Esempio n. 1
0
 virtual void SomeMember()
 {
     if( overide.isFunction() )
         overide();
     else
     {
         cout << "Overide is not a function" << endl;
     }
 }
Esempio n. 2
0
bool ScriptSystem::GetComponents(GameObject* pObj, Components* pComp)
{
	pComp->pScript = Component<ScriptComponent>::GetComponent(pObj);
	if(pComp->pScript != NULL)
	{
		LuaRef& luaRef = (*pComp->pScript->pLuaRef);
		LuaRef init = luaRef["GetComponents"];
		LuaRef run = luaRef["Run"];

		if(init.isFunction() && run.isFunction())
		{
			bool bOk = init((*pComp->pScript->pLuaRef));
			return bOk;
		}
	}
	
	return false;
}
void DialogueLoader::loadDialogue() {
	lua_State* L = luaL_newstate();
	luaL_openlibs(L);
	getGlobalNamespace(L)
		.beginClass<DialogueLoader>("Dialogue")
		.addFunction("isNPCState", &DialogueLoader::isNPCState)
		.addFunction("isQuestState", &DialogueLoader::isQuestState)
		.addFunction("isQuestComplete", &DialogueLoader::isQuestComplete)
		.addFunction("createCendricNode", &DialogueLoader::createCendricNode)
		.addFunction("createNPCNode", &DialogueLoader::createNPCNode)
		.addFunction("createChoiceNode", &DialogueLoader::createChoiceNode)
		.addFunction("createTradeNode", &DialogueLoader::createTradeNode)
		.addFunction("addChoice", &DialogueLoader::addChoice)
		.addFunction("changeNPCState", &DialogueLoader::changeNPCState)
		.addFunction("changeQuestState", &DialogueLoader::changeQuestState)
		.addFunction("addQuestProgress", &DialogueLoader::addQuestProgress)
		.addFunction("addItem", &DialogueLoader::addItem)
		.addFunction("removeItem", &DialogueLoader::removeItem)
		.addFunction("addGold", &DialogueLoader::addGold)
		.addFunction("removeGold", &DialogueLoader::removeGold)
		.addFunction("setRoot", &DialogueLoader::setRoot)
		.addFunction("addNode", &DialogueLoader::addNode)
		.endClass();

	if (luaL_dofile(L, m_dialogue.getID().c_str()) != 0) {
		g_logger->logError("DialogeLoader", "Cannot read lua script: " + m_dialogue.getID());
		return;
	}

	LuaRef function = getGlobal(L, "loadDialogue");
	if (!function.isFunction()) {
		g_logger->logError("DialogeLoader", "Lua script: " + m_dialogue.getID() + " has no loadDialogue function.");
		return;
	}

	try {
		function(this);
	}
	catch (LuaException const& e) {
		g_logger->logError("DialogeLoader", "LuaException: " + std::string(e.what()));
	}
}
Esempio n. 4
0
void		Bot::queue(LuaRef action)
{
  if (!action.isNil() && action.isFunction())
    _queue.push_back(action);
}