void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE"); std::string memberName; uint32 unk; // GroupType? recvData >> memberName; recvData >> unk; // in CMSG_GROUP_ACCEPT as well. // attempt add selected player // cheating if (!normalizePlayerName(memberName)) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } Player* player = sObjectAccessor->FindPlayerByName(memberName.c_str()); // no player if (!player) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } // restrict invite to GMs if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!GetPlayer()->isGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S); return; } if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S); return; } //uint64 invitedGuid = player->GetGUID(); Group* group = GetPlayer()->GetGroup(); if (group && group->isBGGroup()) group = GetPlayer()->GetOriginalGroup(); Group* group2 = player->GetGroup(); if (group2 && group2->isBGGroup()) group2 = player->GetOriginalGroup(); // player already in another group or invited if (group2 || player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S); if (group2) { // tell the player that they were invited but it failed as they were already in a group WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(0); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 (Inviter name length) data << uint32(0); // Realm name? data << uint8(0); // count data << uint32(0); // unk player->GetSession()->SendPacket(&data); } return; } if (group) { // not have permissions for invite if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if (!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(1); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 (Inviter name length) data << uint32(0); // realmName? data << uint8(0); // count data << uint32(0); // unk player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK); }