int main(int argc, char** argv)
{
	QApplication app(argc, argv);

	QVTKWidget widget;
	widget.resize(256,256);

	// Setup sphere
	vtkSmartPointer<vtkSphereSource> sphereSource = 
		vtkSmartPointer<vtkSphereSource>::New();
	sphereSource->Update();
	vtkSmartPointer<vtkPolyDataMapper> sphereMapper = 
		vtkSmartPointer<vtkPolyDataMapper>::New();
	sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
	vtkSmartPointer<vtkActor> sphereActor = 
		vtkSmartPointer<vtkActor>::New();
	sphereActor->SetMapper(sphereMapper);

	// Setup window
	vtkSmartPointer<vtkRenderWindow> renderWindow = 
		vtkSmartPointer<vtkRenderWindow>::New();

	// Setup renderer
	vtkSmartPointer<vtkRenderer> renderer = 
		vtkSmartPointer<vtkRenderer>::New();
	renderWindow->AddRenderer(renderer);

	renderer->AddActor(sphereActor);
	renderer->ResetCamera();

	widget.SetRenderWindow(renderWindow);
	widget.show();

	app.exec();

	return EXIT_SUCCESS;
}
示例#2
0
int main(int argc, char** argv) {
  QApplication app(argc, argv);

  Tr tr;            // 3D-Delaunay triangulation
  C2t3 c2t3 (tr);   // 2D-complex in 3D-Delaunay triangulation

  // the 'function' is a 3D gray level image
  Gray_level_image image("../../../examples/Surface_mesher/data/skull_2.9.inr", 2.9);

  // Carefully choosen bounding sphere: the center must be inside the
  // surface defined by 'image' and the radius must be high enough so that
  // the sphere actually bounds the whole image.
  GT::Point_3 bounding_sphere_center(122., 102., 117.);
  GT::FT bounding_sphere_squared_radius = 200.*200.*2.;
  GT::Sphere_3 bounding_sphere(bounding_sphere_center,
                                   bounding_sphere_squared_radius);

  // definition of the surface, with 10^-2 as relative precision
  Surface_3 surface(image, bounding_sphere, 1e-5);

  // defining meshing criteria
  CGAL::Surface_mesh_default_criteria_3<Tr> criteria(30.,
                                                     5.,
                                                     1.);

  // meshing surface, with the "manifold without boundary" algorithm
  CGAL::make_surface_mesh(c2t3, surface, criteria, CGAL::Manifold_tag());

  QVTKWidget widget;
  widget.resize(256,256);

//   vtkImageData* vtk_image = CGAL::vtk_image_sharing_same_data_pointer(image);

  vtkRenderer *aRenderer = vtkRenderer::New();
  vtkRenderWindow *renWin = vtkRenderWindow::New();
    renWin->AddRenderer(aRenderer);

  widget.SetRenderWindow(renWin);

//   vtkContourFilter *skinExtractor = vtkContourFilter::New();
//     skinExtractor->SetInput(vtk_image);
//     skinExtractor->SetValue(0, isovalue);
//     skinExtractor->SetComputeNormals(0);
  vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New();
//     skinNormals->SetInputConnection(skinExtractor->GetOutputPort());
  vtkPolyData* polydata = CGAL::output_c2t3_to_vtk_polydata(c2t3);
  skinNormals->SetInput(polydata);
    skinNormals->SetFeatureAngle(60.0);
  vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New();
//     skinMapper->SetInputConnection(skinExtractor->GetOutputPort());
  skinMapper->SetInput(polydata);
    skinMapper->ScalarVisibilityOff();
  vtkActor *skin = vtkActor::New();
    skin->SetMapper(skinMapper);

  // An outline provides context around the data.
  //
//   vtkOutlineFilter *outlineData = vtkOutlineFilter::New();
//     outlineData->SetInput(vtk_image);
//   vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New();
//     mapOutline->SetInputConnection(outlineData->GetOutputPort());
//   vtkActor *outline = vtkActor::New();
//     outline->SetMapper(mapOutline);
//     outline->GetProperty()->SetColor(0,0,0);

  // It is convenient to create an initial view of the data. The FocalPoint
  // and Position form a vector direction. Later on (ResetCamera() method)
  // this vector is used to position the camera to look at the data in
  // this direction.
  vtkCamera *aCamera = vtkCamera::New();
    aCamera->SetViewUp (0, 0, -1);
    aCamera->SetPosition (0, 1, 0);
    aCamera->SetFocalPoint (0, 0, 0);
    aCamera->ComputeViewPlaneNormal();

  // Actors are added to the renderer. An initial camera view is created.
  // The Dolly() method moves the camera towards the FocalPoint,
  // thereby enlarging the image.
//   aRenderer->AddActor(outline);
  aRenderer->AddActor(skin);
  aRenderer->SetActiveCamera(aCamera);
  aRenderer->ResetCamera ();
  aCamera->Dolly(1.5);

  // Set a background color for the renderer and set the size of the
  // render window (expressed in pixels).
  aRenderer->SetBackground(1,1,1);
  renWin->SetSize(640, 480);

  // Note that when camera movement occurs (as it does in the Dolly()
  // method), the clipping planes often need adjusting. Clipping planes
  // consist of two planes: near and far along the view direction. The 
  // near plane clips out objects in front of the plane; the far plane
  // clips out objects behind the plane. This way only what is drawn
  // between the planes is actually rendered.
  aRenderer->ResetCameraClippingRange ();

  // Initialize the event loop and then start it.
//   iren->Initialize();
//   iren->Start(); 

  // It is important to delete all objects created previously to prevent
  // memory leaks. In this case, since the program is on its way to
  // exiting, it is not so important. But in applications it is
  // essential.
//   vtk_image->Delete();
//   skinExtractor->Delete();
  skinNormals->Delete();
  skinMapper->Delete();
  skin->Delete();
//   outlineData->Delete();
//   mapOutline->Delete();
//   outline->Delete();
  aCamera->Delete();
//   iren->Delete();
  renWin->Delete();
  aRenderer->Delete();
  polydata->Delete();

  widget.show();

  app.exec();
  
  return 0;
}
int main(int argc, char** argv)
{
  QApplication app(argc, argv);

  if(argc != 3)
    usage_and_exit(argv[0]);

  QVTKWidget widget;
  widget.resize(256,256);
 
#if QT_VERSION < 0x040000
  app.setMainWidget(&widget);
#endif

  CGAL::Image_3 image;
  if(!image.read(argv[1]))
  {
    std::cerr << "Cannot read image file \"" << argv[1] << "\"!\n";
    usage_and_exit(argv[0]);
  }

  std::stringstream argv2;
  argv2 << argv[2];
  double isovalue;
  if(!(argv2 >> isovalue))
  {
    std::cerr << "Invalid iso-value \"" << argv[2] << "\"!\n";
    usage_and_exit(argv[0]);
  }

  vtkImageData* vtk_image = CGAL::vtk_image_sharing_same_data_pointer(image);

  vtkRenderer *aRenderer = vtkRenderer::New();
  vtkRenderWindow *renWin = vtkRenderWindow::New();
    renWin->AddRenderer(aRenderer);

  widget.SetRenderWindow(renWin);

  vtkContourFilter *skinExtractor = vtkContourFilter::New();
    skinExtractor->SetInputData(vtk_image);
    skinExtractor->SetValue(0, isovalue);
//     skinExtractor->SetComputeNormals(0);
  vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New();
    skinNormals->SetInputConnection(skinExtractor->GetOutputPort());
    skinNormals->SetFeatureAngle(60.0);
  vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New();
    skinMapper->SetInputConnection(skinExtractor->GetOutputPort());
    skinMapper->ScalarVisibilityOff();
  vtkActor *skin = vtkActor::New();
    skin->SetMapper(skinMapper);

  // An outline provides context around the data.
  //
  vtkOutlineFilter *outlineData = vtkOutlineFilter::New();
    outlineData->SetInputData(vtk_image);
  vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New();
    mapOutline->SetInputConnection(outlineData->GetOutputPort());
  vtkActor *outline = vtkActor::New();
    outline->SetMapper(mapOutline);
    outline->GetProperty()->SetColor(0,0,0);

  // It is convenient to create an initial view of the data. The FocalPoint
  // and Position form a vector direction. Later on (ResetCamera() method)
  // this vector is used to position the camera to look at the data in
  // this direction.
  vtkCamera *aCamera = vtkCamera::New();
    aCamera->SetViewUp (0, 0, -1);
    aCamera->SetPosition (0, 1, 0);
    aCamera->SetFocalPoint (0, 0, 0);
    aCamera->ComputeViewPlaneNormal();

  // Actors are added to the renderer. An initial camera view is created.
  // The Dolly() method moves the camera towards the FocalPoint,
  // thereby enlarging the image.
  aRenderer->AddActor(outline);
  aRenderer->AddActor(skin);
  aRenderer->SetActiveCamera(aCamera);
  aRenderer->ResetCamera ();
  aCamera->Dolly(1.5);

  // Set a background color for the renderer and set the size of the
  // render window (expressed in pixels).
  aRenderer->SetBackground(1,1,1);
  renWin->SetSize(640, 480);

  // Note that when camera movement occurs (as it does in the Dolly()
  // method), the clipping planes often need adjusting. Clipping planes
  // consist of two planes: near and far along the view direction. The 
  // near plane clips out objects in front of the plane; the far plane
  // clips out objects behind the plane. This way only what is drawn
  // between the planes is actually rendered.
  aRenderer->ResetCameraClippingRange ();

  // Initialize the event loop and then start it.
//   iren->Initialize();
//   iren->Start(); 

  // It is important to delete all objects created previously to prevent
  // memory leaks. In this case, since the program is on its way to
  // exiting, it is not so important. But in applications it is
  // essential.
  vtk_image->Delete();
  skinExtractor->Delete();
  skinNormals->Delete();
  skinMapper->Delete();
  skin->Delete();
  outlineData->Delete();
  mapOutline->Delete();
  outline->Delete();
  aCamera->Delete();
//   iren->Delete();
  renWin->Delete();
  aRenderer->Delete();

  widget.show();

  app.exec();
  
  return 0;
}