void RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* beforeChild) { ASSERT(!childrenInline()); ASSERT_ARG(toBase, toBase); if (!firstChild()) return; if (toBase->childrenInline()) toBase->makeChildrenNonInline(); // If an anonymous block would be put next to another such block, then merge those. RenderObject* firstChildHere = firstChild(); RenderObject* lastChildThere = toBase->lastChild(); if (firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline() && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) { RenderBlock* anonBlockHere = toRenderBlock(firstChildHere); RenderBlock* anonBlockThere = toRenderBlock(lastChildThere); anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children()); anonBlockHere->deleteLineBoxTree(); anonBlockHere->destroy(); } // Move all remaining children normally. moveChildrenTo(toBase, firstChild(), beforeChild); }
void RenderRubyBase::mergeBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild) { // This function removes all children that are before fromBeforeChild and appends them to toBase. ASSERT(!childrenInline()); ASSERT(toBase); ASSERT(!toBase->childrenInline()); // Quick check whether we have anything to do, to simplify the following code. if (fromBeforeChild != firstChild()) return; // If an anonymous block would be put next to another such block, then merge those. RenderObject* firstChildHere = firstChild(); RenderObject* lastChildThere = toBase->lastChild(); if (firstChildHere && firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline() && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) { RenderBlock* anonBlockHere = toRenderBlock(firstChildHere); RenderBlock* anonBlockThere = toRenderBlock(lastChildThere); anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children()); anonBlockHere->deleteLineBoxTree(); anonBlockHere->destroy(); } // Move all remaining children normally. moveChildrenTo(toBase, firstChild(), fromBeforeChild); }
void RenderRubyBase::moveInlineChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild) { RenderBlock* toBlock; if (toBase->childrenInline()) { // The standard and easy case: move the children into the target base toBlock = toBase; } else { // We need to wrap the inline objects into an anonymous block. // If toBase has a suitable block, we re-use it, otherwise create a new one. RenderObject* lastChild = toBase->lastChild(); if (lastChild && lastChild->isAnonymousBlock() && lastChild->childrenInline()) toBlock = toRenderBlock(lastChild); else { toBlock = toBase->createAnonymousBlock(); toBase->children()->appendChildNode(toBase, toBlock); } } // Move our inline children into the target block we determined above. for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) moveChildTo(toBlock, toBlock->children(), child); }