/*
==================
FullscreenFXManager::Restore
==================
*/
void FullscreenFXManager::Restore( idRestoreGame* savefile )
{
	for( int i = 0; i < fx.Num(); i++ )
	{
		FullscreenFX* pfx = fx[i];
		pfx->Restore( savefile );
	}
}
Esempio n. 2
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/*
==================
FullscreenFXManager::Restore
==================
*/
void FullscreenFXManager::Restore( idRestoreGame *savefile ) {
	savefile->ReadBool( highQualityMode );
	savefile->ReadVec2( shiftScale );

	for ( int i = 0; i < fx.Num(); i++ ) {
		FullscreenFX *pfx = fx[i];
		pfx->Restore( savefile );
	}
}