Пример #1
0
void MainWindow::on_actionDeleteMapObject_triggered(bool checked)
{
    MapScene *scene = _mapScene;

    if (checked)
    {
        scene->setMode(MapScene::ModeDelete);
    }
    else
    {
        scene->setMode(MapScene::ModeView);
    }
}
Пример #2
0
void MainWindow::on_actionAddObstacleRect_triggered(bool checked)
{
    MapScene *scene = _mapScene;

    if (checked)
    {
        scene->setMode(MapScene::ModeAddObstacle);
    }
    else
    {
        scene->setMode(MapScene::ModeView);
    }
}