void FLandscapeEditorDetails::OnChangeBrushSet(FName BrushSetName) { FEdModeLandscape* LandscapeEdMode = GetEditorMode(); if (LandscapeEdMode != NULL) { LandscapeEdMode->SetCurrentBrushSet(BrushSetName); } }
void FLandscapeToolKit::OnChangeBrushSet(FName BrushSetName) { FEdModeLandscape* LandscapeEdMode = GetEditorMode(); if (LandscapeEdMode != nullptr) { LandscapeEdMode->SetCurrentBrushSet(BrushSetName); } }