void CSMPackageInstallDlg::OnOK() { // TODO: Add extra validation here int ProgressInit = 0; m_comboDir.EnableWindow( FALSE ); m_buttonEdit.EnableWindow( FALSE ); RString sInstallDir; { CString s; m_comboDir.GetWindowText( s ); sInstallDir = s; } // selected install dir becomes the new default int iSelectedInstallDirIndex = m_comboDir.GetCurSel(); if( iSelectedInstallDirIndex == -1 ) { Dialog::OK( NO_INSTALLATIONS.GetValue() ); return; } SMPackageUtil::SetDefaultInstallDir( iSelectedInstallDirIndex ); // mount the zip RageFileOsAbsolute file; if( !file.Open(m_sPackagePath) ) { Dialog::OK( ssprintf(COULD_NOT_OPEN_FILE.GetValue(),m_sPackagePath.c_str()) ); exit(1); // better way to abort? } RageFileDriverZip zip; if( !zip.Load(&file) ) { Dialog::OK( ssprintf(IS_NOT_A_VALID_ZIP.GetValue(),m_sPackagePath.c_str()) ); exit(1); // better way to abort? } RageFileDriverDirect dir( sInstallDir ); // handle error? // Show comment (if any) { RString sComment = zip.GetGlobalComment(); bool DontShowComment; if( sComment != "" && (!SMPackageUtil::GetPref("DontShowComment", DontShowComment) || !DontShowComment) ) { ShowComment commentDlg; commentDlg.m_sComment = sComment; int nResponse = commentDlg.DoModal(); if( nResponse != IDOK ) return; // cancelled if( commentDlg.m_bDontShow ) SMPackageUtil::SetPref( "DontShowComment", true ); } } /* Check for installed packages that should be deleted before installing. */ if( !CheckPackages(zip) ) return; // cancelled // Unzip the SMzip package into the installation folder vector<RString> vs; GetSmzipFilesToExtract( zip, vs ); for( unsigned i=0; i<vs.size(); i++ ) { // Throw some text up so the user has something to look at during the long pause. CEdit* pEdit1 = (CEdit*)GetDlgItem(IDC_STATIC_MESSAGE1); pEdit1->SetWindowText( ssprintf(INSTALLING_PLEASE_WAIT.GetValue(), m_sPackagePath.c_str()) ); CEdit* pEdit2 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE2); pEdit2->SetWindowText( "" ); GetDlgItem(IDC_STATIC_MESSAGE2)->ShowWindow( SW_HIDE ); CProgressCtrl* pProgress1 = (CProgressCtrl*)GetDlgItem(IDC_PROGRESS1); //Show the hided progress bar if(!pProgress1->IsWindowVisible()) { pProgress1->ShowWindow(SW_SHOWNORMAL); } //Initialize the progress bar and update the window 1 time (it's enough) if(!ProgressInit) { pProgress1->SetRange( 0, (short)vs.size() ); pProgress1->SetStep(1); pProgress1->SetPos(0); SendMessage( WM_PAINT ); UpdateWindow(); // Force the silly thing to hadle WM_PAINT now! ProgressInit = 1; } Dialog::Result result; do { // Extract the files const RString sFile = vs[i]; LOG->Trace( "Extracting: "+sFile ); RString sError; { int iErr; RageFileBasic *pFileFrom = zip.Open( sFile, RageFile::READ, iErr ); if( pFileFrom == NULL ) { sError = ssprintf( ERROR_OPENING_SOURCE_FILE.GetValue(), sFile.c_str(), ssprintf("%d",iErr).c_str() ); goto show_error; } int iError; RageFileBasic *pFileTo = dir.Open( sFile, RageFile::WRITE, iError ); if( pFileTo == NULL ) { sError = ssprintf( ERROR_OPENING_DESTINATION_FILE.GetValue(), sFile.c_str(), pFileTo->GetError().c_str() ); goto show_error; } RString sErr; if( !FileCopy(*pFileFrom, *pFileTo, sErr) ) { sError = ssprintf( ERROR_COPYING_FILE.GetValue(), sFile.c_str(), sErr.c_str() ); goto show_error; } SAFE_DELETE( pFileFrom ); SAFE_DELETE( pFileTo ); } break; show_error: Dialog::Result result = Dialog::AbortRetryIgnore(sError); switch( result ) { case Dialog::abort: exit(1); // better way to exit? break; case Dialog::retry: break; case Dialog::ignore: // do nothing break; } } while( result == Dialog::retry ); pProgress1->StepIt(); //increase the progress bar of 1 step } Dialog::OK( PACKAGE_INSTALLED_SUCCESSFULLY.GetValue() ); // close the dialog CDialog::OnOK(); }
void ScreenArcadePatch::PatchMain() { m_State = PATCH_CHECKING; /* NOTE: we used to look for OpenITG prefixed updates also, but the * original ITG binary does not, so if we want people to be able to * upgrade directly from ITG to OITG, we have to continue to use the * "ITG 2 " prefix. Sad times. */ /* set up patterns to match */ CStringArray vsPatterns; vsPatterns.push_back( "ITG 2 *.itg" ); /* check to see if either player has patches */ PlayerNumber pn = PLAYER_INVALID; /* HasPatch() will early abort for us, due to the size() check, * if P1 and P2 both have patches. We just want the first one. */ FOREACH_PlayerNumber( p ) if( this->HasPatch(p, vsPatterns) ) pn = p; /* no matches on either card. */ if( pn == PLAYER_INVALID ) { m_State = PATCH_NONE; return; } /* set the help text to the patch name, blank the patch text */ m_textHelp->SetText( m_vsPatches[0] ); PATCH_TEXT( "" ); /* set up the key paths we want to verify against */ CStringArray vsRSAPaths; vsRSAPaths.push_back( "Data/Patch-OpenITG.rsa" ); vsRSAPaths.push_back( "Data/Patch.rsa" ); /* create the path for the patch file */ CString sPatchFile = m_sProfileDir + m_vsPatches[0]; // copy the patch file into memory // TODO: see if we can FILEMAN->GetFileDriver( "/@mem/" ). m_MemDriver = new RageFileDriverMem; int iError = 0; m_PatchFile = m_MemDriver->Open( ITG_TEMP_FILE, RageFile::WRITE, iError ); if( iError != 0 ) { STATE_TEXT( ssprintf("Failed to open temporary file:\n%s", strerror(iError)) ); m_State = PATCH_ERROR; } /* give up to an hour for the data to copy */ MEMCARDMAN->MountCard( pn, 3600 ); RageFile patch; if( !patch.Open(sPatchFile) ) { STATE_TEXT( ssprintf("Failed to open patch file (%s):\n%s", sPatchFile.c_str(), patch.GetError().c_str()) ); m_State = PATCH_ERROR; } if( m_State == PATCH_ERROR ) { MEMCARDMAN->UnmountCard(pn); return; } CString sError; if( FileCopy( patch, *m_PatchFile, sError, &UpdateProgress) ) { STATE_TEXT( "Patch copied! Checking..." ); PATCH_TEXT( "" ); } else { STATE_TEXT( ssprintf("Patch copying failed:\n" "%s", sError.c_str()) ); m_State = PATCH_ERROR; } MEMCARDMAN->UnmountCard( pn ); if( m_State == PATCH_ERROR ) return; /* re-open the patch file read-open. this should not fail. */ m_PatchFile = m_MemDriver->Open( ITG_TEMP_FILE, RageFile::READ, iError ); if( !this->VerifyPatch(m_PatchFile, vsRSAPaths) ) { PATCH_TEXT( "" ); m_State = PATCH_ERROR; return; } /* reset the error checker */ iError = 0; /* check the XML data */ CString sGame, sSuccessMessage; int iPatchRevision; /* open our new copy and read from it */ RageFileDriverZip *fZip = new RageFileDriverZip( m_PatchFile ); // we'll catch this in a bit, after we've freed our memory if( !this->GetXMLData(fZip, sGame, sSuccessMessage, iPatchRevision) ) m_State = PATCH_ERROR; SAFE_DELETE( fZip ); // if the XML get earlier failed, return now. if( m_State == PATCH_ERROR ) return; // accept patches for oITG or ITG2 if( sGame != "OpenITG" && sGame != "In The Groove 2" ) { sError = ssprintf( "revision is for another game\n" "(\"%s\")", sGame.c_str() ); STATE_TEXT( ssprintf("Cannot proceed: %s", sError.c_str()) ); m_State = PATCH_ERROR; return; } int iCurrentRevision = DiagnosticsUtil::GetRevision(); // HACK: allow any patch at all if it's revision 1. if( iCurrentRevision != 1 && iCurrentRevision == iPatchRevision ) { sError = ssprintf( "patch revision (%d) matches the machine revision.", iPatchRevision ); STATE_TEXT( ssprintf("Cannot proceed: %s", sError.c_str()) ); m_State = PATCH_ERROR; return; } /* wipe any unsucessful or unused patch data */ DeleteRecursive( TEMP_PATCH_DIR ); DeleteRecursive( FINAL_PATCH_DIR ); FILEMAN->CreateDir( TEMP_PATCH_DIR ); /* re-open the ZIP file now */ fZip = new RageFileDriverZip; if( !fZip->Load(m_PatchFile) ) { PATCH_TEXT( "Failed to re-open ZIP file!" ); m_State = PATCH_ERROR; return; } CStringArray vsDirs, vsFiles; vsDirs.push_back( "/" ); /* find all the files we're going to write with a recursive check */ while( vsDirs.size() ) { CString sDir = vsDirs.back(); vsDirs.pop_back(); fZip->GetDirListing( sDir + "/*", vsFiles, false, true ); fZip->GetDirListing( sDir + "/*", vsDirs, true, true ); } PATCH_TEXT( "Extracting files..." ); /* write them now */ for( unsigned i = 0; i < vsFiles.size(); i++ ) { const CString &sPath = vsFiles[i]; CString sCleanPath = sPath; TrimLeft( sCleanPath, "/" ); if( fZip->GetFileType(sPath) != RageFileManager::TYPE_FILE ) continue; LOG->Trace( "ScreenArcadePatch: copying file \"%s\"", sCleanPath.c_str() ); PATCH_TEXT( ssprintf("Extracting files...\n" "%s", sCleanPath.c_str()) ); RageFileBasic *fCopyFrom = fZip->Open( sPath, RageFile::READ, iError ); RageFile fCopyTo; fCopyTo.Open( TEMP_PATCH_DIR + sCleanPath, RageFile::WRITE ); if( !FileCopy(*fCopyFrom, fCopyTo) ) { PATCH_TEXT( ssprintf("Could not copy \"%s\":\n" "%s", sCleanPath.c_str(),sError.c_str()) ); m_State = PATCH_ERROR; SAFE_DELETE( fCopyFrom ); SAFE_DELETE( fZip ); return; } SAFE_DELETE( fCopyFrom ); fCopyTo.Close(); /* set CHMOD info */ #ifdef LINUX /* get the actual path to the files */ CString sRealPath = ResolveTempFilePath( sCleanPath ); const RageFileDriverZip::FileInfo *fi = fZip->GetFileInfo( sPath ); int ret = chmod( sRealPath.c_str(), fi->m_iFilePermissions ); LOG->Trace( "chmod( %s, %#o ) returned %i", sRealPath.c_str(), fi->m_iFilePermissions, ret ); #endif // LINUX } SAFE_DELETE( fZip ); /* clear the previous copying text */ STATE_TEXT( "Finalizing patch data..." ); PATCH_TEXT( "" ); #ifdef LINUX sync(); sleep(5); #endif /* we've successfully copied everything. now, move the directory and we're done. */ if( FILEMAN->Move(TEMP_PATCH_DIR, FINAL_PATCH_DIR) ) { STATE_TEXT( sSuccessMessage ); m_State = PATCH_INSTALLED; } else { STATE_TEXT( "Failed to finalize patch data!\nCheck your system permissions" ); m_State = PATCH_ERROR; } }
static bool CheckPackages( RageFileDriverZip &fileDriver ) { int iErr; RageFileBasic *pFile = fileDriver.Open( "smzip.ctl", RageFile::READ, iErr ); if( pFile == NULL ) return true; IniFile ini; ini.ReadFile( *pFile ); int version = 0; ini.GetValue( "SMZIP", "Version", version ); if( version != 1 ) return true; int cnt = 0; ini.GetValue( "Packages", "NumPackages", cnt ); vector<RString> vsDirectories; for( int i = 0; i < cnt; ++i ) { RString path; if( !ini.GetValue( "Packages", ssprintf("%i", i), path) ) continue; /* Does this directory exist? */ if( !FILEMAN->IsADirectory(path) ) continue; if( !SMPackageUtil::IsValidPackageDirectory(path) ) continue; vsDirectories.push_back(path); } if( vsDirectories.empty() ) return true; { UninstallOld UninstallOldDlg; UninstallOldDlg.m_sPackages = join("\r\n", vsDirectories); int nResponse = UninstallOldDlg.DoModal(); if( nResponse == IDCANCEL ) return false; // cancelled if( nResponse == IDIGNORE ) return true; } char cwd_[MAX_PATH]; _getcwd(cwd_, MAX_PATH); RString cwd(cwd_); if( cwd[cwd.size()-1] != '\\' ) cwd += "\\"; for( int i = 0; i < (int)vsDirectories.size(); ++i ) { RString sDir = vsDirectories[i]; sDir += "/"; if( !DeleteRecursive(sDir) ) // error deleting { return false; } } return true; }