/* ================== FullscreenFXManager::Restore ================== */ void FullscreenFXManager::Restore( idRestoreGame* savefile ) { for( int i = 0; i < fx.Num(); i++ ) { FullscreenFX* pfx = fx[i]; pfx->Restore( savefile ); } }
/* ================== FullscreenFXManager::Restore ================== */ void FullscreenFXManager::Restore( idRestoreGame *savefile ) { savefile->ReadBool( highQualityMode ); savefile->ReadVec2( shiftScale ); for ( int i = 0; i < fx.Num(); i++ ) { FullscreenFX *pfx = fx[i]; pfx->Restore( savefile ); } }