void BlockChest::onStartedDigging(User* user, int8_t status, int32_t x, int16_t y, int32_t z, int map, int8_t direction) { // Locksystem if (user->inv[36 + user->currentItemSlot()].getType() == ITEM_WOODEN_AXE) { int chunk_x = blockToChunk(x); int chunk_z = blockToChunk(z); sChunk* chunk = ServerInstance->map(map)->loadMap(chunk_x, chunk_z); if (chunk == NULL) { return; } NBT_Value* entityList = (*(*(chunk->nbt))["Level"])["TileEntities"]; if (!entityList) { entityList = new NBT_Value(NBT_Value::TAG_LIST, NBT_Value::TAG_COMPOUND); chunk->nbt->Insert("TileEntities", entityList); } if (entityList->GetType() == NBT_Value::TAG_LIST) { if (entityList->GetListType() != NBT_Value::TAG_COMPOUND) { entityList->SetType(NBT_Value::TAG_LIST, NBT_Value::TAG_COMPOUND); } std::vector<NBT_Value*> *entities = entityList->GetList(); std::vector<NBT_Value*>::iterator iter = entities->begin(), end = entities->end(); //bool done = false; // Unused variable for (; iter != end; iter++) { if ((**iter)["x"] == NULL || (**iter)["y"] == NULL || (**iter)["z"] == NULL || (**iter)["x"]->GetType() != NBT_Value::TAG_INT || (**iter)["y"]->GetType() != NBT_Value::TAG_INT || (**iter)["z"]->GetType() != NBT_Value::TAG_INT) { continue; } if ((int32_t)(*(**iter)["x"]) == x && (int32_t)(*(**iter)["y"]) == y && (int32_t)(*(**iter)["z"]) == z) { int8_t locked; NBT_Value* nbtLockdata = (**iter)["Lockdata"]; if (nbtLockdata != NULL) { std::string player = *(*nbtLockdata)["player"]->GetString(); // Toggle lock if player is the owner of block if (player == user->nick) { locked = *(*nbtLockdata)["locked"]; locked = (locked == 1) ? 0 : 1; *(*nbtLockdata)["locked"] = locked; if (locked == 1) { ServerInstance->chat()->sendMsg(user, MC_COLOR_RED + "Chest locked", Chat::USER); } else { ServerInstance->chat()->sendMsg(user, MC_COLOR_RED + "Chest opened", Chat::USER); } } } else { // If lockdata is missing (old chest) NBT_Value* nbtLock = new NBT_Value(NBT_Value::TAG_COMPOUND); nbtLock->Insert("player", new NBT_Value(user->nick)); nbtLock->Insert("locked", new NBT_Value((int8_t)1)); (*iter)->Insert("Lockdata", nbtLock); } break; } } } } }