void FLandscapeEditorDetails::OnChangeBrushSet(FName BrushSetName)
{
	FEdModeLandscape* LandscapeEdMode = GetEditorMode();
	if (LandscapeEdMode != NULL)
	{
		LandscapeEdMode->SetCurrentBrushSet(BrushSetName);
	}
}
void FLandscapeToolKit::OnChangeBrushSet(FName BrushSetName)
{
	FEdModeLandscape* LandscapeEdMode = GetEditorMode();
	if (LandscapeEdMode != nullptr)
	{
		LandscapeEdMode->SetCurrentBrushSet(BrushSetName);
	}
}