bool DemoScene::init(){ if (!CCLayer::init()) { return false; } //加载tileMap的地图层 g_map = new TileMap(); g_map->initWithTileMap(1, this); //产生怪物 Monster *monster = Monster::monsterWithFile("Monster.png"); monster->setPosition(ccp(100,100)); this->addChild(monster); monster->doMonsterMove(ccp(100, 100), ccp(200, 300), g_map); return true; }