LookEntry LoginParser::parse_look(InPacket& recv) { LookEntry look; look.female = recv.read_bool(); look.skin = recv.read_byte(); look.faceid = recv.read_int(); recv.read_bool(); //megaphone look.hairid = recv.read_int(); uint8_t eqslot = recv.read_byte(); while (eqslot != 0xFF) { look.equips[eqslot] = recv.read_int(); eqslot = recv.read_byte(); } uint8_t mskeqslot = recv.read_byte(); while (mskeqslot != 0xFF) { look.maskedequips[mskeqslot] = recv.read_int(); mskeqslot = recv.read_byte(); } look.maskedequips[-111] = recv.read_int(); for (uint8_t i = 0; i < 3; i++) { look.petids.push_back(recv.read_int()); } return look; }
void ChangeStatsHandler::handle(InPacket& recv) const { recv.read_bool(); // 'itemreaction' int32_t updatemask = recv.read_int(); Player& player = Stage::get().getplayer(); bool recalculate = false; for (auto it = Maplestat::it(); it.hasnext(); it.increment()) { Maplestat::Value stat = it.get(); if (Maplestat::compare(stat, updatemask)) { bool updatesingle = false; switch (stat) { case Maplestat::SKIN: player.changelook(stat, recv.read_short()); break; case Maplestat::FACE: case Maplestat::HAIR: player.changelook(stat, recv.read_int()); break; case Maplestat::LEVEL: player.changelevel(recv.read_byte()); updatesingle = true; break; case Maplestat::JOB: player.changejob(recv.read_short()); updatesingle = true; break; case Maplestat::EXP: player.getstats().set_exp(recv.read_int()); break; case Maplestat::MESO: player.getinvent().setmeso(recv.read_int()); break; default: player.getstats().set_stat(stat, recv.read_short()); recalculate = true; break; } if (updatesingle) { UI::get().with_element<UIStatsinfo>([&stat](auto& si) { si.updatestat(stat); }); } } } if (recalculate) { player.recalcstats(false); } UI::get().enable(); }
Account LoginParser::parse_account(InPacket & recv) { Account account; recv.skip(2); account.accid = recv.read_int(); account.female = recv.read_bool(); recv.read_bool(); //is admin account.gmlevel = recv.read_byte(); recv.skip(1); account.name = recv.read_string(); recv.skip(1); account.muted = recv.read_bool(); recv.read_long(); //muted until recv.read_long(); //creation date recv.skip(4); account.pin = recv.read_short(); return account; }
CharEntry LoginParser::parse_charentry(InPacket& recv) { int32_t cid = recv.read_int(); StatsEntry stats = parse_stats(recv); LookEntry look = parse_look(recv); recv.read_bool(); // 'rankinfo' bool if (recv.read_bool()) { int32_t currank = recv.read_int(); int32_t rankmv = recv.read_int(); int32_t curjobrank = recv.read_int(); int32_t jobrankmv = recv.read_int(); int8_t rankmc = (rankmv > 0) ? '+' : (rankmv < 0) ? '-' : '='; int8_t jobrankmc = (jobrankmv > 0) ? '+' : (jobrankmv < 0) ? '-' : '='; stats.rank = std::make_pair(currank, rankmc); stats.jobrank = std::make_pair(curjobrank, jobrankmc); } return{ stats, look, cid }; }
void CharnameResponseHandler::handle(InPacket& recv) const { // Read the name and if it is already in use. std::string name = recv.read_string(); bool used = recv.read_bool(); if (used) { UI::get().emplace<UILoginNotice>(UILoginNotice::NAME_IN_USE); } // Notify the character creation screen. if (auto charcreation = UI::get().get_element<UICharcreation>()) charcreation->send_naming_result(used); UI::get().enable(); }
void SetfieldHandler::set_field(InPacket& recv) const { recv.skip(23); int32_t cid = recv.read_int(); const CharEntry& playerentry = Session::get().getlogin().getcharbyid(cid); if (playerentry.cid != cid) { Console::get().print("Nonexisting cid: " + std::to_string(cid)); } Stage::get().loadplayer(playerentry); Session::get().getlogin().parsestats(recv); Player& player = Stage::get().getplayer(); recv.read_byte(); // 'buddycap' if (recv.read_bool()) { recv.read_string(); // 'linkedname' } parse_inventory(recv, player.getinvent()); parse_skillbook(recv, player.getskills()); parse_questlog(recv, player.getquests()); parseminigame(recv); parsering1(recv); parsering2(recv); parsering3(recv); parsetelerock(recv, player.gettrock()); parsemonsterbook(recv, player.getmonsterbook()); parsenewyear(recv); parseareainfo(recv); recv.skip(10); player.recalcstats(true); stagetransition(player.getstats().getportal(), player.getstats().getmapid()); Sound(Sound::GAMESTART).play(); UI::get().changestate(UI::GAME); }
void DeleteCharResponseHandler::handle(InPacket& recv) const { // Read the character id and if deletion was successfull (pic was correct). recv.read_int(); // charid bool success = recv.read_bool(); // Show the result to the user. UILoginNotice::Message message; if (success) { message = UILoginNotice::CASH_ITEMS_CONFIRM_DELETION; } else { message = UILoginNotice::BIRTHDAY_INCORRECT; } UI::get().add(ElementTag<UILoginNotice, int8_t>(message)); }
void CharnameResponseHandler::handle(InPacket& recv) const { // Read the name and if it is already in use. std::string name = recv.read_string(); bool used = recv.read_bool(); if (used) { UI::get().add( ElementTag<UILoginNotice, UILoginNotice::Message>( UILoginNotice::NAME_IN_USE ) ); } // Notify character creation screen. UI::get().with_element<UICharcreation>([&used](auto& cc) { cc.nameresult(used); }); UI::get().enable(); }
StatsEntry LoginParser::parse_stats(InPacket& recv) { StatsEntry statsentry; statsentry.name = recv.read_padded_string(13); recv.read_bool(); //gender recv.read_byte(); //skin recv.read_int(); //face recv.read_int(); //hair for (size_t i = 0; i < 3; i++) { statsentry.petids.push_back(recv.read_long()); } statsentry.stats[Maplestat::LEVEL] = recv.read_byte(); statsentry.stats[Maplestat::JOB] = recv.read_short(); statsentry.stats[Maplestat::STR] = recv.read_short(); statsentry.stats[Maplestat::DEX] = recv.read_short(); statsentry.stats[Maplestat::INT] = recv.read_short(); statsentry.stats[Maplestat::LUK] = recv.read_short(); statsentry.stats[Maplestat::HP] = recv.read_short(); statsentry.stats[Maplestat::MAXHP] = recv.read_short(); statsentry.stats[Maplestat::MP] = recv.read_short(); statsentry.stats[Maplestat::MAXMP] = recv.read_short(); statsentry.stats[Maplestat::AP] = recv.read_short(); statsentry.stats[Maplestat::SP] = recv.read_short(); statsentry.exp = recv.read_int(); statsentry.stats[Maplestat::FAME] = recv.read_short(); recv.skip(4); //gachaexp statsentry.mapid = recv.read_int(); statsentry.portal = recv.read_byte(); recv.skip(4); //timestamp return statsentry; }
void ModifyInventoryHandler::handle(InPacket& recv) const { recv.read_bool(); // 'updatetick' Inventory& inventory = Stage::get().getplayer().getinvent(); struct Mod { int8_t mode; Inventory::Type type; int16_t pos; int16_t arg; }; std::vector<Mod> mods; int8_t size = recv.read_byte(); for (int8_t i = 0; i < size; i++) { Mod mod; mod.mode = recv.read_byte(); mod.type = Inventory::typebyvalue(recv.read_byte()); mod.pos = recv.read_short(); mod.arg = 0; switch (mod.mode) { case 0: ItemParser::parseitem(recv, mod.type, mod.pos, inventory); break; case 1: mod.arg = recv.read_short(); if (inventory.changecount(mod.type, mod.pos, mod.arg)) mod.mode = 4; break; case 2: mod.arg = recv.read_short(); break; case 3: inventory.modify(mod.type, mod.pos, mod.mode, mod.arg, Inventory::MOVE_INTERNAL); break; } mods.push_back(mod); } Inventory::Movement move = (recv.length() > 0) ? Inventory::movementbyvalue(recv.read_byte()) : Inventory::MOVE_INTERNAL; for (Mod& mod : mods) { if (mod.mode == 2) { inventory.modify(mod.type, mod.pos, mod.mode, mod.arg, move); } UI::get().with_element<UIShop>([&mod](auto& s) { s.modify(mod.type); }); auto eqinvent = UI::get().get_element<UIEquipInventory>(); auto itinvent = UI::get().get_element<UIItemInventory>(); switch (move) { case Inventory::MOVE_INTERNAL: switch (mod.type) { case Inventory::EQUIPPED: if (eqinvent) eqinvent->modify(mod.pos, mod.mode, mod.arg); Stage::get().getplayer().changecloth(-mod.pos); Stage::get().getplayer().changecloth(-mod.arg); break; case Inventory::EQUIP: case Inventory::USE: case Inventory::SETUP: case Inventory::ETC: case Inventory::CASH: if (itinvent) itinvent->modify(mod.type, mod.pos, mod.mode, mod.arg); break; } break; case Inventory::MOVE_EQUIP: case Inventory::MOVE_UNEQUIP: if (mod.pos < 0) { if (eqinvent) eqinvent->modify(-mod.pos, 3, 0); if (itinvent) itinvent->modify(Inventory::EQUIP, mod.arg, 0, 0); Stage::get().getplayer().changecloth(-mod.pos); } else if (mod.arg < 0) { if (eqinvent) eqinvent->modify(-mod.arg, 0, 0); if (itinvent) itinvent->modify(Inventory::EQUIP, mod.pos, 3, 0); Stage::get().getplayer().changecloth(-mod.arg); } break; } } Stage::get().getplayer().recalcstats(true); UI::get().enable(); }