Esempio n. 1
0
MapSearchNode::MapSearchNode(const LevelMap& map, int16_t x_, int16_t y_,
	const PlayerDirection& direction_) noexcept : x(x_), y(y_), direction(direction_)
{
	if (map.isMapCoordValid(x_, y_) == true)
	{
		cost = map[x_][y_].Passable() ? NodePassable : NodeNotPassable;
	}
	else
	{
		cost = NodeInvalid;
	}
}
Esempio n. 2
0
bool Player::MapPosition(LevelMap& map, const PairFloat& pos)
{
	drawPosA = map.toDrawCoord(mapPosition);
	drawPosB = map.toDrawCoord(pos);
	bool success = false;
	if (mapPosition != pos)
	{
		success = updateMapPositionBack(map, pos);
	}
	if (success == true || map.isMapCoordValid(pos) == true)
	{
		updateDrawPosition(map);
	}
	return success;
}
Esempio n. 3
0
bool Player::move(LevelMap& map, const PairFloat& pos)
{
	if (mapPosition == pos ||
		playerStatus == PlayerStatus::Dead ||
		map.isMapCoordValid(pos) == false)
	{
		return false;
	}
	clearWalkPath();
	setStandAnimation();
	playerStatus = PlayerStatus::Stand;
	resetAnimationTime();
	drawPosA = drawPosB = map.toDrawCoord(pos);
	bool success = updateMapPositionBack(map, pos);
	if (success == true)
	{
		updateDrawPosition(map);
	}
	return success;
}