void DestroyAll::Execute(GameWorldGame& gwg, GameClientPlayer& player, const unsigned char playerid) { gwg.Armageddon(playerid); }
void DestroyAll::Execute(GameWorldGame& gwg, GamePlayer& /*player*/, const unsigned char playerId) { gwg.Armageddon(playerId); }
void CheatArmageddon::Execute(GameWorldGame& gwg, GameClientPlayer& player, const unsigned char playerid) { gwg.Armageddon(); }
void CheatArmageddon::Execute(GameWorldGame& gwg, GamePlayer& /*player*/, const unsigned char /*playerId*/) { gwg.Armageddon(); }