Пример #1
0
void UpgradeRoad::Execute(GameWorldGame& gwg, GameClientPlayer& player, const unsigned char playerid)
{
	gwg.UpgradeRoad(x,y,start_dir);
}
Пример #2
0
 void UpgradeRoad::Execute(GameWorldGame& gwg, GamePlayer&  /*player*/, const unsigned char  /*playerId*/)
 {
     gwg.UpgradeRoad(pt_, start_dir);
 }