Esempio n. 1
0
InputEvent InputEvent::xform_by(const Matrix32& p_xform) const {


	InputEvent ev=*this;

	switch(ev.type) {

		case InputEvent::MOUSE_BUTTON: {

			Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
			Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
			ev.mouse_button.x=l.x;
			ev.mouse_button.y=l.y;
			ev.mouse_button.global_x=g.x;
			ev.mouse_button.global_y=g.y;

		} break;
		case InputEvent::MOUSE_MOTION: {

			Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
			Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
			Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
			Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
			ev.mouse_motion.x=l.x;
			ev.mouse_motion.y=l.y;
			ev.mouse_motion.global_x=g.x;
			ev.mouse_motion.global_y=g.y;
			ev.mouse_motion.relative_x=r.x;
			ev.mouse_motion.relative_y=r.y;
			ev.mouse_motion.speed_x=s.x;
			ev.mouse_motion.speed_y=s.y;

		} break;
		case InputEvent::SCREEN_TOUCH: {


			Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
			ev.screen_touch.x=t.x;
			ev.screen_touch.y=t.y;

		} break;
		case InputEvent::SCREEN_DRAG: {


			Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
			Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
			Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
			ev.screen_drag.x=t.x;
			ev.screen_drag.y=t.y;
			ev.screen_drag.relative_x=r.x;
			ev.screen_drag.relative_y=r.y;
			ev.screen_drag.speed_x=s.x;
			ev.screen_drag.speed_y=s.y;
		} break;
	}

	return ev;
}
Esempio n. 2
0
void Polygon2DEditor::_uv_draw() {

	Ref<Texture> base_tex = node->get_texture();
	if (base_tex.is_null())
		return;

	Matrix32 mtx;
	mtx.elements[2]=-uv_draw_ofs;
	mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));

	VS::get_singleton()->canvas_item_set_clip(uv_edit_draw->get_canvas_item(),true);
	VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
	uv_edit_draw->draw_texture(base_tex,Point2());
	VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());

	DVector<Vector2> uvs = node->get_uv();
	Ref<Texture> handle = get_icon("EditorHandle","EditorIcons");

	Rect2 rect(Point2(),mtx.basis_xform(base_tex->get_size()));
	rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));

	for(int i=0;i<uvs.size();i++) {

		int next = (i+1)%uvs.size();
		uv_edit_draw->draw_line(mtx.xform(uvs[i]),mtx.xform(uvs[next]),Color(0.9,0.5,0.5),2);
		uv_edit_draw->draw_texture(handle,mtx.xform(uvs[i])-handle->get_size()*0.5);
		rect.expand_to(mtx.basis_xform(uvs[i]));
	}

	rect=rect.grow(200);
	updating_uv_scroll=true;
	uv_hscroll->set_min(rect.pos.x);
	uv_hscroll->set_max(rect.pos.x+rect.size.x);
	uv_hscroll->set_page(uv_edit_draw->get_size().x);
	uv_hscroll->set_val(uv_draw_ofs.x);
	uv_hscroll->set_step(0.001);

	uv_vscroll->set_min(rect.pos.y);
	uv_vscroll->set_max(rect.pos.y+rect.size.y);
	uv_vscroll->set_page(uv_edit_draw->get_size().y);
	uv_vscroll->set_val(uv_draw_ofs.y);
	uv_vscroll->set_step(0.001);
	updating_uv_scroll=false;

}
Esempio n. 3
0
bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Matrix32& p_xform_A,Body2DSW *p_B, int p_shape_B,const Matrix32& p_xform_B,bool p_swap_result) {



	Vector2 motion = p_A->get_linear_velocity()*p_step;
	real_t mlen = motion.length();
	if (mlen<CMP_EPSILON)
		return false;

	Vector2 mnormal = motion / mlen;

	real_t min,max;
	p_A->get_shape(p_shape_A)->project_rangev(mnormal,p_xform_A,min,max);
	bool fast_object = mlen > (max-min)*0.3; //going too fast in that direction

	if (!fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis
		return false;
	}

	//cast a segment from support in motion normal, in the same direction of motion by motion length
	//support is the worst case collision point, so real collision happened before
	int a;
	Vector2 s[2];
	p_A->get_shape(p_shape_A)->get_supports(p_xform_A.basis_xform(mnormal).normalized(),s,a);
	Vector2 from = p_xform_A.xform(s[0]);
	Vector2 to = from + motion;

	Matrix32 from_inv = p_xform_B.affine_inverse();

	Vector2 local_from = from_inv.xform(from-mnormal*mlen*0.1); //start from a little inside the bounding box
	Vector2 local_to = from_inv.xform(to);

	Vector2 rpos,rnorm;
	if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from,local_to,rpos,rnorm))
		return false;

	//ray hit something


	Vector2 hitpos = p_xform_B.xform(rpos);

	Vector2 contact_A = to;
	Vector2 contact_B = hitpos;

	//create a contact

	if (p_swap_result)
		_contact_added_callback(contact_B,contact_A);
	else
		_contact_added_callback(contact_A,contact_B);


	return true;
}
Esempio n. 4
0
bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {


	const LineShape2DSW *line = static_cast<const LineShape2DSW*>(p_shape_A);
	if (p_shape_B->get_type()==Physics2DServer::SHAPE_LINE)
		return false;


	Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized();
	Vector2 p = p_transform_A.xform(line->get_normal()*line->get_d());
	real_t d = n.dot(p);

	Vector2 supports[2];
	int support_count;

	p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(),supports,support_count);

	bool found=false;


	for(int i=0;i<support_count;i++) {

		supports[i] = p_transform_B.xform( supports[i] );
		real_t pd = n.dot(supports[i]);
		if (pd>=d)
			continue;
		found=true;

		Vector2 support_A = supports[i] - n*(pd-d);

		if (p_result_callback) {
			if (p_swap_result)
				p_result_callback(supports[i],support_A,p_userdata);
			else
				p_result_callback(support_A,supports[i],p_userdata);
		}

	}


	return found;
}
void SpriteRegionEditor::_region_draw()
{
	Ref<Texture> base_tex = node->get_texture();
	if (base_tex.is_null())
		return;

	Matrix32 mtx;
	mtx.elements[2]=-draw_ofs;
	mtx.scale_basis(Vector2(draw_zoom,draw_zoom));

	VS::get_singleton()->canvas_item_set_clip(edit_draw->get_canvas_item(),true);
	VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),mtx);
	edit_draw->draw_texture(base_tex,Point2());
	VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),Matrix32());

	if (snap_show_grid) {
		Size2 s = edit_draw->get_size();
		int last_cell;

		if (snap_step.x!=0) {
			for(int i=0;i<s.width;i++) {
				int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i,0)).x-snap_offset.x)/snap_step.x));
				if (i==0)
					last_cell=cell;
				if (last_cell!=cell)
					edit_draw->draw_line(Point2(i,0),Point2(i,s.height),Color(0.3,0.7,1,0.3));
				last_cell=cell;
			}
		}

		if (snap_step.y!=0) {
			for(int i=0;i<s.height;i++) {
				int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0,i)).y-snap_offset.y)/snap_step.y));
				if (i==0)
					last_cell=cell;
				if (last_cell!=cell)
					edit_draw->draw_line(Point2(0,i),Point2(s.width,i),Color(0.3,0.7,1,0.3));
				last_cell=cell;
			}
		}
	}

	Ref<Texture> select_handle = get_icon("EditorHandle","EditorIcons");

	Rect2 scroll_rect(Point2(),mtx.basis_xform(base_tex->get_size()));
	scroll_rect.expand_to(mtx.basis_xform(edit_draw->get_size()));

	Vector2 endpoints[4]={
		mtx.basis_xform(rect.pos),
		mtx.basis_xform(rect.pos+Vector2(rect.size.x,0)),
		mtx.basis_xform(rect.pos+rect.size),
		mtx.basis_xform(rect.pos+Vector2(0,rect.size.y))
	};

	for(int i=0;i<4;i++) {

		int prev = (i+3)%4;
		int next = (i+1)%4;

		Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
		ofs*=1.4144*(select_handle->get_size().width/2);

		edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2);

		edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);

		ofs = (endpoints[next]-endpoints[i])/2;
		ofs += (endpoints[next]-endpoints[i]).tangent().normalized()*(select_handle->get_size().width/2);

		edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);

		scroll_rect.expand_to(endpoints[i]);
	}

	scroll_rect=scroll_rect.grow(200);
	updating_scroll=true;
	hscroll->set_min(scroll_rect.pos.x);
	hscroll->set_max(scroll_rect.pos.x+scroll_rect.size.x);
	hscroll->set_page(edit_draw->get_size().x);
	hscroll->set_val(draw_ofs.x);
	hscroll->set_step(0.001);

	vscroll->set_min(scroll_rect.pos.y);
	vscroll->set_max(scroll_rect.pos.y+scroll_rect.size.y);
	vscroll->set_page(edit_draw->get_size().y);
	vscroll->set_val(draw_ofs.y);
	vscroll->set_step(0.001);
	updating_scroll=false;
}
Esempio n. 6
0
bool Path2DEditor::forward_input_event(const InputEvent& p_event) {

	if (!node)
		return false;

	if (!node->is_visible())
		return false;

	if (!node->get_curve().is_valid())
		return false;

	switch(p_event.type) {

		case InputEvent::MOUSE_BUTTON: {

			const InputEventMouseButton &mb=p_event.mouse_button;

			Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();

			Vector2 gpoint = Point2(mb.x,mb.y);
			Vector2 cpoint = !mb.mod.alt? snap_point(xform.affine_inverse().xform(gpoint))
										: node->get_global_transform().affine_inverse().xform( snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)) );

			//first check if a point is to be added (segment split)
			real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);



			// Test move point!!

			if ( mb.pressed && action==ACTION_NONE ) {

				Ref<Curve2D> curve = node->get_curve();

				for(int i=0;i<curve->get_point_count();i++) {

					bool pointunder=false;

					{
						Point2 p = xform.xform( curve->get_point_pos(i) );
						if (gpoint.distance_to(p) < grab_treshold ) {

							if (mb.button_index==BUTTON_LEFT && !mb.mod.shift && mode==MODE_EDIT) {

								action=ACTION_MOVING_POINT;
								action_point=i;
								moving_from=curve->get_point_pos(i);
								moving_screen_from=gpoint;
								return true;
							} else if  ((mb.button_index==BUTTON_RIGHT && mode==MODE_EDIT) || (mb.button_index==BUTTON_LEFT && mode==MODE_DELETE)) {

								undo_redo->create_action("Remove Point from Curve");
								undo_redo->add_do_method(curve.ptr(),"remove_point",i);
								undo_redo->add_undo_method(curve.ptr(),"add_point",curve->get_point_pos(i),curve->get_point_in(i),curve->get_point_out(i),i);
								undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
								undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
								undo_redo->commit_action();
								return true;
							} else
								pointunder=true;
						}
					}

					if (mb.button_index==BUTTON_LEFT && i<(curve->get_point_count()-1)) {
						Point2 p = xform.xform( curve->get_point_pos(i)+curve->get_point_out(i) );
						if (gpoint.distance_to(p) < grab_treshold && (mode == MODE_EDIT || mode==MODE_EDIT_CURVE) ) {

							action=ACTION_MOVING_OUT;
							action_point=i;
							moving_from=curve->get_point_out(i);
							moving_screen_from=gpoint;
							return true;
						}
					}

					if (mb.button_index==BUTTON_LEFT && i>0) {
						Point2 p = xform.xform( curve->get_point_pos(i)+curve->get_point_in(i) );
						if (gpoint.distance_to(p) < grab_treshold && (mode == MODE_EDIT || mode==MODE_EDIT_CURVE)) {

							action=ACTION_MOVING_IN;
							action_point=i;
							moving_from=curve->get_point_in(i);
							moving_screen_from=gpoint;
							return true;
						}
					}

					if (pointunder)
						return true;

				}

			}

			// Test add point in empty space!

			if ( mb.pressed && mb.button_index==BUTTON_LEFT && ((mb.mod.command && mode == MODE_EDIT) || mode == MODE_CREATE)) {

				Ref<Curve2D> curve = node->get_curve();

				undo_redo->create_action("Add Point to Curve");
				undo_redo->add_do_method(curve.ptr(),"add_point",cpoint);
				undo_redo->add_undo_method(curve.ptr(),"remove_point",curve->get_point_count());
				undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
				undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
				undo_redo->commit_action();

				action=ACTION_MOVING_POINT;
				action_point=curve->get_point_count()-1;
				moving_from=curve->get_point_pos(action_point);
				moving_screen_from=gpoint;

				canvas_item_editor->get_viewport_control()->update();

				return true;
			}

			if ( !mb.pressed && mb.button_index==BUTTON_LEFT && action!=ACTION_NONE) {


				Ref<Curve2D> curve = node->get_curve();

				Vector2 new_pos = moving_from + xform.basis_xform( gpoint - moving_screen_from );
				switch(action) {

					case ACTION_MOVING_POINT: {


						undo_redo->create_action("Move Point in Curve");
						undo_redo->add_do_method(curve.ptr(),"set_point_pos",action_point,cpoint);
						undo_redo->add_undo_method(curve.ptr(),"set_point_pos",action_point,moving_from);
						undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
						undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
						undo_redo->commit_action();

					} break;
					case ACTION_MOVING_IN: {

						undo_redo->create_action("Move In-Control in Curve");
						undo_redo->add_do_method(curve.ptr(),"set_point_in",action_point,new_pos);
						undo_redo->add_undo_method(curve.ptr(),"set_point_in",action_point,moving_from);
						undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
						undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
						undo_redo->commit_action();

					} break;
					case ACTION_MOVING_OUT: {

						undo_redo->create_action("Move Out-Control in Curve");
						undo_redo->add_do_method(curve.ptr(),"set_point_out",action_point,new_pos);
						undo_redo->add_undo_method(curve.ptr(),"set_point_out",action_point,moving_from);
						undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
						undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
						undo_redo->commit_action();

					} break;

				}

				action=ACTION_NONE;

				return true;
			}


#if 0
			switch(mode) {


				case MODE_CREATE: {

					if (mb.button_index==BUTTON_LEFT && mb.pressed) {


						if (!wip_active) {

							wip.clear();
							wip.push_back( snap_point(cpoint) );
							wip_active=true;
							edited_point_pos=snap_point(cpoint);
							canvas_item_editor->update();
							edited_point=1;
							return true;
						} else {

							if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
								//wip closed
								_wip_close();

								return true;
							} else {

								wip.push_back( snap_point(cpoint) );
								edited_point=wip.size();
								canvas_item_editor->update();
								return true;

								//add wip point
							}
						}
					} else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
						_wip_close();
					}



				} break;

				case MODE_EDIT: {

					if (mb.button_index==BUTTON_LEFT) {
						if (mb.pressed) {

							if (mb.mod.control) {


								if (poly.size() < 3) {

									undo_redo->create_action("Edit Poly");
									undo_redo->add_undo_method(node,"set_polygon",poly);
									poly.push_back(cpoint);
									undo_redo->add_do_method(node,"set_polygon",poly);
									undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
									undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
									undo_redo->commit_action();
									return true;
								}

								//search edges
								int closest_idx=-1;
								Vector2 closest_pos;
								real_t closest_dist=1e10;
								for(int i=0;i<poly.size();i++) {

									Vector2 points[2] ={ xform.xform(poly[i]),
										xform.xform(poly[(i+1)%poly.size()]) };

									Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
									if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
										continue; //not valid to reuse point

									real_t d = cp.distance_to(gpoint);
									if (d<closest_dist && d<grab_treshold) {
										closest_dist=d;
										closest_pos=cp;
										closest_idx=i;
									}


								}

								if (closest_idx>=0) {

									pre_move_edit=poly;
									poly.insert(closest_idx+1,snap_point(xform.affine_inverse().xform(closest_pos)));
									edited_point=closest_idx+1;
									edited_point_pos=snap_point(xform.affine_inverse().xform(closest_pos));
									node->set_polygon(poly);
									canvas_item_editor->update();
									return true;
								}
							} else {

								//look for points to move

								int closest_idx=-1;
								Vector2 closest_pos;
								real_t closest_dist=1e10;
								for(int i=0;i<poly.size();i++) {

									Vector2 cp =xform.xform(poly[i]);

									real_t d = cp.distance_to(gpoint);
									if (d<closest_dist && d<grab_treshold) {
										closest_dist=d;
										closest_pos=cp;
										closest_idx=i;
									}

								}

								if (closest_idx>=0) {

									pre_move_edit=poly;
									edited_point=closest_idx;
									edited_point_pos=xform.affine_inverse().xform(closest_pos);
									canvas_item_editor->update();
									return true;
								}
							}
						} else {

							if (edited_point!=-1) {

								//apply

								ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
								poly[edited_point]=edited_point_pos;
								undo_redo->create_action("Edit Poly");
								undo_redo->add_do_method(node,"set_polygon",poly);
								undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
								undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
								undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
								undo_redo->commit_action();

								edited_point=-1;
								return true;
							}
						}
					} if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {



						int closest_idx=-1;
						Vector2 closest_pos;
						real_t closest_dist=1e10;
						for(int i=0;i<poly.size();i++) {

							Vector2 cp =xform.xform(poly[i]);

							real_t d = cp.distance_to(gpoint);
							if (d<closest_dist && d<grab_treshold) {
								closest_dist=d;
								closest_pos=cp;
								closest_idx=i;
							}

						}

						if (closest_idx>=0) {


							undo_redo->create_action("Edit Poly (Remove Point)");
							undo_redo->add_undo_method(node,"set_polygon",poly);
							poly.remove(closest_idx);
							undo_redo->add_do_method(node,"set_polygon",poly);
							undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
							undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
							undo_redo->commit_action();
							return true;
						}

					}



				} break;
			}


#endif
		} break;
		case InputEvent::MOUSE_MOTION: {

			const InputEventMouseMotion &mm=p_event.mouse_motion;


			if ( action!=ACTION_NONE) {

				Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
				Vector2 gpoint = Point2(mm.x,mm.y);
				Vector2 cpoint = !mm.mod.alt? snap_point(xform.affine_inverse().xform(gpoint))
											: node->get_global_transform().affine_inverse().xform( snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)) );

				Ref<Curve2D> curve = node->get_curve();

				Vector2 new_pos = moving_from + xform.basis_xform( gpoint - moving_screen_from );

				switch(action) {

					case ACTION_MOVING_POINT: {

						curve->set_point_pos(action_point,cpoint);
					} break;
					case ACTION_MOVING_IN: {

						curve->set_point_in(action_point,new_pos);

					} break;
					case ACTION_MOVING_OUT: {

						curve->set_point_out(action_point,new_pos);

					} break;
				}


				canvas_item_editor->get_viewport_control()->update();
				return true;
			}

#if 0
			if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {


				Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();

				Vector2 gpoint = Point2(mm.x,mm.y);
				edited_point_pos = snap_point(xform.affine_inverse().xform(gpoint));
				canvas_item_editor->update();

			}
#endif
		} break;
	}

	return false;
}
void Polygon2DEditor::_uv_draw() {

	Ref<Texture> base_tex = node->get_texture();
	if (base_tex.is_null())
		return;

	Matrix32 mtx;
	mtx.elements[2]=-uv_draw_ofs;
	mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));

	VS::get_singleton()->canvas_item_set_clip(uv_edit_draw->get_canvas_item(),true);
	VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
	uv_edit_draw->draw_texture(base_tex,Point2());
	VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());

	if (snap_show_grid) {
		Size2 s = uv_edit_draw->get_size();
		int last_cell;

		if (snap_step.x!=0) {
			for(int i=0;i<s.width;i++) {
				int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i,0)).x-snap_offset.x)/snap_step.x));
				if (i==0)
					last_cell=cell;
				if (last_cell!=cell)
					uv_edit_draw->draw_line(Point2(i,0),Point2(i,s.height),Color(0.3,0.7,1,0.3));
				last_cell=cell;
			}
		}

		if (snap_step.y!=0) {
			for(int i=0;i<s.height;i++) {
				int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0,i)).y-snap_offset.y)/snap_step.y));
				if (i==0)
					last_cell=cell;
				if (last_cell!=cell)
					uv_edit_draw->draw_line(Point2(0,i),Point2(s.width,i),Color(0.3,0.7,1,0.3));
				last_cell=cell;
			}
		}
	}

	DVector<Vector2> uvs = node->get_uv();
	Ref<Texture> handle = get_icon("EditorHandle","EditorIcons");

	Rect2 rect(Point2(),mtx.basis_xform(base_tex->get_size()));
	rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));

	for(int i=0;i<uvs.size();i++) {

		int next = (i+1)%uvs.size();
		uv_edit_draw->draw_line(mtx.xform(uvs[i]),mtx.xform(uvs[next]),Color(0.9,0.5,0.5),2);
		uv_edit_draw->draw_texture(handle,mtx.xform(uvs[i])-handle->get_size()*0.5);
		rect.expand_to(mtx.basis_xform(uvs[i]));
	}

	rect=rect.grow(200);
	updating_uv_scroll=true;
	uv_hscroll->set_min(rect.pos.x);
	uv_hscroll->set_max(rect.pos.x+rect.size.x);
	uv_hscroll->set_page(uv_edit_draw->get_size().x);
	uv_hscroll->set_val(uv_draw_ofs.x);
	uv_hscroll->set_step(0.001);

	uv_vscroll->set_min(rect.pos.y);
	uv_vscroll->set_max(rect.pos.y+rect.size.y);
	uv_vscroll->set_page(uv_edit_draw->get_size().y);
	uv_vscroll->set_val(uv_draw_ofs.y);
	uv_vscroll->set_step(0.001);
	updating_uv_scroll=false;

}
Esempio n. 8
0
void Particles2D::_process_particles(float p_delta) {

	if (particles.size()==0 || lifetime==0)
		return;

	p_delta*=time_scale;

	float frame_time=p_delta;

	if (emit_timeout > 0) {
		time_to_live -= frame_time;
		if (time_to_live < 0) {

			emitting = false;
			_change_notify("config/emitting");
		};
	};

	float next_time = time+frame_time;

	if (next_time > lifetime)
		next_time=Math::fmod(next_time,lifetime);


	Particle *pdata=&particles[0];
	int particle_count=particles.size();
	Matrix32 xform;
	if (!local_space)
		xform=get_global_transform();

	active_count=0;

	DVector<Point2>::Read r;
	int emission_point_count=0;
	if (emission_points.size()) {

		emission_point_count=emission_points.size();
		r=emission_points.read();
	}

	int attractor_count=0;
	AttractorCache *attractor_ptr=NULL;

	if (attractors.size()) {
		if (attractors.size()!=attractor_cache.size()) {
			attractor_cache.resize(attractors.size());
		}

		int idx=0;
		Matrix32 m;
		if (local_space) {
			m= get_global_transform().affine_inverse();
		}
		for (Set<ParticleAttractor2D*>::Element *E=attractors.front();E;E=E->next()) {

			attractor_cache[idx].pos=m.xform( E->get()->get_global_pos() );
			attractor_cache[idx].attractor=E->get();
			idx++;
		}

		attractor_ptr=attractor_cache.ptr();
		attractor_count=attractor_cache.size();
	}

	for(int i=0;i<particle_count;i++) {

		Particle &p=pdata[i];

		float restart_time = (i * lifetime / particle_count) * explosiveness;

		bool restart=false;

		if ( next_time < time ) {

			if (restart_time > time || restart_time < next_time )
				restart=true;

		} else if (restart_time > time && restart_time < next_time ) {
			restart=true;
		}

		if (restart) {


			if (emitting) {

				p.pos=emissor_offset;
				if (emission_point_count) {


					Vector2 ep = r[Math::rand()%emission_point_count];
					if (!local_space) {
						p.pos=xform.xform(p.pos+ep*extents);
					} else {
						p.pos+=ep*extents;
					}
				} else {
					if (!local_space) {
						p.pos=xform.xform(p.pos+Vector2(Math::random(-extents.x,extents.x),Math::random(-extents.y,extents.y)));
					} else {
						p.pos+=Vector2(Math::random(-extents.x,extents.x),Math::random(-extents.y,extents.y));
					}
				}
				p.seed=Math::rand() % 12345678;
				uint32_t rand_seed=p.seed*(i+1);

				float angle = Math::deg2rad(param[PARAM_DIRECTION]+_rand_from_seed(&rand_seed)*param[PARAM_SPREAD]);

				p.velocity=Vector2( Math::sin(angle), Math::cos(angle) );
				if (!local_space) {

					p.velocity = xform.basis_xform(p.velocity).normalized();
				}

				p.velocity*=param[PARAM_LINEAR_VELOCITY]+param[PARAM_LINEAR_VELOCITY]*_rand_from_seed(&rand_seed)*randomness[PARAM_LINEAR_VELOCITY];
				p.velocity+=initial_velocity;
				p.active=true;
				p.rot=Math::deg2rad(param[PARAM_INITIAL_ANGLE]+param[PARAM_INITIAL_ANGLE]*randomness[PARAM_INITIAL_ANGLE]*_rand_from_seed(&rand_seed));
				active_count++;

				p.frame=Math::fmod(param[PARAM_ANIM_INITIAL_POS]+randomness[PARAM_ANIM_INITIAL_POS]*_rand_from_seed(&rand_seed),1.0);


			} else {

				p.active=false;
			}

		} else {

			if (!p.active)
				continue;

			uint32_t rand_seed=p.seed*(i+1);

			Vector2 force;

			//apply gravity
			float gravity_dir = Math::deg2rad( param[PARAM_GRAVITY_DIRECTION]+180*randomness[PARAM_GRAVITY_DIRECTION]*_rand_from_seed(&rand_seed));
			force+=Vector2( Math::sin(gravity_dir), Math::cos(gravity_dir) ) * (param[PARAM_GRAVITY_STRENGTH]+param[PARAM_GRAVITY_STRENGTH]*randomness[PARAM_GRAVITY_STRENGTH]*_rand_from_seed(&rand_seed));
			//apply radial
			Vector2 rvec = (p.pos - emissor_offset).normalized();
			force+=rvec*(param[PARAM_RADIAL_ACCEL]+param[PARAM_RADIAL_ACCEL]*randomness[PARAM_RADIAL_ACCEL]*_rand_from_seed(&rand_seed));
			//apply orbit
			float orbitvel = (param[PARAM_ORBIT_VELOCITY]+param[PARAM_ORBIT_VELOCITY]*randomness[PARAM_ORBIT_VELOCITY]*_rand_from_seed(&rand_seed));
			if (orbitvel!=0) {
				Vector2 rel = p.pos - xform.elements[2];
				Matrix32 rot(orbitvel*frame_time,Vector2());
				p.pos = rot.xform(rel) + xform.elements[2];

			}

			Vector2 tvec=rvec.tangent();
			force+=tvec*(param[PARAM_TANGENTIAL_ACCEL]+param[PARAM_TANGENTIAL_ACCEL]*randomness[PARAM_TANGENTIAL_ACCEL]*_rand_from_seed(&rand_seed));

			for(int j=0;j<attractor_count;j++) {

				Vector2 vec = (attractor_ptr[j].pos - p.pos);
				float vl = vec.length();

				if (!attractor_ptr[j].attractor->enabled ||  vl==0 || vl > attractor_ptr[j].attractor->radius)
					continue;



				force+=vec*attractor_ptr[j].attractor->gravity;
				float fvl = p.velocity.length();
				if (fvl && attractor_ptr[j].attractor->absorption) {
					Vector2 target = vec.normalized();
					p.velocity = p.velocity.normalized().linear_interpolate(target,MIN(frame_time*attractor_ptr[j].attractor->absorption,1))*fvl;
				}

				if (attractor_ptr[j].attractor->disable_radius && vl < attractor_ptr[j].attractor->disable_radius) {
					p.active=false;
				}
			}

			p.velocity+=force*frame_time;

			if (param[PARAM_DAMPING]) {
				float dmp = param[PARAM_DAMPING]+param[PARAM_DAMPING]*randomness[PARAM_DAMPING]*_rand_from_seed(&rand_seed);
				float v = p.velocity.length();
				v -= dmp * frame_time;
				if (v<=0) {
					p.velocity=Vector2();
				} else {
					p.velocity=p.velocity.normalized() * v;
				}

			}

			p.pos+=p.velocity*frame_time;
			p.rot+=Math::lerp(param[PARAM_SPIN_VELOCITY],param[PARAM_SPIN_VELOCITY]*randomness[PARAM_SPIN_VELOCITY]*_rand_from_seed(&rand_seed),randomness[PARAM_SPIN_VELOCITY])*frame_time;
			float anim_spd=param[PARAM_ANIM_SPEED_SCALE]+param[PARAM_ANIM_SPEED_SCALE]*randomness[PARAM_ANIM_SPEED_SCALE]*_rand_from_seed(&rand_seed);
			p.frame=Math::fposmod(p.frame+(frame_time/lifetime)*anim_spd,1.0);

			active_count++;

		}


	}



	time=Math::fmod( time+frame_time, lifetime );
	if (!emitting && active_count==0) {
		set_process(false);

	}

	update();


}