void FLandscapeEditorDetails::OnChangeBrush(FName BrushName) { FEdModeLandscape* LandscapeEdMode = GetEditorMode(); if (LandscapeEdMode != NULL) { LandscapeEdMode->SetCurrentBrush(BrushName); } }
void FLandscapeToolKit::OnChangeBrush(FName BrushName) { FEdModeLandscape* LandscapeEdMode = GetEditorMode(); if (LandscapeEdMode != nullptr) { LandscapeEdMode->SetCurrentBrush(BrushName); } }