Esempio n. 1
0
//------------------------------------------------------------------------------//
bool InventoryReceiver::addItemAtLocation(InventoryItem& item, int x, int y)
{
    if (itemWillFitAtLocation(item, x, y))
    {
        InventoryReceiver* old_receiver =
            dynamic_cast<InventoryReceiver*>(item.getParent());

        if (old_receiver)
            old_receiver->removeItem(item);

        item.setLocationOnReceiver(x, y);
        writeItemToContentMap(item);
        addChild(&item);

        // set position and size.  This ensures the items visually match the
        // logical content map.


        item.setPosition(UVector2(UDim(static_cast<float>(x) / contentWidth(), 0),
                                  UDim(static_cast<float>(y) / contentHeight(), 0)));
        item.setSize(USize(
            UDim(static_cast<float>(item.contentWidth()) / contentWidth(), 0),
            UDim(static_cast<float>(item.contentHeight()) / contentHeight(), 0)));

        return true;
    }

    return false;
}
Esempio n. 2
0
//------------------------------------------------------------------------------//
bool InventoryReceiver::itemWillFitAtLocation(const InventoryItem& item,
                                              int x, int y)
{
    if (x < 0 || y < 0)
        return false;

    if (x + item.contentWidth() > d_content.width() ||
        y + item.contentHeight() > d_content.height())
            return false;

    const bool already_attached = this == item.getParent();
    // if item is already attatched erase its data from the content map so the
    // test result is reliable.
    if (already_attached)
        eraseItemFromContentMap(item);

    bool result = true;
    for (int item_y = 0; item_y < item.contentHeight() && result; ++item_y)
    {
        for (int item_x = 0; item_x < item.contentWidth() && result; ++item_x)
        {
            if (d_content.elementAtLocation(item_x + x, item_y + y) &&
                item.isSolidAtLocation(item_x, item_y))
                    result = false;
        }
    }

    // re-write item into content map if we erased it earlier.
    if (already_attached)
        writeItemToContentMap(item);

    return result;
}
Esempio n. 3
0
//------------------------------------------------------------------------------//
void InventoryReceiver::removeItem(InventoryItem& item)
{
    if (item.getParent() != this ||
        item.locationOnReceiverX() == -1 ||
        item.locationOnReceiverY() == -1)
            return;

    eraseItemFromContentMap(item);
    item.setLocationOnReceiver(-1, -1);
    removeChild(&item);
}