void UpgradeRoad::Execute(GameWorldGame& gwg, GameClientPlayer& player, const unsigned char playerid) { gwg.UpgradeRoad(x,y,start_dir); }
void UpgradeRoad::Execute(GameWorldGame& gwg, GamePlayer& /*player*/, const unsigned char /*playerId*/) { gwg.UpgradeRoad(pt_, start_dir); }