void InnkeeperGossip::GossipHello(ObjectPointer pObject, PlayerPointer Plr, bool AutoSend)
{
	CreaturePointer pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?(TO_CREATURE(pObject)):NULLCREATURE;
	if(pCreature==NULLCREATURE)
		return;

    GossipMenu *Menu;

    uint32 TextID = 820;
	uint32 Text = objmgr.GetGossipTextForNpc(pCreature->GetEntry());
	if(Text != 0)
	{
		GossipText * text = NpcTextStorage.LookupEntry(Text);
		if(text != 0)
			TextID = Text;
	}
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), TextID, Plr);

	#ifdef	EVENT_HALLOWEEN
	  if(!Plr->HasAura(SPELL_TRICK_OR_TREATED))
	     Menu->AddItem( 0, TRICK_OR_TREAT, 4 );
	#endif

    if( pObject->GetUInt32Value(UNIT_NPC_FLAGS) & UNIT_NPC_FLAG_VENDOR )
        Menu->AddItem( 1, "I would like to browse your goods.", 1 );
    
    Menu->AddItem( 5, "Make this inn your home.", 2 );
    Menu->AddItem( 0, "What can I do at an inn?", 3 );
    if(AutoSend)
        Menu->SendTo(Plr);
}
Esempio n. 2
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		void OnActivate(PlayerPointer  pPlayer)
		{
			if(pPlayer && !pPlayer->HasAura(SILITHYST_SPELL))
				pPlayer->CastSpell(pPlayer, SILITHYST_SPELL, true);

			if(_gameobject)
				_gameobject->Despawn(0);
		}
Esempio n. 3
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	void OnActivate(PlayerPointer pPlayer)
	{
		if(!pPlayer)
			return;
		QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(10111);
		if(qle == NULL)
			return;

		if(!pPlayer->HasAura(33382))
			pPlayer->CastSpell(pPlayer, 33382, true);
	}
	void GossipHello(ObjectPointer pObject, PlayerPointer  plr, bool AutoSend)
	{
		uint32 Team = plr->GetTeam();
		if(Team > 1) Team = 1;

		GossipMenu *Menu;
		objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), Team == 0 ? 9433 : 9750, plr);

		if( pObject->GetUInt32Value(UNIT_NPC_FLAGS) & UNIT_NPC_FLAG_VENDOR )
			Menu->AddItem( 0, "I would like to browse your goods.", 3 );

		if( ZMg_superiorTeam == Team && ZMCityOwners != Team && !plr->HasAura( Team == 0 ? 32430 : 32431 ) )
			Menu->AddItem( 0, Team == 0 ? "Give me the flag, I'll take it to the Central Tower for the glory of the Alliance!" : "Give me the flag, I'll take it to the Central Tower for the glory of the Horde!" , Team+1);
		if(AutoSend)
			Menu->SendTo(plr);
    }
    void GossipSelectOption(ObjectPointer pObject, PlayerPointer  plr, uint32 Id, uint32 IntId, const char * Code)
    {
		if( !plr )
			return;
		
		CreaturePointer  pCreature = NULLCREATURE;
		pCreature = pObject->IsCreature() ? TO_CREATURE( pObject ) : NULLCREATURE;
		if( !pCreature )
			return;

		if( IntId == 3 )
		{
			plr->GetSession()->SendInventoryList(pCreature);
			return;
		}

		uint32 CastSpellID = IntId == 1 ? 32430 : 32431;
		if( CastSpellID != 0 )
			if( !plr->HasAura( CastSpellID ) )
				pCreature->CastSpell(plr,CastSpellID,true);
		return;
    }
Esempio n. 6
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void AreatriggerHook(PlayerPointer pPlayer, uint32 triggerID)
{
	if(!pPlayer)
		return;

	if(triggerID == ALLIANCE_RETURN ||
	        triggerID == HORDE_RETURN)
	{
		if(pPlayer->HasAura(SILITHYST_SPELL))     // if we doesn't have it, do nothing
		{
			pPlayer->RemoveAura(SILITHYST_SPELL);

			/* Rewards */
			pPlayer->CastSpell(pPlayer, TRACES_OF_SILITHYST, true);
			pPlayer->m_honorPoints += REWARD_HONOR;
			pPlayer->ModStanding(REWARD_REPUTATION_FACTION, REWARD_REPUTATION_VALUE);

			uint32 quest = pPlayer->GetTeam() == ALLIANCE ? ALLIANCE_SILITHYST_QUEST : HORDE_SILITHYST_QUEST;
			QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(quest);
			if(qle)
				qle->SendQuestComplete();
			/***********/

			if(locked)
				return;
			silithyst_gathered[ pPlayer->GetTeam() ]++;
			uint32 worldstate = pPlayer->GetTeam() == ALLIANCE ? WORLDSTATE_SILITHUS_GATHERED_ALLIANCE : WORLDSTATE_SILITHUS_GATHERED_HORDE;
			pPlayer->GetMapMgr()->GetStateManager().UpdateWorldState(worldstate , silithyst_gathered[ pPlayer->GetTeam() ]);
			if(silithyst_gathered[ pPlayer->GetTeam() ] >= SILITHYST_MAX)
			{
				locked = true; // we win, so opposite team must wait for server restart
				winners = pPlayer->GetTeam();
				pPlayer->GetMapMgr()->CastSpellOnPlayers(winners, CENARION_FAVOR);
				pPlayer->GetMapMgr()->RemovePositiveAuraFromPlayers(winners == ALLIANCE ? HORDE : ALLIANCE, CENARION_FAVOR);
			}
		}
	}
}
void InnkeeperGossip::GossipSelectOption(ObjectPointer pObject, PlayerPointer Plr, uint32 Id, uint32 IntId, const char * Code)
{
	CreaturePointer pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?(TO_CREATURE(pObject)):NULLCREATURE;
	if(pCreature==NULLCREATURE)
		return;

    switch(IntId)
    {
    case 1:     // VENDOR
        Plr->GetSession()->SendInventoryList(pCreature);
        break;
    case 2:     // BINDER
        Plr->GetSession()->SendInnkeeperBind(pCreature);
        break;
    case 3:     // WHAT CAN I DO ?
        // Prepare second menu
        GossipMenu *Menu;
        objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1853, Plr);
        Menu->AddItem(5, "Make this inn your home.", 2);
        Menu->SendTo(Plr);
        break;
	case 4:     // EVENT OF HALLOWEEN
		if(!Plr->HasAura(SPELL_TRICK_OR_TREATED))
		{
			pCreature->CastSpell(Plr, SPELL_TRICK_OR_TREATED, true);

			// either trick or treat, 50% chance
			if(rand()%2)
			{
				Plr->CastSpell(Plr, SPELL_TREAT, true);
			}
			else
			{
				int32 trickspell=0;
				switch (rand()%9)
				{
					case 0:
					    trickspell=24753;                       // cannot cast, random 30sec
						break;
					case 1:
						trickspell=24713;                       // lepper gnome costume
						break;
					case 2:
						if(Plr->getGender() == 0){
							trickspell=24735;                   // male ghost costume
						}else{
							trickspell=24736;                   // female ghostcostume
						}
	                    break;
	                case 3:
						if(Plr->getGender() == 0){
							trickspell=24711;                   // male ninja costume
						}else{
							trickspell=24710;                   // female ninja costume
						}
		                break;
	                case 4:
						if(Plr->getGender() == 0){
							trickspell=24708;                   // male pirate costume
						}else{
							trickspell=24709;                   // female pirate costume
						}
	                    break;
	                case 5:
	                    trickspell=24723;                       // skeleton costume
	                    break;
	            }
	            pCreature->CastSpell(Plr, trickspell, true);
			}	
		}
		Plr->Gossip_Complete();
        break;
    }
}