bool ON_Brep::IsValidForV2( const ON_BrepTrim& trim ) const { int ti = trim.m_trim_index; if ( ti < 0 || ti >= m_T.Count() ) return false; if ( &trim != &m_T[ti] ) return false; if ( trim.ProxyCurveIsReversed() ) return false; if ( trim.Domain() != trim.ProxyCurveDomain() ) return false; const ON_Curve * curve = trim.TrimCurveOf(); if ( curve != trim.ProxyCurve() ) return false; const ON_NurbsCurve* nurbs_curve = ON_NurbsCurve::Cast(curve); if ( 0 == nurbs_curve ) return false; if ( !nurbs_curve->IsClamped(2) ) return false; if ( nurbs_curve->m_dim != 2 ) return false; if ( nurbs_curve->m_is_rat ) { // 2 June 2003 Dale Lear - RR 8809 fix // V2 likes end weights to be 1.0 if ( nurbs_curve->m_cv[2] != 1.0 || nurbs_curve->CV(nurbs_curve->m_cv_count-1)[2] != 1.0 ) { return false; } } if ( nurbs_curve->m_cv_count >= 4 && 0 == ON_ComparePoint( nurbs_curve->m_dim, nurbs_curve->m_is_rat, nurbs_curve->m_cv, nurbs_curve->CV(nurbs_curve->m_cv_count-1) ) ) { // 14 April 2003 Dale Lear // RR 8843 - V2 wants ends of this trim farther apart if ( trim.m_vi[0] != trim.m_vi[1] ) { const ON_BrepLoop* loop = Loop(trim.m_li); if ( 0 != loop && loop->m_ti.Count() > 1 ) return false; } } if ( curve->Domain() != trim.Domain() ) return false; return true; }
osg::Node* RhinoReader::BuildShadedFace(const ON_BrepFace* theFace) { osg::ref_ptr<osg::Geode> aGeode = new osg::Geode(); ON_NurbsSurface aSurface; if (theFace->GetNurbForm(aSurface) == 0) { return NULL; } osg::ref_ptr<osg::Geometry> aGeometry = new osg::Geometry(); osg::ref_ptr<osg::Vec3Array> aUVPoints = new osg::Vec3Array(); osg::ref_ptr<osg::Vec3Array> aPoints = new osg::Vec3Array(); osg::ref_ptr<osg::Vec3Array> aBounds = new osg::Vec3Array(); osg::ref_ptr<osgUtil::DelaunayTriangulator> dt = new osgUtil::DelaunayTriangulator(); osg::ref_ptr<osgUtil::DelaunayConstraint> dc = new osgUtil::DelaunayConstraint(); // add loop for the face. for (int i = 0; i < theFace->LoopCount(); ++i) { ON_BrepLoop* aLoop = theFace->Loop(i); if (aLoop->m_type == ON_BrepLoop::outer) { for (int j = 0; j < aLoop->TrimCount(); ++j) { ON_BrepTrim* aTrim = aLoop->Trim(j); const ON_Curve* aPCurve = aTrim->TrimCurveOf(); if (aPCurve) { ON_3dPoint aStartPoint = aPCurve->PointAtStart(); ON_3dPoint aEndPoint = aPCurve->PointAtEnd(); aUVPoints->push_back(osg::Vec3(aStartPoint.x, aStartPoint.y, 0.0)); aUVPoints->push_back(osg::Vec3(aEndPoint.x, aEndPoint.y, 0.0)); } } } else if (aLoop->m_type == ON_BrepLoop::inner) { for (int j = 0; j < aLoop->TrimCount(); ++j) { } } } dc->setVertexArray(aBounds); dc->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_LOOP, 0, aBounds->size())); // triangulate the parametric space. //dt->addInputConstraint(dc); dt->setInputPointArray(aUVPoints); dt->triangulate(); //dt->removeInternalTriangles(dc); for (osg::Vec3Array::const_iterator j = aUVPoints->begin(); j != aUVPoints->end(); ++j) { // evaluate the point on the surface ON_3dPoint aPoint = aSurface.PointAt((*j).x(), (*j).y()); aPoints->push_back(osg::Vec3(aPoint.x, aPoint.y, aPoint.z)); } //aGeometry->setVertexArray(aUVPoints); aGeometry->setVertexArray(aPoints); aGeometry->addPrimitiveSet(dt->getTriangles()); aGeode->addDrawable(aGeometry); // use smoothing visitor to set the average normals //osgUtil::SmoothingVisitor sv; //sv.apply(*aGeode); return aGeode.release(); }