Esempio n. 1
0
void BlockChest::onStartedDigging(User* user, int8_t status, int32_t x, int16_t y, int32_t z, int map, int8_t direction)
{
  // Locksystem
  if (user->inv[36 + user->currentItemSlot()].getType() == ITEM_WOODEN_AXE)
  {
    int chunk_x = blockToChunk(x);
    int chunk_z = blockToChunk(z);

    sChunk* chunk = ServerInstance->map(map)->loadMap(chunk_x, chunk_z);

    if (chunk == NULL)
    {
      return;
    }

    NBT_Value* entityList = (*(*(chunk->nbt))["Level"])["TileEntities"];

    if (!entityList)
    {
      entityList = new NBT_Value(NBT_Value::TAG_LIST, NBT_Value::TAG_COMPOUND);
      chunk->nbt->Insert("TileEntities", entityList);
    }

    if (entityList->GetType() == NBT_Value::TAG_LIST)
    {
      if (entityList->GetListType() != NBT_Value::TAG_COMPOUND)
      {
        entityList->SetType(NBT_Value::TAG_LIST, NBT_Value::TAG_COMPOUND);
      }

      std::vector<NBT_Value*> *entities = entityList->GetList();
      std::vector<NBT_Value*>::iterator iter = entities->begin(), end = entities->end();

      //bool done = false; // Unused variable

      for (; iter != end; iter++)
      {
        if ((**iter)["x"] == NULL || (**iter)["y"] == NULL || (**iter)["z"] == NULL ||
            (**iter)["x"]->GetType() != NBT_Value::TAG_INT ||
            (**iter)["y"]->GetType() != NBT_Value::TAG_INT ||
            (**iter)["z"]->GetType() != NBT_Value::TAG_INT)
        {
          continue;
        }

        if ((int32_t)(*(**iter)["x"]) == x && (int32_t)(*(**iter)["y"]) == y && (int32_t)(*(**iter)["z"]) == z)
        {
          int8_t locked;
          NBT_Value* nbtLockdata = (**iter)["Lockdata"];
          if (nbtLockdata != NULL)
          {
            std::string player = *(*nbtLockdata)["player"]->GetString();
            // Toggle lock if player is the owner of block
            if (player == user->nick)
            {
              locked = *(*nbtLockdata)["locked"];
              locked = (locked == 1) ? 0 : 1;
              *(*nbtLockdata)["locked"] = locked;

              if (locked == 1)
              {
                ServerInstance->chat()->sendMsg(user, MC_COLOR_RED + "Chest locked", Chat::USER);
              }
              else
              {
                ServerInstance->chat()->sendMsg(user, MC_COLOR_RED + "Chest opened", Chat::USER);
              }

            }
          }
          else
          {
            // If lockdata is missing (old chest)
            NBT_Value* nbtLock = new NBT_Value(NBT_Value::TAG_COMPOUND);
            nbtLock->Insert("player", new NBT_Value(user->nick));
            nbtLock->Insert("locked", new NBT_Value((int8_t)1));
            (*iter)->Insert("Lockdata", nbtLock);
          }
          break;
        }
      }
    }
  }
}