Esempio n. 1
0
	Ball(Renderer& renderer, ImageLoader& imageLoader, int m_x, int m_y, double m_ballSpeed = 1.0, double m_moveAngle = 0.0) : 
		GameObject(renderer, imageLoader.loadSurface(g_assetsFolder + "ball.bmp", renderer), m_x, m_y, getBallWidth(), getBallWidth()) {
		ballSpeed = m_ballSpeed;
		moveX = ballSpeed * cos(m_moveAngle);
		moveY = ballSpeed * sin(m_moveAngle);
	}