void EditorScreen::Draw() { GHScreen::DrawScreens(); MFRenderer_ClearScreen(MFRCF_Depth); MFMatrix mat; mat.LookAt(MakeVector(2.0,1.5,-1.0), MakeVector(1.0,0.3f,1.0f)); MFView_SetCameraMatrix(mat); // pScene->Draw(); }
void Fretboard::Draw(float time, dBChart *pSong, int track) { MFCALLSTACKc; MFView_Push(); MFRect rect; MFView_GetViewport(&rect); float aspect = rect.width / rect.height; aspect = MFClamp(0.82f, aspect, 2.0f); MFView_SetAspectRatio(aspect); if(viewPoint == 0) { // incoming MFView_ConfigureProjection(MFDEGREES(65.0f)/aspect, 1.0f, 100.0f); // Setup the Camera in 3D space. MFMatrix cameraMatrix; MFVector start = MakeVector( 0, 8, 3 ); MFVector dir = MakeVector( 0, 5, -8 ); dir = (dir-start) * (1.0f/1.777777777f); cameraMatrix.LookAt(start + dir*aspect, MakeVector(0.0f, 0.0f, 5.0f)); MFView_SetCameraMatrix(cameraMatrix); } else if(viewPoint == 1) { // overhead MFView_ConfigureProjection(MFDEGREES(45.0f), 1.0f, 100.0f); /* float aspect = MFDisplay_GetNativeAspectRatio(); MFView_SetAspectRatio(aspect); MFRect projRect; projRect.y = 15; projRect.height = -30; projRect.x = -projRect.y * aspect; projRect.width = -projRect.height * aspect; MFView_SetOrtho(&projRect); */ // Setup the Camera in 3D space. MFMatrix cameraMatrix; cameraMatrix.LookAt(MakeVector(0, 30, 10), MakeVector(0, 0, 10), MakeVector(0, 0, 1)); MFView_SetCameraMatrix(cameraMatrix); } else if(viewPoint == 2) { // overhead MFView_ConfigureProjection(MFDEGREES(45.0f), 1.0f, 100.0f); /* float aspect = MFDisplay_GetNativeAspectRatio(); MFView_SetAspectRatio(aspect); MFRect projRect; projRect.y = 15; projRect.height = -30; projRect.x = -projRect.y * aspect; projRect.width = -projRect.height * aspect; MFView_SetOrtho(&projRect); */ // Setup the Camera in 3D space. MFMatrix cameraMatrix; cameraMatrix.LookAt(MakeVector(0, 20, 13), MakeVector(0, 0, 13), MakeVector(-1, 0, 0)); MFView_SetCameraMatrix(cameraMatrix); } MFView_SetProjection(); MFMaterial *pFB = pSong->pFretboard ? pSong->pFretboard : pFretboard; MFMaterial_SetMaterial(pFB); MFPrimitive(PT_TriStrip, 0); int start = -4; int end = 60; int fadeStart = end - 10; float fretboardRepeat = 15.0f; float fretboardWidth = 7.0f; float columnWidth = fretboardWidth / 5.0f; float ringBorder = 0.1f; // draw the fretboard... MFBegin(((end-start) / 4) * 2 + 2); MFSetColourV(MFVector::white); float halfFB = fretboardWidth*0.5f; float offset = time*scrollSpeed; float topTime = time + end/scrollSpeed; float bottomTime = time + start/scrollSpeed; int a; float textureOffset = fmodf(offset, fretboardRepeat); for(a=start; a<end; a+=4) { float z = (float)a; MFSetTexCoord1(1.0f, 1.0f - (z+textureOffset) / fretboardRepeat); MFSetPosition(halfFB, 0.0f, z); MFSetTexCoord1(0.0f, 1.0f - (z+textureOffset) / fretboardRepeat); MFSetPosition(-halfFB, 0.0f, z); } float z = (float)a; MFSetTexCoord1(1.0f, 1.0f - (z+textureOffset) / fretboardRepeat); MFSetPosition(halfFB, 0.0f, z); MFSetTexCoord1(0.0f, 1.0f - (z+textureOffset) / fretboardRepeat); MFSetPosition(-halfFB, 0.0f, z); MFEnd(); // draw the selection region MFMaterial_SetMaterial(pFrets); MFPrimitive(PT_TriStrip, 0); if(gEditor.selectStart != gEditor.selectEnd) { float selectStartTime = GETSECONDS(pSong->CalculateTimeOfTick(gEditor.selectStart)); float selectEndTime = GETSECONDS(pSong->CalculateTimeOfTick(gEditor.selectEnd)); if(selectStartTime < topTime && selectEndTime > bottomTime) { selectStartTime = (MFMax(bottomTime, selectStartTime) - time) * scrollSpeed; selectEndTime = (MFMin(topTime, selectEndTime) - time) * scrollSpeed; MFBegin(4); MFSetColour(1.0f, 0.0f, 0.0f, 0.5f); MFSetPosition(-halfFB, 0.0f, selectEndTime); MFSetPosition(halfFB, 0.0f, selectEndTime); MFSetPosition(-halfFB, 0.0f, selectStartTime); MFSetPosition(halfFB, 0.0f, selectStartTime); MFEnd(); } } // draw the fretboard edges and bar lines const float barWidth = 0.2f; MFMaterial_SetMaterial(pBar); MFPrimitive(PT_TriStrip, 0); MFBegin(4); MFSetColour(0.0f, 0.0f, 0.0f, 0.8f); MFSetTexCoord1(0,0); MFSetPosition(-halfFB, 0.0f, barWidth); MFSetTexCoord1(1,0); MFSetPosition(halfFB, 0.0f, barWidth); MFSetTexCoord1(0,1); MFSetPosition(-halfFB, 0.0f, -barWidth); MFSetTexCoord1(1,1); MFSetPosition(halfFB, 0.0f, -barWidth); MFEnd(); MFMaterial_SetMaterial(pEdge); MFPrimitive(PT_TriStrip, 0); MFBegin(34); MFSetColour(0.0f, 0.0f, 0.0f, 0.3f); for(int col=1; col<5; col++) { if(col > 1) MFSetPosition(-halfFB + columnWidth*(float)col - 0.02f, 0.0f, (float)end); MFSetTexCoord1(0,0); MFSetPosition(-halfFB + columnWidth*(float)col - 0.02f, 0.0f, (float)end); MFSetTexCoord1(1,0); MFSetPosition(-halfFB + columnWidth*(float)col + 0.02f, 0.0f, (float)end); MFSetTexCoord1(0,1); MFSetPosition(-halfFB + columnWidth*(float)col - 0.02f, 0.0f, (float)start); MFSetTexCoord1(1,1); MFSetPosition(-halfFB + columnWidth*(float)col + 0.02f, 0.0f, (float)start); MFSetPosition(-halfFB + columnWidth*(float)col + 0.02f, 0.0f, (float)start); } MFSetColourV(MFVector::white); MFSetPosition(-halfFB - 0.1f, 0.0f, (float)end); MFSetTexCoord1(0,0); MFSetPosition(-halfFB - 0.1f, 0.0f, (float)end); MFSetTexCoord1(1,0); MFSetPosition(-halfFB + 0.1f, 0.0f, (float)end); MFSetTexCoord1(0,1); MFSetPosition(-halfFB - 0.1f, 0.0f, (float)start); MFSetTexCoord1(1,1); MFSetPosition(-halfFB + 0.1f, 0.0f, (float)start); MFSetPosition(-halfFB + 0.1f, 0.0f, (float)start); MFSetPosition(halfFB - 0.1f, 0.0f, (float)end); MFSetTexCoord1(0,0); MFSetPosition(halfFB - 0.1f, 0.0f, (float)end); MFSetTexCoord1(1,0); MFSetPosition(halfFB + 0.1f, 0.0f, (float)end); MFSetTexCoord1(0,1); MFSetPosition(halfFB - 0.1f, 0.0f, (float)start); MFSetTexCoord1(1,1); MFSetPosition(halfFB + 0.1f, 0.0f, (float)start); MFEnd(); // draw the frets.... MFMaterial_SetMaterial(pBar); MFPrimitive(PT_TriStrip, 0); int bottomTick = pSong->CalculateTickAtTime((int64)(bottomTime*1000000.0f)); int res = pSong->GetRes(); int ticks = bHalfFrets ? res/2 : res; int fretBeat = bottomTick + ticks - 1; fretBeat -= fretBeat % ticks; float fretTime = GETSECONDS(pSong->CalculateTimeOfTick(fretBeat)); while(fretTime < topTime) { bool halfBeat = (fretBeat % res) != 0; bool bar = false; if(!halfBeat) { GHEvent *pLastTS = pSong->sync.GetMostRecentEvent(GHE_TimeSignature, fretBeat); if(pLastTS) bar = ((fretBeat - pLastTS->tick) % (pLastTS->parameter*res)) == 0; else if(fretBeat == 0) bar = true; } float bw = bar ? barWidth : barWidth*0.5f; MFBegin(4); float position = (fretTime - time) * scrollSpeed; if(!halfBeat) MFSetColourV(MFVector::white); else MFSetColourV(MakeVector(1,1,1,0.3f)); MFSetTexCoord1(0,0); MFSetPosition(-halfFB, 0.0f, position + bw); MFSetTexCoord1(1,0); MFSetPosition(halfFB, 0.0f, position + bw); MFSetTexCoord1(0,1); MFSetPosition(-halfFB, 0.0f, position + -bw); MFSetTexCoord1(1,1); MFSetPosition(halfFB, 0.0f, position + -bw); MFEnd(); fretBeat += ticks; fretTime = GETSECONDS(pSong->CalculateTimeOfTick(fretBeat)); } // draw the notes... GHEventManager ¬eStream = pSong->notes[track]; GHEvent *pEv = noteStream.First(); int64 topTimeus = (int64)(topTime*1000000.0f); while(pEv && pEv->time < topTimeus) { if((pEv->event == GHE_Note || pEv->event == GHE_Special) && pEv->tick + pEv->parameter >= bottomTick) { float evTime = GETSECONDS(pEv->time); // TODO: we need to calculate the end of the hold... float noteEnd = evTime; if(pEv->parameter) noteEnd = GETSECONDS(pSong->CalculateTimeOfTick(pEv->tick + pEv->parameter)); if(pEv->event == GHE_Note && pEv->played != 1) { // draw a note int key = pEv->key; bool tap = false; // check if there is a previous note, and it is in range if(pEv->Prev() && pEv->Prev()->tick < pEv->tick && pEv->Prev()->tick > pEv->tick - (res/2) && pEv->Prev()->key != pEv->key && (!pEv->Next() || !(pEv->Next()->tick == pEv->tick)) && !pEv->Prev()->parameter && !(pEv->Prev()->Prev() && pEv->Prev()->Prev()->tick == pEv->Prev()->tick)) { tap = true; } int noteX = gConfig.controls.leftyFlip[0] ? 4-key : key; float position = (GETSECONDS(pEv->time) - time)*scrollSpeed; float xoffset = -halfFB + columnWidth*0.5f + (float)noteX*columnWidth; if(pEv->parameter) { MFMaterial_SetMaterial(pFrets); float whammyTop = (noteEnd - time)*scrollSpeed; MFPrimitive(PT_TriStrip, 0); // TODO: we could consider not drawing this part of the hold line.. seems reasonable that it terminates at the line... if(gEditor.state == GHPS_Stopped) { if(position < 0.0f) { MFBegin(4); MFSetColourV(gColours[key]); MFSetPosition(xoffset - 0.2f, 0.0f, MFMin(whammyTop, 0.0f)); MFSetPosition(xoffset + 0.2f, 0.0f, MFMin(whammyTop, 0.0f)); MFSetPosition(xoffset - 0.2f, 0.0f, position); MFSetPosition(xoffset + 0.2f, 0.0f, position); MFEnd(); } } if(whammyTop > 0.0f) { // this half could have waves cruising down it if we wanted to support the whammy... MFBegin(4); MFSetColourV(gColours[key]); MFSetPosition(xoffset - 0.2f, 0.0f, MFMin(whammyTop, (float)end)); MFSetPosition(xoffset + 0.2f, 0.0f, MFMin(whammyTop, (float)end)); MFSetPosition(xoffset - 0.2f, 0.0f, MFMax(position, 0.0f)); MFSetPosition(xoffset + 0.2f, 0.0f, MFMax(position, 0.0f)); MFEnd(); } } if(evTime >= bottomTime) { MFMatrix mat; mat.SetScale(MakeVector(0.5f/20, 0.5f/20, 0.5f/20)); mat.Translate(MakeVector(xoffset, 0.03f, position)); MFModel_SetWorldMatrix(pButton, mat); MFStateBlock *pSB = MFStateBlock_CreateTemporary(64); MFStateBlock_SetVector(pSB, MFSCV_DiffuseColour, pEv->played == -1 ? MakeVector(0.3f, 0.3f, 0.3f, 1.0f) : MFVector::white); // MFStateBlock_SetVector(pSB, MFSCV_DiffuseColour, position < 0.0f ? MakeVector(0.3f, 0.3f, 0.3f, 1.0f) : MFVector::white); // MFRenderer_SetRenderStateOverride(MFRS_MaterialOverride, (uint32&)(tap ? pButtonMat[key] : pButtonRing[key])); MFRenderer_AddModel(pButton, pSB, MFView_GetViewState()); // render the note time if(bRenderNoteTimes) { MFView_Push(); MFView_SetOrtho(&rect); MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(xoffset, 0.0f, position), &pos); pos.x += 16.0f; pos.y -= 26.0f; int minutes = (int)(pEv->time / 60000000); int seconds = (int)((pEv->time % 60000000) / 1000000); int milliseconds = (int)((pEv->time % 1000000) / 1000); MFFont_DrawTextf(pText, pos, 20.0f, MFVector::yellow, "%s: %d:%02d.%d\nTick: %g", MFTranslation_GetString(pStrings, TRACK_TIME), minutes, seconds, milliseconds, (float)pEv->tick/res); MFView_Pop(); } } } if(pEv->event == GHE_Special) { // static MFVector specialColours[3] = { MakeVector(1,0,0,1), MakeVector(1,1,0,1), MakeVector(0,0,1,1) }; // static float specialX[3] = { halfFB + 0.2f, halfFB + 1, -halfFB - 1 }; // static float specialWidth[3] = { 0.8f, 0.8f, 0.8f }; static MFVector specialColours[3] = { MakeVector(1,0,0,0.5f), MakeVector(1,1,0,0.5f), MakeVector(0,0,1,0.5f) }; static float specialX[3] = { -halfFB, halfFB - 0.8f, -halfFB }; static float specialWidth[3] = { 0.8f, 0.8f, fretboardWidth }; float bottom = (evTime - time)*scrollSpeed; float top = (noteEnd - time)*scrollSpeed; int key = pEv->key; MFMaterial_SetMaterial(pFrets); MFPrimitive(PT_TriStrip, 0); MFBegin(4); MFSetColourV(specialColours[key]); MFSetPosition(specialX[key], 0.0f, MFMin(top, (float)end)); MFSetPosition(specialX[key]+specialWidth[key], 0.0f, MFMin(top, (float)end)); MFSetPosition(specialX[key], 0.0f, MFMax(bottom, (float)start)); MFSetPosition(specialX[key]+specialWidth[key], 0.0f, MFMax(bottom, (float)start)); MFEnd(); } } pEv = pEv->Next(); } // MFRenderer_SetRenderStateOverride(MFRS_MaterialOverride, NULL); // draw circles at the bottom.. MFMaterial_SetMaterial(pRing); for(int a=0; a<5; a++) { DrawRing(-halfFB + (float)a*columnWidth + columnWidth*ringBorder, 0.0f, columnWidth*(1.0f-ringBorder*2)); } for(int a=0; a<5; a++) { dBControlType keys_righty[] = { dBCtrl_Edit_Note0, dBCtrl_Edit_Note1, dBCtrl_Edit_Note2, dBCtrl_Edit_Note3, dBCtrl_Edit_Note4 }; dBControlType keys_lefty[] = { dBCtrl_Edit_Note4, dBCtrl_Edit_Note3, dBCtrl_Edit_Note2, dBCtrl_Edit_Note1, dBCtrl_Edit_Note0 }; dBControlType *keys = gConfig.controls.leftyFlip[0] ? keys_lefty : keys_righty; int ringPos = gConfig.controls.leftyFlip[0] ? 4-a : a; MFMaterial_SetMaterial(pColourRing[a]); DrawRing(-halfFB + (float)ringPos*columnWidth, 0.0f, columnWidth, !TestControl(keys[a], GHCT_Hold)); } // render trigger particles MFParticleSystem_Draw(pParticles); // render text and stuff MFView_SetOrtho(&rect); pEv = pSong->sync.GetNextEvent(bottomTick); while(pEv && pEv->time < topTimeus) { float evTime = GETSECONDS(pEv->time); if(evTime > bottomTime) { if(pEv->event == GHE_BPM) { float position = (evTime - time) * scrollSpeed; MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(halfFB + 0.2f, 0.0f, position), &pos); pos.y -= 12.0f; MFFont_DrawTextf(pText, pos, 24.0f, MakeVector(0,0.5f,0,1), "%s: %g", MFTranslation_GetString(pStrings, TRACK_BPM), (float)pEv->parameter * 0.001f); } if(pEv->event == GHE_Anchor) { int minutes = (int)(pEv->time / 60000000); int seconds = (int)((pEv->time%60000000)/1000000); int milliseconds = (int)((pEv->time%1000000)/1000); float position = (evTime - time) * scrollSpeed; MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(halfFB + 0.2f, 0.0f, position), &pos); pos.y -= 12.0f; MFFont_DrawTextf(pText, pos, 24.0f, MakeVector(0,0.5f,0,1), "A: %02d:%02d.%03d\n %s: %g", minutes, seconds, milliseconds, MFTranslation_GetString(pStrings, TRACK_BPM), (float)pEv->parameter * 0.001f); } else if(pEv->event == GHE_TimeSignature) { float position = (evTime - time) * scrollSpeed; MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(-halfFB - 0.2f, 0.0f, position), &pos); const char *pString = MFStr("TS: %d/4", pEv->parameter); pos.x -= MFFont_GetStringWidth(pText, pString, 24.0f); pos.y -= 12.0f; MFFont_DrawTextf(pText, pos, 24.0f, MFVector::yellow, pString); } } pEv = pEv->Next(); } // render events pEv = pSong->events.GetNextEvent(bottomTick); int lastChecked = -1; float yEventOffset = -12.0f; while(pEv && pEv->time < topTimeus) { float evTime = GETSECONDS(pEv->time); if(evTime > bottomTime) { if(pEv->event == GHE_Event) { if(lastChecked != pEv->tick) { yEventOffset = -12.0f; lastChecked = pEv->tick; if(pSong->sync.FindEvent(GHE_TimeSignature, pEv->tick, 0)) { yEventOffset -= 24.0f; } } float position = (evTime - time) * scrollSpeed; MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(-halfFB - 0.2f, 0.0f, position), &pos); if(!MFString_CompareN(pEv->GetString(), "section ", 8)) { // draw a line across? pos.x -= MFFont_GetStringWidth(pText, &pEv->GetString()[8], 24.0f); pos.y += yEventOffset; MFFont_DrawTextf(pText, pos, 24.0f, MFVector::blue, &pEv->GetString()[8]); } else { pos.x -= MFFont_GetStringWidth(pText, pEv->GetString(), 24.0f); pos.y += yEventOffset; MFFont_DrawTextf(pText, pos, 24.0f, MFVector::white, pEv->GetString()); } yEventOffset -= 24.0f; } } pEv = pEv->Next(); } // render track events pEv = pSong->notes[track].GetNextEvent(bottomTick); lastChecked = -1; yEventOffset = -12.0f; while(pEv && pEv->time < topTimeus) { float evTime = GETSECONDS(pEv->time); if(evTime > bottomTime) { if(pEv->event == GHE_Event) { if(lastChecked != pEv->tick) { yEventOffset = -12.0f; lastChecked = pEv->tick; if(pSong->sync.FindEvent(GHE_TimeSignature, pEv->tick, 0)) { yEventOffset -= 24.0f; } GHEvent *pOther = pSong->events.FindEvent(GHE_Event, pEv->tick, 0); while(pOther && pOther->tick == pEv->tick) { yEventOffset -= 24.0f; pOther = pOther->Next(); } } float position = (evTime - time) * scrollSpeed; MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(-halfFB - 0.2f, 0.0f, position), &pos); pos.x -= MFFont_GetStringWidth(pText, pEv->GetString(), 24.0f); pos.y += yEventOffset; MFFont_DrawTextf(pText, pos, 24.0f, MakeVector(0.6f, 0.8f, 1.0f, 1.0f), pEv->GetString()); yEventOffset -= 24.0f; } } pEv = pEv->Next(); } MFView_Pop(); }