Esempio n. 1
0
LatticeLevelIterator::LatticeLevelIterator(const Lattice& l)
{
	int max;

	max=l.max_k() ? l.max_k() : 1;
	
	L=&l;
	iter=SimpleIndex(l.dim(),max);
	overflow=false;
}
int Site::coordLocal(int direction)
{
	if(direction==lattice_->dim()-1)
	{
		return index_/lattice_->jump(direction) - lattice_->halo();
	}
	else if(direction==0)
	{
		return index_%lattice_->jump(1) - lattice_->halo();
	}
	else
	{
		return (index_%lattice_->jump(direction+1)) / lattice_->jump(direction) - lattice_->halo();
	}
}
void Site::haloNext()
{
	index_++;
	
	//Can only leave boundary by reaching coord(0)=0, so otherwise done
	if(coordLocal(0)==0)
	{
		bool is_in_halo = 0;
		for(int i=1; i<lattice_->dim(); i++)
		{
			if( coordLocal(i)<0 || coordLocal(i)>=lattice_->sizeLocal(i) ) { is_in_halo = 1; break; }
		}
		if(!is_in_halo) index_ += lattice_->sizeLocal(0);
	}
}
void Site::next()
{
	index_++;
	//If coordLocal(0) != sizeLocal(0) then next site reached
	if( coordLocal(0) != lattice_->sizeLocal(0) ) { return; }
	else
	{
		index_ -= lattice_->sizeLocal(0);
		for(int i=1; i<lattice_->dim(); i++)
		{
			index_ += lattice_->jump(i);
			//If coordLocal(i) !=sizeLocal(0) then next site reached
			if( coordLocal(i) != lattice_->sizeLocal(i) ) { return; }
			index_ -= lattice_->sizeLocal(i) * lattice_->jump(i);
		}
		index_ = lattice_->siteLast() + 1;
	}
}
bool Site::setCoord(int* r)
{
	
	this->first();
	//Check site is local
	if(r[lattice_->dim()-1]<this->coord(lattice_->dim()-1) || r[lattice_->dim()-1]>=this->coord(lattice_->dim()-1)+lattice_->sizeLocal(lattice_->dim()-1)
	   || r[lattice_->dim()-2]<this->coord(lattice_->dim()-2) || r[lattice_->dim()-2]>=this->coord(lattice_->dim()-2)+lattice_->sizeLocal(lattice_->dim()-2) )
	{
		return false;
		//COUT<<"LATfield::Site::setCoord(int*) - Site desired non-local!"<<endl;
	} 
	else
	{
		
		int jump=0;
		for(int i=0; i<lattice_->dim(); i++)
		{
			jump+=(r[i]-coord(i))*lattice_->jump(i);
		} 
		
		this->indexAdvance(jump);
		return true;
	}
}    
int Site::coord(int direction) ////////sensible a quelle dim est scatter (seul modif a faire ici)
{
	if(direction<lattice_->dim()-2) { return coordLocal(direction); }
	else if (direction==lattice_->dim()-2) {return coordLocal(direction)+lattice_->coordSkip()[1]; }
	else {return coordLocal(direction)+lattice_->coordSkip()[0]; }
}