->markAsSink(); sinksGenerated.push_back(node); } return node; } return 0; }
ExplodedNode* GRIndirectGotoNodeBuilder::generateNode(const iterator& I, const GRState* St, bool isSink) { bool IsNew; ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(), Pred->getLocationContext()), St, &IsNew); Succ->addPredecessor(Pred, *Eng.G); if (IsNew) { if (isSink) Succ->markAsSink(); else Eng.WList->Enqueue(Succ); return Succ; } return NULL; }
ExplodedNode* GRSwitchNodeBuilder::generateDefaultCaseNode(const GRState* St, bool isSink) { // Get the block for the default case. assert (Src->succ_rbegin() != Src->succ_rend()); CFGBlock* DefaultBlock = *Src->succ_rbegin(); bool IsNew; ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock, Pred->getLocationContext()), St, &IsNew); Succ->addPredecessor(Pred, *Eng.G); if (IsNew) { if (isSink) Succ->markAsSink(); else Eng.WList->Enqueue(Succ); return Succ; } return NULL; }
ExplodedGraph* ExplodedGraph::TrimInternal(const ExplodedNode* const* BeginSources, const ExplodedNode* const* EndSources, InterExplodedGraphMap* M, llvm::DenseMap<const void*, const void*> *InverseMap) const { typedef llvm::DenseSet<const ExplodedNode*> Pass1Ty; Pass1Ty Pass1; typedef llvm::DenseMap<const ExplodedNode*, ExplodedNode*> Pass2Ty; Pass2Ty& Pass2 = M->M; SmallVector<const ExplodedNode*, 10> WL1, WL2; // ===- Pass 1 (reverse DFS) -=== for (const ExplodedNode* const* I = BeginSources; I != EndSources; ++I) { assert(*I); WL1.push_back(*I); } // Process the first worklist until it is empty. Because it is a std::list // it acts like a FIFO queue. while (!WL1.empty()) { const ExplodedNode *N = WL1.back(); WL1.pop_back(); // Have we already visited this node? If so, continue to the next one. if (Pass1.count(N)) continue; // Otherwise, mark this node as visited. Pass1.insert(N); // If this is a root enqueue it to the second worklist. if (N->Preds.empty()) { WL2.push_back(N); continue; } // Visit our predecessors and enqueue them. for (ExplodedNode** I=N->Preds.begin(), **E=N->Preds.end(); I!=E; ++I) WL1.push_back(*I); } // We didn't hit a root? Return with a null pointer for the new graph. if (WL2.empty()) return 0; // Create an empty graph. ExplodedGraph* G = MakeEmptyGraph(); // ===- Pass 2 (forward DFS to construct the new graph) -=== while (!WL2.empty()) { const ExplodedNode *N = WL2.back(); WL2.pop_back(); // Skip this node if we have already processed it. if (Pass2.find(N) != Pass2.end()) continue; // Create the corresponding node in the new graph and record the mapping // from the old node to the new node. ExplodedNode *NewN = G->getNode(N->getLocation(), N->State, NULL); Pass2[N] = NewN; // Also record the reverse mapping from the new node to the old node. if (InverseMap) (*InverseMap)[NewN] = N; // If this node is a root, designate it as such in the graph. if (N->Preds.empty()) G->addRoot(NewN); // In the case that some of the intended predecessors of NewN have already // been created, we should hook them up as predecessors. // Walk through the predecessors of 'N' and hook up their corresponding // nodes in the new graph (if any) to the freshly created node. for (ExplodedNode **I=N->Preds.begin(), **E=N->Preds.end(); I!=E; ++I) { Pass2Ty::iterator PI = Pass2.find(*I); if (PI == Pass2.end()) continue; NewN->addPredecessor(PI->second, *G); } // In the case that some of the intended successors of NewN have already // been created, we should hook them up as successors. Otherwise, enqueue // the new nodes from the original graph that should have nodes created // in the new graph. for (ExplodedNode **I=N->Succs.begin(), **E=N->Succs.end(); I!=E; ++I) { Pass2Ty::iterator PI = Pass2.find(*I); if (PI != Pass2.end()) { PI->second->addPredecessor(NewN, *G); continue; } // Enqueue nodes to the worklist that were marked during pass 1. if (Pass1.count(*I)) WL2.push_back(*I); } // Finally, explicitly mark all nodes without any successors as sinks. if (N->isSink()) NewN->markAsSink(); } return G; }