void FLandscapeEditorDetails::OnChangeBrush(FName BrushName)
{
	FEdModeLandscape* LandscapeEdMode = GetEditorMode();
	if (LandscapeEdMode != NULL)
	{
		LandscapeEdMode->SetCurrentBrush(BrushName);
	}
}
void FLandscapeToolKit::OnChangeBrush(FName BrushName)
{
	FEdModeLandscape* LandscapeEdMode = GetEditorMode();
	if (LandscapeEdMode != nullptr)
	{
		LandscapeEdMode->SetCurrentBrush(BrushName);
	}
}