void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend)
    {
        GossipMenu *Menu;
		objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1793, plr);
			
			Menu->AddItem( 0, GOSSIP_CAPTAIN_GARRAN_VIMES, 1);

        if(AutoSend)
            Menu->SendTo(plr);
    }
    void GossipHello(Object* pObject, Player * plr, bool AutoSend)
    {
		GossipMenu *Menu;
		
		objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 60048, plr);
		Menu->AddItem(0, "Tell me how to use the Blastenheimer 5000 Ultra Cannon.", 1);
                        
        if(AutoSend)
            Menu->SendTo(plr);
    }
Esempio n. 3
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    void GossipHello(Object* pObject, Player * Plr, bool AutoSend)
    {
		if (Plr->GetQuestLogForEntry(10814))
		{
			GossipMenu *Menu;
			objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10613, Plr);
			Menu->AddItem( 0, "I am listening, dragon", 1);
            Menu->SendTo(Plr);
		}
    }
Esempio n. 4
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	void GossipHello(Object* pObject, Player* plr, bool AutoSend)
	{
		GossipMenu *Menu;
		if(plr->GetQuestLogForEntry(10279) || plr->HasFinishedQuest(10279))
		{
			objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9978, plr);
			Menu->AddItem( 0, "Please take me to the master's lair", 1);
			Menu->SendTo(plr);
		}
	}
Esempio n. 5
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void GossipHello(Object * pObject, Player* Plr, bool AutoSend)
    {

            GossipMenu *Menu;
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
            Menu->AddItem(0, "Power of the Horde", 1);
            Menu->AddItem(5, "Brewfest Songs", 2);
            Menu->AddItem(0, "Menu Music", 3);
            Menu->AddItem(0, "Lament of the Highborne", 4);
            Menu->AddItem(0, "Darkmoon Faire", 5);
            Menu->AddItem(0, "Darnassus Day", 6);
            Menu->AddItem(0, "Exodar City", 7);
            Menu->AddItem(0, "IronForge", 8);
            Menu->AddItem(0, "Tavern Dwarf", 18);
            Menu->AddItem(5, "Page 2", 9);
            if(AutoSend)
            Menu->SendTo(Plr);
        
    }
Esempio n. 6
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 void GossipHello(Object* pObject, Player* plr)
 {
     GossipMenu* Menu;
     if(!plr->GetItemInterface()->GetItemCount(24573, true))
     {
         objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9226, plr);
         Menu->AddItem(ICON_CHAT, plr->GetSession()->LocalizedGossipOption(502), 1);     // Offer treat
         Menu->SendTo(plr);
     }
 }
    void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend)
    {
        GossipMenu *Menu;
		objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 11224, plr);
        if(plr->GetQuestLogForEntry(11142) != NULL){
			Menu->AddItem( 0, GOSSIP_CASSA_CRIMSONWING, 1);
		};
        if(AutoSend)
            Menu->SendTo(plr);
    }
Esempio n. 8
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		void GossipHello(Object* pObject, Player* plr)
		{
			GossipMenu* Menu;
			if(plr->GetQuestLogForEntry(10652))
			{
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr);
				Menu->AddItem(0, "I'm ready", 1);
				Menu->SendTo(plr);
			}
		}
		void GossipHello(Object* pObject, Player* plr)
		{
			GossipMenu* Menu;
			if(!plr->GetItemInterface()->GetItemCount(24573, true))
			{
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9226, plr);
				Menu->AddItem(0, "Offer treat", 1);
				Menu->SendTo(plr);
			}
		}
Esempio n. 10
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		void GossipHello(Object* pObject, Player* plr)
		{
			GossipMenu* Menu;
			if(plr->GetQuestLogForEntry(558))
			{
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 7012, plr);
				Menu->AddItem(0, "Lady Jaina, this may sound like an odd request... but I have a young ward who is quite shy. You are a hero to him, and he asked me to get your autograph.", 1);
				Menu->SendTo(plr);
			}
		}
Esempio n. 11
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		void GossipHello(Object* pObject, Player* plr)
		{
			GossipMenu* Menu;
			if(plr->GetQuestLogForEntry(925))
			{
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 7013, plr);
				Menu->AddItem(0, "Give me hoofprint.", 1);
				Menu->SendTo(plr);
			}
		}
    void GossipHello(Object* pObject, Player * plr, bool AutoSend)
    {
		GossipMenu *Menu;
		
		objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 60013, plr);
		Menu->AddItem(0, "Silas, why is most everything at the fair free? How do you make a profit?", 1);
                        
        if(AutoSend)
            Menu->SendTo(plr);
    }
    void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend)
    {
        GossipMenu *Menu;
		objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2153, plr);
			
			Menu->AddItem( 0, GOSSIP_ERELAS_AMBERSKY, 1);

        if(AutoSend)
            Menu->SendTo(plr);
    }
Esempio n. 14
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 void GossipHello(Object* pObject, Player* plr)
 {
     GossipMenu* Menu;
     if(plr->HasQuest(10279) || plr->HasFinishedQuest(10279))
     {
         objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9978, plr);
         Menu->AddItem(ICON_CHAT, plr->GetSession()->LocalizedGossipOption(496), 1);     // Please take me to the Master's Lair
         Menu->SendTo(plr);
     }
 }
Esempio n. 15
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  void GossipHello(Object * pObject, Player * plr, bool AutoSend)
  {
    GossipMenu *Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 3557, plr);

    if(plr->GetQuestLogForEntry(4921) != NULL)
      Menu->AddItem(0, "I inspect the body further.", 1);
    
    if(AutoSend)
      Menu->SendTo(plr);
  }
Esempio n. 16
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        void GossipHello(Object* pObject, Player* plr)
        {
            if(plr->HasQuest(12645))
            {
                GossipMenu* Menu;
                objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 40002, plr);
                Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(476), 1);     // Care to try Grimbooze Thunderbrew's Jungle punch?

                Menu->SendTo(plr);
            }
        }
	void send_MainPage(Object * pObject, Player* Plr)
	{
		if( Plr == false )
			return; 

		GossipMenu *Menu;
		objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
		Menu->SetTextID( 20050 );
		Menu->AddItem( 0, "Queue for Maze Event",2);
		Menu->SendTo(Plr);
	}
		void GossipHello(Object* pObject, Player* plr)
		{
			if(plr->HasQuest(12645))
			{
				GossipMenu* Menu;
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 40002, plr);
				Menu->AddItem(0, GOSSIP_TASTETEST, 1);

				Menu->SendTo(plr);
			}
		}
Esempio n. 19
0
    void GossipHello(Object* pObject, Player* plr)
    {
        if(plr->_GetSkillLineCurrent(202, false) >= 415)
        {
            GossipMenu* Menu;
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 14785, plr);
            Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(447), 1);     // Borean Tundra
            Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(448), 2);     // Howling Fjord
            Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(449), 3);     // Sholazar Basin
            Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(450), 4);     // Icecrown
            Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(451), 5);     // Storm Peaks
            
            uint8 chance = RandomUInt(1);

            if (chance == 1)
                Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(452), 6);     // Underground...

            Menu->SendTo(plr);
        }
    }
    void GossipHello(Object* pObject, Player*  pPlayer, bool AutoSend)
    {
        GossipMenu *Menu;
        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, pPlayer);

        if( GetQuest( pPlayer, QUEST_THE_MECHAGNOMES ) )
            Menu->AddItem( 0, GOSSIP_ITEM_TELL_ME, 1 );

        if(AutoSend)
            Menu->SendTo(pPlayer);
    }
Esempio n. 21
0
        void GossipHello(Object* pObject, Player* plr)
        {
            if(plr->HasQuest(10814))
            {
                GossipMenu* Menu;
                objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10613, plr);
                Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(471), 1);     // I am listening, Dragon

                Menu->SendTo(plr);
            }
        }
    void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend)
    {
        GossipMenu *Menu;
        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 11469, plr);

		if(plr->GetQuestLogForEntry(11223))
        Menu->AddItem( 0, GOSSIP_ARCHMAGE_MALIN, 1);
        
        if(AutoSend)
            Menu->SendTo(plr);
    }
        void GossipHello(Object* pObject, Player* Plr)
        {
            GossipMenu* Menu;
            if (!pObject->IsCreature())
                return;

            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), THRALL_ON_HELLO, Plr);
            Menu->AddItem(ICON_CHAT, Plr->GetSession()->LocalizedGossipOption(THRALL_START_ESCORT), 1);

            Menu->SendTo(Plr);
        }
 void GossipSelectOption(Object* pObject, Player*  pPlayer, uint32 Id, uint32 IntId, const char * Code)
 {
     GossipMenu *Menu;
     switch (IntId)
     {
         case 1:
             objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), GOSSIP_TEXTID_FIZZCRANK1, pPlayer);
             Menu->AddItem( 0, GOSSIP_ITEM_GO_ON, 2 );
             Menu->SendTo(pPlayer);
             break;
         case 2:
             objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), GOSSIP_TEXTID_FIZZCRANK2, pPlayer);
             Menu->AddItem( 0, GOSSIP_ITEM_GO_ON, 3 );
             Menu->SendTo(pPlayer);
             break;
         case 3:
             objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), GOSSIP_TEXTID_FIZZCRANK3, pPlayer);
             Menu->AddItem( 0, GOSSIP_ITEM_GO_ON, 4 );
             Menu->SendTo(pPlayer);
             break;
         case 4:
             objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), GOSSIP_TEXTID_FIZZCRANK4, pPlayer);
             Menu->AddItem( 0, GOSSIP_ITEM_GO_ON, 5 );
             Menu->SendTo(pPlayer);
             break;
         case 5:
             objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), GOSSIP_TEXTID_FIZZCRANK5, pPlayer);
             Menu->AddItem( 0, GOSSIP_ITEM_GO_ON, 6 );
             Menu->SendTo(pPlayer);
             break;
         case 6:
             objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), GOSSIP_TEXTID_FIZZCRANK6, pPlayer);
             Menu->AddItem( 0, GOSSIP_ITEM_GO_ON, 7 );
             Menu->SendTo(pPlayer);
             break;
         case 7:
             objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), GOSSIP_TEXTID_FIZZCRANK7, pPlayer);
             Menu->AddItem( 0, GOSSIP_ITEM_GO_ON, 8 );
             Menu->SendTo(pPlayer);
             break;
         case 8:
             objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), GOSSIP_TEXTID_FIZZCRANK8, pPlayer);
             Menu->AddItem( 0, GOSSIP_ITEM_GO_ON, 9 );
             Menu->SendTo(pPlayer);
             break;
         case 9:
             objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), GOSSIP_TEXTID_FIZZCRANK9, pPlayer);
             Menu->SendTo(pPlayer);
             break;
     }
 }
Esempio n. 25
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    void GossipHello(Object* pObject, Player* Plr, bool AutoSend)
	{
        GossipMenu *Menu;
                
		switch(pObject->GetEntry())
		{
			case TAXI_BRACK:
			{
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 40002, Plr);
				if (Plr->GetQuestLogForEntry(10162) || Plr->GetQuestLogForEntry(10347))
				{
					Menu->AddItem(0, GOSSIP_MISSIONA, 1);
				}

				if (Plr->GetQuestLogForEntry(10129))
				{
					Menu->AddItem(0, GOSSIP_MISSIONB,2);
				}

				Menu->AddItem(0, GOSSIP_SPINERIDGE, 3);
			}break;
			case TAXI_DABIREE:
			{
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 40002, Plr);
				if ( Plr->GetQuestLogForEntry(10146) )
				{
					Menu->AddItem(0, GOSSIP_MISSIONB,2);
				}
				
				Menu->AddItem(0, GOSSIP_SHATTPOINT,4);
			}break;         
			case TAXI_WINDBELLOW:
 			{
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 40002, Plr);
				if ( Plr->GetQuestLogForEntry(10163) || Plr->GetQuestLogForEntry(10346) )
				{
						Menu->AddItem( 0, GOSSIP_MISSIONA,              1);
				}
				
				Menu->AddItem( 0, GOSSIP_HONORPOINT,    5);
			}break;
			case TAXI_LEAFBEARD:
			{
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 40002, Plr);
				Menu->AddItem( 0, GOSSIP_SHATTPOINT,    4);                             
			}break;
		}

        if(AutoSend)
            Menu->SendTo(Plr);
    }
Esempio n. 26
0
 void GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * EnteredCode)
 {
     GossipMenu* Menu;
     switch(IntId)
     {
     case 1:
     {
         objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2236, Plr);
         Menu->AddItem(2, RHA_GOSSIP_ITEM_2, 2);
         Menu->SendTo(Plr);
     }
     break;
     case 2:
     {
         objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2237, Plr);
         Menu->AddItem(2, RHA_GOSSIP_ITEM_3, 3);
         Menu->SendTo(Plr);
     }
     break;
     case 3:
     {
         objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2238, Plr);
         Menu->AddItem(2, RHA_GOSSIP_ITEM_4, 4);
         Menu->SendTo(Plr);
     }
     break;
     case 4:
     {
         objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2239, Plr);
         Menu->AddItem(2, RHA_GOSSIP_ITEM_5, 5);
         Menu->SendTo(Plr);
     }
     break;
     case 5:
     {
         Plr->Gossip_Complete();
         sQuestMgr.OnPlayerExploreArea(Plr, 3702);
     }
     break;
     }
 }
Esempio n. 27
0
		void GossipHello(Object* pObject, Player* Plr)
		{
			GossipMenu* Menu;
			QuestLogEntry* en = Plr->GetQuestLogForEntry(8304);

			objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 7736, Plr);

			if(en && en->GetMobCount(1) < en->GetQuest()->required_mobcount[1])
				Menu->AddItem(0, "Hello, Rutgar. The Commander has sent me here to gather some information about his missing wife.", 3);

			Menu->SendTo(Plr);
		}
Esempio n. 28
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    void GossipSelectOption(ObjectPointer pObject, PlayerPointer plr, uint32 Id, uint32 IntId, const char * Code)
    {
		if(pObject->GetTypeId()!=TYPEID_UNIT)
			return;
		
        switch(IntId)
        {
        case 1:
			{
				GossipMenu * Menu;
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10614, plr);
				Menu->AddItem( 0, "But you are dragons! How could orcs do this to you?", 2);
				Menu->SendTo(plr);
            }break;
        case 2:
			{
				GossipMenu * Menu;
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10615, plr);
				Menu->AddItem( 0, "Your mate?", 3);
				Menu->SendTo(plr);
            }break;
        case 3:
			{
				GossipMenu * Menu;
				objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10616, plr);
				Menu->AddItem( 0, "I have battled many beasts, dragon. I will help you.", 4);
				Menu->SendTo(plr);
            }break;
        case 4:
			{
				QuestLogEntry *pQuest = plr->GetQuestLogForEntry(10814);
				if ( pQuest && pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0] )
				{
					pQuest->SetMobCount(0, 1);
					pQuest->SendUpdateAddKill(0);
					pQuest->UpdatePlayerFields();
				}
            }break;
		}
    }
Esempio n. 29
0
// IceCrown Teleporter
void ICCTeleporter::GossipHello(Object*  pObject, Player* Plr, bool AutoSend)
{
	GossipMenu *Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 0, Plr);

    Menu->AddItem(0, "Teleport to Light's Hammer", 0);
    Menu->AddItem(0, "Teleport to Oratory of The Damned", 1);
    Menu->AddItem(0, "Teleport to Rampart of Skulls", 2);
	Menu->AddItem(0, "Teleport to Deathbringer's Rise", 3);
	Menu->AddItem(0, "Teleport to The Plagueworks", 4);
	Menu->AddItem(0, "Teleport to The Crimson Halls", 5);
	Menu->AddItem(0, "Teleport to The Frostwing Halls", 6);
	Menu->AddItem(0, "Teleport to The Frost Queen's Lair", 7);
	Menu->AddItem(0, "Teleport to The Frozen Throne", 8);

    if(AutoSend)
		Menu->SendTo(Plr);
};
Esempio n. 30
0
        void GossipSelectOption(Object* pObject, Player* plr, uint32 Id, uint32 IntId, const char* Code)
        {
            Creature* pCreature = (pObject->IsCreature()) ? (static_cast<Creature*>(pObject)) : NULL;
            if(pCreature == NULL)
                return;

            GossipMenu* Menu;
            switch(IntId)
            {
                case 1:
                    {
                        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 13612, plr);
                        Menu->AddItem(ICON_CHAT, plr->GetSession()->LocalizedGossipOption(500), 2);     // I'm sorry that I didn't get here sooner. What happened?
                        Menu->SendTo(plr);
                    }
                    break;
                case 2:
                    {
                        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 13613, plr);
                        Menu->AddItem(ICON_CHAT, plr->GetSession()->LocalizedGossipOption(501), 3);     // I'll go get some help. Hang in there.
                        Menu->SendTo(plr);
                    }
                    break;
                case 3:
                    {
                        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 13614, plr);
                        Menu->SendTo(plr);

                        QuestLogEntry* qle = plr->GetQuestLogForEntry(12864);
                        if(qle == NULL || qle->GetMobCount(0) != 0)
                            return;

                        qle->SetMobCount(0, 1);
                        qle->SendUpdateAddKill(0);
                        qle->UpdatePlayerFields();
                    }
                    break;
            }
        }