void UWorld::FinishPhysicsSim() { FPhysScene* PhysScene = GetPhysicsScene(); if (PhysScene == NULL) { return; } PhysScene->EndFrame(LineBatcher); }
void UWorld::FinishPhysicsSim() { FPhysScene* PhysScene = GetPhysicsScene(); if (PhysScene == NULL) { return; } PhysScene->EndFrame(LineBatcher); }