void OverlayEffect::readEffectData() {
  if (workOverlay!="") {
    if (workOverlay!=readOverlay) {
      img.load(workOverlay.c_str());
      printf("overlay size %dx%d\n", img.width(), img.height());
      readOverlay = workOverlay;
    }
  }
}
Esempio n. 2
0
 void
 Image::load( const std::string &filename )
 {
   using namespace std;
   size_t pos = filename.find_last_of('.');
   if ( pos == string::npos ) {
     std::string mess("Image::load: Can't load image ");
     mess.append(filename);
     throw new Exception(mess);
   }
   const string ext = filename.substr(pos+1);
   ImageLoader *imgLoader = ImageLoader::getImageLoader(ext);
   imgData = imgLoader->load(filename);
 }
void ImageGridDataProvider::loadMoreImages()
{
	int count = 0;
	int s = this->m_imageFilePaths.size();

	qDebug() << "[ImageGridDataProvider::loadMoreImages] m_loadedItems: " << m_loadedItems << ", s: " << s << ", m_loadingCount: " << m_loadingCount;

	// Make sure the model never loads more images than it should at the same time or more than it should
	if(m_loadingCount == 0 && m_loadedItems < s){

		ImageLoader *loader = NULL;
		while( count < ImageGridDataProvider::MAX_ITENS && s > (count + m_loadedItems) ){

			// don't forget to set the Parent Object or else is memory leak!
			loader = new ImageLoader( m_imageFilePaths.at(m_loadedItems + count), this);

			bool ok = connect(loader,
							SIGNAL(imageChanged()), this,
							SLOT(onImageChanged()));
			Q_UNUSED(ok);
			Q_ASSERT_X(ok,"[ImageGridDataProvider::loadMoreImages]", "connect imageChanged failed");

			m_dataModel->append( loader );
			loader->load();

			// Don't start loading images while ImageLoader instances are created on this while loop or else we have a race condition!
			// m_loadedItems is incremented on onImageChanged and it's possible that an image is finished loading before the while is done.

			++count;
			++m_loadingCount;
			Q_ASSERT_X(m_loadingCount <= ImageGridDataProvider::MAX_ITENS,"[ImageGridDataProvider::loadMoreImages]", "loading count max exceed!");
		}

		// Start loading the images only after the loop is done! This a very simple way of preventing the race condition.
		/*for(int i = 0; i < count; i++){
			loader = m_dataModel->value(m_loadedItems + i);
			loader->load();
		}*/
		loader = NULL;
	}
	else{
		qDebug() << "[ImageGridDataProvider::loadMoreImages] maximum loading reached! Must wait until all images finish loading or must add new images to load.";
	}
}