void cChar::glowHalo(P_ITEM pi) { if (pi->glow != INVALID_SERIAL) { P_ITEM pHalo=FindItemBySerial(pi->glow); if (!pHalo) return; pHalo->layer=pi->layer; // copy layer information of the glowing item to the invisible light emitting object if(pHalo->layer==0 && pi->isInWorld()) // unequipped -> light source coords = item coords { pHalo->dir=29; pHalo->pos.x=pi->pos.x; pHalo->pos.y=pi->pos.y; pHalo->pos.z=pi->pos.z; } else if (pHalo->layer==0 && !pi->isInWorld()) // euqipped -> light source coords = players coords { pHalo->pos.x=this->pos.x; pHalo->pos.y=this->pos.y; pHalo->pos.z=this->pos.z+4; pHalo->dir=99; // gives no light in backpacks } else { pHalo->pos.x=this->pos.x; pHalo->pos.y=this->pos.y; pHalo->pos.z=this->pos.z+4; pHalo->dir=29; } RefreshItem(pHalo);//AntiChrist } }
PITEM_VECTOR* getNearbyItems( cObject* pObject, UI32 range, UI32 flags ) { PITEM_VECTOR* pvItemsInRange = 0; LOGICAL validCall = false; P_ITEM pSelf = 0; if( pObject != 0 ) { if( isItemSerial( pObject->getSerial32() ) ) { pSelf = static_cast<P_ITEM>(pObject); if( pSelf->isInWorld() ) { validCall = true; } } else { validCall = true; } if( validCall ) pvItemsInRange = getNearbyItems( pObject->getPosition().x, pObject->getPosition().y, range, flags, pSelf ); } return pvItemsInRange; }
/*! \brief removes an item from items pointer and from the vector of his container \author Luxor \param pi the item */ void delItem(P_ITEM pi) { VALIDATEPI(pi); if (pi->isInWorld()) { #ifdef SPAR_I_LOCATION_MAP pointers::delFromLocationMap(pi); #else mapRegions->remove(pi); #endif } objects.eraseObject(pi); eraseContainerInfo( pi->getSerial32() ); SERIAL cont=pi->getContSerial(); if ( cont > INVALID ) { std::map<SERIAL, vector <P_ITEM> >::iterator vect( pContMap.find( cont ) ); if( ( vect!=pContMap.end() ) && !vect->second.empty() ) { vector<P_ITEM>::iterator contIter; contIter = find( vect->second.begin(), vect->second.end(), pi); if( contIter != vect->second.end() ) vect->second.erase(contIter); } } }
static void item_bounce5(const UOXSOCKET s, const P_ITEM pi) { item_bounce3(pi); if(pi->isInWorld()) { if (pi->id1>=0x40) senditem(s, pi); } else senditem(s, pi); }
void cDragItems::bounceItem( cUOSocket* socket, P_ITEM pItem, bool denyMove ) { // Reject the move of the item socket->bounceItem( pItem, BR_NO_REASON ); // If the Client is *not* dragging the item we don't need to reset it to it's original location if( !socket->dragging() ) return; // Sends the item to the backpack of char (client) pItem->toBackpack( socket->player() ); // When we're dropping the item to the ground let's play a nice sound-effect // to all in-range sockets if( pItem->isInWorld() ) { for( cUOSocket *mSock = cNetwork::instance()->first(); mSock; mSock = cNetwork::instance()->next() ) if( mSock->inRange( socket ) ) mSock->soundEffect( 0x42, pItem ); } else socket->soundEffect( 0x57, pItem ); }
void cDragItems::bounceItem( P_CLIENT client, P_ITEM pItem, bool denyMove ) { // Reject the move of the item cBounceItem pBounce( denyMove ); pBounce.send( client->socket() ); // If the Client is *not* dragging the item we don't need to reset it to it's original location if( !client->dragging() ) return; // Sends the item to the backpack of char (client) pItem->toBackpack( client->player() ); // When we're dropping the item to the ground let's play a nice sound-effect // to all in-range sockets if( pItem->isInWorld() ) { for( UOXSOCKET s = 0; s < now; s++ ) if( inrange2( s, pItem ) ) soundeffect( s, 0x00, 0x42 ); } else soundeffect( client->socket(), 0x00, 0x57 ); }
/*! \brief Double click \author Ripper, rewrite by Endymion \param ps client of player dbclick \note Completely redone by Morrolan 20-07-99 \warning I use a define CASE for make more readable the code, if you change name of P_ITEM pi chage also the macro \todo los */ void doubleclick(NXWCLIENT ps) { if(ps==NULL) return; P_CHAR pc = ps->currChar(); VALIDATEPC( pc ); NXWSOCKET s = ps->toInt(); // the 0x80 bit in the first byte is used later for "keyboard" and should be ignored SERIAL serial = LongFromCharPtr(buffer[s] +1) & 0x7FFFFFFF; if (isCharSerial(serial)) { P_CHAR pd=pointers::findCharBySerial(serial); if(ISVALIDPC(pd)) dbl_click_character(ps, pd); return; } P_ITEM pi = pointers::findItemBySerial(serial); VALIDATEPI(pi); if (pi->amxevents[EVENT_IONDBLCLICK]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IONDBLCLICK]->Call( pi->getSerial32(), pc->getSerial32() ); if (g_bByPass==true) return; } /* g_bByPass = false; pi->runAmxEvent( EVENT_IONDBLCLICK, pi->getSerial32(), s ); if (g_bByPass==true) return; */ if (!checkItemUsability(pc , pi, ITEM_USE_DBLCLICK)) return; Location charpos= pc->getPosition(); if (pc->IsHiddenBySpell()) return; //Luxor: cannot use items if under invisible spell if ( !pc->IsGM() && pc->objectdelay >= uiCurrentTime ) { pc->sysmsg(TRANSLATE("You must wait to perform another action.")); return; } else pc->objectdelay = SrvParms->objectdelay * MY_CLOCKS_PER_SEC + uiCurrentTime; ///MODIFY, CANT CLICK ITEM AT DISTANCE >2////////////// if ( (pc->distFrom(pi)>2) && !pc->IsGM() && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) //Luxor: let's check also for the telekinesys spell { pc->sysmsg( TRANSLATE("Must be closer to use this!")); pc->objectdelay=0; return; } //<Anthalir> VARIAIBLI tile_st item; P_ITEM pack= pc->getBackpack(); VALIDATEPI( pack ); data::seekTile( pi->getId(), item ); //////FINEVARIABILI if ( ServerScp::g_nEquipOnDclick ) { // equip the item only if it is in the backpack of the player if ((pi->getContSerial() == pack->getSerial32()) && (item.quality != 0) && (item.quality != LAYER_BACKPACK) && (item.quality != LAYER_MOUNT)) { int drop[2]= {-1, -1}; // list of items to drop, there no reason for it to be larger int curindex= 0; NxwItemWrapper wea; wea.fillItemWeared( pc, true, true, true ); for( wea.rewind(); !wea.isEmpty(); wea++ ) { P_ITEM pj=wea.getItem(); if(!ISVALIDPI(pj)) continue; if ((item.quality == LAYER_1HANDWEAPON) || (item.quality == LAYER_2HANDWEAPON))// weapons { if (pi->itmhand == 2) // two handed weapons or shield { if (pj->itmhand == 2) drop[curindex++]= DEREF_P_ITEM(pj); if ( (pj->itmhand == 1) || (pj->itmhand == 3) ) drop[curindex++]= DEREF_P_ITEM(pj); } if (pi->itmhand == 3) { if ((pj->itmhand == 2) || pj->itmhand == 3) drop[curindex++]= DEREF_P_ITEM(pj); } if ((pi->itmhand == 1) && ((pj->itmhand == 2) || (pj->itmhand == 1))) drop[curindex++]= DEREF_P_ITEM(pj); } else // not a weapon { if (pj->layer == item.quality) drop[curindex++]= DEREF_P_ITEM(pj); } } if (ServerScp::g_nUnequipOnReequip) { if (drop[0] > -1) // there is at least one item to drop { for (int i= 0; i< 2; i++) { if (drop[i] > -1) { P_ITEM p_drop=MAKE_ITEM_REF(drop[i]); if(ISVALIDPI(p_drop)) pc->UnEquip( p_drop ); } } } pc->playSFX( itemsfx(pi->getId()) ); pc->Equip( pi ); } else { if (drop[0] == -1) { pc->playSFX( itemsfx(pi->getId()) ); pc->Equip( pi ); } } return; } } // </Anthalir> //<Luxor>: Circle of transparency bug fix P_ITEM pCont; Location dst; pCont = pi->getOutMostCont(); if(pCont->isInWorld()) { dst = pCont->getPosition(); } else { P_CHAR pg_dst = pointers::findCharBySerial( pCont->getContSerial() ); VALIDATEPC(pg_dst); dst = pg_dst->getPosition(); } Location charPos = pc->getPosition(); charPos.z = dst.z; charPos.dispz = dst.dispz; if ( !pc->IsGM() && !lineOfSight( charPos, dst ) && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) { pc->sysmsg( TRANSLATE( "You cannot reach the item" ) ); return; } //</Luxor> P_CHAR itmowner = pi->getPackOwner(); if(!pi->isInWorld()) { if (isItemSerial(pi->getContSerial()) && pi->type != ITYPE_CONTAINER) {// Cant use stuff that isn't in your pack. if ( ISVALIDPC(itmowner) && (itmowner->getSerial32()!=pc->getSerial32()) ) return; } else if (isCharSerial(pi->getContSerial()) && pi->type!=(UI32)INVALID) {// in a character. P_CHAR wearedby = pointers::findCharBySerial(pi->getContSerial()); if (ISVALIDPC(wearedby)) if (wearedby->getSerial32()!=pc->getSerial32() && pi->layer!=LAYER_UNUSED_BP && pi->type!=ITYPE_CONTAINER) return; } } if ((pi->magic==4) && (pi->secureIt==1)) { if (!pc->isOwnerOf(pi) || !pc->IsGMorCounselor()) { pc->sysmsg( TRANSLATE("That is a secured chest!")); return; } } if (pi->magic == 4) { pc->sysmsg( TRANSLATE("That item is locked down.")); return; } if (pc->dead && pi->type!=ITYPE_RESURRECT) // if you are dead and it's not an ankh, FORGET IT! { pc->sysmsg(TRANSLATE("You may not do that as a ghost.")); return; } else if (!pc->IsGMorCounselor() && pi->layer!=0 && !pc->IsWearing(pi)) {// can't use other people's things! if (!(pi->layer==LAYER_BACKPACK && SrvParms->rogue==1)) // bugfix for snooping not working, LB { pc->sysmsg(TRANSLATE("You cannot use items equipped by other players.")); return; } } // Begin checking objects that we force an object delay for (std objects) // start trigger stuff if (pi->trigger > 0) { if (pi->trigtype == 0) { if ( TIMEOUT( pi->disabled ) ) // changed by Magius(CHE) § { triggerItem(s, pi, TRIGTYPE_DBLCLICK); // if players uses trigger return; } else { if ( pi->disabledmsg!=NULL ) pc->sysmsg("%s", pi->disabledmsg->c_str()); else pc->sysmsg(TRANSLATE("That doesnt seem to work right now.")); return; } } else { pc->sysmsg( TRANSLATE("You are not close enough to use that.")); return; } } // check this on trigger in the event that the .trigger property is not set on the item // trigger code. Check to see if item is envokable by id else if (checkenvoke( pi->getId() )) { pc->envokeitem = pi->getSerial32(); pc->envokeid = pi->getId(); P_TARGET targ = clientInfo[s]->newTarget( new cObjectTarget() ); targ->code_callback=target_envoke; targ->send( ps ); ps->sysmsg( TRANSLATE("What will you use this on?")); return; } // end trigger stuff // BEGIN Check items by type int los = 0; BYTE map1[20] = "\x90\x40\x01\x02\x03\x13\x9D\x00\x00\x00\x00\x13\xFF\x0F\xFF\x01\x90\x01\x90"; BYTE map2[12] = "\x56\x40\x01\x02\x03\x05\x00\x00\x00\x00\x00"; // By Polygon: This one is needed to show the location on treasure maps BYTE map3[12] = "\x56\x40\x01\x02\x03\x01\x00\x00\x00\x00\x00"; P_TARGET targ = NULL; switch (pi->type) { case ITYPE_RESURRECT: // Check for 'resurrect item type' this is the ONLY type one can use if dead. if (pc->dead) { pc->resurrect(); pc->sysmsg(TRANSLATE("You have been resurrected.")); return; } else { pc->sysmsg(TRANSLATE("You are already living!")); return; } case ITYPE_BOATS:// backpacks - snooping a la Zippy - add check for SrvParms->rogue later- Morrolan if (pi->type2 == 3) { switch( pi->getId() & 0xFF ) { case 0x84: case 0xD5: case 0xD4: case 0x89: Boats->PlankStuff(pc, pi); break; default: pc->sysmsg( TRANSLATE("That is locked.")); break; } return; } case ITYPE_CONTAINER: // bugfix for snooping not working, lb case ITYPE_UNLOCKED_CONTAINER: // Wintermute: GMs or Counselors should be able to open trapped containers always if (pi->moreb1 > 0 && !pc->IsGMorCounselor()) { magic::castAreaAttackSpell(pi->getPosition("x"), pi->getPosition("y"), magic::SPELL_EXPLOSION); pi->moreb1--; } //Magic->MagicTrap(currchar[s], pi); // added by AntiChrist // only 1 and 63 can be trapped, so pleaz leave it here :) - Anti case ITYPE_NODECAY_ITEM_SPAWNER: // nodecay item spawner..Ripper case ITYPE_DECAYING_ITEM_SPAWNER: // decaying item spawner..Ripper if (pi->isInWorld() || (pc->IsGMorCounselor()) || // Backpack in world - free access to everyone ( isCharSerial(pi->getContSerial()) && pi->getContSerial()==pc->getSerial32())) // primary pack { pc->showContainer(pi); pc->objectdelay=0; return; } else if( isItemSerial(pi->getContSerial()) ) { P_ITEM pio = pi->getOutMostCont(); if (pio->getContSerial()==pc->getSerial32() || pio->isInWorld() ) { pc->showContainer(pi); pc->objectdelay=0; return; } } if(ISVALIDPC(itmowner)) snooping(pc, pi ); return; case ITYPE_TELEPORTRUNE: targ = clientInfo[s]->newTarget( new cLocationTarget() ); targ->code_callback = target_tele; targ->send( ps ); ps->sysmsg( TRANSLATE("Select teleport target.")); return; case ITYPE_KEY: targ = clientInfo[s]->newTarget( new cItemTarget() ); targ->code_callback = target_key; targ->buffer[0]= pi->more1; targ->buffer[1]= pi->more2; targ->buffer[2]= pi->more3; targ->buffer[3]= pi->more4; targ->send( ps ); ps->sysmsg( TRANSLATE("Select item to use the key on.")); return; case ITYPE_LOCKED_ITEM_SPAWNER: case ITYPE_LOCKED_CONTAINER: // Added traps effects by AntiChrist // Wintermute: GMs or Counselors should be able to open locked containers always if ( !pc->IsGMorCounselor() ) { if (pi->moreb1 > 0 ) { magic::castAreaAttackSpell(pi->getPosition().x, pi->getPosition().y, magic::SPELL_EXPLOSION); pi->moreb1--; } pc->sysmsg(TRANSLATE("This item is locked.")); return; } else { pc->showContainer(pi); return; } case ITYPE_SPELLBOOK: if (ISVALIDPI(pack)) // morrolan if(pi->getContSerial()==pack->getSerial32() || pc->IsWearing(pi)) ps->sendSpellBook(pi); else pc->sysmsg(TRANSLATE("If you wish to open a spellbook, it must be equipped or in your main backpack.")); return; case ITYPE_MAP: LongToCharPtr(pi->getSerial32(), map1 +1); map2[1] = map1[1]; map2[2] = map1[2]; map2[3] = map1[3]; map2[4] = map1[4]; /* By Polygon: Assign areas and map size before sending */ map1[7] = pi->more1; // Assign topleft x map1[8] = pi->more2; map1[9] = pi->more3; // Assign topleft y map1[10] = pi->more4; map1[11] = pi->moreb1; // Assign lowright x map1[12] = pi->moreb2; map1[13] = pi->moreb3; // Assign lowright y map1[14] = pi->moreb4; int width, height; // Tempoary storage for w and h; width = 134 + (134 * pi->morez); // Calculate new w and h height = 134 + (134 * pi->morez); ShortToCharPtr(width, map1 +15); ShortToCharPtr(height, map1 +17); // END OF: By Polygon Xsend(s, map1, 19); //AoS/ Network->FlushBuffer(s); Xsend(s, map2, 11); //AoS/ Network->FlushBuffer(s); return; case ITYPE_BOOK: Books::DoubleClickBook(s, pi); return; case ITYPE_DOOR: dooruse(s, pi); return; case ITYPE_LOCKED_DOOR: // Wintermute: GMs or Counselors should be able to open locked doors always if ( pc->IsGMorCounselor()) { dooruse(s, pi); return; } if (ISVALIDPI(pack)) { NxwItemWrapper si; si.fillItemsInContainer( pack ); for( si.rewind(); !si.isEmpty(); si++ ) { P_ITEM pj = si.getItem(); if (ISVALIDPI(pj) && pj->type==ITYPE_KEY) if (((pj->more1 == pi->more1) && (pj->more2 == pi->more2) && (pj->more3 == pi->more3) && (pj->more4 == pi->more4)) ) { pc->sysmsg(TRANSLATE("You quickly unlock, use, and then relock the door.")); dooruse(s, pi); return; } } } pc->sysmsg(TRANSLATE("This door is locked.")); return; case ITYPE_FOOD: if (pc->hunger >= 6) { pc->sysmsg( TRANSLATE("You are simply too full to eat any more!")); return; } else { switch (RandomNum(0, 2)) { case 0: pc->playSFX(0x3A); break; case 1: pc->playSFX(0x3B); break; case 2: pc->playSFX(0x3C); break; } switch (pc->hunger) { case 0: pc->sysmsg( TRANSLATE("You eat the food, but are still extremely hungry.")); break; case 1: pc->sysmsg( TRANSLATE("You eat the food, but are still extremely hungry.")); break; case 2: pc->sysmsg( TRANSLATE("After eating the food, you feel much less hungry.")); break; case 3: pc->sysmsg( TRANSLATE("You eat the food, and begin to feel more satiated.")); break; case 4: pc->sysmsg( TRANSLATE("You feel quite full after consuming the food.")); break; case 5: pc->sysmsg( TRANSLATE("You are nearly stuffed, but manage to eat the food.")); break; default: pc->sysmsg( TRANSLATE("You are simply too full to eat any more!")); break; } if (pi->poisoned) { pc->sysmsg(TRANSLATE("The food was poisoned!")); pc->applyPoison(PoisonType(pi->poisoned)); } pi->ReduceAmount(1); pc->hunger++; } return; case ITYPE_WAND: // -Fraz- Modified and tuned up, Wands must now be equipped or in pack case ITYPE_MANAREQ_WAND: // magic items requiring mana (xan) if (ISVALIDPI(pack)) { if (pi->getContSerial() == pack->getSerial32() || pc->IsWearing(pi)) { if (pi->morez != 0) { pi->morez--; if (magic::beginCasting( static_cast<magic::SpellId>((8*(pi->morex - 1)) + pi->morey - 1), ps, (pi->type==ITYPE_WAND) ? magic::CASTINGTYPE_ITEM : magic::CASTINGTYPE_NOMANAITEM)) { if (pi->morez == 0) { pi->type = pi->type2; pi->morex = 0; pi->morey = 0; pi->offspell = 0; } } } } else { pc->sysmsg(TRANSLATE("If you wish to use this, it must be equipped or in your backpack.")); } } return; // case 15 (magic items) /*////////////////////REMOVE///////////////////////////////////// case 18: // crystal ball? switch (RandomNum(0, 9)) { case 0: itemmessage(s, TRANSLATE("Seek out the mystic llama herder."), pi->getSerial32()); break; case 1: itemmessage(s, TRANSLATE("Wherever you go, there you are."), pi->getSerial32()); break; case 4: itemmessage(s, TRANSLATE("The message appears to be too cloudy to make anything out of it."), pi->getSerial32()); break; case 5: itemmessage(s, TRANSLATE("You have just lost five strength.. not!"), pi->getSerial32()); break; case 6: itemmessage(s, TRANSLATE("You're really playing a game you know"), pi->getSerial32()); break; case 7: itemmessage(s, TRANSLATE("You will be successful in all you do."), pi->getSerial32()); break; case 8: itemmessage(s, TRANSLATE("You are a person of culture."), pi->getSerial32()); break; default: itemmessage(s, TRANSLATE("Give me a break! How much good fortune do you expect!"), pi->getSerial32()); break; }// switch soundeffect2(pc_currchar, 0x01EC); return;// case 18 (crystal ball?) */////////////////////ENDREMOVE///////////////////////////////////// case ITYPE_POTION: // potions if (pi->morey != 3) pc->drink(pi); //Luxor: delayed potions drinking else //explosion potion usepotion(pc, pi); return; case ITYPE_RUNE: if (pi->morex==0 && pi->morey==0 && pi->morez==0) { pc->sysmsg( TRANSLATE("That rune is not yet marked!")); } else { pc->runeserial = pi->getSerial32(); pc->sysmsg( TRANSLATE("Enter new rune name.")); } return; case ITYPE_SMOKE: pc->smoketimer = pi->morex*MY_CLOCKS_PER_SEC + getclock(); pi->ReduceAmount(1); return; case ITYPE_RENAME_DEED: pc->namedeedserial = pi->getSerial32(); pc->sysmsg( TRANSLATE("Enter your new name.")); pi->ReduceAmount(1); return; case ITYPE_POLYMORPH: pc->setId( pi->morex ); pc->teleport(); pi->type = ITYPE_POLYMORPH_BACK; return; case ITYPE_POLYMORPH_BACK: pc->setId( pc->getOldId() ); pc->teleport(); pi->type = ITYPE_POLYMORPH; return; case ITYPE_ARMY_ENLIST: enlist(s, pi->morex); pi->Delete(); return; case ITYPE_TELEPORT: pc->MoveTo( pi->morex,pi->morey,pi->morez ); pc->teleport(); return; case ITYPE_DRINK: switch (rand()%2) { case 0: pc->playSFX(0x0031); break; case 1: pc->playSFX(0x0030); break; } pi->ReduceAmount(1); pc->sysmsg( TRANSLATE("Gulp !")); return; case ITYPE_GUILDSTONE: if ( pi->getId() == 0x14F0 || pi->getId() == 0x1869 ) // Check for Deed/Teleporter + Guild Type { pc->fx1 = DEREF_P_ITEM(pi); Guilds->StonePlacement(s); return; } else if (pi->getId() == 0x0ED5) // Check for Guildstone + Guild Type { pc->fx1 = DEREF_P_ITEM(pi); Guilds->Menu(s, 1); return; } else WarnOut("Unhandled guild item type named: %s with ID of: %X\n", pi->getCurrentNameC(), pi->getId()); return; case ITYPE_PLAYER_VENDOR_DEED: // PlayerVendors deed { P_CHAR vendor = npcs::AddNPCxyz(-1, 2117, charpos.x, charpos.y, charpos.z); if ( !ISVALIDPC(vendor) ) { WarnOut("npc-script couldnt find vendor !\n"); return; } los = 0; vendor->npcaitype = NPCAI_PLAYERVENDOR; vendor->MakeInvulnerable(); vendor->unHide(); vendor->stealth=INVALID; vendor->dir = pc->dir; vendor->npcWander = WANDER_NOMOVE; vendor->SetInnocent(); vendor->setOwnerSerial32( pc->getSerial32() ); vendor->tamed = false; pi->Delete(); vendor->teleport(); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var sprintf( temp, TRANSLATE("Hello sir! My name is %s and i will be working for you."), vendor->getCurrentNameC()); vendor->talk(s, temp, 0); return; } case ITYPE_TREASURE_MAP: Skills::Decipher(pi, s); return; case ITYPE_DECIPHERED_MAP: map1[ 1] = map2[1] = map3[1] = pi->getSerial().ser1; map1[ 2] = map2[2] = map3[2] = pi->getSerial().ser2; map1[ 3] = map2[3] = map3[3] = pi->getSerial().ser3; map1[ 4] = map2[4] = map3[4] = pi->getSerial().ser4; map1[ 7] = pi->more1; // Assign topleft x map1[ 8] = pi->more2; map1[ 9] = pi->more3; // Assign topleft y map1[10] = pi->more4; map1[11] = pi->moreb1; // Assign lowright x map1[12] = pi->moreb2; map1[13] = pi->moreb3; // Assign lowright y map1[14] = pi->moreb4; ShortToCharPtr(0x0100, map1 +15); // Let width and height be 256 ShortToCharPtr(0x0100, map1 +17); Xsend(s, map1, 19); //AoS/ Network->FlushBuffer(s); Xsend(s, map2, 11); //AoS/ Network->FlushBuffer(s); // Generate message to add a map point SI16 posx, posy; // tempoary storage for map point SI16 tlx, tly, lrx, lry; // tempoary storage for map extends tlx = (pi->more1 << 8) | pi->more2; tly = (pi->more3 << 8) | pi->more4; lrx = (pi->moreb1 << 8) | pi->moreb2; lry = (pi->moreb3 << 8) | pi->moreb4; posx = (256 * (pi->morex - tlx)) / (lrx - tlx); // Generate location for point posy = (256 * (pi->morey - tly)) / (lry - tly); ShortToCharPtr(posx, map3 +7); // Store the point position ShortToCharPtr(posy, map3 +9); Xsend(s, map3, 11); // Fire data to client :D //AoS/ Network->FlushBuffer(s); return; default: break; } ///END IDENTIFICATION BY TYPE /////////////////READ UP :D//////////////////////////////// ///BEGIN IDENTIFICATION BY ID if (pi->IsSpellScroll()) { if (ISVALIDPI(pack)) if( pi->getContSerial()==pack->getSerial32()) { magic::SpellId spn = magic::spellNumberFromScrollId(pi->getId()); // avoid reactive armor glitch if ((spn>=0)&&(magic::beginCasting(spn, ps, magic::CASTINGTYPE_SCROLL))) pi->ReduceAmount(1); // remove scroll if successful } else pc->sysmsg(TRANSLATE("The scroll must be in your backpack to envoke its magic.")); } CASE(IsAnvil) { targ = clientInfo[s]->newTarget( new cItemTarget() ); targ->code_callback=Skills::target_repair; targ->send( ps ); ps->sysmsg( TRANSLATE("Select item to be repaired.")); } CASE(IsAxe) { targ = clientInfo[s]->newTarget( new cTarget() ); targ->code_callback=target_axe; targ->buffer[0]=pi->getSerial32(); targ->send( ps ); ps->sysmsg( TRANSLATE("What would you like to use that on ?")); } CASEOR(IsFeather, IsShaft) { targ = clientInfo[s]->newTarget( new cItemTarget() ); targ->buffer[0]= pi->getSerial32(); targ->code_callback=Skills::target_fletching; targ->send( ps ); ps->sysmsg( TRANSLATE("What would you like to use this with?")); }
/*! \brief Steal something \author Unknow, completly rewritten by Endymion \param ps the client */ void Skills::target_stealing( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief = ps->currChar(); VALIDATEPC(thief); SERIAL target_serial = t->getClicked(); AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE); //steal a char if ( isCharSerial(target_serial) ) { Skills::target_randomSteal(ps,t); return; } const P_ITEM pi = pointers::findItemBySerial( target_serial ); VALIDATEPI(pi); //steal a pickpocket, a steal training dummy if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C ) { Skills::PickPocketTarget(ps); return; } //no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed ! if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() ) { thief->sysmsg(TRANSLATE("You cannot steal that.")); return; } P_CHAR victim = pi->getPackOwner(); VALIDATEPC(victim); if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) ) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (thief->distFrom( victim ) == 1) { int result; R32 we = pi->getWeightActual(); int bonus= (int)( (1800 - we)/5 ); if ( thief->checkSkill( STEALING,0,(1000-bonus)) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( we > cansteal ) { thief->sysmsg(TRANSLATE("That is too heavy.")); return; } if (pi->amxevents[EVENT_IONSTOLEN]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32()); if (g_bByPass==true) return; } if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() ); if (g_bByPass==true) return; victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s ); if (g_bByPass==true) return; */ P_ITEM pack= thief->getBackpack(); VALIDATEPI(pack); pi->setContSerial( pack->getSerial32() ); thief->sysmsg(TRANSLATE("You successfully steal the item.")); pi->Refresh(); result=+200; //all_items(s); why all item? } else { thief->sysmsg( TRANSLATE("You failed to steal the item.")); result=-200; //Only onhide when player is caught! } if ( rand()%1000 > ( thief->skill[STEALING] + result ) ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma(ServerScp::g_nStealKarmaLoss); thief->modifyFame(ServerScp::g_nStealFameLoss); if ( victim->IsInnocent() && thief->attackerserial != victim->getSerial32() && Guilds->Compare(thief,victim)==0) setCrimGrey(thief, ServerScp::g_nStealWillCriminal); //Blue and not attacker and not same guild std::string itmname ( "" ); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc ) if( victim->HasHumanBody() ) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if(ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) pc_i->sysmsg(temp2); } } } else { thief->sysmsg(TRANSLATE("You are too far away to steal that item.")); } AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_AFTER); }
void cDragdrop::get_item(P_CLIENT ps) // Client grabs an item { int npc=-1, amount, update = 0, serial; UOXSOCKET s = ps->GetSocket(); int cc = ps->GetCurrChar(); P_CHAR pc_currchar = MAKE_CHARREF_LR(cc); serial = calcserial(buffer[s][1], buffer[s][2], buffer[s][3], buffer[s][4]); if (serial == INVALID_SERIAL || buffer[s][1] < 0x40) return; // landscape or a character P_ITEM pi = FindItemBySerial(serial); if (pi == NULL) return; pc_currchar->disturbMed(s); // Meditation // Zippy's stealing changes P_ITEM px = pi; if (!px->isInWorld()) // Find character owning item { unsigned long loopexit = 0; do // Find character owning item { if (isCharSerial(px->contserial)) { npc = calcCharFromSer(px->contserial); } else // its an item { if (px->isInWorld()) { npc=-1; break; } px = FindItemBySerial(px->contserial); // ANTICHRIST -- SECURE TRADE FIX if (px != NULL) // LB overwriting x is essential here, dont change it!!! { if (px->layer == 0 && px->id() == 0x1E5E) { // Trade window??? serial = calcserial(px->moreb1, px->moreb2, px->moreb3, px->moreb4); if (serial == INVALID_SERIAL) return; P_ITEM pi_z = FindItemBySerial(serial); if ( pi_z != NULL ) if ((pi_z->morez || px->morez)) { pi_z->morez = 0; px->morez = 0; sendtradestatus(pi_z, px); } } // Blackwinds Looting is crime implementation // changed slightly by Ripper if (px->corpse != 0 && !pc_currchar->Owns(px)) { P_CHAR co = FindCharBySerial(px->ownserial); if (px->more2 == 1 && Guilds->Compare(DEREF_P_CHAR(pc_currchar), DEREF_P_CHAR(co)) == 0) { pc_currchar->karma -= 5; criminal(DEREF_P_CHAR(pc_currchar)); sysmessage(s, "You lost some karma!"); } npc = 0; } // Criminal stuff if (px->corpse != 0) npc = 0; } // end if x!=-1 if (px == NULL) npc = 0; } } while ((npc==-1) &&(++loopexit < MAXLOOPS)); } if (npc>0) // 0=corpse, hence >0 .. { if (!(pc_currchar->isGM()) && npc != DEREF_P_CHAR(pc_currchar) && ! pc_currchar->Owns(&chars[npc])) {// Own serial stuff by Zippy -^ Pack aniamls and vendors. bounce[1] = 0; Xsend(s, bounce, 2); if (ps->IsDragging()) { ps->ResetDragging(); item_bounce3(pi); pi->magic = 3; } return; } } // End Zippy's change // Boats-> if (px != NULL && npc!=-1) { if (px->multis>0) imultisp.remove(px->multis, px->serial); px->startDecay(); // End Boats Change // AntiChrist -- for poisoned items if (px->layer>0) { chars[npc].removeItemBonus(px); // remove BONUS STATS given by equipped special items } if ((px->trigon==1) && (px->layer != 0) && (px->layer != 15) && (px->layer < 19))// -Frazurbluu- Trigger Type 2 is my new trigger type *- { Trig->triggerwitem(s, pi, 1); // trigger is fired } } if (pi != NULL) { if (pi->corpse != 1) { UpdateStatusWindow(s, pi); if (!pc_currchar->canPickUp(pi)) { bounce[1] = 0; Xsend(s, bounce, 2); if (ps->IsDragging()) // only restore item if it got draggged before !!! { ps->ResetDragging(); item_bounce4(s, pi); } } else { // AntiChrist bugfix for the bad bouncing bug ( disappearing items when bouncing ) DRAGGED[s] = 1; pi->oldx = pi->pos.x; // first let's save the position pi->oldy = pi->pos.y; pi->oldz = pi->pos.z; pi->oldcontserial = pi->contserial; // then let's save the container pi->oldlayer = pi->layer; // then the layer pi->layer = 0; if (!pi->isInWorld()) soundeffect(s, 0x00, 0x57); if (pi->amount>1) { amount = (buffer[s][5] << 8) + buffer[s][6]; if (amount>pi->amount) amount = pi->amount; if (amount < pi->amount) { P_ITEM pi_c = Items->MemItemFree(); // pi_c->Init(0); #pragma note("Replace by a copy constructor before finishing items[]") memcpy(pi_c, pi, sizeof(cItem)); // Tauriel reduce code faster too pi_c->SetSerial(cItemsManager::getItemsManager().getUnusedSerial()); pi_c->amount = pi->amount - amount; pi_c->SetContSerial(pi_c->contserial); pi_c->SetOwnSerial(pi_c->ownserial); pi_c->SetSpawnSerial(pi_c->spawnserial); statwindow(s,DEREF_P_CHAR(pc_currchar)); RefreshItem(pi_c);//AntiChrist } if (pi->id() == 0x0EED) // gold coin { P_ITEM packnum = packitem(currchar[s]); if (packnum != NULL) // lb if (pi->contserial == packnum->serial) update = 1; } pi->amount = amount; } /* int amt = 0, wgt; bool tooheavy=false; wgt = (int)Weight->LockeddownWeight(pi, &amt, 0); if(pi->contserial>0) { if (( (pc_currchar->weight+wgt) > (pc_currchar->st*WEIGHT_PER_STR)+30)) // LB -> added: drop item if too heavy { float res=float( (pc_currchar->weight+wgt) - ((pc_currchar->st*WEIGHT_PER_STR)+30))*2; int diff = pc_currchar->st; diff -= (int)res; if (diff<=0 && !pc_currchar->isGM() ) { tooheavy=true; bounce[1] = 0; Xsend(s, bounce, 2); if (ps->IsDragging()) // only restore item if it got dragged before !!! { ps->ResetDragging(); item_bounce4(s, pi); } sysmessage(s, "you can't pick this up, this is too heavy"); return; } } } if (!tooheavy) pc_currchar->weight+=wgt; update = 1; */ // LB remark: drop item if too heavy is a good solution, // but there's still a small bug remaining. // added weight from items picked up, but not put to bp, pd, in other words hold in ones hand, // is NOT subtracted when being dropped again to ground/other chars/other chars' bp's. // but this bug doesnt show up becasue weight is re-calculated automatically all 10 secs. // without adding weight of the item curently carrying in hand. // a correct solutions need the weight of item in hand being stored // , added to auto-re-calculation all x-secs code, and being subtracted if dropped. // because it's now only happening for leight weight items, because heavy weight itms cant be picke up anymore // I haven't corrected this yet. // Tauriel remove item from world mapcells mapRegions->Remove(pi); // remove this item from a map cell pi->pos.x = 0; pi->pos.y = 0; pi->pos.z = 0; pi->flags.isBeeingDragged=true; pi->SetContSerial(-1); } } } // end of if i!=-1 if (update) statwindow(s, DEREF_P_CHAR(pc_currchar)); }
/*! \brief Get an item \author Unknow, revamped by Endymion \param client the client */ void get_item( NXWCLIENT client ) // Client grabs an item { if ( client == NULL) return; P_CHAR pc_currchar = client->currChar(); VALIDATEPC( pc_currchar ); NXWSOCKET s = client->toInt(); P_ITEM pi = pointers::findItemBySerPtr(buffer[s]+1); VALIDATEPI(pi); //Luxor: not-movable items /*if (pi->magic == 2 || (isCharSerial(pi->getContSerial()) && pi->getContSerial() != pc_currchar->getSerial32()) ) { if (isCharSerial(pi->getContSerial())) { P_CHAR pc_i = pointers::findCharBySerial(pi->getContSerial()); if (ISVALIDPC(pc_i)) pc_i->sysmsg("Warning, backpack bug located!"); } if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; }*/ pc_currchar->disturbMed(); // Meditation tile_st item; data::seekTile( pi->getId(), item ); // Check if item is equiped if( pi->getContSerial() == pc_currchar->getSerial32() && pi->layer == item.quality ) { if( pc_currchar->UnEquip( pi, 1 ) == 1 ) // bypass called { if( client->isDragging() ) { UI08 cmd[1]= {0x29}; client->resetDragging(); Xsend(s, cmd, 1); UpdateStatusWindow(s,pi); //AoS/ Network->FlushBuffer(s); } return; } } P_CHAR owner=NULL; P_ITEM container=NULL; if ( !pi->isInWorld() ) { // Find character owning item if ( isCharSerial( pi->getContSerial())) { owner = pointers::findCharBySerial( pi->getContSerial()); } else // its an item { //Endymion Bugfix: //before check the container.. but if this cont is a subcont? //so get the outmostcont and check it else: //can loot without lose karma in subcont //can steal in trade ecc //not very good :P container = pi->getOutMostCont(); if( isCharSerial( container->getContSerial() ) ) owner=pointers::findCharBySerial( container->getContSerial() ); } if ( ISVALIDPC( owner ) && owner->getSerial32()!=pc_currchar->getSerial32() ) { if ( !pc_currchar->IsGM() && owner->getOwnerSerial32() != pc_currchar->getSerial32() ) {// Own serial stuff by Zippy -^ Pack aniamls and vendors. UI08 bounce[2]= { 0x27, 0x00 }; Xsend(s, bounce, 2); //AoS/ Network->FlushBuffer(s); if (client->isDragging()) { client->resetDragging(); pi->setContSerial(pi->getContSerial(),true,false); item_bounce3(pi); UpdateStatusWindow(s,pi); } return; } } } if ( ISVALIDPI( container ) ) { if ( container->layer == 0 && container->getId() == 0x1E5E) { // Trade window??? SERIAL serial = calcserial( pi->moreb1, pi->moreb2, pi->moreb3, pi->moreb4); if ( serial == INVALID ) return; P_ITEM piz = pointers::findItemBySerial(serial ); if ( ISVALIDPI( piz ) ) if ( piz->morez || container->morez ) { piz->morez = 0; container->morez = 0; sendtradestatus( piz, container ); } //<Luxor> if (pi->amxevents[EVENT_ITAKEFROMCONTAINER]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_ITAKEFROMCONTAINER]->Call( pi->getSerial32(), pi->getContSerial(), pc_currchar->getSerial32() ); if (g_bByPass) { Sndbounce5(s); if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } } //</Luxor> /* //<Luxor> g_bByPass = false; pi->runAmxEvent( EVENT_ITAKEFROMCONTAINER, pi->getSerial32(), pi->getContSerial(), s ); if (g_bByPass) { Sndbounce5(s); if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } //</Luxor> */ if ( container->corpse ) { if ( container->getOwnerSerial32() != pc_currchar->getSerial32()) { //Looter :P pc_currchar->unHide(); bool bCanLoot = false; if( pc_currchar->party!=INVALID ) { P_CHAR dead = pointers::findCharBySerial( container->getOwnerSerial32() ) ; if( ISVALIDPC( dead ) && dead->party==pc_currchar->party ) { P_PARTY party = Partys.getParty( pc_currchar->party ); if( party!=NULL ) { P_PARTY_MEMBER member = party->getMember( pc_currchar->getSerial32() ); if( member!=NULL ) bCanLoot = member->canLoot; } } } if ( !bCanLoot && container->more2==1 ) { pc_currchar->IncreaseKarma(-5); setCrimGrey(pc_currchar, ServerScp::g_nLootingWillCriminal); pc_currchar->sysmsg( TRANSLATE("You are loosing karma!")); } } } // corpse stuff container->SetMultiSerial(INVALID); //at end reset decay of container container->setDecayTime(); } // end cont valid } if ( !pi->corpse ) { UpdateStatusWindow(s, pi); tile_st tile; data::seekTile( pi->getId(), tile); if (!pc_currchar->IsGM() && (( pi->magic == 2 || ((tile.weight == 255) && ( pi->magic != 1))) && !pc_currchar->canAllMove() ) || (( pi->magic == 3|| pi->magic == 4) && !pc_currchar->isOwnerOf( pi ))) { UI08 bounce[2]={ 0x27, 0x00 }; Xsend(s, bounce, 2); //AoS/ Network->FlushBuffer(s); if (client->isDragging()) // only restore item if it got draggged before !!! { client->resetDragging(); item_bounce4(s, pi ); } } // end of can't get else { // AntiChrist bugfix for the bad bouncing bug ( disappearing items when bouncing ) client->setDragging(); pi->setOldPosition( pi->getPosition() ); // first let's save the position pi->oldlayer = pi->layer; // then the layer pi->layer = 0; if (!pi->isInWorld()) pc_currchar->playSFX(0x0057); if (pi->amount>1) { UI16 amount = ShortFromCharPtr(buffer[s] +5); if (amount > pi->amount) amount = pi->amount; else if (amount < pi->amount) { //get not all but a part of item ( piled? ), but anyway make a new one item P_ITEM pin =archive::item::New(); (*pin)=(*pi); pin->amount = (UI16)( pi->amount - amount); pin->setContSerial(pi->getContSerial()); //Luxor pin->setPosition( pi->getPosition() ); /*if( !pin->isInWorld() && isItemSerial( pin->getContSerial() ) ) pin->SetRandPosInCont( (P_ITEM)pin->getContainer() );*/ if ( pin->getOwnerSerial32() != INVALID ) pin->setOwnerSerial32( pi->getOwnerSerial32() ); statwindow(pc_currchar,pc_currchar); pin->Refresh();//AntiChrist } if ( pi->getId() == ITEMID_GOLD) { P_ITEM pack= pc_currchar->getBackpack(); if (ISVALIDPI(pack)) // lb if ( pi->getContSerial() == pack->getSerial32()) statwindow(pc_currchar, pc_currchar); } pi->amount = amount; } // end if corpse #ifdef SPAR_I_LOCATION_MAP pointers::delFromLocationMap( pi ); #else mapRegions->remove( pi ); #endif pi->setPosition( 0, 0, 0 ); pi->setContSerial( INVALID, false ); } } int amt = 0, wgt; if ( container == NULL ) { wgt = (int)weights::LockeddownWeight( pi, &amt); pc_currchar->weight += wgt; statwindow(pc_currchar, pc_currchar); } }
void pack_item(P_CLIENT ps, PKGx08 *pp) // Item is put into container { int j, serial; bool abort=false; UOXSOCKET s=ps->GetSocket(); CHARACTER cc=ps->GetCurrChar(); P_CHAR pc_currchar = MAKE_CHARREF_LR(cc); serial=pp->Tserial; if(serial == INVALID_SERIAL) abort=true; const P_ITEM pCont= FindItemBySerial( serial ); serial=pp->Iserial; if(serial == INVALID_SERIAL) abort=true; const P_ITEM pItem = FindItemBySerial( serial ); if (pCont == NULL) { RefreshItem(pCont);//AntiChrist return; } if (pItem == NULL || pCont == NULL) return; //LB pItem->flags.isBeeingDragged=false; if (pItem->id1>=0x40) { abort=true; // LB crashfix that prevents moving multi objcts in BP's sysmessage(s,"Hey, putting houses in your pack crashes your back and client!"); } j=DEREF_P_CHAR(GetPackOwner(pCont)); if (j>-1) if (chars[j].npcaitype==17 && chars[j].isNpc() && !pc_currchar->Owns(&chars[j])) { abort=true; sysmessage(s, "This aint your vendor!"); } if(abort) {//AntiChrist to preview item disappearing item_bounce6(ps,pItem); return; } if (pCont->layer==0 && pCont->id() == 0x1E5E && pc_currchar->Wears(pCont)) { // Trade window??? serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4); if(serial == INVALID_SERIAL) return; P_ITEM pi_z = FindItemBySerial( serial ); if (pi_z != NULL) if ((pi_z->morez || pCont->morez)) { pi_z->morez=0; pCont->morez=0; sendtradestatus(pi_z, pCont); } } // //AntiChrist - Special Bank Stuff // //if morey==123 - gold only bank // if(SrvParms->usespecialbank)//only if special bank is activated { if(pCont->morey==123 && pCont->morex==1 && pCont->type==1) { if ( pItem->id() == 0x0EED ) {//if they're gold ok goldsfx(s, 2); } else {//if they're not gold..bounce on ground sysmessage(s,"You can only put golds in this bank box!"); pItem->SetContSerial(-1); pItem->MoveTo(pc_currchar->pos.x,pc_currchar->pos.y,pc_currchar->pos.z); RefreshItem(pItem);//AntiChrist itemsfx(s,pItem->id()); return; } } } //testing UOP Blocking Tauriel 1-12-99 if (!pItem->isInWorld()) { item_bounce6(ps,pItem); return; } if (!pc_currchar->canPickUp(pItem)) { Sndbounce5(s); if (ps->IsDragging()) { ps->ResetDragging(); item_bounce3(pItem); if (pCont->id1>=0x40) senditem(s, pCont); } return; } // - Trash container if (pCont->type==87) { Items->DeleItem(pItem); sysmessage(s, "As you let go of the item it disappears."); return; } // - Spell Book if (pCont->type==9) { if (!IsSpellScroll72(pItem->id())) { sysmessage(s, "You can only place spell scrolls in a spellbook!"); Sndbounce5(s); if (ps->IsDragging()) { ps->ResetDragging(); item_bounce3(pItem); } if (pCont->id1>=0x40) senditem(s, pCont); return; } P_ITEM pBackpack = Packitem(pc_currchar); if (pBackpack != NULL) // lb { if (!pc_currchar->Wears(pCont) && (!(pCont->contserial==pBackpack->serial)) && (!(pc_currchar->canSnoop()))) { sysmessage(s, "You cannot place spells in other peoples spellbooks."); item_bounce6(ps,pItem); return; } if(pItem->name[0]=='#') pItem->getName(temp2); else strcpy((char*)temp2,pItem->name); vector<SERIAL> vecContainer = contsp.getData(pCont->serial); for (unsigned int i = 0; i < vecContainer.size(); i++) // antichrist , bugfix for inscribing scrolls { P_ITEM pi = FindItemBySerial(vecContainer[i]); if (pi != NULL) { if(pi->name[0]=='#') pi->getName(temp); else strcpy((char*)temp, pi->name); if(!(strcmp((char*)temp,(char*)temp2)) || !(strcmp((char*)temp,"All-Spell Scroll"))) { sysmessage(s,"You already have that spell!"); item_bounce6(ps,pItem); return; } } } } } // player run vendors if (!(pCont->pileable && pItem->pileable && pCont->id()==pItem->id() || (pCont->type!=1 && pCont->type!=9))) { j=DEREF_P_CHAR(GetPackOwner(pCont)); if (j>-1) // bugkilling, LB, was j=!-1, arghh, C !!! { if (chars[j].npcaitype==17 && chars[j].isNpc() && pc_currchar->Owns(&chars[j])) { pc_currchar->inputitem = pItem->serial; pc_currchar->inputmode = cChar::enPricing; sysmessage(s, "Set a price for this item."); } } short xx=pp->TxLoc; short yy=pp->TyLoc; pCont->AddItem(pItem,xx,yy); itemsfx(s, pItem->id());// see itemsfx() for details - Dupois Added Oct 09, 1998 statwindow(s,DEREF_P_CHAR(pc_currchar)); } // end of player run vendors else // - Unlocked item spawner or unlockable item spawner if (pCont->type==63 || pCont->type==65 || pCont->type==66) { pItem->SetContSerial(pp->Tserial); // lb bugfix pItem->pos.x=pp->TxLoc; pItem->pos.y=pp->TyLoc; pItem->pos.z=pp->TzLoc; SndRemoveitem(pItem->serial); RefreshItem(pItem);//AntiChrist itemsfx(s, pItem->id()); } else // - Pileable if (pCont->pileable && pItem->pileable && pCont->id()==pItem->id()) { if ((pCont->amount+pItem->amount) > 65535) { pItem->amount -= (65535-pCont->amount); Commands->DupeItem(s, pCont, pItem->amount); pCont->amount = 65535; Items->DeleItem(pItem); } else { pCont->amount=pCont->amount+pItem->amount; itemsfx(s, pItem->id()); Items->DeleItem(pItem); } SndRemoveitem(pItem->serial); RefreshItem(pCont);//AntiChrist } else { pItem->pos.x=pp->TxLoc; pItem->pos.y=pp->TyLoc; pItem->pos.z=pp->TzLoc; // pItem->SetContSerial(-1); pItem->SetContSerial(pp->Tserial); // Tauriel add item to world mapcells mapRegions->Add(pItem); //add this item to a map cell SndRemoveitem(pItem->serial); RefreshItem(pCont);//AntiChrist } // - Spell Book if (pCont->type==9) Magic->SpellBook(s, pCont); // LB, bugfix for showing(!) the wrong spell (clumsy) when a new spell is put into opened spellbook if (pItem->glow>0) // LB's glowing items stuff { int p = DEREF_P_CHAR(GetPackOwner(pCont)); pc_currchar->removeHalo(pItem); // if gm put glowing object in another pack, handle glowsp correctly ! if (p!=-1) { chars[p].addHalo(pItem); chars[p].glowHalo(pItem); } } }
bool cNewMagic::checkTarget( P_CHAR pCaster, stNewSpell *sInfo, cUORxTarget *target ) { cUOSocket *socket; if( pCaster->objectType() == enPlayer ) socket = dynamic_cast<P_PLAYER>(pCaster)->socket(); P_CHAR pChar = FindCharBySerial( target->serial() ); P_ITEM pItem = FindItemBySerial( target->serial() ); if( sInfo->targets & (TARGET_CHAR|TARGET_ITEM) && !pItem && !pChar ) { socket->sysMessage( tr( "Please target an object" ) ); return false; } if( sInfo->targets & TARGET_CHAR && !pChar ) { socket->sysMessage( tr( "Please target a living creature." ) ); return false; } if( sInfo->targets & TARGET_ITEM && !pItem ) { socket->sysMessage( tr( "Please target an item." ) ); return false; } // Several checks (Get the correct position of the target and do NOT trust the position transmitted by the client) Coord_cl pos = socket->player()->pos(); if( pChar ) pos = pChar->pos(); else if( pItem ) pos = pItem->pos(); else { pos.x = target->x(); pos.y = target->y(); pos.z = target->z(); } if( pItem && !pItem->isInWorld() ) { P_CHAR pOut = pItem->getOutmostChar(); if( pOut == socket->player() ) return true; else { socket->clilocMessage( 0x7A258, "", 0x3b2 ); // You cannot reach that return false; } } else { // Distance check (VisRange + 5 for macros) if( pos.distance( socket->player()->pos() ) > ( socket->player()->visualRange() + 5 ) ) { socket->sysMessage( tr( "You can't see the target." ) ); return false; } // Line of Sight check if( !lineOfSight( pos, socket->player()->pos()+Coord_cl( 0, 0, 13 ), WALLS_CHIMNEYS|TREES_BUSHES|ROOFING_SLANTED|LAVA_WATER|DOORS ) ) { socket->sysMessage( tr( "You can't see the target." ) ); return false; } } // Visibility check (Chars) if( pChar && pChar->isHidden() && !socket->player()->isGM() ) { socket->sysMessage( tr( "You can't see this character." ) ); return false; } // Visibility check (Items) if( pItem && ( ( pItem->visible() == 1 && !socket->player()->Owns( pItem ) ) || pItem->visible() == 2 ) && !socket->player()->isGM() ) { socket->sysMessage( tr( "You can't see this item." ) ); return false; } return true; }
// New Class implementation void cDragItems::grabItem( P_CLIENT client ) { // Get our character P_CHAR pChar = client->player(); if( pChar == NULL ) return; // Fetch the grab information SERIAL iSerial = LongFromCharPtr( &buffer[ client->socket() ][ 1 ] ); UI16 amount = ShortFromCharPtr( &buffer[ client->socket() ][ 5 ] ); P_ITEM pItem = FindItemBySerial( iSerial ); if( !pItem ) return; // Are we already dragging an item ? // Bounce it and reject the move // (Logged out while dragging an item) if( client->dragging() ) { bounceItem( client, client->dragging() ); bounceItem( client, pItem, true ); return; } // Do we really want to let him break his meditation // When he picks up an item ? // Maybe a meditation check here ?!? pChar->disturbMed( client->socket() ); // Meditation P_CHAR itemOwner = GetPackOwner( pItem, 64 ); // Try to pick something out of another characters posessions if( itemOwner && ( itemOwner != pChar ) && ( !pChar->Owns( itemOwner ) ) ) { client->sysMessage( QString( "You have to steal the %1 out of %2's posessions." ).arg( pItem->getName() ).arg( itemOwner->name.c_str() ) ); bounceItem( client, pItem, true ); return; } // Check if the user can grab the item if( !pChar->canPickUp( pItem ) ) { client->sysMessage( "You cannot pick that up." ); bounceItem( client, pItem, true ); return; } // The user can't see the item // Basically thats impossible as the client should deny moving the item // if it's not in line of sight but to prevent exploits if( !line_of_sight( client->socket(), pChar->pos, pItem->pos, TREES_BUSHES|WALLS_CHIMNEYS|DOORS|ROOFING_SLANTED|FLOORS_FLAT_ROOFING|LAVA_WATER ) ) { client->sysMessage( "You can't see the item." ); bounceItem( client, pItem, true ); return; } P_ITEM outmostCont = GetOutmostCont( pItem, 64 ); // If it's a trade-window, reset the ack-status if( outmostCont && ( outmostCont->contserial == pChar->serial ) && ( outmostCont->layer() == 0 ) && ( outmostCont->id() == 0x1E5E ) ) { // Get the other sides tradewindow P_ITEM tradeWindow = FindItemBySerial( calcserial( outmostCont->moreb1(), outmostCont->moreb2(), outmostCont->moreb3(), outmostCont->moreb4() ) ); // If one of the trade-windows has the ack-status reset it if( tradeWindow && ( tradeWindow->morez || outmostCont->morez ) ) { tradeWindow->morez = 0; outmostCont->morez = 0; sendtradestatus( tradeWindow, outmostCont ); } } // If the top-most container ( thats important ) is a corpse // and looting is a crime, flag the character criminal. if( outmostCont && outmostCont->corpse() ) { // For each item we take out we loose carma // if the corpse is innocent and not in our guild bool sameGuild = ( GuildCompare( pChar, FindCharBySerial( outmostCont->ownserial ) ) != 0 ); if( ( outmostCont->more2 == 1 ) && !pChar->Owns( outmostCont ) && !sameGuild ) { pChar->karma -= 5; criminal( pChar ); client->sysMessage( "You lost some karma." ); } } // Check if the item is too heavy //if( !pc_currchar->isGMorCounselor() ) //{ //} << Deactivated (DarkStorm) // ==== Grabbing the Item is allowed here ==== // Remove eventual item-bonusses if we're unequipping something if( pItem->layer() > 0 ) { P_CHAR wearer = FindCharBySerial( pItem->contserial ); if( wearer ) wearer->removeItemBonus( pItem ); } // Send the user a pickup sound if we're picking it up // From a container/paperdoll if( !pItem->isInWorld() ) soundeffect( client->socket(), 0x00, 0x57 ); // If we're picking up a specific amount of what we got // Take that into account if( pItem->amount() > 1 ) { UI32 pickedAmount = min( amount, pItem->amount() ); // We only have to split if we're not taking it all if( pickedAmount != pItem->amount() ) { P_ITEM splitItem = new cItem( *pItem ); // Create a new item to pick that up splitItem->SetSerial( cItemsManager::getInstance()->getUnusedSerial() ); splitItem->setAmount( pItem->amount() - pickedAmount ); splitItem->setContSerial( pItem->contserial ); splitItem->SetOwnSerial( pItem->ownserial ); splitItem->SetSpawnSerial( pItem->spawnserial ); // He needs to see the new item RefreshItem( splitItem ); // If we're taking something out of a spawn-region it's spawning "flag" is removed isn't it? pItem->SetSpawnSerial( INVALID_SERIAL ); pItem->setAmount( pickedAmount ); } } pItem->setContSerial( pChar->serial ); pItem->SetMultiSerial( INVALID_SERIAL ); pItem->setLayer( 0x1E ); // It's in the equipment of another character if( itemOwner && ( itemOwner != pChar ) ) { itemOwner->weight -= pItem->getWeight(); statwindow( calcSocketFromChar( itemOwner ), itemOwner ); } // If the item is in the bank or any sell-container it's NOT counted as char-weight bool inBank = ( outmostCont && ( outmostCont->contserial == pChar->serial ) && ( outmostCont->layer() >= 0x1A ) ); // Add the weight if: // - Picked from ground // - Picked out of another character // - Picked out of our bank or any other non-visible container if( ( itemOwner != pChar ) || !inBank ) { pChar->weight += pItem->getWeight(); statwindow( client->socket(), pChar ); } }
void get_item(P_CLIENT ps) // Client grabs an item { int x, npc=-1, c, amount, update = 0, serial; // tile_st tile; int z;// antichrist for trade fix UOXSOCKET s = ps->GetSocket(); int cc = ps->GetCurrChar(); P_CHAR pc_currchar = MAKE_CHARREF_LR(cc); serial = calcserial(buffer[s][1], buffer[s][2], buffer[s][3], buffer[s][4]); if (serial == INVALID_SERIAL || buffer[s][1] < 0x40) return; // landscape or a character P_ITEM pi = FindItemBySerial(serial); if (pi == NULL) return; pc_currchar->disturbMed(s); // Meditation // Zippy's stealing changes x = DEREF_P_ITEM(pi); if (!items[x].isInWorld()) // Find character owning item { int loopexit = 0; do // Find character owning item { if (isCharSerial(items[x].contserial)) { npc = calcCharFromSer(items[x].contserial); } else // its an item { if (items[x].isInWorld()) { npc=-1; break; } x = calcItemFromSer(items[x].contserial); // ANTICHRIST -- SECURE TRADE FIX if (x!=-1) // LB overwriting x is essential here, dont change it!!! { if (items[x].layer == 0 && items[x].id() == 0x1E5E) { // Trade window??? serial = calcserial(items[x].moreb1, items[x].moreb2, items[x].moreb3, items[x].moreb4); if (serial == INVALID_SERIAL) return; z = calcItemFromSer(serial); if (z!=-1) if ((items[z].morez || items[x].morez)) { items[z].morez = 0; items[x].morez = 0; sendtradestatus(z, x); } } // Blackwinds Looting is crime implementation // changed slightly by Ripper if (items[x].corpse != 0 && !pc_currchar->Owns(&items[x])) { P_CHAR co = FindCharBySerial(items[x].ownserial); if (items[x].more2 == 1 && Guilds->Compare(cc, DEREF_P_CHAR(co)) == 0) { pc_currchar->karma -= 5; criminal(cc); sysmessage(s, "You lost some karma!"); } npc = 0; } // Criminal stuff if (items[x].corpse != 0) npc = 0; } // end if x!=-1 if (x==-1) npc = 0; } } while ((npc==-1) &&(++loopexit < MAXLOOPS)); } if (npc>0) // 0=corpse, hence >0 .. { if (!(pc_currchar->isGM()) && npc != cc && ! pc_currchar->Owns(&chars[npc])) {// Own serial stuff by Zippy -^ Pack aniamls and vendors. bounce[1] = 0; Xsend(s, bounce, 2); if (ps->IsDragging()) { ps->ResetDragging(); item_bounce3(pi); pi->magic = 3; } return; } } // End Zippy's change // Boats-> if (x!=-1 && npc!=-1) { if (items[x].multis>0) imultisp.remove(items[x].multis, items[x].serial); items[x].startDecay(); // End Boats Change // AntiChrist -- for poisoned items if (items[x].layer>0) { chars[npc].removeItemBonus(&items[x]); // remove BONUS STATS given by equipped special items } if ((items[x].trigon==1) && (items[x].layer != 0) && (items[x].layer != 15) && (items[x].layer < 19))// -Frazurbluu- Trigger Type 2 is my new trigger type *- { triggerwitem(s, DEREF_P_ITEM(pi), 1); // trigger is fired } // AntiChrist -- for poisoned items if (items[x].poisoned) { chars[npc].poison -= items[x].poisoned; if (chars[npc].poison < 0) chars[npc].poison = 0; } } if (pi != NULL) { if (pi->corpse != 1) { UpdateStatusWindow(s, pi); if (!pc_currchar->canPickUp(pi)) { bounce[1] = 0; Xsend(s, bounce, 2); if (ps->IsDragging()) // only restore item if it got draggged before !!! { ps->ResetDragging(); item_bounce4(s, pi); } } else { // AntiChrist bugfix for the bad bouncing bug ( disappearing items when bouncing ) DRAGGED[s] = 1; pi->oldx = pi->pos.x; // first let's save the position pi->oldy = pi->pos.y; pi->oldz = pi->pos.z; pi->oldcontserial = pi->contserial; // then let's save the container pi->oldlayer = pi->layer; // then the layer pi->layer = 0; if (!pi->isInWorld()) soundeffect(s, 0x00, 0x57); if (pi->amount>1) { amount = (buffer[s][5] << 8) + buffer[s][6]; if (amount>pi->amount) amount = pi->amount; if (amount < pi->amount) { c=Items->MemItemFree(); items[c].Init(0); memcpy(&items[c], pi, sizeof(cItem)); // Tauriel reduce code faster too items[c].SetSerial(itemcount2); itemcount2++; items[c].amount = pi->amount - amount; // Tauriel sorry, there is no way to make this call the item creation stuff // Why doing it twice? // setptr(&itemsp[itemcount2%HASHMAX], c); // itemcount2++; // important bugfix for items disappearing, lb if (!items[c].isInWorld()) contsp.insert(items[c].contserial, items[c].serial); if (items[c].ownserial!=-1) setptr(&ownsp[items[c].ownserial%HASHMAX], c); if (items[c].spawnserial!=-1) setptr(&spawnsp[items[c].spawnserial%HASHMAX], c); statwindow(s,cc); RefreshItem(c);//AntiChrist } if (pi->id() == 0x0EED) // gold coin { int packnum = packitem(currchar[s]); if (packnum!=-1) // lb if (pi->contserial == items[packnum].serial) update = 1; } pi->amount = amount; } // Tauriel remove item from world mapcells mapRegions->Remove(pi); // remove this item from a map cell pi->pos.x = 0; pi->pos.y = 0; pi->pos.z = 0; pi->flags.isBeeingDragged=true; pi->SetContSerial(-1); if (pi != NULL) // Ripper...adds weight to the players cursor when carrying a item. { int amt = 0, wgt; wgt = (int)Weight->LockeddownWeight(pi, &amt, 0); pc_currchar->weight += wgt; update = 1; } } } } // end of if i!=-1 if (update) statwindow(s, DEREF_P_CHAR(pc_currchar)); }
// New Class implementation void DragAndDrop::grabItem( cUOSocket* socket, cUORxDragItem* packet ) { // Get our character P_PLAYER pChar = socket->player(); if ( !pChar ) return; float weight = pChar->weight(); // Fetch the grab information UI16 amount = packet->amount(); if ( !amount ) amount = 1; P_ITEM pItem = FindItemBySerial( packet->serial() ); // If it's an invalid pointer we can't even bounce if ( !pItem ) return; // Are we already dragging an item ? // Bounce it and reject the move // (Logged out while dragging an item) if ( socket->dragging() ) { socket->bounceItem( socket->dragging(), BR_ALREADY_DRAGGING ); return; } // Check if the item can be reached if (pItem->getOutmostChar() != pChar && !pChar->lineOfSight(pItem)) { socket->bounceItem( pItem, BR_OUT_OF_REACH ); return; } if ( pItem->onPickup( pChar ) ) return; if ( pChar->onPickup( pItem ) ) return; // Do we really want to let him break his meditation // When he picks up an item ? // Maybe a meditation check here ?!? pChar->disturbMed(); // Meditation P_CHAR itemOwner = pItem->getOutmostChar(); // Try to pick something out of another characters posessions if ( !pChar->isGM() && itemOwner && ( itemOwner != pChar ) && ( itemOwner->objectType() == enNPC && dynamic_cast<P_NPC>( itemOwner )->owner() != pChar ) ) { socket->bounceItem( pItem, BR_BELONGS_TO_SOMEONE_ELSE ); return; } // Check if the user can grab the item if ( !pChar->canPickUp( pItem ) ) { socket->bounceItem( pItem, BR_CANNOT_PICK_THAT_UP ); return; } // The user can't see the item // Basically thats impossible as the socket should deny moving the item // if it's not in line of sight but to prevent exploits /*if( !line_of_sight( socket->socket(), pChar->pos, pItem->pos, TREES_BUSHES|WALLS_CHIMNEYS|DOORS|ROOFING_SLANTED|FLOORS_FLAT_ROOFING|LAVA_WATER ) ) { socket->sysMessage( "You can't see the item." ); bounceItem( socket, pItem, true ); return; }*/ P_ITEM outmostCont = pItem->getOutmostItem(); // If the top-most container ( thats important ) is a corpse // and looting is a crime, flag the character criminal. if ( !pChar->isGM() && outmostCont && outmostCont->corpse() ) { // For each item we take out we loose carma // if the corpse is innocent and not in our guild bool sameGuild = true;//( GuildCompare( pChar, outmostCont->owner() ) != 0 ); if ( outmostCont->hasTag( "notoriety" ) && outmostCont->getTag( "notoriety" ).toInt() == 1 && !pChar->owns( outmostCont ) && !sameGuild ) { // pChar->karma -= 5; pChar->setKarma( pChar->karma() - 5 ); pChar->setCriminalTime( Server::instance()->time() + Config::instance()->crimtime() * MY_CLOCKS_PER_SEC ); socket->sysMessage( tr( "You lost some karma." ) ); } } // Check if the item is too heavy //if( !pc_currchar->isGMorCounselor() ) //{ //} << Deactivated (DarkStorm) // ==== Grabbing the Item is allowed here ==== // Send the user a pickup sound if we're picking it up // From a container/paperdoll if ( !pItem->isInWorld() ) socket->soundEffect( 0x57, pItem ); // If we're picking up a specific amount of what we got // Take that into account if ( amount < pItem->amount() ) { UI32 pickedAmount = QMIN( amount, pItem->amount() ); // We only have to split if we're not taking it all if ( pickedAmount != pItem->amount() ) { P_ITEM splitItem = pItem->dupe(); // Create a new item to pick that up splitItem->setAmount( pItem->amount() - pickedAmount ); // Add tags to the splitted item QStringList keys = pItem->getTags(); QStringList::const_iterator it = keys.begin(); for ( ; it != keys.end(); ++it ) { splitItem->setTag( *it, pItem->getTag( *it ) ); } P_ITEM pContainer = dynamic_cast<P_ITEM>( pItem->container() ); if ( pContainer ) pContainer->addItem( splitItem, false ); splitItem->SetOwnSerial( pItem->ownSerial() ); splitItem->setSpawnregion( pItem->spawnregion() ); // He needs to see the new item splitItem->update(); // If we're taking something out of a spawn-region it's spawning "flag" is removed isn't it? pItem->setAmount( pickedAmount ); } } // *normally* we should exclude the dragging socket here. but it works so as well. pItem->removeFromView( true ); // Remove from spawnregion pItem->setSpawnregion( 0 ); // Remove it from the World if it is in world, otherwise remove it from it's current container if ( pItem->isInWorld() ) MapObjects::instance()->remove( pItem ); else pItem->removeFromCont( true ); // Remove eventual item-bonusses if we're unequipping something if ( pItem->container() && pItem->container()->isChar() ) { P_CHAR wearer = dynamic_cast<P_CHAR>( pItem->container() ); // resend the stat window if ( wearer && wearer->objectType() == enPlayer ) { P_PLAYER pp = dynamic_cast<P_PLAYER>( wearer ); if ( pp->socket() ) pp->socket()->sendStatWindow(); } } pChar->addItem( cBaseChar::Dragging, pItem ); if ( weight != pChar->weight() ) { socket->sendStatWindow(); } }
void dbl_click_item(cUOSocket* socket, SERIAL target_serial) throw() { SERIAL serial = target_serial; P_PLAYER pc_currchar = socket->player(); if( !pc_currchar->isGM() && /*pc_currchar->objectDelay() > 10 && ???*/ pc_currchar->objectDelay() >= uiCurrentTime ) { socket->sysMessage(tr("You must wait to perform another action.")); return; } else pc_currchar->setObjectDelay( SrvParams->objectDelay() * MY_CLOCKS_PER_SEC + uiCurrentTime ); P_ITEM pi = FindItemBySerial( serial ); if( !pi ) return; if( pi->container() && pi->container()->isItem() && pi->type() != 1 && !pi->isInWorld()) { // Cant use stuff that isn't in your pack. P_CHAR pc_p = pi->getOutmostChar(); if( pc_p && pc_currchar != pc_p ) return; } else if( pi->container() && pi->container()->isChar() && pi->type() != 1 && !pi->isInWorld() ) { // in a character. P_CHAR pc_p = dynamic_cast<P_CHAR>(pi->container()); if (pc_p != NULL) if( pc_p != pc_currchar && pi->layer() != 15 && pi->type() != 1 ) return; } // Criminal for looting an innocent corpse & unhidden if not owner... if( pi->corpse() ) { if (!pc_currchar->Owns(pi) && !pc_currchar->isGM()) { pc_currchar->unhide(); } // TODO: Add a XML option for this if(!pc_currchar->Owns(pi) && !pc_currchar->isGM() && pc_currchar->isInnocent()) { // Innocent Corpse and not in the same party && party allowance for looting? if (pi->hasTag("notoriety") && pi->getTag("notoriety").toInt() == 0x01) { P_PLAYER owner = dynamic_cast<P_PLAYER>(pi->owner()); bool allowed = false; if (owner && owner->party() && owner->party() == pc_currchar->party()) { // Check if the player allowed looting his corpse by party members if (owner->party()->lootingAllowed().contains(owner)) { allowed = true; } } if (!allowed) { pc_currchar->makeCriminal(); } } } } // Secure containers if( pi->isLockedDown() && pi->secured() ) { if( !pc_currchar->Owns( pi ) && !pc_currchar->isGM() ) { socket->sysMessage( tr( "That is a secured chest!" ) ); return; } } // Dead ppl can only use ankhs if( pc_currchar->isDead() && pi->type() != 16 ) { socket->sysMessage( tr( "Your ghostly hand passes trough the object." ) ); return; } // You can only use equipment on your own char if( !pc_currchar->isGM() && pi->container() && pi->container()->isChar() && pi->container() != pc_currchar ) { if( pi->layer() != 15 || !SrvParams->stealingEnabled() ) { socket->sysMessage( tr( "You cannot use items equipped by other players." ) ); return; } } // Call both events here if( pc_currchar->onUse( pi ) ) return; if( pi->onUse( pc_currchar ) ) return; // Check item behaviour by it's tpye switch (pi->type()) { case 1: // normal containers { pc_currchar->setObjectDelay( 0 ); // no delay for opening containers if( pc_currchar->isGM() ) { socket->sendContainer( pi ); return; } if( pi->layer() > 0x18 ) { socket->sysMessage( tr( "You can't see this." ) ); return; } if( isInLockedItem( pi ) ) { socket->sysMessage( tr( "You have to unlock it before taking a look." ) ); return; } if( !pi->container() ) { if( !pi->inRange( pc_currchar, 2 ) ) { socket->clilocMessage( 0x7A258, "", 0x3b2 ); // You cannot reach that return; } else if(!pc_currchar->lineOfSight(pi, true)) { socket->clilocMessage( 0x7A258, "", 0x3b2 ); // You cannot reach that return; } socket->sendContainer( pi ); return; } else if( pi->container()->isItem() ) { P_ITEM pOCont = pi->getOutmostItem(); // Check if we can reach the top-container if( !pOCont->container() ) { if( !pOCont->inRange( pc_currchar, 2 ) ) { socket->clilocMessage( 0x7A258, "", 0x3b2 ); // You cannot reach that return; } socket->sendContainer( pi ); } else { P_CHAR pChar = dynamic_cast< P_CHAR >( pOCont->container() ); if( pChar && pChar != pc_currchar ) { if( !pChar->inRange( pc_currchar, 2 ) ) socket->sysMessage( tr( "You must stand nearer to snoop!" ) ); else Skills->Snooping( pc_currchar, pi ); } else if( pChar == pc_currchar ) socket->sendContainer( pi ); } return; } else if( pi->container()->isChar() ) { // Equipped on another character P_CHAR pChar = dynamic_cast< P_CHAR >( pi->container() ); if( pChar && pChar != pc_currchar ) { if( !pChar->inRange( pc_currchar, 2 ) ) socket->sysMessage( tr( "You must stand nearer to snoop!" ) ); else Skills->Snooping( pc_currchar, pi ); } else if( pChar == pc_currchar ) socket->sendContainer( pi ); return; } socket->sysMessage( tr( "You can't open this container." ) ); return; } return; case 16: // Check for 'resurrect item type' this is the ONLY type one can use if dead. if( pc_currchar->isDead() ) { pc_currchar->resurrect(); socket->sysMessage( tr( "You have been resurrected." ) ); return; } else { socket->sysMessage( tr( "You are already living!" ) ); return; } // Drinks case 105: pc_currchar->soundEffect( 0x30 + RandomNum( 0, 1 ) ); pi->reduceAmount( 1 ); // Remove a drink pc_currchar->message( "Gulp!" ); return; // 1001: Sword Weapons (Swordsmanship) case 1001: // 1002: Axe Weapons (Swordsmanship + Lumberjacking) case 1002: // 1005: Fencing case 1005: // 1003: Macefighting (Staffs) case 1003: // 1004: Macefighting (Maces/WarHammer) case 1004: // 1006: Bows case 1006: // 1007: Crossbows case 1007: // 1008: Shields case 1008: break; default: break; } socket->sysMessage( tr( "You can't think of a way to use that item." ) ); }
// New Class implementation void cDragItems::grabItem( cUOSocket *socket, cUORxDragItem *packet ) { // Get our character P_PLAYER pChar = socket->player(); if( !pChar ) return; UINT32 weight = pChar->weight(); // Fetch the grab information UI16 amount = packet->amount(); if( !amount ) amount = 1; P_ITEM pItem = FindItemBySerial( packet->serial() ); // If it's an invalid pointer we can't even bounce if( !pItem ) return; // Are we already dragging an item ? // Bounce it and reject the move // (Logged out while dragging an item) if( socket->dragging() ) { socket->bounceItem( socket->dragging(), BR_ALREADY_DRAGGING ); return; } if( pItem->onPickup( pChar ) ) return; if( pChar->onPickup( pItem ) ) return; // Do we really want to let him break his meditation // When he picks up an item ? // Maybe a meditation check here ?!? pChar->disturbMed(); // Meditation P_CHAR itemOwner = pItem->getOutmostChar(); // Try to pick something out of another characters posessions if( !pChar->isGM() && itemOwner && ( itemOwner != pChar ) && ( itemOwner->objectType() == enNPC && dynamic_cast<P_NPC>(itemOwner)->owner() != pChar ) ) { socket->bounceItem( pItem, BR_BELONGS_TO_SOMEONE_ELSE ); return; } // Check if the user can grab the item if( !pChar->canPickUp( pItem ) ) { socket->bounceItem( pItem, BR_CANNOT_PICK_THAT_UP ); return; } // The user can't see the item // Basically thats impossible as the socket should deny moving the item // if it's not in line of sight but to prevent exploits /*if( !line_of_sight( socket->socket(), pChar->pos, pItem->pos, TREES_BUSHES|WALLS_CHIMNEYS|DOORS|ROOFING_SLANTED|FLOORS_FLAT_ROOFING|LAVA_WATER ) ) { socket->sysMessage( "You can't see the item." ); bounceItem( socket, pItem, true ); return; }*/ P_ITEM outmostCont = pItem->getOutmostItem(); // If it's a trade-window, reset the ack-status if( outmostCont && ( outmostCont->container() == pChar ) && ( outmostCont->layer() == 0 ) && ( outmostCont->id() == 0x1E5E ) ) { // Get the other sides tradewindow P_ITEM tradeWindow = FindItemBySerial( calcserial( outmostCont->moreb1(), outmostCont->moreb2(), outmostCont->moreb3(), outmostCont->moreb4() ) ); // If one of the trade-windows has the ack-status reset it if( tradeWindow && ( tradeWindow->morez() || outmostCont->morez() ) ) { tradeWindow->setMoreZ(0); outmostCont->setMoreZ(0); // sendtradestatus( tradeWindow, outmostCont ); } } // If the top-most container ( thats important ) is a corpse // and looting is a crime, flag the character criminal. if( !pChar->isGM() && outmostCont && outmostCont->corpse() ) { // For each item we take out we loose carma // if the corpse is innocent and not in our guild bool sameGuild = ( GuildCompare( pChar, outmostCont->owner() ) != 0 ); if( ( outmostCont->more2() == 1 ) && !pChar->Owns( outmostCont ) && !sameGuild ) { // pChar->karma -= 5; pChar->setKarma( pChar->karma() - 5 ); pChar->setCriminalTime( uiCurrentTime + SrvParams->crimtime() * MY_CLOCKS_PER_SEC ); socket->sysMessage( tr("You lost some karma.") ); } } // Check if the item is too heavy //if( !pc_currchar->isGMorCounselor() ) //{ //} << Deactivated (DarkStorm) // ==== Grabbing the Item is allowed here ==== // Remove eventual item-bonusses if we're unequipping something if( pItem->container() && pItem->container()->isChar() ) { P_CHAR wearer = dynamic_cast<P_CHAR>( pItem->container() ); if( wearer ) wearer->removeItemBonus( pItem ); // resend the stat window if( wearer && wearer->objectType() == enPlayer ) { P_PLAYER pp = dynamic_cast<P_PLAYER>(wearer); if( pp->socket() ) pp->socket()->sendStatWindow(); } } // Send the user a pickup sound if we're picking it up // From a container/paperdoll if( !pItem->isInWorld() ) socket->soundEffect( 0x57, pItem ); // If we're picking up a specific amount of what we got // Take that into account if( amount < pItem->amount() ) { UI32 pickedAmount = QMIN( amount, pItem->amount() ); // We only have to split if we're not taking it all if( pickedAmount != pItem->amount() ) { P_ITEM splitItem = new cItem( *pItem ); // Create a new item to pick that up splitItem->setSerial( World::instance()->findItemSerial() ); splitItem->setAmount( pItem->amount() - pickedAmount ); P_ITEM pContainer = dynamic_cast<P_ITEM>(pItem->container()); if ( pContainer ) pContainer->addItem( splitItem, false ); splitItem->SetOwnSerial( pItem->ownSerial() ); splitItem->SetSpawnSerial( pItem->spawnserial ); // He needs to see the new item splitItem->update(); // If we're taking something out of a spawn-region it's spawning "flag" is removed isn't it? pItem->SetSpawnSerial( INVALID_SERIAL ); pItem->setAmount( pickedAmount ); } } // *normally* we should exclude the dragging socket here. but it works so as well. pItem->removeFromView( true ); // Remove it from the World if it is in world, otherwise remove it from it's current container if( pItem->isInWorld() ) MapObjects::instance()->remove( pItem ); else pItem->removeFromCont( true ); // The item was in a multi if( pItem->multis() != INVALID_SERIAL ) { cMulti* pMulti = dynamic_cast< cMulti* >( FindItemBySerial( pItem->multis() ) ); if( pMulti ) pMulti->removeItem( pItem ); } pChar->addItem( cBaseChar::Dragging, pItem ); if( weight != pChar->weight() ) socket->sendStatWindow(); }
void pack_item(NXWCLIENT ps, PKGx08 *pp) // Item is put into container { if (ps == NULL) return; char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var int serial/*, serhash*/; tile_st tile; // bool abort=false; NXWSOCKET s=ps->toInt(); P_CHAR pc=ps->currChar(); VALIDATEPC(pc); Location charpos= pc->getPosition(); P_ITEM pack; P_ITEM pCont = pointers::findItemBySerial(pp->Tserial); VALIDATEPI(pCont); P_ITEM pItem = pointers::findItemBySerial(pp->Iserial); VALIDATEPI(pItem); if (pItem->getId() >= 0x4000) { // abort=true; // LB crashfix that prevents moving multi objcts in BP's ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client!")); } //ndEndy recurse only a time P_ITEM contOutMost = pCont->getOutMostCont(); P_CHAR contOwner = ( !contOutMost->isInWorld() )? pointers::findCharBySerial( contOutMost->getContSerial() ) : NULL; if( ISVALIDPC(contOwner) ) { //if ((contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()!=pc->getSerial32()) ) if ( contOwner->getSerial32() != pc->getSerial32() && contOwner->getOwnerSerial32() != pc->getSerial32() && !pc->IsGM() ) { // Luxor ps->sysmsg(TRANSLATE("This aint your backpack!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } } if (pCont->amxevents[EVENT_IONPUTITEM]!=NULL) { g_bByPass = false; pCont->amxevents[EVENT_IONPUTITEM]->Call( pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { item_bounce6(ps,pItem); return; } } /* g_bByPass = false; pCont->runAmxEvent( EVENT_IONPUTITEM, pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { //AntiChrist to preview item disappearing item_bounce6(ps,pItem); return; } */ if (pCont->layer==0 && pCont->getId() == 0x1E5E && pCont->getContSerial()==pc->getSerial32()) { // Trade window??? serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4); if(serial==-1) return; P_ITEM pi_z = pointers::findItemBySerial(serial); if (ISVALIDPI(pi_z)) if ((pi_z->morez || pCont->morez)) { pi_z->morez=0; pCont->morez=0; sendtradestatus( pi_z, pCont ); } } if(SrvParms->usespecialbank)//only if special bank is activated { if(pCont->morey==MOREY_GOLDONLYBANK && pCont->morex==MOREX_BANK && pCont->type==ITYPE_CONTAINER) { if ( pItem->getId() == ITEMID_GOLD ) {//if they're gold ok pc->playSFX( goldsfx(2) ); } else {//if they're not gold..bounce on ground ps->sysmsg(TRANSLATE("You can only put golds in this bank box!")); pItem->setContSerial(-1); pItem->MoveTo( charpos ); pItem->Refresh(); pc->playSFX( itemsfx(pItem->getId()) ); return; } } } // Xanathars's Bank Limit Code if (ServerScp::g_nBankLimit != 0) { if( ISVALIDPI( contOutMost ) && contOutMost->morex==MOREX_BANK ) { int n = contOutMost->CountItems( INVALID, INVALID, false); n -= contOutMost->CountItems( ITEMID_GOLD, INVALID, false); if( pItem->type == ITYPE_CONTAINER ) n += pItem->CountItems( INVALID, INVALID, false); else ++n; if( n > ServerScp::g_nBankLimit ) { ps->sysmsg(TRANSLATE("You exceeded the number of maximimum items in bank of %d"), ServerScp::g_nBankLimit); item_bounce6(ps,pItem); return; } } } //ndEndy this not needed because when is dragging cont serial is INVALID //testing UOP Blocking Tauriel 1-12-99 if (!pItem->isInWorld()) { item_bounce6(ps,pItem); return; } data::seekTile(pItem->getId(), tile); if (( ( (pItem->magic==2) || ( (tile.weight==255) && (pItem->magic != 1 ) ) ) && !pc->canAllMove()) || ( (pItem->magic==3|| pItem->magic==4) && !(pItem->getOwnerSerial32()==pc->getSerial32()))) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } // - Trash container if( pCont->type==ITYPE_TRASH) { pItem->Delete(); ps->sysmsg(TRANSLATE("As you let go of the item it disappears.")); return; } // - Spell Book if (pCont->type==ITYPE_SPELLBOOK) { if (!pItem->IsSpellScroll72()) { ps->sysmsg(TRANSLATE("You can only place spell scrolls in a spellbook!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); } if (pCont->getId() >= 0x4000) senditem(s, pCont); return; } pack= pc->getBackpack(); if(ISVALIDPI(pack)) { if ((!(pCont->getContSerial()==pc->getSerial32())) && (!(pCont->getContSerial()==pack->getSerial32())) && (!(pc->CanSnoop()))) { ps->sysmsg(TRANSLATE("You cannot place spells in other peoples spellbooks.")); item_bounce6(ps,pItem); return; } if( strncmp(pItem->getCurrentNameC(), "#", 1) ) pItem->getName(temp2); else strcpy(temp2,pItem->getCurrentNameC()); NxwItemWrapper sii; sii.fillItemsInContainer( pCont, false ); for( sii.rewind(); !sii.isEmpty(); sii++ ) { P_ITEM pi_ci=sii.getItem(); if (ISVALIDPI(pi_ci)) { if( strncmp(pi_ci->getCurrentNameC(), "#", 1) ) pi_ci->getName(temp); else strcpy(temp,pi_ci->getCurrentNameC()); if(!(strcmp(temp,temp2)) || !(strcmp(temp,"All-Spell Scroll"))) { ps->sysmsg(TRANSLATE("You already have that spell!")); item_bounce6(ps,pItem); return; } } // Juliunus, to prevent ppl from wasting scrolls. if (pItem->amount > 1) { ps->sysmsg(TRANSLATE("You can't put more than one scroll at a time in your book.")); item_bounce6(ps,pItem); return; } } } pCont->AddItem( pItem ); ps->sendSpellBook(pCont); return; } if (pCont->type == ITYPE_CONTAINER) { if ( ISVALIDPC(contOwner) ) { if ( (contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()==pc->getSerial32()) ) { pc->fx1= DEREF_P_ITEM(pItem); pc->fx2=17; pc->sysmsg(TRANSLATE("Set a price for this item.")); } } short xx=pp->TxLoc; short yy=pp->TyLoc; pCont->AddItem(pItem,xx,yy); pc->playSFX( itemsfx(pItem->getId()) ); statwindow(pc,pc); } // end of player run vendors else // - Unlocked item spawner or unlockable item spawner if (pCont->type==ITYPE_UNLOCKED_CONTAINER || pCont->type==ITYPE_NODECAY_ITEM_SPAWNER || pCont->type==ITYPE_DECAYING_ITEM_SPAWNER) { pCont->AddItem(pItem, pp->TxLoc, pp->TyLoc); //Luxor pc->playSFX( itemsfx(pItem->getId()) ); } else // - Pileable if (pCont->pileable && pItem->pileable) { if ( !pCont->PileItem( pItem ) ) { item_bounce6(ps,pItem); return; } } else { if( pItem->getContSerial( true )==INVALID ) //current cont serial is invalid because is dragging { NxwSocketWrapper sw; sw.fillOnline( pItem->getPosition() ); for( sw.rewind(); !sw.isEmpty(); sw++ ) SendDeleteObjectPkt(sw.getSocket(), pItem->getSerial32() ); mapRegions->remove(pItem); } pItem->setPosition( pp->TxLoc, pp->TyLoc, pp->TzLoc); pItem->setContSerial( pCont->getContSerial() ); pItem->Refresh(); } }