MFMatrix& MFMatrix::Rotate(const MFVector &axis, float angle) { MFMatrix mat; mat.SetRotation(axis, angle); return Multiply(mat, *this); }
MF_API void MFParticleSystem_AddParticle(MFParticleEmitter *pEmitter) { MFParticleEmitterParameters *pE = &pEmitter->params; MFParticleSystem *pParticleSystem = pE->pParticleSystem; MFParticle *pNew = NULL; if(pParticleSystem->particles.GetLength() < pParticleSystem->params.maxActiveParticles) pNew = pParticleSystem->particles.Create(); if(pNew) { MFParticleParameters *pP = &pParticleSystem->params; pNew->colour = pP->colour; pNew->life = pP->life; pNew->rot = 0.0f; pNew->size = pP->size; switch(pE->type) { case MFET_Point: pNew->pos = pE->position.GetTrans(); break; case MFET_Sphere: case MFET_Disc: { MFVector offset; do { offset = MakeVector(MFRand_Range(-pE->radius, pE->radius), MFRand_Range(-pE->radius, pE->radius), MFRand_Range(-pE->radius, pE->radius)); } while(offset.MagSquared3() > pE->radius*pE->radius); if(pE->type == MFET_Disc) { // flatten it on to the disc float dist = offset.Dot3(pE->position.GetYAxis()); offset -= pE->position.GetYAxis()*dist; } pNew->pos = pE->position.GetTrans() + offset; break; } } switch(pE->behaviour) { case MFEB_Direction: pNew->velocity.Normalise3(pE->startVector); break; case MFEB_TargetAttract: pNew->velocity.Normalise3(pE->startVector - pE->position.GetTrans()); break; case MFEB_TargetRepel: pNew->velocity.Normalise3(pE->position.GetTrans() - pE->startVector); break; } pNew->velocity *= pE->velocity + MFRand_Range(-pE->velocityScatter, pE->velocityScatter); if(pE->directionScatter) { MFVector scatter; do { scatter = MakeVector(MFRand_Range(-1, 1), MFRand_Range(-1, 1), MFRand_Range(-1, 1)); float dist = scatter.Dot3(pE->position.GetYAxis()); scatter -= pE->position.GetYAxis()*dist; } while(scatter.MagSquared3() < 0.000001f); scatter.Normalise3(); MFMatrix scatterMat; scatterMat.SetRotation(scatter, MFRand_Unit()*pE->directionScatter); pNew->velocity = ApplyMatrixH(pNew->velocity, scatterMat); } } }