int main(int argc, char** argv) { QApplication app(argc, argv); QVTKWidget widget; widget.resize(256,256); // Setup sphere vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->Update(); vtkSmartPointer<vtkPolyDataMapper> sphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); sphereMapper->SetInputConnection(sphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> sphereActor = vtkSmartPointer<vtkActor>::New(); sphereActor->SetMapper(sphereMapper); // Setup window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); // Setup renderer vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(renderer); renderer->AddActor(sphereActor); renderer->ResetCamera(); widget.SetRenderWindow(renderWindow); widget.show(); app.exec(); return EXIT_SUCCESS; }
int main(int argc, char** argv) { QApplication app(argc, argv); Tr tr; // 3D-Delaunay triangulation C2t3 c2t3 (tr); // 2D-complex in 3D-Delaunay triangulation // the 'function' is a 3D gray level image Gray_level_image image("../../../examples/Surface_mesher/data/skull_2.9.inr", 2.9); // Carefully choosen bounding sphere: the center must be inside the // surface defined by 'image' and the radius must be high enough so that // the sphere actually bounds the whole image. GT::Point_3 bounding_sphere_center(122., 102., 117.); GT::FT bounding_sphere_squared_radius = 200.*200.*2.; GT::Sphere_3 bounding_sphere(bounding_sphere_center, bounding_sphere_squared_radius); // definition of the surface, with 10^-2 as relative precision Surface_3 surface(image, bounding_sphere, 1e-5); // defining meshing criteria CGAL::Surface_mesh_default_criteria_3<Tr> criteria(30., 5., 1.); // meshing surface, with the "manifold without boundary" algorithm CGAL::make_surface_mesh(c2t3, surface, criteria, CGAL::Manifold_tag()); QVTKWidget widget; widget.resize(256,256); // vtkImageData* vtk_image = CGAL::vtk_image_sharing_same_data_pointer(image); vtkRenderer *aRenderer = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(aRenderer); widget.SetRenderWindow(renWin); // vtkContourFilter *skinExtractor = vtkContourFilter::New(); // skinExtractor->SetInput(vtk_image); // skinExtractor->SetValue(0, isovalue); // skinExtractor->SetComputeNormals(0); vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New(); // skinNormals->SetInputConnection(skinExtractor->GetOutputPort()); vtkPolyData* polydata = CGAL::output_c2t3_to_vtk_polydata(c2t3); skinNormals->SetInput(polydata); skinNormals->SetFeatureAngle(60.0); vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New(); // skinMapper->SetInputConnection(skinExtractor->GetOutputPort()); skinMapper->SetInput(polydata); skinMapper->ScalarVisibilityOff(); vtkActor *skin = vtkActor::New(); skin->SetMapper(skinMapper); // An outline provides context around the data. // // vtkOutlineFilter *outlineData = vtkOutlineFilter::New(); // outlineData->SetInput(vtk_image); // vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New(); // mapOutline->SetInputConnection(outlineData->GetOutputPort()); // vtkActor *outline = vtkActor::New(); // outline->SetMapper(mapOutline); // outline->GetProperty()->SetColor(0,0,0); // It is convenient to create an initial view of the data. The FocalPoint // and Position form a vector direction. Later on (ResetCamera() method) // this vector is used to position the camera to look at the data in // this direction. vtkCamera *aCamera = vtkCamera::New(); aCamera->SetViewUp (0, 0, -1); aCamera->SetPosition (0, 1, 0); aCamera->SetFocalPoint (0, 0, 0); aCamera->ComputeViewPlaneNormal(); // Actors are added to the renderer. An initial camera view is created. // The Dolly() method moves the camera towards the FocalPoint, // thereby enlarging the image. // aRenderer->AddActor(outline); aRenderer->AddActor(skin); aRenderer->SetActiveCamera(aCamera); aRenderer->ResetCamera (); aCamera->Dolly(1.5); // Set a background color for the renderer and set the size of the // render window (expressed in pixels). aRenderer->SetBackground(1,1,1); renWin->SetSize(640, 480); // Note that when camera movement occurs (as it does in the Dolly() // method), the clipping planes often need adjusting. Clipping planes // consist of two planes: near and far along the view direction. The // near plane clips out objects in front of the plane; the far plane // clips out objects behind the plane. This way only what is drawn // between the planes is actually rendered. aRenderer->ResetCameraClippingRange (); // Initialize the event loop and then start it. // iren->Initialize(); // iren->Start(); // It is important to delete all objects created previously to prevent // memory leaks. In this case, since the program is on its way to // exiting, it is not so important. But in applications it is // essential. // vtk_image->Delete(); // skinExtractor->Delete(); skinNormals->Delete(); skinMapper->Delete(); skin->Delete(); // outlineData->Delete(); // mapOutline->Delete(); // outline->Delete(); aCamera->Delete(); // iren->Delete(); renWin->Delete(); aRenderer->Delete(); polydata->Delete(); widget.show(); app.exec(); return 0; }
int main(int argc, char** argv) { QApplication app(argc, argv); if(argc != 3) usage_and_exit(argv[0]); QVTKWidget widget; widget.resize(256,256); #if QT_VERSION < 0x040000 app.setMainWidget(&widget); #endif CGAL::Image_3 image; if(!image.read(argv[1])) { std::cerr << "Cannot read image file \"" << argv[1] << "\"!\n"; usage_and_exit(argv[0]); } std::stringstream argv2; argv2 << argv[2]; double isovalue; if(!(argv2 >> isovalue)) { std::cerr << "Invalid iso-value \"" << argv[2] << "\"!\n"; usage_and_exit(argv[0]); } vtkImageData* vtk_image = CGAL::vtk_image_sharing_same_data_pointer(image); vtkRenderer *aRenderer = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(aRenderer); widget.SetRenderWindow(renWin); vtkContourFilter *skinExtractor = vtkContourFilter::New(); skinExtractor->SetInputData(vtk_image); skinExtractor->SetValue(0, isovalue); // skinExtractor->SetComputeNormals(0); vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New(); skinNormals->SetInputConnection(skinExtractor->GetOutputPort()); skinNormals->SetFeatureAngle(60.0); vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New(); skinMapper->SetInputConnection(skinExtractor->GetOutputPort()); skinMapper->ScalarVisibilityOff(); vtkActor *skin = vtkActor::New(); skin->SetMapper(skinMapper); // An outline provides context around the data. // vtkOutlineFilter *outlineData = vtkOutlineFilter::New(); outlineData->SetInputData(vtk_image); vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New(); mapOutline->SetInputConnection(outlineData->GetOutputPort()); vtkActor *outline = vtkActor::New(); outline->SetMapper(mapOutline); outline->GetProperty()->SetColor(0,0,0); // It is convenient to create an initial view of the data. The FocalPoint // and Position form a vector direction. Later on (ResetCamera() method) // this vector is used to position the camera to look at the data in // this direction. vtkCamera *aCamera = vtkCamera::New(); aCamera->SetViewUp (0, 0, -1); aCamera->SetPosition (0, 1, 0); aCamera->SetFocalPoint (0, 0, 0); aCamera->ComputeViewPlaneNormal(); // Actors are added to the renderer. An initial camera view is created. // The Dolly() method moves the camera towards the FocalPoint, // thereby enlarging the image. aRenderer->AddActor(outline); aRenderer->AddActor(skin); aRenderer->SetActiveCamera(aCamera); aRenderer->ResetCamera (); aCamera->Dolly(1.5); // Set a background color for the renderer and set the size of the // render window (expressed in pixels). aRenderer->SetBackground(1,1,1); renWin->SetSize(640, 480); // Note that when camera movement occurs (as it does in the Dolly() // method), the clipping planes often need adjusting. Clipping planes // consist of two planes: near and far along the view direction. The // near plane clips out objects in front of the plane; the far plane // clips out objects behind the plane. This way only what is drawn // between the planes is actually rendered. aRenderer->ResetCameraClippingRange (); // Initialize the event loop and then start it. // iren->Initialize(); // iren->Start(); // It is important to delete all objects created previously to prevent // memory leaks. In this case, since the program is on its way to // exiting, it is not so important. But in applications it is // essential. vtk_image->Delete(); skinExtractor->Delete(); skinNormals->Delete(); skinMapper->Delete(); skin->Delete(); outlineData->Delete(); mapOutline->Delete(); outline->Delete(); aCamera->Delete(); // iren->Delete(); renWin->Delete(); aRenderer->Delete(); widget.show(); app.exec(); return 0; }