void GameScene::changeMap(Point startPoint,int mapPoint){ this->removeChildByName("map"); this->removeChildByTag(sGlobal->mapNum); sGlobal->mapNum = mapPoint; MyMap* myMap = MyMap::create(); sGlobal->map = myMap->m_map; sGlobal->myMap = myMap; myMap->setPosition(Point(100, 100)); myMap->m_map->setPosition(Point(-100, -100)); this->addChild(myMap, 5, sGlobal->mapNum); this->addChild(myMap->m_map,6,"map"); /*myMap->setPosition(Point(0, 0));*/ myMap->m_map->addChild(sGlobal->hero); /*sGlobal->map->addChild(sGlobal->hero);*/ sGlobal->hero->setTiledMap(sGlobal->map); sGlobal->hero->setPosition(sGlobal->myMap->positionForTileCoord(startPoint)); /*this->addHero(sGlobal->map, sGlobal->myMap->positionForTileCoord(startPoint-Point(2,2)));*/ CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("WhenInSchool.mp3", true); }