//! The add texture callback void Menu::addTexture(Gui::GuiElement* elem){ FileDialog* fd = new FileDialog(); fd->setCbFunc(loadTexture); CGE::Engine::instance()->addGuiListener(fd); }
//! The save scene callback void Menu::save(Gui::GuiElement* elem){ FileDialog* fd = new FileDialog(); fd->setCbFunc(saveScene); CGE::Engine::instance()->addGuiListener(fd); }