void dump (const RigidBody& body) { printf ("Body '%s':\n", body.Name ()); printf (" mass %.2f\n", body.Mass ()); printf (" mass space inertia tensor "); dump (body.MassSpaceInertiaTensor ()); printf ("\n"); printf (" flags %08x\n", body.Flags ()); printf (" shape '%s'\n", body.Shape ().Name ()); printf (" material '%s'\n", body.Material ().Name ()); printf (" collision group '%s'\n", body.CollisionGroup ()); }