void GenericPlayerCharacter::EquipCharacter(int choosenObject)
	{
		for(Vector<InventoryItem*>::iterator playerObject = playerInventory.begin(); playerObject < playerInventory.end(); playerObject++)
		{
			InventoryItem* currentItem = *playerObject;
			if(currentItem->getObjectWorldID() == choosenObject)
			{
				playerAttackPoints = playerAttackPoints - currentEquipedObject->getAttackBoost();
				playerDefencePoints = playerDefencePoints - currentEquipedObject->getDefenceBoost();
				playerAttackPoints = playerAttackPoints - currentItem->getAttackBoost();
				playerDefencePoints = playerDefencePoints - currentItem->getDefenceBoost();
				break;
			}
		}
	}