void GameScene::Update(void * params, Game * game) { game->keyboard.UpdateState(); if(game->keyboard.IsKeyPressed(SDLK_y)) character.NextAnimation(); if(game->keyboard.IsKeyPressed(SDLK_w)) character.SetCurrentDirection(0); if(game->keyboard.IsKeyPressed(SDLK_s)) character.SetCurrentDirection(1); if(game->keyboard.IsKeyPressed(SDLK_a)) character.SetCurrentDirection(2); if(game->keyboard.IsKeyPressed(SDLK_d)) character.SetCurrentDirection(3); if(game->keyboard.IsKeyDown(SDLK_q)) game->Kill(); if(game->keyboard.IsKeyPressed(SDLK_ESCAPE)) { MainMenu * menu = new MainMenu(); menu->AddMenuItem("Quit"); menu->AddMenuItem("Continue"); game->PushScene(menu); } if(game->keyboard.IsKeyDown(SDLK_RIGHT)) { currentBackground.Move(-1.0f,0.0f); character.SetCurrentDirection(3); character.StepAnimation(); } if(game->keyboard.IsKeyDown(SDLK_LEFT)) { currentBackground.Move(1.0f,0.0f); character.SetCurrentDirection(2); character.StepAnimation(); } if(game->keyboard.IsKeyDown(SDLK_UP)) { currentBackground.Move(0.0f,1.0f); character.SetCurrentDirection(0); character.StepAnimation(); } if(game->keyboard.IsKeyDown(SDLK_DOWN)) { currentBackground.Move(0.0f,-1.0f); character.SetCurrentDirection(1); character.StepAnimation(); } }