HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { #ifdef __APPLE__ core = new CocoaCore(view, 640,480,false,false,0,0,90); #else core = new SDLCore(view, 640,480,false,false,0,0,90); #endif CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); PhysicsScene *scene = new PhysicsScene(); ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 10, 10); ground->loadTexture("Resources/green_texture.png"); scene->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0); for(int i=0; i < 100; i++) { ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.5,0.5,0.5); box->loadTexture("Resources/pink_texture.png"); box->Roll(-45 + (rand() % 90)); box->Pitch(-45 + (rand() % 90)); box->setPosition(-2 + (rand() % 4), i*0.5, -2 + (rand() % 4)); scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 1.0); } scene->getDefaultCamera()->setPosition(7,7,7); scene->getDefaultCamera()->lookAt(Vector3(0,0,0)); }
ProGameObject::ProGameObject( P::Core* _core ) : HeliumGameCore( _core ) { CoreServices::getInstance()->getResourceManager()->addArchive(g_helium_resource_path+"/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); keyboardInput->addEventHandler( P::KEY_1, new AddDice()); keyboardInput->addEventHandler( P::KEY_2, new AddBoll()); keyboardInput->addEventHandler( P::KEY_3, new AddBarrel()); keyboardInput->addEventHandler( P::KEY_d, new YCameraMove()); keyboardInput->addEventHandler( P::KEY_a, new YNegativeCameraMove()); keyboardInput->addEventHandler( P::KEY_w, new XCameraMove()); keyboardInput->addEventHandler( P::KEY_s, new XNegativeCameraMove()); objectWorld.getEngineScenePt()->getDefaultCamera()->setPosition(17,17,17); objectWorld.getEngineScenePt()->getDefaultCamera()->lookAt(Vector3(0,0,0)); ScenePrimitive* ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 16, 16); ground->loadTexture(g_helium_resource_path + "/simple_stone_texture.png"); objectWorld.getEngineScenePt()->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0); ScenePrimitive* wall = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 16, 4); wall->loadTexture(g_helium_resource_path + "/simple_stone_texture.png"); wall->setPosition( 0, 2, 8 ); objectWorld.getEngineScenePt()->addPhysicsChild(wall, PhysicsSceneEntity::SHAPE_PLANE, 0.0); wall = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 16, 4); wall->loadTexture(g_helium_resource_path + "/simple_stone_texture.png"); wall->setPosition( 0, 2, -8 ); objectWorld.getEngineScenePt()->addPhysicsChild(wall, PhysicsSceneEntity::SHAPE_PLANE, 0.0); wall = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 16, 4); wall->loadTexture(g_helium_resource_path + "/simple_stone_texture.png"); wall->setYaw( 90 ); wall->setPosition( 8, 2, 0 ); objectWorld.getEngineScenePt()->addPhysicsChild(wall, PhysicsSceneEntity::SHAPE_PLANE, 0.0); wall = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 16, 4); wall->loadTexture(g_helium_resource_path + "/simple_stone_texture.png"); wall->setYaw( 90 ); wall->setPosition( -8, 2, 0 ); objectWorld.getEngineScenePt()->addPhysicsChild(wall, PhysicsSceneEntity::SHAPE_PLANE, 0.0); HeliumExitScreenButton exitBt(this); this->getScreenWorldPt()->addObject( &exitBt ); }
HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); Scene *scene = new Scene(); ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5); ground->loadTexture("Resources/green_texture.png"); scene->addEntity(ground); ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1,1,1); box->loadTexture("Resources/pink_texture.png"); box->setPosition(0.0, 0.5, 0.0); scene->addEntity(box); scene->getDefaultCamera()->setPosition(7,7,7); scene->getDefaultCamera()->lookAt(Vector3(0,0,0)); }
HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { #ifdef __APPLE__ core = new CocoaCore(view, 640,480,false,0,90); #else core = new SDLCore(view, 640,480,false,0,90); #endif CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); Screen *hud = new Screen(); ScreenLabel *label = new ScreenLabel("Click on a shape to select it.", 16); hud->addChild(label); scene = new CollisionScene(); ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 10, 10); ground->loadTexture("Resources/green_texture.png"); scene->addEntity(ground); box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1,1,1); box->loadTexture("Resources/pink_texture.png"); box->setPosition(0,1,0); scene->addCollisionChild(box, CollisionSceneEntity::SHAPE_MESH); box = new ScenePrimitive(ScenePrimitive::TYPE_CONE, 1,1,10); box->loadTexture("Resources/pink_texture.png"); box->setPosition(1,1,2); scene->addCollisionChild(box, CollisionSceneEntity::SHAPE_CONE); box = new ScenePrimitive(ScenePrimitive::TYPE_CYLINDER, 2,0.5,10); box->loadTexture("Resources/pink_texture.png"); box->setPosition(2,1,-1); scene->addCollisionChild(box, CollisionSceneEntity::SHAPE_CYLINDER); scene->getDefaultCamera()->setPosition(7,7,7); scene->getDefaultCamera()->lookAt(Vector3(0,0,0)); core->getInput()->addEventListener(this, InputEvent::EVENT_MOUSEDOWN); lastEntity = NULL; }
HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); Screen *hud = new Screen(); onGroundLabel = new ScreenLabel("Arrow keys to control, spacebar to brake, press R to reset car", 16); hud->addChild(onGroundLabel); scene = new PhysicsScene(); ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 30, 30); ground->loadTexture("Resources/green_texture.png"); scene->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0); // Some obstacles ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4,4,6); box->setPitch(25.0); box->setPosition(7,-1.05, 0.0); box->setColor(0.5,0.5,1.0,1.0); box->loadTexture("Resources/green_texture.png"); scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0); box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4,4,6); box->setPitch(25.0); box->setPosition(-7,-1.05, 0.0); box->setColor(0.5,0.5,1.0,1.0); box->loadTexture("Resources/green_texture.png"); scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0); box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 20,2,5); box->setPosition(0.0,1.0, -4.3); box->setColor(0.5,0.5,1.0,1.0); box->loadTexture("Resources/green_texture.png"); scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0); for(int i=0; i < 10; i++) { ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.7,0.7,0.7); box->loadTexture("Resources/pink_texture.png"); box->Roll(-45 + (rand() % 90)); box->Pitch(-45 + (rand() % 90)); box->setPosition(-3 + (rand() % 6), 2 + i*0.5, -5 + (rand() % 3)); scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 1.0); } // The vehicle vehicle = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0,0.5,2.0); vehicle->loadTexture("Resources/pink_texture.png"); vehicle->setColor(1.0, 1.0, 0.0, 1.0); vehicle->setPosition(6,1,5); vehicleController = scene->addVehicleChild(vehicle, 5.0, 1.0); ScenePrimitive *wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10); wheel->loadTexture("Resources/pink_texture.png"); wheel->setColor(0.0, 1.0, 0.0, 1.0); vehicleController->addWheel(wheel, Vector3(0.6,0,-0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, true); scene->addEntity(wheel); wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10); wheel->loadTexture("Resources/pink_texture.png"); wheel->setColor(0.0, 1.0, 0.0, 1.0); vehicleController->addWheel(wheel, Vector3(-0.6,0,-0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, true); scene->addEntity(wheel); wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10); wheel->loadTexture("Resources/pink_texture.png"); wheel->setColor(0.0, 1.0, 0.0, 1.0); vehicleController->addWheel(wheel, Vector3(0.6,0,0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, false); scene->addEntity(wheel); wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10); wheel->loadTexture("Resources/pink_texture.png"); wheel->setColor(0.0, 1.0, 0.0, 1.0); vehicleController->addWheel(wheel, Vector3(-0.6,0,0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, false); scene->addEntity(wheel); steeringValue = 0; engineForce = 0; breaking = false; testBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4, 4, 4); testBox->loadTexture("Resources/pink_texture.png"); testBox->setColor(0.3,0.5, 1.0,0.4); testBox->setPosition(-5,2,7); scene->addCollisionChild(testBox, PhysicsSceneEntity::SHAPE_BOX); scene->getDefaultCamera()->setPosition(16,16,16); scene->getDefaultCamera()->lookAt(Vector3(0,0,0)); core->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN); core->getInput()->addEventListener(this, InputEvent::EVENT_KEYUP); }
void GenericScene::addGrid(String gridTexture) { ScenePrimitive *gridMesh = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 20,20,0); gridMesh->loadTexture(gridTexture); gridMesh->setPitch(-90.0f); addEntity(gridMesh); }