int main(int argc, char** argv)
{
	SDL_Init(SDL_INIT_EVERYTHING);
	TimedSplashScreen* splash = new TimedSplashScreen("PoweredByDestructiveReasoning.png",640,480,5000);
	delete splash;
	MainMenu* mainMenu = new MainMenu(WIDTH,HEIGHT);
	mainMenu->menuLoop();
	delete mainMenu;
	for(int c = 0; c < GameMode::playList.size(); c++)
	{
		Mix_FreeMusic(GameMode::playList[c]);
	}
	//delete main;
	Mix_HaltMusic();
	Mix_CloseAudio();
	SDL_Quit();
	exit(0);
	//system("PAUSE");
	return 0;
}