LookEntry Login::parselook(InPacket& recv) const { LookEntry look; look.female = recv.readbool(); look.skin = recv.readbyte(); look.faceid = recv.readint(); recv.readbool(); //megaphone look.hairid = recv.readint(); uint8_t slot = recv.readbyte(); while (slot != 0xFF) { look.equips[slot] = recv.readint(); slot = recv.readbyte(); } slot = recv.readbyte(); while (slot != 0xFF) { look.maskedequips[slot] = recv.readint(); slot = recv.readbyte(); } look.maskedequips[-111] = recv.readint(); for (uint8_t i = 0; i < 3; i++) { look.petids.push_back(recv.readint()); } return look; }
void DropItemHandler::handle(InPacket& recv) const { int8_t mode = recv.readbyte(); int32_t oid = recv.readint(); bool meso = recv.readbool(); int32_t itemid = recv.readint(); int32_t owner = recv.readint(); int8_t pickuptype = recv.readbyte(); Point<int16_t> dropto = recv.readpoint(); recv.skip(4); Point<int16_t> dropfrom; if (mode != 2) { dropfrom = recv.readpoint(); recv.skip(2); } else { dropfrom = dropto; } if (!meso) { recv.skip(8); } bool playerdrop = !recv.readbool(); Stage::get().getdrops().adddrop(oid, itemid, meso, owner, dropfrom, dropto, pickuptype, mode, playerdrop); }
MapInfo::MapInfo(InPacket& recv) { mapwalls.setfirst(recv.readshort()); mapwalls.setsecond(recv.readshort()); mapborders.setfirst(recv.readshort()); mapborders.setsecond(recv.readshort()); bgm = recv.read<string>(); cloud = recv.readbool(); fieldlimit = recv.readint(); hideminimap = recv.readbool(); mapmark = recv.read<string>(); swim = recv.readbool(); town = recv.readbool(); uint16_t numseats = recv.readshort(); for (uint16_t i = 0; i < numseats; i++) { seats.push_back(recv); } uint16_t numladders = recv.readshort(); for (uint16_t i = 0; i < numladders; i++) { ladders.push_back(recv); } }
void SpawnPetHandler::handle(InPacket& recv) const { using Character::Char; Optional<Char> character = Stage::get().getcharacter(recv.readint()); if (!character) return; uint8_t petindex = recv.readbyte(); int8_t mode = recv.readbyte(); if (mode == 1) { recv.skip(1); int32_t itemid = recv.readint(); string name = recv.readascii(); int32_t uniqueid = recv.readint(); recv.skip(4); Point<int16_t> pos = recv.readpoint(); uint8_t stance = recv.readbyte(); int32_t fhid = recv.readint(); character->addpet(petindex, itemid, name, uniqueid, pos, stance, fhid); } else if (mode == 0) { bool hunger = recv.readbool(); character->removepet(petindex, hunger); } }
Ladder::Ladder(InPacket& recv) { x = recv.readshort(); y1 = recv.readshort(); y2 = recv.readshort(); ladder = recv.readbool(); }
Account::Account(InPacket& recv) { recv.readshort(); accid = recv.readint(); female = recv.readbool(); recv.readbool(); //is admin gmlevel = recv.readbyte(); recv.readbyte(); name = recv.readascii(); recv.readbyte(); muted = recv.readbool(); recv.readlong(); //muted until recv.readlong(); //creation date recv.readint(); pin = recv.readshort(); selected = 0; }
void Login::parseaccount(InPacket& recv) { recv.readshort(); account.accid = recv.readint(); account.female = recv.readbool(); recv.readbool(); //is admin account.gmlevel = recv.readbyte(); recv.readbyte(); account.name = recv.readascii(); recv.readbyte(); account.muted = recv.readbool(); recv.readlong(); //muted until recv.readlong(); //creation date recv.readint(); account.pin = recv.readshort(); account.selected = 0; }
MapBackgrounds::MapBackgrounds(InPacket& recv) { int16_t size = recv.readshort(); for (int16_t i = 0; i < size; i++) { bool front = recv.readbool(); if (front) { foregrounds.push_back(recv); } else { backgrounds.push_back(recv); } } black = recv.readbool(); }
void SpawnNpcHandler::handle(InPacket& recv) const { int32_t oid = recv.readint(); int32_t id = recv.readint(); Point<int16_t> position = recv.readpoint(); bool flip = recv.readbool(); uint16_t fh = recv.readshort(); recv.readshort(); // 'rx' recv.readshort(); // 'ry' Stage::get().getnpcs().addnpc(id, oid, flip, fh, true, position); }
void SpawnNpcControllerHandler::handle(InPacket& recv) const { int8_t mode = recv.readbyte(); int32_t oid = recv.readint(); if (mode == 0) { } else { int32_t id = recv.readint(); Point<int16_t> position = recv.readpoint(); bool f = recv.readbool(); uint16_t fh = recv.readshort(); recv.readshort(); // 'rx' recv.readshort(); // 'ry' recv.readbool(); // 'minimap' Stage::get().getnpcs().addnpc(id, oid, f, fh, true, position); } }
CharEntry Login::parsecharentry(InPacket& recv) const { CharEntry toparse; toparse.cid = recv.readint(); toparse.stats = parsestats(recv); toparse.look = parselook(recv); recv.readbool(); // 'rankinfo' bool if (recv.readbool()) { int32_t currank = recv.readint(); int32_t rankmv = recv.readint(); int32_t curjobrank = recv.readint(); int32_t jobrankmv = recv.readint(); int8_t rankmc = (rankmv > 0) ? '+' : (rankmv < 0) ? '-' : '='; int8_t jobrankmc = (jobrankmv > 0) ? '+' : (jobrankmv < 0) ? '-' : '='; toparse.stats.rank = std::make_pair(currank, rankmc); toparse.stats.jobrank = std::make_pair(curjobrank, jobrankmc); } return toparse; }
void CharnameResponseHandler::handle(InPacket& recv) const { // Read the name and if it is already in use. string name = recv.read<string>(); bool used = recv.readbool(); if (used) { UI::get().add(ElementLoginNotice(UILoginNotice::NAME_IN_USE)); } // Notify character creation screen. UI::get().withelement(UIElement::CHARCREATION, &UICharcreation::nameresult, used); UI::get().enable(); }
Background::Background(InPacket& recv) { node backsrc = nl::nx::map["Back"]; animation = backsrc[recv.read<string>()]; opacity = recv.readshort(); flipped = recv.readbool(); cx = recv.readshort(); cy = recv.readshort(); rx = recv.readshort(); ry = recv.readshort(); moveobj.setx(recv.readshort()); moveobj.sety(recv.readshort()); Type type = typebyid(recv.readbyte()); settype(type); }
void DeleteCharResponseHandler::handle(InPacket& recv) const { // Read the character id and if deletion was successfull (pic was correct). recv.readint(); // charid bool success = recv.readbool(); // Show the result to the user. if (success) { UI::get().add(ElementLoginNotice(UILoginNotice::CASH_ITEMS_CONFIRM_DELETION)); } else { UI::get().add(ElementLoginNotice(UILoginNotice::BIRTHDAY_INCORRECT)); } }
void AttackHandler::handle(InPacket& recv) const { int32_t cid = recv.readint(); uint8_t count = recv.readbyte(); recv.skip(1); using Gameplay::AttackResult; AttackResult attack; attack.type = type; attack.level = recv.readbyte(); attack.skill = (attack.level > 0) ? recv.readint() : 0; attack.display = recv.readbyte(); attack.toleft = recv.readbool(); attack.stance = recv.readbyte(); attack.speed = recv.readbyte(); recv.skip(1); attack.bullet = recv.readint(); attack.mobcount = (count >> 4) & 0xF; attack.hitcount = count & 0xF; for (uint8_t i = 0; i < attack.mobcount; i++) { int32_t oid = recv.readint(); recv.skip(1); using Gameplay::Skill; uint8_t length = (attack.skill == Skill::MESO_EXPLOSION) ? recv.readbyte() : attack.hitcount; for (uint8_t j = 0; j < length; j++) { int32_t damage = recv.readint(); bool critical = false; // todo auto singledamage = std::make_pair(damage, critical); attack.damagelines[oid].push_back(singledamage); } } using Gameplay::Stage; Stage::get().showattack(cid, attack); }
void ChangeStatsHandler::handle(InPacket& recv) const { recv.readbool(); // 'itemreaction' int32_t updatemask = recv.readint(); Player& player = Stage::get().getplayer(); for (auto it = Maplestat::it(); it.hasnext(); it.increment()) { Maplestat::Value stat = it.get(); if (Maplestat::compare(stat, updatemask)) { switch (stat) { case Maplestat::SKIN: player.changelook(stat, recv.readshort()); break; case Maplestat::FACE: case Maplestat::HAIR: player.changelook(stat, recv.readint()); break; case Maplestat::LEVEL: player.changelevel(recv.readbyte()); break; case Maplestat::JOB: player.changejob(recv.readshort()); break; case Maplestat::EXP: player.getstats().setexp(recv.readint()); break; case Maplestat::MESO: player.getinvent().setmeso(recv.readint()); break; default: player.getstats().setstat(stat, recv.readshort()); player.recalcstats(false); break; } } UI::get().enable(); } }
StatsEntry Login::parsestats(InPacket& recv) const { StatsEntry statsentry; statsentry.name = recv.readpadascii(13); recv.readbool(); //gender recv.readbyte(); //skin recv.readint(); //face recv.readint(); //hair for (size_t i = 0; i < 3; i++) { statsentry.petids.push_back(recv.readlong()); } statsentry.stats[Maplestat::LEVEL] = recv.readbyte(); statsentry.stats[Maplestat::JOB] = recv.readshort(); statsentry.stats[Maplestat::STR] = recv.readshort(); statsentry.stats[Maplestat::DEX] = recv.readshort(); statsentry.stats[Maplestat::INT] = recv.readshort(); statsentry.stats[Maplestat::LUK] = recv.readshort(); statsentry.stats[Maplestat::HP] = recv.readshort(); statsentry.stats[Maplestat::MAXHP] = recv.readshort(); statsentry.stats[Maplestat::MP] = recv.readshort(); statsentry.stats[Maplestat::MAXMP] = recv.readshort(); statsentry.stats[Maplestat::AP] = recv.readshort(); statsentry.stats[Maplestat::SP] = recv.readshort(); statsentry.exp = recv.readint(); statsentry.stats[Maplestat::FAME] = recv.readshort(); recv.skip(4); //gachaexp statsentry.mapid = recv.readint(); statsentry.portal = recv.readbyte(); recv.skip(4); //timestamp statsentry.job = CharJob(statsentry.stats[Maplestat::JOB]); return statsentry; }
void SpawnCharHandler::handle(InPacket& recv) const { int32_t cid = recv.readint(); uint8_t level = recv.readbyte(); string name = recv.readascii(); recv.readascii(); // guildname recv.readshort(); // guildlogobg recv.readbyte(); // guildlogobgcolor recv.readshort(); // guildlogo recv.readbyte(); // guildlogocolor recv.skip(8); bool morphed = recv.readint() == 2; int32_t buffmask1 = recv.readint(); int16_t buffvalue = 0; if (buffmask1 != 0) { buffvalue = morphed ? recv.readshort() : recv.readbyte(); } recv.readint(); // buffmask 2 recv.skip(43); recv.readint(); // 'mount' recv.skip(61); int16_t job = recv.readshort(); LookEntry look = Session::get().getlogin().parselook(recv); recv.readint(); //count of 5110000 recv.readint(); // 'itemeffect' recv.readint(); // 'chair' Point<int16_t> position = recv.readpoint(); int8_t stance = recv.readbyte(); recv.skip(3); for (size_t i = 0; i < 3; i++) { int8_t available = recv.readbyte(); if (available == 1) { recv.readbyte(); // 'byte2' recv.readint(); // petid recv.readascii(); // name recv.readint(); // unique id recv.readint(); recv.readpoint(); // pos recv.readbyte(); // stance recv.readint(); // fhid } else { break; } } recv.readint(); // mountlevel recv.readint(); // mountexp recv.readint(); // mounttiredness //shop stuff, TO DO recv.readbyte(); //shop stuff end bool chalkboard = recv.readbool(); string chalktext = chalkboard ? recv.readascii() : ""; recv.skip(3); recv.readbyte(); // team Stage::get().getchars().addchar(cid, look, level, job, name, stance, position); }