void Commands::reloadInfo(Player* player, const std::string& cmd, const std::string& param) { std::string tmpParam = asLowerCaseString(param); if (tmpParam == "action" || tmpParam == "actions") { g_actions->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded actions."); } else if (tmpParam == "config" || tmpParam == "configuration") { g_config.reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded config."); } else if (tmpParam == "command" || tmpParam == "commands") { reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded commands."); } else if (tmpParam == "creaturescript" || tmpParam == "creaturescripts") { g_creatureEvents->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded creature scripts."); } else if (tmpParam == "monster" || tmpParam == "monsters") { g_monsters.reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded monsters."); } else if (tmpParam == "move" || tmpParam == "movement" || tmpParam == "movements" || tmpParam == "moveevents" || tmpParam == "moveevent") { g_moveEvents->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded movements."); } else if (tmpParam == "npc" || tmpParam == "npcs") { g_npcs.reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded npcs."); } else if (tmpParam == "raid" || tmpParam == "raids") { Raids::getInstance()->reload(); Raids::getInstance()->startup(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded raids."); } else if (tmpParam == "spell" || tmpParam == "spells") { g_spells->reload(); g_monsters.reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded spells."); } else if (tmpParam == "talk" || tmpParam == "talkaction" || tmpParam == "talkactions") { g_talkActions->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded talk actions."); } else if (tmpParam == "items") { Item::items.reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded items."); } else if (tmpParam == "weapon" || tmpParam == "weapons") { g_weapons->reload(); g_weapons->loadDefaults(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded weapons."); } else if (tmpParam == "quest" || tmpParam == "quests") { Quests::getInstance()->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded quests."); } else if (tmpParam == "mount" || tmpParam == "mounts") { Mounts::getInstance()->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded mounts."); } else if (tmpParam == "globalevents" || tmpParam == "globalevent") { g_globalEvents->reload(); player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded globalevents."); } else { player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reload type not found."); } }
void Commands::reloadInfo(Player& player, const std::string& param) { std::string tmpParam = asLowerCaseString(param); if (tmpParam == "action" || tmpParam == "actions") { g_actions->reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded actions."); } else if (tmpParam == "config" || tmpParam == "configuration") { g_config.reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded config."); } else if (tmpParam == "command" || tmpParam == "commands") { reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded commands."); } else if (tmpParam == "creaturescript" || tmpParam == "creaturescripts") { g_creatureEvents->reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded creature scripts."); } else if (tmpParam == "monster" || tmpParam == "monsters") { g_monsters.reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded monsters."); } else if (tmpParam == "move" || tmpParam == "movement" || tmpParam == "movements" || tmpParam == "moveevents" || tmpParam == "moveevent") { g_moveEvents->reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded movements."); } else if (tmpParam == "npc" || tmpParam == "npcs") { Npcs::reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded npcs."); } else if (tmpParam == "raid" || tmpParam == "raids") { g_game.raids.reload(); g_game.raids.startup(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded raids."); } else if (tmpParam == "spell" || tmpParam == "spells") { g_spells->reload(); g_monsters.reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded spells."); } else if (tmpParam == "talk" || tmpParam == "talkaction" || tmpParam == "talkactions") { g_talkActions->reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded talk actions."); } else if (tmpParam == "items") { Item::items.reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded items."); } else if (tmpParam == "weapon" || tmpParam == "weapons") { g_weapons->reload(); g_weapons->loadDefaults(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded weapons."); } else if (tmpParam == "quest" || tmpParam == "quests") { g_game.quests.reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded quests."); } else if (tmpParam == "mount" || tmpParam == "mounts") { g_game.mounts.reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded mounts."); } else if (tmpParam == "globalevents" || tmpParam == "globalevent") { g_globalEvents->reload(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded globalevents."); } else if (tmpParam == "events") { g_events->load(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded events."); } else if (tmpParam == "chat" || tmpParam == "channel" || tmpParam == "chatchannels") { g_chat->load(); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded chatchannels."); } else if (tmpParam == "global") { g_luaEnvironment.loadFile("data/global.lua"); player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded global.lua."); } else { player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reload type not found."); } lua_gc(g_luaEnvironment.getLuaState(), LUA_GCCOLLECT, 0); }
bool Commands::reloadInfo(Creature* creature, const std::string& cmd, const std::string& param) { Player* player = creature->getPlayer(); if(param == "actions" || param == "action"){ g_actions->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded actions."); } else if(param == "commands" || param == "command"){ this->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded commands."); } else if(param == "monsters" || param == "monster"){ g_monsters.reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded monsters."); } else if(param == "npc"){ g_npcs.reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded npcs."); } else if(param == "config"){ g_config.reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded config."); } else if(param == "talk" || param == "talkactions" || param == "talk actions" || param == "ta"){ g_talkactions->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded talk actions."); } else if(param == "move" || param == "movement" || param == "movement actions"){ g_moveEvents->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded movement actions."); } else if(param == "spells" || param == "spell"){ g_spells->reload(); g_monsters.reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded spells and monsters."); } else if(param == "raids" || param == "raid"){ Raids::getInstance()->reload(); Raids::getInstance()->startup(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded raids."); } /* else if(param == "weapons"){ g_weapons->reload(); } else if(param == "items"){ Item::items.reload(); } */ else if(param == "creaturescripts" || param == "creature scripts" || param == "cs"){ g_creatureEvents->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded creature scripts."); } else if(param == "globalevent" || param == "global event" || param == "ge"){ g_globalEvents->reload(); if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Reloaded global events."); } else{ if(player) player->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, "Option not found."); } return true; }
void Signals::sighupHandler() { //Dispatcher thread std::cout << "SIGHUP received, reloading config files..." << std::endl; g_actions->reload(); std::cout << "Reloaded actions." << std::endl; g_config.reload(); std::cout << "Reloaded config." << std::endl; g_game.reloadCommands(); std::cout << "Reloaded commands." << std::endl; g_creatureEvents->reload(); std::cout << "Reloaded creature scripts." << std::endl; g_moveEvents->reload(); std::cout << "Reloaded movements." << std::endl; Npcs::reload(); std::cout << "Reloaded npcs." << std::endl; g_game.raids.reload(); g_game.raids.startup(); std::cout << "Reloaded raids." << std::endl; g_spells->reload(); std::cout << "Reloaded monsters." << std::endl; g_monsters.reload(); std::cout << "Reloaded spells." << std::endl; g_talkActions->reload(); std::cout << "Reloaded talk actions." << std::endl; Item::items.reload(); std::cout << "Reloaded items." << std::endl; g_weapons->reload(); g_weapons->loadDefaults(); std::cout << "Reloaded weapons." << std::endl; g_game.quests.reload(); std::cout << "Reloaded quests." << std::endl; g_game.mounts.reload(); std::cout << "Reloaded mounts." << std::endl; g_globalEvents->reload(); std::cout << "Reloaded globalevents." << std::endl; g_events->load(); std::cout << "Reloaded events." << std::endl; g_chat->load(); std::cout << "Reloaded chatchannels." << std::endl; g_luaEnvironment.loadFile("data/global.lua"); std::cout << "Reloaded global.lua." << std::endl; lua_gc(g_luaEnvironment.getLuaState(), LUA_GCCOLLECT, 0); }