int32 SARResourceBarWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
	const FSlateBrush* BrushResource = new FSlateBrush();
	
	FSlateDrawElement::MakeBox(
		OutDrawElements,
		LayerId,
		AllottedGeometry.ToPaintGeometry(),
		BrushResource,
		MyClippingRect,
		ESlateDrawEffect::None,
		FLinearColor::Gray * 0.35f
		);
	if (MyAttrComp.IsValid())
	{
		FVector2D WidgetSize = MyClippingRect.GetSize();
		//float HealthWidth = (MyAttrComp->Health * WidgetSize.X) / MyAttrComp->MaxHealth;
		float HealthWidth = (CurrentValue.Get() * WidgetSize.X) / MaxValue.Get();
		// Draw current health
		FSlateDrawElement::MakeBox(
			OutDrawElements,
			LayerId,
			AllottedGeometry.ToPaintGeometry(FVector2D::ZeroVector, FVector2D(HealthWidth, WidgetSize.Y)),
			BrushResource,
			MyClippingRect,
			ESlateDrawEffect::None,
			FLinearColor::Red *.9f
			);
	}

	return SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);
}
Esempio n. 2
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void SSection::DrawSectionBorders( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId ) const
{
	UMovieSceneSection* SectionObject = SectionInterface->GetSectionObject();

	FSequencerSelection& Selection = ParentSectionArea->GetSequencer().GetSelection();
	const bool bSelected = Selection.IsSelected(SectionObject);
	const bool bActive = Selection.GetActiveSelection() == FSequencerSelection::EActiveSelection::KeyAndSection;

	static const FName SelectionColorName("SelectionColor");
	static const FName SelectionInactiveColorName("SelectionColorInactive");

	FLinearColor SelectionColor = FEditorStyle::GetSlateColor(SelectionColorName).GetColor(FWidgetStyle());
	FLinearColor SelectionInactiveColor = FEditorStyle::GetSlateColor(SelectionInactiveColorName).GetColor(FWidgetStyle());
	FLinearColor TransparentSelectionColor = SelectionColor;

	static const FName SectionGripLeftName("Sequencer.SectionGripLeft");
	static const FName SectionGripRightName("Sequencer.SectionGripRight");

	// Left Grip
	FSlateDrawElement::MakeBox(
		OutDrawElements,
		LayerId,
		// Center the key along Y.  Ensure the middle of the key is at the actual key time
		AllottedGeometry.ToPaintGeometry( FVector2D( 0.0f, 0.0f ), FVector2D( SequencerSectionConstants::SectionGripSize, AllottedGeometry.GetDrawSize().Y) ) ,
		FEditorStyle::GetBrush(SectionGripLeftName),
		MyClippingRect,
		ESlateDrawEffect::None,
		(bLeftEdgePressed || bLeftEdgeHovered) ? TransparentSelectionColor : FLinearColor::White
	);

	// Right Grip
	FSlateDrawElement::MakeBox(
		OutDrawElements,
		LayerId,
		// Center the key along Y.  Ensure the middle of the key is at the actual key time
		AllottedGeometry.ToPaintGeometry( FVector2D( AllottedGeometry.Size.X-SequencerSectionConstants::SectionGripSize, 0.0f), FVector2D(SequencerSectionConstants::SectionGripSize, AllottedGeometry.GetDrawSize().Y)),
		FEditorStyle::GetBrush(SectionGripRightName),
		MyClippingRect,
		ESlateDrawEffect::None,
		(bRightEdgePressed || bRightEdgeHovered) ? TransparentSelectionColor : FLinearColor::White
		);


	// draw selection box
	if(bSelected)
	{
		static const FName SelectionBorder("Sequencer.Section.SelectionBorder");

		FSlateDrawElement::MakeBox(
			OutDrawElements,
			LayerId+1,
			AllottedGeometry.ToPaintGeometry(),
			FEditorStyle::GetBrush(SelectionBorder),
			MyClippingRect,
			ESlateDrawEffect::None,
			bActive ? SelectionColor : SelectionInactiveColor
			);
	}

}
int32 FSequencerTimeSliderController::DrawPlaybackRange(const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const
{
	if (!TimeSliderArgs.PlaybackRange.IsSet())
	{
		return LayerId;
	}

	TRange<float> PlaybackRange = TimeSliderArgs.PlaybackRange.Get();

	float PlaybackRangeL = RangeToScreen.InputToLocalX(PlaybackRange.GetLowerBoundValue()) - 1;
	float PlaybackRangeR = RangeToScreen.InputToLocalX(PlaybackRange.GetUpperBoundValue()) + 1;

	FSlateDrawElement::MakeBox(
		OutDrawElements,
		LayerId+1,
		AllottedGeometry.ToPaintGeometry(FVector2D(PlaybackRangeL, 0.f), FVector2D(Args.BrushWidth, AllottedGeometry.Size.Y)),
		Args.StartBrush,
		MyClippingRect,
		ESlateDrawEffect::None,
		FColor(32, 128, 32)	// 120, 75, 50 (HSV)
	);

	FSlateDrawElement::MakeBox(
		OutDrawElements,
		LayerId+1,
		AllottedGeometry.ToPaintGeometry(FVector2D(PlaybackRangeR - Args.BrushWidth, 0.f), FVector2D(Args.BrushWidth, AllottedGeometry.Size.Y)),
		Args.EndBrush,
		MyClippingRect,
		ESlateDrawEffect::None,
		FColor(128, 32, 32)	// 0, 75, 50 (HSV)
	);

	// Black tint for excluded regions
	FSlateDrawElement::MakeBox(
		OutDrawElements,
		LayerId+1,
		AllottedGeometry.ToPaintGeometry(FVector2D(0.f, 0.f), FVector2D(PlaybackRangeL, AllottedGeometry.Size.Y)),
		FEditorStyle::GetBrush("WhiteBrush"),
		MyClippingRect,
		ESlateDrawEffect::None,
		FLinearColor::Black.CopyWithNewOpacity(0.2f)
	);

	FSlateDrawElement::MakeBox(
		OutDrawElements,
		LayerId+1,
		AllottedGeometry.ToPaintGeometry(FVector2D(PlaybackRangeR, 0.f), FVector2D(AllottedGeometry.Size.X - PlaybackRangeR, AllottedGeometry.Size.Y)),
		FEditorStyle::GetBrush("WhiteBrush"),
		MyClippingRect,
		ESlateDrawEffect::None,
		FLinearColor::Black.CopyWithNewOpacity(0.2f)
	);
	return LayerId + 1;
}
	virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override
	{
		LayerId = SPanel::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);
		LayerId = ScrollyZoomy.PaintSoftwareCursorIfNeeded(AllottedGeometry, MyClippingRect, OutDrawElements, LayerId);

		TSharedPtr<FWidgetReflectorNodeBase> Window = SnapshotDataPtr->GetWindow(SelectedWindowIndex);
		if (Window.IsValid())
		{
			const FVector2D RootDrawOffset = PhysicalOffset - Window->GetAccumulatedLayoutTransform().GetTranslation();
			if (bIsPicking)
			{
				const FLinearColor TopmostWidgetColor(1.0f, 0.0f, 0.0f);
				const FLinearColor LeafmostWidgetColor(0.0f, 1.0f, 0.0f);

				for (int32 WidgetIndex = 0; WidgetIndex < PickedWidgets.Num(); ++WidgetIndex)
				{
					const TSharedRef<FWidgetReflectorNodeBase>& PickedWidget = PickedWidgets[WidgetIndex];
					const float ColorFactor = static_cast<float>(WidgetIndex)/PickedWidgets.Num();
					const FLinearColor Tint(1.0f - ColorFactor, ColorFactor, 0.0f, 1.0f);

					FSlateDrawElement::MakeBox(
						OutDrawElements,
						++LayerId,
						AllottedGeometry.ToPaintGeometry(RootDrawOffset + PickedWidget->GetAccumulatedLayoutTransform().GetTranslation(), TransformPoint(PickedWidget->GetAccumulatedLayoutTransform().GetScale(), PickedWidget->GetLocalSize())),
						FCoreStyle::Get().GetBrush(TEXT("Debug.Border")),
						MyClippingRect,
						ESlateDrawEffect::None,
						FMath::Lerp(TopmostWidgetColor, LeafmostWidgetColor, ColorFactor)
					);
				}
			}
			else
			{
				for (const auto& SelectedWidget : SelectedWidgets)
				{
					FSlateDrawElement::MakeBox(
						OutDrawElements,
						++LayerId,
						AllottedGeometry.ToPaintGeometry(RootDrawOffset + SelectedWidget->GetAccumulatedLayoutTransform().GetTranslation(), TransformPoint(SelectedWidget->GetAccumulatedLayoutTransform().GetScale(), SelectedWidget->GetLocalSize())),
						FCoreStyle::Get().GetBrush(TEXT("Debug.Border")),
						MyClippingRect,
						ESlateDrawEffect::None,
						SelectedWidget->GetTint()
					);
				}
			}
		}

		return LayerId;
	}
Esempio n. 5
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int32 SBar::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
    // Initialize our brush here
    const FSlateBrush* BrushResource = new FSlateBrush();

    // Draw background box
    FSlateDrawElement::MakeBox(
        OutDrawElements,
        LayerId,
        AllottedGeometry.ToPaintGeometry(),
        BrushResource,
        ESlateDrawEffect::None,
        FLinearColor::Gray * 0.35f
        );

    // Calculate Current / Max ratio and turn it into screen width
    FVector2D WidgetSize = AllottedGeometry.Size;
    float HealthWidth = (Current * WidgetSize.X) / Max;

    // Draw current health
    FSlateDrawElement::MakeBox(
        OutDrawElements,
        LayerId,
        AllottedGeometry.ToPaintGeometry(FVector2D::ZeroVector, FVector2D(HealthWidth, WidgetSize.Y)),
        BrushResource,
        ESlateDrawEffect::None,
        Color
        );

    // Draw text on health bar
    FSlateFontInfo MyFont(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 15);

    const FText TextNew = FText::FromString(FString::Printf(TEXT("%s: %.0f / %.0f"), Text.ToString().GetCharArray().GetData(), Current, Max));
    const TSharedRef< FSlateFontMeasure > FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
    FVector2D DrawSize = FontMeasureService->Measure(TextNew, MyFont);
    FVector2D Pos = WidgetSize / 2.0f - DrawSize / 2.0f;

    FSlateDrawElement::MakeText(
        OutDrawElements,
        LayerId,
        AllottedGeometry.ToPaintGeometry(Pos, DrawSize),
        TextNew,
        MyFont,
        ESlateDrawEffect::None,
        FLinearColor::White
        );

    return SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);
}
Esempio n. 6
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int32 SGraphBar::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	// Used to track the layer ID we will return.
	int32 RetLayerId = LayerId;

	bool bEnabled = ShouldBeEnabled( bParentEnabled );
	const ESlateDrawEffect::Type DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
		
	const FLinearColor ColorAndOpacitySRGB = InWidgetStyle.GetColorAndOpacityTint();
	static const FLinearColor SelectedBarColor(FLinearColor::White);

	// Paint inside the border only. 
	const FVector2D BorderPadding = FTaskGraphStyle::Get()->GetVector("TaskGraph.ProgressBar.BorderPadding");
	const FSlateRect ForegroundClippingRect = AllottedGeometry.GetClippingRect().InsetBy(FMargin(BorderPadding.X, BorderPadding.Y)).IntersectionWith(MyClippingRect);

	FSlateDrawElement::MakeBox(
		OutDrawElements,
		RetLayerId++,
		AllottedGeometry.ToPaintGeometry(),
		BackgroundImage,
		MyClippingRect,
		DrawEffects,
		ColorAndOpacitySRGB
	);	
	
	// Draw all bars
	for( int32 EventIndex = 0; EventIndex < Events.Num(); ++EventIndex )
	{
		TSharedPtr< FVisualizerEvent > Event = Events[ EventIndex ];
		float StartX, EndX;
		if( CalculateEventGeometry( Event.Get(), AllottedGeometry, StartX, EndX ) )
		{
			// Draw Event bar
			FSlateDrawElement::MakeBox(
				OutDrawElements,
				RetLayerId++,
				AllottedGeometry.ToPaintGeometry(
					FVector2D( StartX, 0.0f ),
					FVector2D( EndX - StartX, AllottedGeometry.Size.Y )),
				Event->IsSelected ? SelectedImage : FillImage,
				ForegroundClippingRect,
				DrawEffects,
				Event->IsSelected ? SelectedBarColor : ColorPalette[Event->ColorIndex % (sizeof(ColorPalette) / sizeof(ColorPalette[0]))]			
				);
		}
	}

	return RetLayerId - 1;
}
Esempio n. 7
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int32 SCircularThrobber::OnPaint( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	const FColor FinalColorAndOpacity( InWidgetStyle.GetColorAndOpacityTint() * PieceImage->GetTint( InWidgetStyle ) );
	
	const float Scale = AllottedGeometry.Scale; 
	const float OffsetX = (AllottedGeometry.Size.X * Scale * 0.5f) - (PieceImage->ImageSize.X * Scale * 0.5f);
	const float OffsetY = (AllottedGeometry.Size.Y * Scale * 0.5f) - (PieceImage->ImageSize.Y * Scale * 0.5f);

	FPaintGeometry PaintGeom = AllottedGeometry.ToPaintGeometry();
	FVector2D Origin = PaintGeom.DrawPosition;
	Origin.X += OffsetX;
	Origin.Y += OffsetY;

	const float DeltaAngle = NumPieces > 0 ? 2 * PI / NumPieces : 0;
	const float Phase = Curve.GetLerpLooping() * 2 * PI;

	for (int32 PieceIdx = 0; PieceIdx < NumPieces; ++PieceIdx)
	{
		PaintGeom.DrawPosition.X = Origin.X + FMath::Sin(DeltaAngle * PieceIdx + Phase) * OffsetX;
		PaintGeom.DrawPosition.Y = Origin.Y + FMath::Cos(DeltaAngle * PieceIdx + Phase) * OffsetY;
		PaintGeom.DrawSize = PieceImage->ImageSize * Scale * (PieceIdx + 1) / NumPieces;

		FSlateDrawElement::MakeBox(OutDrawElements, LayerId, PaintGeom, PieceImage, MyClippingRect, ESlateDrawEffect::None, InWidgetStyle.GetColorAndOpacityTint() );
	}
	
	return LayerId;
}
/** SWidget Interface */
int32 SSequencerSectionAreaView::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	FArrangedChildren ArrangedChildren(EVisibility::Visible);
	ArrangeChildren(AllottedGeometry, ArrangedChildren);

	if( SectionAreaNode.IsValid() )
	{
		// Draw a region around the entire section area
		FSlateDrawElement::MakeBox( 
			OutDrawElements, 
			LayerId,
			AllottedGeometry.ToPaintGeometry(),
			BackgroundBrush,
			MyClippingRect,
			ESlateDrawEffect::None,
			SequencerSectionAreaConstants::BackgroundColor
			);
	}

	for (int32 ChildIndex = 0; ChildIndex < ArrangedChildren.Num(); ++ChildIndex)
	{
		FArrangedWidget& CurWidget = ArrangedChildren[ChildIndex];
		FSlateRect ChildClipRect = MyClippingRect.IntersectionWith( CurWidget.Geometry.GetClippingRect() );
		const int32 CurWidgetsMaxLayerId = CurWidget.Widget->Paint( Args.WithNewParent(this), CurWidget.Geometry, ChildClipRect, OutDrawElements, LayerId+1, InWidgetStyle, ShouldBeEnabled( bParentEnabled ) );
	}

	return LayerId+1;
}
int32 SFlipbookTimeline::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
	LayerId = SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);

	const float CurrentTimeSecs = PlayTime.Get();
	UPaperFlipbook* Flipbook = FlipbookBeingEdited.Get();
	const float TotalTimeSecs = (Flipbook != nullptr) ? Flipbook->GetTotalDuration() : 0.0f;
	const int32 TotalNumFrames = (Flipbook != nullptr) ? Flipbook->GetNumFrames() : 0;

	const float SlateTotalDistance = SlateUnitsPerFrame * TotalNumFrames;
	const float CurrentTimeXPos = (CurrentTimeSecs / TotalTimeSecs) * SlateTotalDistance;

	// Draw a line for the current scrub cursor
	++LayerId;
	TArray<FVector2D> LinePoints;
	LinePoints.Add(FVector2D(CurrentTimeXPos, 0.f));
	LinePoints.Add(FVector2D(CurrentTimeXPos, AllottedGeometry.Size.Y));

	FSlateDrawElement::MakeLines(
		OutDrawElements,
		LayerId,
		AllottedGeometry.ToPaintGeometry(),
		LinePoints,
		MyClippingRect,
		ESlateDrawEffect::None,
		FLinearColor::Red
		);

	return LayerId;
}
Esempio n. 10
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int32 SSpinningImage::OnPaint( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	const FSlateBrush* ImageBrush = Image.Get();

	if ((ImageBrush != NULL) && (ImageBrush->DrawAs != ESlateBrushDrawType::NoDrawType))
	{
		const bool bIsEnabled = ShouldBeEnabled(bParentEnabled);
		const uint32 DrawEffects = bIsEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;

		const FColor FinalColorAndOpacity( InWidgetStyle.GetColorAndOpacityTint() * ColorAndOpacity.Get().GetColor(InWidgetStyle) * ImageBrush->GetTint( InWidgetStyle ) );
		
		const float Angle = Curve.GetLerpLooping() * 2.0f * PI;

		FSlateDrawElement::MakeRotatedBox( 
			OutDrawElements,
			LayerId,
			AllottedGeometry.ToPaintGeometry(),
			ImageBrush,
			MyClippingRect,
			DrawEffects,
			Angle,
			TOptional<FVector2D>(), // Will auto rotate about center
			FSlateDrawElement::RelativeToElement,
			FinalColorAndOpacity
			);
	}
	return LayerId;
}
int32 FSlateTextHighlightRunRenderer::OnPaint( const FPaintArgs& Args, const FTextLayout::FLineView& Line, const TSharedRef< ISlateRun >& Run, const TSharedRef< ILayoutBlock >& Block, const FTextBlockStyle& DefaultStyle, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const 
{
	FVector2D Location( Block->GetLocationOffset() );
	Location.Y = Line.Offset.Y;

	// The block size and offset values are pre-scaled, so we need to account for that when converting the block offsets into paint geometry
	const float InverseScale = Inverse(AllottedGeometry.Scale);

	// Draw the actual highlight rectangle
	FSlateDrawElement::MakeBox(
		OutDrawElements,
		++LayerId,
		AllottedGeometry.ToPaintGeometry(TransformVector(InverseScale, FVector2D( Block->GetSize().X, Line.Size.Y )), FSlateLayoutTransform(TransformPoint(InverseScale, Location))), 
		&DefaultStyle.HighlightShape,
		MyClippingRect,
		bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect,
		InWidgetStyle.GetColorAndOpacityTint() * DefaultStyle.HighlightColor
		);

	FLinearColor InvertedHighlightColor = FLinearColor::White - DefaultStyle.HighlightColor;
	InvertedHighlightColor.A = InWidgetStyle.GetForegroundColor().A;

	FWidgetStyle WidgetStyle( InWidgetStyle );
	WidgetStyle.SetForegroundColor( InvertedHighlightColor );

	return Run->OnPaint( Args, Line, Block, DefaultStyle, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, WidgetStyle, bParentEnabled );
}
int32 FSequencerTimeSliderController::OnPaintTimeSlider( bool bMirrorLabels, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	const bool bEnabled = bParentEnabled;
	const ESlateDrawEffect::Type DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;

	TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
	const float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
	const float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
	const float LocalSequenceLength = LocalViewRangeMax-LocalViewRangeMin;
	
	FVector2D Scale = FVector2D(1.0f,1.0f);
	if ( LocalSequenceLength > 0)
	{
		FScrubRangeToScreen RangeToScreen( LocalViewRange, AllottedGeometry.Size );
	
		const float MajorTickHeight = 9.0f;
	
		FDrawTickArgs Args;
		Args.AllottedGeometry = AllottedGeometry;
		Args.bMirrorLabels = bMirrorLabels;
		Args.bOnlyDrawMajorTicks = false;
		Args.TickColor = FLinearColor::White;
		Args.ClippingRect = MyClippingRect;
		Args.DrawEffects = DrawEffects;
		Args.StartLayer = LayerId;
		Args.TickOffset = bMirrorLabels ? 0.0f : FMath::Abs( AllottedGeometry.Size.Y - MajorTickHeight );
		Args.MajorTickHeight = MajorTickHeight;

		DrawTicks( OutDrawElements, RangeToScreen, Args );

		const float HandleSize = 13.0f;
		float HalfSize = FMath::TruncToFloat(HandleSize/2.0f);

		// Draw the scrub handle
		const float XPos = RangeToScreen.InputToLocalX( TimeSliderArgs.ScrubPosition.Get() );

		// Should draw above the text
		const int32 ArrowLayer = LayerId + 2;
		FPaintGeometry MyGeometry =	AllottedGeometry.ToPaintGeometry( FVector2D( XPos-HalfSize, 0 ), FVector2D( HandleSize, AllottedGeometry.Size.Y ) );
		FLinearColor ScrubColor = InWidgetStyle.GetColorAndOpacityTint();

		// @todo Sequencer this color should be specified in the style
		ScrubColor.A = ScrubColor.A*0.5f;
		ScrubColor.B *= 0.1f;
		ScrubColor.G *= 0.2f;
		FSlateDrawElement::MakeBox( 
			OutDrawElements,
			ArrowLayer, 
			MyGeometry,
			bMirrorLabels ? ScrubHandleUp : ScrubHandleDown,
			MyClippingRect, 
			DrawEffects, 
			ScrubColor
			);

		return ArrowLayer;
	}

	return LayerId;
}
Esempio n. 13
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int32 SAnimCurveEd::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
	int32 NewLayerId = SCurveEditor::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled) + 1;

	float Value = 0.f;

	if(OnGetScrubValue.IsBound())
	{
		Value = OnGetScrubValue.Execute();
	}

	FPaintGeometry MyGeometry = AllottedGeometry.ToPaintGeometry();

	// scale info
	FTrackScaleInfo ScaleInfo(ViewMinInput.Get(), ViewMaxInput.Get(), 0.f, 0.f, AllottedGeometry.Size);
	float XPos = ScaleInfo.InputToLocalX(Value);

	TArray<FVector2D> LinePoints;
	LinePoints.Add(FVector2D(XPos-1, 0.f));
	LinePoints.Add(FVector2D(XPos+1, AllottedGeometry.Size.Y));


	FSlateDrawElement::MakeLines(
		OutDrawElements,
		NewLayerId,
		MyGeometry,
		LinePoints,
		MyClippingRect,
		ESlateDrawEffect::None,
		FLinearColor::Red
		);

	// now draw scrub with new layer ID + 1;
	return NewLayerId;
}
Esempio n. 14
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    virtual int32 OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const override
    {
        float Alpha = Sequencer.Pin()->GetOverlayFadeCurve();

        if (Alpha > 0.f)
        {
            FTimeToPixel TimeToPixelConverter = FTimeToPixel(AllottedGeometry, ViewRange.Get());

            TRange<float> TimeBounds = TRange<float>(TimeToPixelConverter.PixelToTime(0),
                                       TimeToPixelConverter.PixelToTime(AllottedGeometry.Size.X));

            TArray< TRange<float> > OverlayRanges = ComputeOverlayRanges(TimeBounds, CachedFilteredRanges);

            for (int32 i = 0; i < OverlayRanges.Num(); ++i)
            {
                float LowerBound = TimeToPixelConverter.TimeToPixel(OverlayRanges[i].GetLowerBoundValue());
                float UpperBound = TimeToPixelConverter.TimeToPixel(OverlayRanges[i].GetUpperBoundValue());
                FSlateDrawElement::MakeBox(
                    OutDrawElements,
                    LayerId,
                    AllottedGeometry.ToPaintGeometry(FVector2D(LowerBound, 0), FVector2D(UpperBound - LowerBound, AllottedGeometry.Size.Y)),
                    FEditorStyle::GetBrush("Sequencer.ShotFilter"),
                    MyClippingRect,
                    ESlateDrawEffect::None,
                    FLinearColor(1.f, 1.f, 1.f, Alpha)
                );
            }
        }

        return LayerId;
    }
Esempio n. 15
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int32 SBorder::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	const FSlateBrush* BrushResource = BorderImage.Get();
		
	const bool bEnabled = ShouldBeEnabled(bParentEnabled);
	const bool bShowDisabledEffect = ShowDisabledEffect.Get();
	ESlateDrawEffect::Type DrawEffects = bShowDisabledEffect && !bEnabled ? ESlateDrawEffect::DisabledEffect : ESlateDrawEffect::None;

	if ( BrushResource && BrushResource->DrawAs != ESlateBrushDrawType::NoDrawType )
	{
		FSlateDrawElement::MakeBox(
			OutDrawElements,
			LayerId,
			AllottedGeometry.ToPaintGeometry(),
			BrushResource,
			MyClippingRect,
			DrawEffects,
			BrushResource->GetTint( InWidgetStyle ) * InWidgetStyle.GetColorAndOpacityTint() * BorderBackgroundColor.Get().GetColor( InWidgetStyle )
		);
	}

	FWidgetStyle CompoundedWidgetStyle = FWidgetStyle(InWidgetStyle)
		.BlendColorAndOpacityTint(ColorAndOpacity.Get())
		.SetForegroundColor( ForegroundColor.Get() );

	return SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect.IntersectionWith( AllottedGeometry.GetClippingRect() ), OutDrawElements, LayerId, CompoundedWidgetStyle, bEnabled );
}
Esempio n. 16
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int32 SPropertyTableCell::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	if ( CellBackground && CellBackground->DrawAs != ESlateBrushDrawType::NoDrawType )
	{
		const FSlateBrush* Background = CellBackground;

		if ( Cell->GetTable()->GetCurrentCell() == Cell )
		{
			Background = GetCurrentCellBorder();
		}
		else if ( Cell->GetTable()->GetSelectedCells().Contains( Cell.ToSharedRef() ) )
		{
			Background = FEditorStyle::GetBrush( Style, ".ReadOnlySelectedCellBorder" );
		}

		FSlateDrawElement::MakeBox(
			OutDrawElements,
			LayerId,
			AllottedGeometry.ToPaintGeometry(),
			Background,
			MyClippingRect,
			ESlateDrawEffect::None,
			Background->GetTint( InWidgetStyle ) * InWidgetStyle.GetColorAndOpacityTint() 
			);
	}

	return SCompoundWidget::OnPaint( Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled );
}
Esempio n. 17
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int32 SVirtualJoystick::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	int32 RetLayerId = LayerId;

	if (bVisible)
	{
		FLinearColor ColorAndOpacitySRGB = InWidgetStyle.GetColorAndOpacityTint();
		ColorAndOpacitySRGB.A = FMath::RoundToInt(255.f * CurrentOpacity);

		for (int32 ControlIndex = 0; ControlIndex < Controls.Num(); ControlIndex++)
		{
			const FControlInfo& Control = Controls[ControlIndex];

			if (Control.Image2.IsValid())
			{
				FSlateDrawElement::MakeBox(
					OutDrawElements,
					RetLayerId++,
					AllottedGeometry.ToPaintGeometry(
					Control.VisualCenter - FVector2D(Control.CorrectedVisualSize.X * 0.5f, Control.CorrectedVisualSize.Y * 0.5f),
					Control.CorrectedVisualSize),
					Control.Image2.Get(),
					MyClippingRect,
					ESlateDrawEffect::None,
					ColorAndOpacitySRGB
					);
			}

			if (Control.Image1.IsValid())
			{
				FSlateDrawElement::MakeBox(
					OutDrawElements,
					RetLayerId++,
					AllottedGeometry.ToPaintGeometry(
					Control.VisualCenter + Control.ThumbPosition - FVector2D(Control.CorrectedThumbSize.X * 0.5f, Control.CorrectedThumbSize.Y * 0.5f),
					Control.CorrectedThumbSize),
					Control.Image1.Get(),
					MyClippingRect,
					ESlateDrawEffect::None,
					ColorAndOpacitySRGB
					);
			}
		}
	}
	
	return RetLayerId;
}
int32 SObjectNameEditableTextBox::OnPaint( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	int32 StartLayer = SCompoundWidget::OnPaint( AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled );

	const int32 TextLayer = 1;

	// See if a disabled effect should be used
	bool bEnabled = ShouldBeEnabled( bParentEnabled );
	ESlateDrawEffect::Type DrawEffects = (bEnabled) ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;

	const double CurrentTime = FSlateApplication::Get().GetCurrentTime();

	const float DrawPositionY = ( AllottedGeometry.Size.Y / 2 ) - ( AllottedGeometry.Size.Y / 2 );

	// Draw highlight targeting effect
	const float TimeSinceHighlightInteraction = (float)( CurrentTime - LastCommittedTime );
	if( TimeSinceHighlightInteraction <= HighlightTargetEffectDuration )
	{
		// Compute animation progress
		float EffectAlpha = FMath::Clamp( TimeSinceHighlightInteraction / HighlightTargetEffectDuration, 0.0f, 1.0f );
		EffectAlpha = 1.0f - EffectAlpha * EffectAlpha;  // Inverse square falloff (looks nicer!)

		float EffectOpacity = EffectAlpha;

		// Figure out a universally visible highlight color.
		FColor HighlightTargetColorAndOpacity = ( (FLinearColor::White - ColorAndOpacity.Get())*0.5f + FLinearColor(+0.4f, +0.1f, -0.2f)) * InWidgetStyle.GetColorAndOpacityTint();
		HighlightTargetColorAndOpacity.A = HighlightTargetOpacity * EffectOpacity * 255.0f;

		// Compute the bounds offset of the highlight target from where the highlight target spring
		// extents currently lie.  This is used to "grow" or "shrink" the highlight as needed.
		const float CommittingAnimOffset = CommittingAnimOffsetPercent * AllottedGeometry.Size.Y;

		// Choose an offset amount depending on whether we're highlighting, or clearing highlight
		const float EffectOffset = EffectAlpha * CommittingAnimOffset;

		const float HighlightLeftX = HighlightTargetLeftSpring.GetPosition() - EffectOffset;
		const float HighlightRightX = HighlightTargetRightSpring.GetPosition() + EffectOffset;
		const float HighlightTopY = 0.0f - EffectOffset;
		const float HighlightBottomY = AllottedGeometry.Size.Y + EffectOffset;

		const FVector2D DrawPosition = FVector2D( HighlightLeftX, HighlightTopY );
		const FVector2D DrawSize = FVector2D( HighlightRightX - HighlightLeftX, HighlightBottomY - HighlightTopY );

		const FSlateBrush* StyleInfo = FEditorStyle::GetBrush("DetailsView.NameChangeCommitted");

		// NOTE: We rely on scissor clipping for the highlight rectangle
		FSlateDrawElement::MakeBox(
			OutDrawElements,
			LayerId + TextLayer,
			AllottedGeometry.ToPaintGeometry( DrawPosition, DrawSize ),	// Position, Size, Scale
			StyleInfo,													// Style
			MyClippingRect,												// Clipping rect
			DrawEffects,												// Effects to use
			HighlightTargetColorAndOpacity );							// Color
	}

	return LayerId + TextLayer;
}
int32 FSequencerTimeSliderController::OnPaintSectionView( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bEnabled, bool bDisplayTickLines, bool bDisplayScrubPosition  ) const
{
	const ESlateDrawEffect::Type DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;

	TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
	float LocalScrubPosition = TimeSliderArgs.ScrubPosition.Get();

	float ViewRange = LocalViewRange.Size<float>();
	float PixelsPerInput = ViewRange > 0 ? AllottedGeometry.Size.X / ViewRange : 0;
	float LinePos =  (LocalScrubPosition - LocalViewRange.GetLowerBoundValue()) * PixelsPerInput;

	FScrubRangeToScreen RangeToScreen( LocalViewRange, AllottedGeometry.Size );

	if( bDisplayTickLines )
	{
		// Draw major tick lines in the section area
		FDrawTickArgs Args;
		Args.AllottedGeometry = AllottedGeometry;
		Args.bMirrorLabels = false;
		Args.bOnlyDrawMajorTicks = true;
		Args.TickColor = FLinearColor( 0.3f, 0.3f, 0.3f, 0.3f );
		Args.ClippingRect = MyClippingRect;
		Args.DrawEffects = DrawEffects;
		// Draw major ticks under sections
		Args.StartLayer = LayerId-1;
		// Draw the tick the entire height of the section area
		Args.TickOffset = 0.0f;
		Args.MajorTickHeight = AllottedGeometry.Size.Y;

		DrawTicks( OutDrawElements, RangeToScreen, Args );
	}

	if( bDisplayScrubPosition )
	{
		// Draw a line for the scrub position
		TArray<FVector2D> LinePoints;
		LinePoints.AddUninitialized(2);
		LinePoints[0] = FVector2D( 1.0f, 0.0f );
		LinePoints[1] = FVector2D( 1.0f, FMath::RoundToFloat( AllottedGeometry.Size.Y ) );

		FSlateDrawElement::MakeLines(
			OutDrawElements,
			LayerId+1,
			AllottedGeometry.ToPaintGeometry( FVector2D(LinePos, 0.0f ), FVector2D(1.0f,1.0f) ),
			LinePoints,
			MyClippingRect,
			DrawEffects,
			FLinearColor::White,
			false
			);
	}

	return LayerId;
}
int32 SClippingHorizontalBox::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	// Get the clipped children info
	FArrangedChildren ClippedArrangedChildren(EVisibility::Visible);
	ArrangeChildren(AllottedGeometry, ClippedArrangedChildren);
	
	// Get the non-clipped children info
	// @todo umg: One should not call the virtual OnArrangeChildren, one should only call ArrangeChildren.
	FArrangedChildren ArrangedChildren(EVisibility::Visible);
	SBoxPanel::OnArrangeChildren(AllottedGeometry, ArrangedChildren);
	
	if ((ClippedArrangedChildren.Num() != 0) && (ArrangedChildren.Num() != 0))
	{
		int32 IndexClippedAt = ClippedArrangedChildren.Num() - 1;
		const FArrangedWidget& LastCippedChild = ClippedArrangedChildren[IndexClippedAt];
		const FArrangedWidget& FirstChild = ArrangedChildren[0];
		const FArrangedWidget& LastChild = ArrangedChildren[ArrangedChildren.Num() - 1];
		float BorderLocalWidth = AllottedGeometry.Size.X;
	
		// If only the last child/block, which is the wrap button, is being clipped
		if (IndexClippedAt == ArrangedChildren.Num() - 2)
		{
			// Only recalculate the alloted geometry size if said size is fitted to the toolbar/menubar
			if (FMath::TruncToInt(AllottedGeometry.AbsolutePosition.X + AllottedGeometry.Size.X * AllottedGeometry.Scale) <= FMath::TruncToInt(LastChild.Geometry.AbsolutePosition.X + LastChild.Geometry.Size.X * LastChild.Geometry.Scale))
			{
				// Calculate the size of the custom border
				BorderLocalWidth = (LastCippedChild.Geometry.AbsolutePosition.X + LastCippedChild.Geometry.Size.X * LastCippedChild.Geometry.Scale - FirstChild.Geometry.AbsolutePosition.X) / AllottedGeometry.Scale;
			}
		}
		else
		{
			// Children/blocks are being clipped, calculate the size of the custom border
			const FArrangedWidget& NextChild = (IndexClippedAt + 1 < ClippedArrangedChildren.Num())? ClippedArrangedChildren[IndexClippedAt + 1]: LastCippedChild;
			BorderLocalWidth = (NextChild.Geometry.AbsolutePosition.X + NextChild.Geometry.Size.X * NextChild.Geometry.Scale - FirstChild.Geometry.AbsolutePosition.X) / AllottedGeometry.Scale;
		}
	
		bool bEnabled = ShouldBeEnabled( bParentEnabled );
		ESlateDrawEffect::Type DrawEffects = !bEnabled ? ESlateDrawEffect::DisabledEffect : ESlateDrawEffect::None;
		FSlateColor BorderBackgroundColor = FLinearColor::White;

		// Draw the custom border
		FSlateDrawElement::MakeBox(
			OutDrawElements,
			LayerId,
			AllottedGeometry.ToPaintGeometry(FVector2D(BorderLocalWidth, AllottedGeometry.Size.Y), FSlateLayoutTransform()),
			BackgroundBrush,
			MyClippingRect,
			DrawEffects,
			BackgroundBrush->GetTint( InWidgetStyle ) * InWidgetStyle.GetColorAndOpacityTint() * BorderBackgroundColor.GetColor(InWidgetStyle)
			);
	}

	return SHorizontalBox::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);
}
int32 FColorPropertySection::OnPaintSection( const FGeometry& AllottedGeometry, const FSlateRect& SectionClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bParentEnabled ) const
{
	const ESlateDrawEffect::Type DrawEffects = bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;

	const UMovieSceneColorSection* ColorSection = Cast<const UMovieSceneColorSection>( &SectionObject );

	float StartTime = ColorSection->GetStartTime();
	float EndTime = ColorSection->GetEndTime();
	float SectionDuration = EndTime - StartTime;

	if ( !FMath::IsNearlyZero( SectionDuration ) )
	{
		LayerId = FPropertySection::OnPaintSection( AllottedGeometry, SectionClippingRect, OutDrawElements, LayerId, bParentEnabled );

		FVector2D GradientSize = FVector2D( AllottedGeometry.Size.X, (AllottedGeometry.Size.Y / 4) - 3.0f );

		FPaintGeometry PaintGeometry = AllottedGeometry.ToPaintGeometry( FVector2D( 0, 0 ), GradientSize );

		// If we are showing a background pattern and the colors is transparent, draw a checker pattern
		const FSlateBrush* CheckerBrush = FEditorStyle::GetBrush( "Checker" );
		FSlateDrawElement::MakeBox( OutDrawElements, LayerId, PaintGeometry, CheckerBrush, SectionClippingRect, DrawEffects );

		TArray<FSlateGradientStop> GradientStops;

		TArray< TKeyValuePair<float, FLinearColor> > ColorKeys;
		ConsolidateColorCurves( ColorKeys, ColorSection );

		for ( int32 i = 0; i < ColorKeys.Num(); ++i )
		{
			float Time = ColorKeys[i].Key;
			FLinearColor Color = ColorKeys[i].Value;
			float TimeFraction = (Time - StartTime) / SectionDuration;

			GradientStops.Add( FSlateGradientStop( FVector2D( TimeFraction * AllottedGeometry.Size.X, 0 ),
				Color ) );
		}

		if ( GradientStops.Num() > 0 )
		{
			FSlateDrawElement::MakeGradient(
				OutDrawElements,
				LayerId + 1,
				PaintGeometry,
				GradientStops,
				Orient_Vertical,
				SectionClippingRect,
				DrawEffects
				);
		}
	}

	return LayerId + 1;
}
Esempio n. 22
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void SColorGradientEditor::DrawGradientStopMark( const FGradientStopMark& Mark, const FGeometry& Geometry, float XPos, const FLinearColor& Color, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FSlateRect& InClippingRect, ESlateDrawEffect::Type DrawEffects, bool bColor, const FWidgetStyle& InWidgetStyle ) const
{
	static const FSlateBrush* WhiteBrush = FEditorStyle::GetBrush("WhiteBrush");
	static const FSlateBrush* ColorStopBrush = FEditorStyle::GetBrush("Sequencer.Timeline.ScrubHandleDown");
	static const FSlateBrush* AlphaStopBrush = FEditorStyle::GetBrush("Sequencer.Timeline.ScrubHandleUp");
	static const FLinearColor SelectionColor = FEditorStyle::GetSlateColor("SelectionColor").GetColor( InWidgetStyle );

	const float HandleSize = 13.0f;

	bool bSelected = Mark == SelectedStop;
	if( bSelected )
	{
		// Show selected stops above other stops
		++LayerId;
	}

	// Draw a box for the non colored area
	FSlateDrawElement::MakeBox
	( 
		OutDrawElements,
		LayerId,
		Geometry.ToPaintGeometry( FVector2D( XPos-HandleRect.Left, HandleRect.Top ), FVector2D( HandleRect.Right, HandleRect.Bottom ) ),
		bColor ? ColorStopBrush : AlphaStopBrush,
		InClippingRect,
		DrawEffects,
		bSelected ? SelectionColor : FLinearColor::White
	);

	// Draw a box with the gradient stop color
	FSlateDrawElement::MakeBox
	( 
		OutDrawElements,
		LayerId+1,
		Geometry.ToPaintGeometry( FVector2D( XPos-HandleRect.Left+3, bColor ? HandleRect.Top+3.0f : HandleRect.Top+6), FVector2D( HandleRect.Right-6, HandleRect.Bottom-9 ) ),
		WhiteBrush,
		InClippingRect,
		DrawEffects,
		Color.ToFColor(false)
	);
}
Esempio n. 23
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int32 STrackNode::OnPaint(const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
	// We draw ourselves on all of the AllottedGeometry. The parent STrack should have arranged us
	FPaintGeometry MyGeometry =	AllottedGeometry.ToPaintGeometry();
	FVector2D DrawPos(0.f, 0.f);
	FVector2D DrawSize = AllottedGeometry.Size;

	LastSize = DrawSize; // HACK: Fixme. Need to save this off in case we are drag/dropped
	
	// Background
	FLinearColor DrawColor = (IsSelected() ? SelectedNodeColor.Get() : NodeColor.Get());

	const FSlateBrush* StyleInfo = FEditorStyle::GetBrush("ProgressBar.Background"); // FIXME: make slate argument for STrackNode
	FSlateDrawElement::MakeBox( 
		OutDrawElements,
		LayerId++, 
		MyGeometry, 
		StyleInfo, 
		MyClippingRect, 
		ESlateDrawEffect::None,
		DrawColor);

	// Text
	if (!NodeName.Get().IsEmpty())
	{
		MyGeometry = AllottedGeometry.ToPaintGeometry( DrawPos + FVector2D(2, 2), DrawSize );
		FSlateDrawElement::MakeText( 
			OutDrawElements,
			LayerId++,
			MyGeometry,
			NodeName.Get(),
			Font,
			MyClippingRect,
			ESlateDrawEffect::None,
			FLinearColor::Black//FLinearColor::White//
			);
	}

	return LayerId;
}
Esempio n. 24
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void SPaperEditorViewport::PaintSoftwareCursor(const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 DrawLayerId) const
{
	if (bShowSoftwareCursor)
	{
		const FSlateBrush* Brush = FEditorStyle::GetBrush(TEXT("SoftwareCursor_Grab"));

		FSlateDrawElement::MakeBox(
			OutDrawElements,
			DrawLayerId,
			AllottedGeometry.ToPaintGeometry( GraphCoordToPanelCoord(SoftwareCursorPosition) - ( Brush->ImageSize / 2 ), Brush->ImageSize ),
			Brush,
			MyClippingRect);
	}
}
Esempio n. 25
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int32 FParticleSection::OnPaintSection( const FGeometry& AllottedGeometry, const FSlateRect& SectionClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bParentEnabled ) const
{
	UMovieSceneParticleSection* AnimSection = Cast<UMovieSceneParticleSection>(&Section);
	
	FTimeToPixel TimeToPixelConverter( AllottedGeometry, TRange<float>( Section.GetStartTime(), Section.GetEndTime() ) );
	
	EParticleKey::Type KeyType = Cast<UMovieSceneParticleSection>(&Section)->GetKeyType();

	// @todo Sequencer Particle Triggers should be sections with 0 duration, but a custom graphic which
	// allows them to be dragged around
	if (KeyType == EParticleKey::Trigger)
	{
		FSlateDrawElement::MakeBox(
			OutDrawElements,
			LayerId,
			AllottedGeometry.ToPaintGeometry(),
			FEditorStyle::GetBrush("Sequencer.GenericSection.Background"),
			SectionClippingRect,
			ESlateDrawEffect::None,
			FLinearColor(0.6f, 0.4f, 0.3f, 1.f)
		);
	}
	else
	{
		FSlateDrawElement::MakeBox(
			OutDrawElements,
			LayerId,
			AllottedGeometry.ToPaintGeometry(),
			FEditorStyle::GetBrush("Sequencer.GenericSection.Background"),
			SectionClippingRect,
			ESlateDrawEffect::None,
			FLinearColor(0.8f, 0.4f, 0.3f, 1.f)
		);
	}

	return LayerId+1;
}
	virtual int32 OnPaintSection( const FGeometry& AllottedGeometry, const FSlateRect& SectionClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bParentEnabled ) const override 
	{
		// Add a box for the section
		FSlateDrawElement::MakeBox(
			OutDrawElements,
			LayerId,
			AllottedGeometry.ToPaintGeometry(),
			FEditorStyle::GetBrush("Sequencer.GenericSection.Background"),
			SectionClippingRect,
			ESlateDrawEffect::None,
			FColor( 220, 120, 120 )
		);

		return LayerId;
	}
Esempio n. 27
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int32 FScrollyZoomy::PaintSoftwareCursorIfNeeded( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId ) const
{
	if (bShowSoftwareCursor)
	{
		const FSlateBrush* Brush = FCoreStyle::Get().GetBrush(TEXT("SoftwareCursor_Grab"));

		FSlateDrawElement::MakeBox(
			OutDrawElements,
			++LayerId,
			AllottedGeometry.ToPaintGeometry(SoftwareCursorPosition - (Brush->ImageSize / 2), Brush->ImageSize),
			Brush,
			MyClippingRect
		);
	}

	return LayerId;
}
int32 FSlateTextUnderlineLineHighlighter::OnPaint(const FPaintArgs& Args, const FTextLayout::FLineView& Line, const float OffsetX, const float Width, const FTextBlockStyle& DefaultStyle, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
	TSharedRef<FSlateFontCache> FontCache = FSlateApplication::Get().GetRenderer()->GetFontCache();

	const uint16 MaxHeight = FontCache->GetMaxCharacterHeight(FontInfo, AllottedGeometry.Scale);
	const int16 Baseline = FontCache->GetBaseline(FontInfo, AllottedGeometry.Scale);

	int16 UnderlinePos, UnderlineThickness;
	FontCache->GetUnderlineMetrics(FontInfo, AllottedGeometry.Scale, UnderlinePos, UnderlineThickness);

	const FVector2D Location(Line.Offset.X + OffsetX, Line.Offset.Y + MaxHeight + Baseline - (UnderlinePos * 0.5f));
	const FVector2D Size(Width, FMath::Max<int16>(1, UnderlineThickness));

	// The block size and offset values are pre-scaled, so we need to account for that when converting the block offsets into paint geometry
	const float InverseScale = Inverse(AllottedGeometry.Scale);

	if (Size.X)
	{
		const FLinearColor LineColorAndOpacity = ColorAndOpacity.GetColor(InWidgetStyle);

		const bool ShouldDropShadow = ShadowColorAndOpacity.A > 0.f && ShadowOffset.SizeSquared() > 0.f;

		// A negative shadow offset should be applied as a positive offset to the underline to avoid clipping issues
		const FVector2D DrawShadowOffset(
			(ShadowOffset.X > 0.0f) ? ShadowOffset.X * AllottedGeometry.Scale : 0.0f,
			(ShadowOffset.Y > 0.0f) ? ShadowOffset.Y * AllottedGeometry.Scale : 0.0f
			);
		const FVector2D DrawUnderlineOffset(
			(ShadowOffset.X < 0.0f) ? -ShadowOffset.X * AllottedGeometry.Scale : 0.0f,
			(ShadowOffset.Y < 0.0f) ? -ShadowOffset.Y * AllottedGeometry.Scale : 0.0f
			);

		// Draw the optional shadow
		if (ShouldDropShadow)
		{
			FSlateDrawElement::MakeBox(
				OutDrawElements,
				++LayerId,
				AllottedGeometry.ToPaintGeometry(TransformVector(InverseScale, Size), FSlateLayoutTransform(TransformPoint(InverseScale, Location + DrawShadowOffset))),
				&UnderlineBrush,
				MyClippingRect,
				bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect,
				ShadowColorAndOpacity * InWidgetStyle.GetColorAndOpacityTint()
				);
		}

		// Draw underline
		FSlateDrawElement::MakeBox(
			OutDrawElements,
			++LayerId,
			AllottedGeometry.ToPaintGeometry(TransformVector(InverseScale, Size), FSlateLayoutTransform(TransformPoint(InverseScale, Location + DrawUnderlineOffset))),
			&UnderlineBrush,
			MyClippingRect,
			bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect,
			LineColorAndOpacity * InWidgetStyle.GetColorAndOpacityTint()
			);
	}

	return LayerId;
}
Esempio n. 29
-1
int32 SColorWheel::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	const bool bIsEnabled = ShouldBeEnabled(bParentEnabled);
	const uint32 DrawEffects = bIsEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
	
	FSlateDrawElement::MakeBox(
		OutDrawElements,
		LayerId,
		AllottedGeometry.ToPaintGeometry(),
		Image,
		MyClippingRect,
		DrawEffects,
		InWidgetStyle.GetColorAndOpacityTint() * Image->GetTint(InWidgetStyle));

	FSlateDrawElement::MakeBox(
		OutDrawElements,
		LayerId + 1,
		AllottedGeometry.ToPaintGeometry(CalcRelativeSelectedPosition() * AllottedGeometry.Size * 0.5f - SelectorImage->ImageSize * 0.5f, SelectorImage->ImageSize),
		SelectorImage,
		MyClippingRect,
		DrawEffects,
		InWidgetStyle.GetColorAndOpacityTint() * SelectorImage->GetTint(InWidgetStyle));

	return LayerId + 1;
}
Esempio n. 30
-1
int32 SColorBlock::OnPaint( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	const FSlateBrush* GenericBrush = FCoreStyle::Get().GetBrush( "GenericWhiteBox" );

	const ESlateDrawEffect::Type DrawEffects = ESlateDrawEffect::None;
	
	FLinearColor InColor = Color.Get();
	if (ColorIsHSV.Get())
	{
		InColor = InColor.HSVToLinearRGB();
	}
	if (IgnoreAlpha.Get())
	{
		InColor.A = 1.f;
	}
	
	const FColor DrawColor = InColor.ToFColor(bUseSRGB.Get());
	if( ShowBackgroundForAlpha.Get() && DrawColor.A < 255 )
	{
		// If we are showing a background pattern and the colors is transparent, draw a checker pattern
		const FSlateBrush* CheckerBrush = FCoreStyle::Get().GetBrush("ColorPicker.AlphaBackground");
		FSlateDrawElement::MakeBox( OutDrawElements, LayerId, AllottedGeometry.ToPaintGeometry(), CheckerBrush, MyClippingRect, DrawEffects );
	}
	
	// determine if it is HDR
	const float MaxRGB = FMath::Max3(InColor.R, InColor.G, InColor.B);
	if (MaxRGB > 1.f)
	{
		FLinearColor NormalizedLinearColor = InColor / MaxRGB;
		NormalizedLinearColor.A = InColor.A;
		const FColor DrawNormalizedColor = InWidgetStyle.GetColorAndOpacityTint() * NormalizedLinearColor.ToFColor(bUseSRGB.Get());

		FLinearColor ClampedLinearColor = InColor;
		ClampedLinearColor.A = InColor.A * MaxRGB;
		const FColor DrawClampedColor = InWidgetStyle.GetColorAndOpacityTint() * ClampedLinearColor.ToFColor(bUseSRGB.Get());

		TArray<FSlateGradientStop> GradientStops;
		
		GradientStops.Add( FSlateGradientStop( FVector2D::ZeroVector, DrawNormalizedColor ) );
		GradientStops.Add( FSlateGradientStop( AllottedGeometry.Size * 0.5f, DrawClampedColor ) );
		GradientStops.Add( FSlateGradientStop( AllottedGeometry.Size, DrawNormalizedColor ) );

		FSlateDrawElement::MakeGradient(
			OutDrawElements,
			LayerId + 1,
			AllottedGeometry.ToPaintGeometry(),
			GradientStops,
			(AllottedGeometry.Size.X > AllottedGeometry.Size.Y) ? Orient_Vertical : Orient_Horizontal,
			MyClippingRect,
			DrawEffects
		);
	}
	else
	{
		FSlateDrawElement::MakeBox( OutDrawElements, LayerId + 1, AllottedGeometry.ToPaintGeometry(), GenericBrush, MyClippingRect, DrawEffects, InWidgetStyle.GetColorAndOpacityTint() * DrawColor );
	}

	return LayerId + 1;
}