void MainWindow::on_actionDeleteMapObject_triggered(bool checked) { MapScene *scene = _mapScene; if (checked) { scene->setMode(MapScene::ModeDelete); } else { scene->setMode(MapScene::ModeView); } }
void MainWindow::on_actionAddObstacleRect_triggered(bool checked) { MapScene *scene = _mapScene; if (checked) { scene->setMode(MapScene::ModeAddObstacle); } else { scene->setMode(MapScene::ModeView); } }