std::pair<typename Graph::vertex_descriptor,int> generateLevelsFromGraphProper( const Graph& g , LevelMap& levels , ParentMap& parents , typename Graph::vertex_descriptor * rootPtr ) { // Now to determine the root node typename Graph::vertex_iterator v , vend; tie(v,vend) = vertices( g.boostGraph() ); typename Graph::vertex_descriptor root; if ( !rootPtr ) { // Init mins and find root if none was given int min = sumDOS( g , *v ); root = *v; int ctr = 1; std::cerr << std::setw(8) << ctr << std::flush; for (; v!=vend; ++v ) { int sum = sumDOS( g , *v ); if ( sum < min ) { min = sum; root=*v; } std::cerr << "\b\b\b\b\b\b\b\b" << std::setw(8) << ++ctr << std::flush; } } else { root = *rootPtr; } // The node with the most edges is at root //tie( root , count ) = getVertexWMostEdges( mst ); // Generate a breadth first level map setLevelMapFromMST( g , levels , parents , root ); int maxL = 0; for ( typename LevelMap::const_iterator i=levels.begin(); i!=levels.end(); ++i ) { maxL = (int) GraphDetail::mmax<long>( *i ,maxL ); } // Return the descriptor to the one that started it all // with the total level count return std::make_pair(root,maxL); }
void Dispatcher:: dispatch (SyntaxTree::NodePtr const& n) { LevelMap levels; unsigned long max = compute_levels (n->type_info (), 0, levels); //cerr << "starting dispatch process for " // << n->type_info ().type_id () << " with " // << max << " levels" << endl; for (unsigned long l = 0; l < max + 1; l++) { TypeInfoSet dispatched; for (LevelMap::const_iterator i = levels.begin (); i != levels.end (); i++) { if (i->second == l) { TraversalMap::const_iterator v = traversal_map_.find (i->first.type_id ()); if (v != traversal_map_.end () && !(v->second.suppressed)) { //cerr << "dispatching traverser for " // << n->type_info ().type_id () << " as " // << i->first.type_id () << endl; v->second.traverser->traverse (n); flatten_tree (i->first, dispatched); } } } // Remove traversed types from level map. for (TypeInfoSet::const_iterator i = dispatched.begin (); i != dispatched.end (); i++) { levels.erase (*i); } } }
void Dispatcher:: dispatch (SyntaxTree::Node* n) { LevelMap levels; unsigned long max = compute_levels (n->type_info (), 0, levels); for (unsigned long l = 0; l < max + 1; l++) { TypeInfoSet dispatched; for (LevelMap::const_iterator i = levels.begin (); i != levels.end (); i++) { if (i->second == l) { TraversalMap::const_iterator v = traversal_map_.find (i->first.type_id ()); if (v != traversal_map_.end ()) { v->second->traverse (n); flatten_tree (i->first, dispatched); } } } // Remove traversed types from level map. for (TypeInfoSet::const_iterator i = dispatched.begin (); i != dispatched.end (); i++) { levels.erase (*i); } } }
std::pair<typename Graph::vertex_descriptor,int> generateLevelsFromGraph( const Graph& g , LevelMap& levels , ParentMap& parents , typename Graph::vertex_descriptor * rootPtr , Graph& mst , bool useOriginalWeights ) { using namespace boost; Graph newGraph( g ); // First issue is to weight the nodes if desired if ( ! useOriginalWeights ) generateWeightMapFromNegativeAdjacentVertexCount( newGraph ); // Now to make a tree based on these weights setMSTFromGraph( newGraph , mst ); // Now to determine the root node typename Graph::vertex_iterator v , vend; tie(v,vend) = vertices( mst.boostGraph() ); typename Graph::vertex_descriptor root, v1, v2; if ( !rootPtr ) { // linear time algorithm to find the root by Ying Wang ([email protected]) int i, k, n = mst.vertexCount(); vector <typename Graph::vertex_descriptor> queue(n+1); int *ccount, *d; long long tot = 0, min, *a; typename Graph::out_edge_iterator ee1,ee2; int p, q; queue[p = q = 0] = *v; a = new long long[n+1]; ccount = new int[n+1]; d = new int[n+1]; for(i = 0; i <= n; i++) ccount[i] = 1, d[i] = -1, a[i] = 0; d[ *v ] = 0; const typename Graph::boost_graph& bg = mst.boostGraph(); for(; p<=q; p++) { v1 = queue[p]; tie(ee1, ee2) = out_edges(v1, bg); for(; ee1 != ee2; ee1++) { v2 = target(*ee1, bg); if (d[v2] == -1) queue[++q] = v2, tot += (d[v2] = d[v1] + 1); } } a[ *v ] = min = tot; root = *v; for(k = q; k >= 0; k--) { v1 = queue[k]; tie(ee1, ee2) = out_edges(v1, bg); for(; ee1 != ee2; ee1++) { v2 = target(*ee1, bg); if (d[v2] > d[v1]) { ccount[v1] += ccount[v2]; } } } for(k = 0; k <= q; k++) { v1 = queue[k]; tie(ee1, ee2) = out_edges(v1, bg); for(; ee1 != ee2; ee1++) { v2 = target(*ee1, bg); if (d[v2] > d[v1]) { a[v2] = a[v1] - ccount[v2] + (n - ccount[v2]); if (a[v2] < min) root = v2, min = a[v2]; } } } delete []a; delete []d; delete []ccount; cerr << "root finding done!" << endl; } else { root = *rootPtr; } // The node with the most edges is at root //tie( root , count ) = getVertexWMostEdges( mst ); // Generate a breadth first level map setLevelMapFromMST( mst , levels , parents , root ); int maxL = 0; for ( typename LevelMap::const_iterator i=levels.begin(); i!=levels.end(); ++i ) { maxL = (int) GraphDetail::mmax<long>( *i ,maxL ); } // Return the descriptor to the one that started it all // with the total level count return std::make_pair(root,maxL); }