void FKSphereElem::DrawElemWire(class FPrimitiveDrawInterface* PDI, const FTransform& ElemTM, const FVector& Scale3D, const FColor Color) const { FVector ElemCenter = ElemTM.GetLocation(); FVector X = ElemTM.GetScaledAxis(EAxis::X); FVector Y = ElemTM.GetScaledAxis(EAxis::Y); FVector Z = ElemTM.GetScaledAxis(EAxis::Z); const float ScaleRadius = Scale3D.GetAbsMin(); DrawCircle(PDI, ElemCenter, X, Y, Color, ScaleRadius*Radius, DrawCollisionSides, SDPG_World); DrawCircle(PDI, ElemCenter, X, Z, Color, ScaleRadius*Radius, DrawCollisionSides, SDPG_World); DrawCircle(PDI, ElemCenter, Y, Z, Color, ScaleRadius*Radius, DrawCollisionSides, SDPG_World); }
void FKSphereElem::GetElemSolid(const FTransform& ElemTM, const FVector& Scale3D, const FMaterialRenderProxy* MaterialRenderProxy, int32 ViewIndex, FMeshElementCollector& Collector) const { GetSphereMesh(ElemTM.GetLocation(), FVector(this->Radius * Scale3D.GetAbsMin()), DrawCollisionSides, DrawCollisionSides / 2, MaterialRenderProxy, SDPG_World, false, ViewIndex, Collector); }
void FKSphereElem::DrawElemSolid(class FPrimitiveDrawInterface* PDI, const FTransform& ElemTM, const FVector& Scale3D, const FMaterialRenderProxy* MaterialRenderProxy) const { DrawSphere(PDI, ElemTM.GetLocation(), FVector(this->Radius * Scale3D.GetAbsMin()), DrawCollisionSides, DrawCollisionSides / 2, MaterialRenderProxy, SDPG_World); }